tapi tetep lag waktu lagi create unit... bukan lag setelah create nya T_T
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sudah di utak atik dan masih lag T_T
oh ya kata orang hive begini :
karena engine WC3 yang aneh, kalau kamu create banyak unit di satu tempat, ada kemungkinan 2 atau lebih unit yang di buat itu memiliki posisi X,Y yang sama, ini yang menyebabkan lag
kalo kasih posisi eksak per unit pake create blablabal unit, pake apa ya? point with offset?
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ok dah di fix jadi kek gini
Code:
Spawning Zombie
Events
Unit - A unit enters Zombie Select <gen>
Conditions
The Summoner 0054 <gen> Equal to (Entering unit)
Actions
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
Set SpawnPoint = (Center of Spawn 1 <gen>)
Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
Custom script: call RemoveLocation(udg_SpawnPoint)
Set SpawnPoint = (Center of Spawn 2 <gen>)
Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
Custom script: call RemoveLocation(udg_SpawnPoint)
Set SpawnPoint = (Center of Spawn 3 <gen>)
Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
Custom script: call RemoveLocation(udg_SpawnPoint)
Set SpawnPoint = (Center of Spawn 4 <gen>)
Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
Custom script: call RemoveLocation(udg_SpawnPoint)
Set SpawnPoint = (Center of Spawn 5 <gen>)
Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
Custom script: call RemoveLocation(udg_SpawnPoint)
Set SpawnPoint = (Center of Spawn 7 <gen>)
Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
Custom script: call RemoveLocation(udg_SpawnPoint)
Set SpawnPoint = (Center of Spawn 8 <gen>)
Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
Custom script: call RemoveLocation(udg_SpawnPoint)
Set SpawnPoint = (Center of Spawn 9 <gen>)
Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
Custom script: call RemoveLocation(udg_SpawnPoint)
Wait 1.00 seconds
jadi gw bikin 1 unit yg spawn per 1 area, tapi 8 kali berturut2..
oh ya masih agak lag..
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