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  1. #796
    fire_god's Avatar
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    tapi tetep lag waktu lagi create unit... bukan lag setelah create nya T_T

    -------------------

    sudah di utak atik dan masih lag T_T

    oh ya kata orang hive begini :

    karena engine WC3 yang aneh, kalau kamu create banyak unit di satu tempat, ada kemungkinan 2 atau lebih unit yang di buat itu memiliki posisi X,Y yang sama, ini yang menyebabkan lag

    kalo kasih posisi eksak per unit pake create blablabal unit, pake apa ya? point with offset?

    --------------------

    ok dah di fix jadi kek gini

    Code:
    Spawning Zombie
        Events
            Unit - A unit enters Zombie Select <gen>
        Conditions
            The Summoner 0054 <gen> Equal to (Entering unit)
        Actions
            For each (Integer A) from 1 to 8, do (Actions)
                Loop - Actions
                    Set SpawnPoint = (Center of Spawn 1 <gen>)
                    Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
                    Custom script:   call RemoveLocation(udg_SpawnPoint)
                    Set SpawnPoint = (Center of Spawn 2 <gen>)
                    Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
                    Custom script:   call RemoveLocation(udg_SpawnPoint)
                    Set SpawnPoint = (Center of Spawn 3 <gen>)
                    Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
                    Custom script:   call RemoveLocation(udg_SpawnPoint)
                    Set SpawnPoint = (Center of Spawn 4 <gen>)
                    Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
                    Custom script:   call RemoveLocation(udg_SpawnPoint)
                    Set SpawnPoint = (Center of Spawn 5 <gen>)
                    Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
                    Custom script:   call RemoveLocation(udg_SpawnPoint)
                    Set SpawnPoint = (Center of Spawn 7 <gen>)
                    Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
                    Custom script:   call RemoveLocation(udg_SpawnPoint)
                    Set SpawnPoint = (Center of Spawn 8 <gen>)
                    Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
                    Custom script:   call RemoveLocation(udg_SpawnPoint)
                    Set SpawnPoint = (Center of Spawn 9 <gen>)
                    Unit - Create 1 Zombie for Player 12 (Brown) at SpawnPoint facing (Position of Zombie 0031 <gen>)
                    Custom script:   call RemoveLocation(udg_SpawnPoint)
                    Wait 1.00 seconds
    jadi gw bikin 1 unit yg spawn per 1 area, tapi 8 kali berturut2..

    oh ya masih agak lag..
    Last edited by fire_god; 24-05-09 at 07:45.

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  3. #797
    SrZ]Xevirath's Avatar
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    Nga, posisi X,Y yang sama nga menyebabkan lag

    Bukan lag abis dicreate, tapi lag pas create

    Tiap kali create lag ?

  4. #798
    l0git3c's Avatar
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    mungkin gara2 loop?

  5. #799
    SrZ]Xevirath's Avatar
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    facing Position of Zombie Leak ~

  6. #800
    fire_god's Avatar
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    yep, tiap kali create jadi lag....

    Quote Originally Posted by --Thanatos-- View Post
    facing Position of Zombie Leak ~


    solusinya..?

    NB : masa leak sekali lag nya berat kek gitu...

  7. #801
    l0git3c's Avatar
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    coba ilangin loopnya...buat test2 doang

  8. #802
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    Nga sekali itu !

    8 perdetik

  9. #803
    valkemiere's Avatar
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    mw tny ni ttg skil shadow strike.. tiap ubah2 status abilityna, skali skill musuhnya lgsg mati.... pusing. hahaha

  10. #804
    l0git3c's Avatar
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    paling damagenya ada yg overpower, ato dibagian detik2nya?

    coba aja buat lagi, jgn diotak atik, terus dijadiin raw, jadi keliatan yg diedit harusnya dibagian mana

  11. #805

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    ada yg salah seting damagenya tuh ato salah triger kali om

  12. #806
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    frekuensinya, mungkin salah ngasih jadi 0.01s ?

  13. #807
    valkemiere's Avatar
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    nga.. coba aja de. km bkin skil shadow strike. km atur dmgny selama 15 detik, kluar dmg ke dua skitar tiap 3 dtik

  14. #808
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    Decay powernya... Trus base damagenya... Ah bingung... Gw pernah ngalamin hal buggy serupa di WEU...

    Jelas2 shadowstrikenya non trigger dan semuanya gw coba kembaliin ke default (stlah di edit lalu terasa aneh) kecuali init damagenya aja. Eh pas dilempar ke musuh,intervalnya kayak 0.1 sekon.padahal jelas2 di object editor intervalnya 3s dalam kondisi default. Gimana ga bete battle of the hill dilanjutin?

    Ngomong2 soal external MPQ yang pernah gw bahas dulu kemungkinan besar berhasil BILA registry AllowLocalFiles dapat load data mpq juga... Gw dah bikin patchernya dan moga2 brhasil.

  15. #809
    valkemiere's Avatar
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    aku dah ktmu caranya. ternyata interval damagenya di casting time..

  16. #810
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    interval damage di casting time? penjelasan pliss..

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