pas gw tes show damage doang, bisa sih
pas gw tanya org2 di hive, katanya gara2 ngerepeat damage terus
terus disuruh tambahin ini
Code:
function AnyUnitTakesDamage takes nothing returns nothing
call DisableTrigger(GetTriggeringTrigger())
call ConditionalTriggerExecute( gg_trg_Damage_Register )
call EnableTrigger(GetTriggeringTrigger())
endfunction
di trigger Detect Damage Events
hasilnya, sukses
smile:
btw, yg trigger Muscle Attacknya aneh dah
kan pertama2 kebaca tu condition butuh mana 18 ato lebihnya. pas mana abis, triggernya berfungsi dengan bener, damage bonus kagak keluar. tapi pas hero gw dah punya mana 18, kok jd gak jalan triggernya ya??
trigger yg ini
Code:
Muscle Attack Auto Cast Active
Events
Conditions
MuscleAttackAutoCast[(Player number of (Owner of (Damage source)))] Equal to True
(Mana of (Damage source)) Greater than or equal to 18.00
Actions
Set MuscleAttackDamageReal[(Player number of (Owner of (Damage source)))] = ((0.40 + (0.10 x (Real((Level of General Muscle Attack for (Damage source)))))) x (Real((Strength of (Damage source) (Include bonuses)))))
Set MuscleAttackDamageInteger[(Player number of (Owner of (Damage source)))] = (Integer(MuscleAttackDamageReal[(Player number of (Owner of (Damage source)))]))
Trigger - Turn off (This trigger)
Unit - Cause (Damage source) to damage (Triggering unit), dealing ((0.40 + (0.10 x (Real((Level of General Muscle Attack for (Damage source)))))) x (Real((Strength of (Damage source) (Include bonuses))))) damage of attack type Hero and damage type Normal
Trigger - Turn on (This trigger)
Floating Text - Create floating text that reads (|c00ff0303 + ((String(MuscleAttackDamageInteger[(Player number of (Owner of (Damage source)))])) + |r)) above (Triggering unit) with Z offset 0.00, using font size 9.50, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 30.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.50 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.75 seconds
Floating Text - Hide (Last created floating text) for (All players matching ((Matching player) Not equal to (Owner of (Damage source))))
Floating Text - Show (Last created floating text) for (Player group((Owner of (Damage source))))
pusing2 
*edit, dah ketemu cara ngakalinnya
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