Page 29 of 64 FirstFirst ... 1925262728293031323339 ... LastLast
Results 421 to 435 of 946
http://idgs.in/19341
  1. #421
    l0git3c's Avatar
    Join Date
    Oct 2006
    Location
    England, Manchester
    Posts
    3,968
    Points
    4,650.70
    Thanks: 0 / 3 / 3

    Default

    pas gw tes show damage doang, bisa sih

    pas gw tanya org2 di hive, katanya gara2 ngerepeat damage terus
    terus disuruh tambahin ini

    Code:
    function AnyUnitTakesDamage takes nothing returns nothing
        call DisableTrigger(GetTriggeringTrigger())
        call ConditionalTriggerExecute( gg_trg_Damage_Register )
        call EnableTrigger(GetTriggeringTrigger())
    endfunction
    di trigger Detect Damage Events

    hasilnya, sukses smile:

    btw, yg trigger Muscle Attacknya aneh dah

    kan pertama2 kebaca tu condition butuh mana 18 ato lebihnya. pas mana abis, triggernya berfungsi dengan bener, damage bonus kagak keluar. tapi pas hero gw dah punya mana 18, kok jd gak jalan triggernya ya??

    trigger yg ini
    Code:
    Muscle Attack Auto Cast Active
        Events
        Conditions
            MuscleAttackAutoCast[(Player number of (Owner of (Damage source)))] Equal to True
            (Mana of (Damage source)) Greater than or equal to 18.00
        Actions
            Set MuscleAttackDamageReal[(Player number of (Owner of (Damage source)))] = ((0.40 + (0.10 x (Real((Level of General Muscle Attack  for (Damage source)))))) x (Real((Strength of (Damage source) (Include bonuses)))))
            Set MuscleAttackDamageInteger[(Player number of (Owner of (Damage source)))] = (Integer(MuscleAttackDamageReal[(Player number of (Owner of (Damage source)))]))
            Trigger - Turn off (This trigger)
            Unit - Cause (Damage source) to damage (Triggering unit), dealing ((0.40 + (0.10 x (Real((Level of General Muscle Attack  for (Damage source)))))) x (Real((Strength of (Damage source) (Include bonuses))))) damage of attack type Hero and damage type Normal
            Trigger - Turn on (This trigger)
            Floating Text - Create floating text that reads (|c00ff0303 + ((String(MuscleAttackDamageInteger[(Player number of (Owner of (Damage source)))])) + |r)) above (Triggering unit) with Z offset 0.00, using font size 9.50, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
            Floating Text - Set the velocity of (Last created floating text) to 30.00 towards 90.00 degrees
            Floating Text - Change (Last created floating text): Disable permanence
            Floating Text - Change the lifespan of (Last created floating text) to 2.50 seconds
            Floating Text - Change the fading age of (Last created floating text) to 1.75 seconds
            Floating Text - Hide (Last created floating text) for (All players matching ((Matching player) Not equal to (Owner of (Damage source))))
            Floating Text - Show (Last created floating text) for (Player group((Owner of (Damage source))))
    pusing2

    *edit, dah ketemu cara ngakalinnya
    Last edited by l0git3c; 22-09-08 at 05:11.

  2. Hot Ad
  3. #422
    makanenak's Avatar
    Join Date
    Jun 2008
    Location
    Paris V Java
    Posts
    842
    Points
    494.20
    Thanks: 29 / 66 / 10

    Default

    Code:
    Cinematic - Fade out and back in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    Apa bedanya fade "out", "in", "out and back in"
    trus over bwat apa?
    apa bedanya White mask ama black mask.

  4. #423
    Section's Avatar
    Join Date
    Nov 2006
    Location
    about.me/SECTION
    Posts
    2,095
    Points
    11,041.04
    Thanks: 45 / 112 / 98

    Default

    Fade Out : Dari yang cerah lalu lama kelamaan akan menjadi [Warna Masknya C:Black Mask]

    Fade In : Dari yang asalnya [Mask] menjadi cerah kembali.

    Fade Out and In : Setelah FadeOut tanpa jeda langsung Fade In lagi.

    Untuk Fade Out and Back In, waktu durasinya untuk setiap fade adalah [detik yang kamu masukkan] dibagi 2.

    *cerah : ga tau lagi gimana jelasin maksud arti cerah ini. Pokoknya mapnya jadi keliatan jelas.

  5. #424
    LaMBhE's Avatar
    Join Date
    Oct 2007
    Location
    City of "YouNG ToweR" mana coba??
    Posts
    980
    Points
    1,130.30
    Thanks: 0 / 0 / 0

    Default

    Nanya donk...
    Ada yang bisa jelasin gak tentang damage type? (bkan attack type)
    yang kayak fire, enhanced, dll. Trus apa bener damage type universal tu gak kena reduction sama sekali alias pure?
    Mau buat hero??
    TwinkleCraft - Grand Schism
    The New Division of AoS and Hero Craftings
    http://twinklecraft.6.forumer.com

  6. #425
    Section's Avatar
    Join Date
    Nov 2006
    Location
    about.me/SECTION
    Posts
    2,095
    Points
    11,041.04
    Thanks: 45 / 112 / 98

    Default

    yang pure itu mah Chaos atuh... Yang damage type tu aku juga ga terlalu ngerti. Ya jadi aku cocokin aja ama skill aku. (kalo racun ya pake poison gitu)

  7. #426
    l0git3c's Avatar
    Join Date
    Oct 2006
    Location
    England, Manchester
    Posts
    3,968
    Points
    4,650.70
    Thanks: 0 / 3 / 3

    Default

    tp, kalo pure damage masuknya chaos, napa di dota dikasih taunya "the damage is pure", bukannya ngasih tau damagenya bertipe chaos?

  8. #427
    LaMBhE's Avatar
    Join Date
    Oct 2007
    Location
    City of "YouNG ToweR" mana coba??
    Posts
    980
    Points
    1,130.30
    Thanks: 0 / 0 / 0

    Default

    chaos tu tep ja kena armor, gak kaya pure, gw liat di dota unprotect ug pure pake attack type normal damage type universal

    klo gw sih pake set life = life-damage biar dapet pure
    Mau buat hero??
    TwinkleCraft - Grand Schism
    The New Division of AoS and Hero Craftings
    http://twinklecraft.6.forumer.com

  9. #428
    R@i_no_Wyrm's Avatar
    Join Date
    Jun 2008
    Location
    Indonesia
    Posts
    33
    Points
    42.00
    Thanks: 0 / 0 / 0

    Default

    nanya dong, camera height tu apaan sih?
    ada hubungannya nggak sama Z source of current camera?

    (thread... lagi2 slaah bikin T.T)
    Kk kk dan cc cc yg udah berpengalaman dlm maen camera... saya lg nyoba bikin camera FPS. terus waktu diotakatik; ada masalah; yaitu kl terrain turun camera bisa nembus terrain ke bawah secara tak wajar. untuk menghindarinya; saya mencoba mengubah camera height; yg seharusnya (menurut saya) lgsg diauto-adjust tergantung terrain. Nyatanya; tidak. jadi kadang camera akan tetap tembus terrain pada ketinggian terrain tertentu; dan tidak pada ketinggian terrain tertentu.

    Udah gitu kayanya ini height ga jelas perbandingannya sama terrain height yg diabmil dari "GetLocationZ"...

    maka pertanyaan saya... camera-set camera height tu sebetulnya apaan sih? dan gimana cara mengimplementasikannya dalam FPS supaya nggak ada "bug"? Tq...

    Sekedar penjelasan lbh lanjut... code saya sampai saat ini...

    Code:
    Camera Set Copy
        Events
            Time - Every 0.05 seconds of game time
        Conditions
        Actions
            Set Camera_Point = (Position of Hero)
            Set Camera_Point2 = (Camera_Point offset by 400.00 towards (Facing of Hero) degrees)
            Set Camera_Point3 = (Camera_Point offset by 70.00 towards (Facing of Hero) degrees)
            Custom script:   set udg_Camera_Height = GetLocationZ(udg_Camera_Point)
            -------- ------ --------
            Custom script:   set udg_Camera_PointCameraHeight = GetLocationZ(udg_Camera_Point)
            Custom script:   set udg_Camera_PointCameraHeight2 = GetLocationZ(udg_Camera_Point3)
            -------- ------ --------
            Set Camera_count_Height = (Camera_PointCameraHeight2 - Camera_PointCameraHeight)
            Set Camera_count_SloppySide = (Square root((4900.00 + (Camera_count_Height x Camera_count_Height))))
            Set Camera_count_Sine = (Camera_count_Height / Camera_count_SloppySide)
            Set Camera_count_Angle = (Asin(Camera_count_Sine))
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    Camera_count_Angle Greater than or equal to 5.00
                Then - Actions
                    Set Camera_count_Angle = (Camera_count_Angle - 5.00)
                Else - Actions
                    Set Camera_count_Angle = (Camera_count_Angle + 355.00)
            -------- ------ --------
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    Camera_count_Angle Less than or equal to 45.00
                    Camera_count_Height Greater than 0.00
                Then - Actions
                    Set Camera_count_Angle = (360.00 - Camera_count_Angle)
                Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    Camera_count_Angle Greater than 350.00
                Then - Actions
                    Set Camera_count_Angle = 350.00
                Else - Actions
            Camera - Apply Camera Unit <gen> for Player 1 (Red) over 0.00 seconds
            Camera - Set Player 1 (Red)'s camera Rotation to (Facing of Hero) over 0.00 seconds
            Camera - Pan camera for Player 1 (Red) to Camera_Point2 with height 25.00 above the terrain over 0.00 seconds
            Camera - Set Player 1 (Red)'s camera Angle of attack to Camera_count_Angle over 0.00 seconds
            Camera - Set Player 1 (Red)'s camera Height Offset to (-25.00 + (5.00 x (Camera_Height / 128.00))) over 0.00 seconds
            Custom script:   call RemoveLocation(udg_Camera_Point)
            Custom script:   call RemoveLocation(udg_Camera_Point2)
            Custom script:   call RemoveLocation(udg_Camera_Point3)
    Tq sebelumnya...

  10. #429
    rizzuh's Avatar
    Join Date
    Oct 2006
    Location
    Bandung, Indonesia, Indonesia
    Posts
    671
    Points
    1,308.90
    Thanks: 2 / 14 / 10

    Default

    kingb00ker yang sering main ma cinematic ...

    coba tanyain dia

  11. #430
    the_east_face's Avatar
    Join Date
    Nov 2006
    Location
    Krasus Landing, saya gembel krasus :(
    Posts
    1,360
    Points
    1,093.68
    Thanks: 90 / 15 / 13

    Default

    Quote Originally Posted by LaMBhE View Post
    Nanya donk...
    Ada yang bisa jelasin gak tentang damage type? (bkan attack type)
    yang kayak fire, enhanced, dll. Trus apa bener damage type universal tu gak kena reduction sama sekali alias pure?
    engg,,,

    masalah yang ini tolong dijelasin dong, soalnya tentang damage type gwe juga pengen tau nih...
    Currently Playing : Resident Evil Revelation 2

  12. #431
    SrZ]Xevirath's Avatar
    Join Date
    Feb 2007
    Location
    Dragon Palace
    Posts
    3,427
    Points
    5,090.80
    Thanks: 0 / 20 / 16

    Default

    Quote Originally Posted by l0git3c View Post
    tp, kalo pure damage masuknya chaos, napa di dota dikasih taunya "the damage is pure", bukannya ngasih tau damagenya bertipe chaos?
    Chaos ttp kena Armor
    yang ga kena Armor itu Fire + Universal
    Tapi karena ga mungkin pake nama salah satu dari itu dua (kan ga lucu ditulis "the damage type is fire" wtf)
    jadi ditulis Pure (Murni )

    Quote Originally Posted by LaMBhE View Post
    chaos tu tep ja kena armor, gak kaya pure, gw liat di dota unprotect ug pure pake attack type normal damage type universal

    klo gw sih pake set life = life-damage biar dapet pure
    Chaos itu Attack Type
    Pure (Fire/Universal/etc.) itu Damage Type

    di DotA, Attack Type Chaos bukan brarti deals 100% damage ke semua jenis armor, masih tetep sedikit kalo soal buat ngehajar tower
    Kalo mau damagenya Pure, pake ATTACK_TYPE_CHAOS + DAMAGE_TYPE_FIRE
    Tapi di DotA, ga ada skill yang pake damage pure (Chaos+Fire) dan bisa kena ke tower, makanya masalah di Chaos-nya itu ga ketauan, kalau ternyata damage pure (Chaos+Fire) itu ga Pure kalo ke tower

    CMIIW, tapi saya biasanya pake itu dan sukses

    nb.
    Tapi kayaknya kalau DotA damage Normal ma Chaos sama deh, sama2 deals 100% damage ke semua kecuali Siege...
    Fire ma Universal ga beda jauh, tapi lupa bedanya dimana
    Sama2 tembus Armor n Magic Resistance... Lupa tapi Universal itu... ada bedanya...
    Last edited by SrZ]Xevirath; 15-10-08 at 09:56.

  13. #432
    LaMBhE's Avatar
    Join Date
    Oct 2007
    Location
    City of "YouNG ToweR" mana coba??
    Posts
    980
    Points
    1,130.30
    Thanks: 0 / 0 / 0

    Default

    tanya lagi,

    tentang shop dota,
    kenapa bisa icon Select Usernya ilang? pake apa biar bisa ilang kaya gitu, jadinya max itemnya 12 gitu...
    Mau buat hero??
    TwinkleCraft - Grand Schism
    The New Division of AoS and Hero Craftings
    http://twinklecraft.6.forumer.com

  14. #433
    ranzi's Avatar
    Join Date
    Apr 2007
    Location
    Japanz (Juakarta Puanaazz)
    Posts
    625
    Points
    821.01
    Thanks: 2 / 8 / 6

    Default

    @lambhe
    ganti select usernya dgn select unit

  15. #434
    SrZ]Xevirath's Avatar
    Join Date
    Feb 2007
    Location
    Dragon Palace
    Posts
    3,427
    Points
    5,090.80
    Thanks: 0 / 20 / 16

    Default

    Need Link DL vJass T_T
    dan Cracknya World Editor T_T

  16. #435
    l0git3c's Avatar
    Join Date
    Oct 2006
    Location
    England, Manchester
    Posts
    3,968
    Points
    4,650.70
    Thanks: 0 / 3 / 3

Page 29 of 64 FirstFirst ... 1925262728293031323339 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •