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  1. #781
    fire_god's Avatar
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    Quote Originally Posted by l0git3c View Post
    Lo harus buat pake trigger

    Itu action 'Quest'
    ng... ada guidenya? ato mini guide line aja cukup kk contoh dari Quest nya

    ^_^

    NB : hmmm, brarti campaign warcraft sendiri pakai trigger kan?

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  3. #782
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    cari aja di action....kalo ga sala

    Quest - Create blablabla quest...
    Quest - Blablabla...

    gampang kok ini

  4. #783
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    ok segera di coba, kali ini saya kasih thanks beneran buat kk yang sabar ajarin saya ^_^

  5. #784
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    kk mau tanya nih, kok aku pake trigger Create 7 lablabalabla berat ya?

    trigger Create 7 unit itu ku bikin di 8 region berbeda (jadi total di buat 56 unit), terus kalo di jalananin lag2 gitu.., ngurangin lagnya gimana kk?

  6. #785
    l0git3c's Avatar
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    hm...kalo gw sih biasa taro unit2 yg bakal di create di tengah game di mapnya...

    jadi pas game dimulai, gw remove semua unit2 yg gw taro di map awal2...

  7. #786
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    ini unitnya buat creep wave gitu loh.. tiap wave isinya 7 unit.. pake cara itu ngurangin lagnya ya kk?

  8. #787
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    coba post triggernya kesini aja

  9. #788
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    yg pertama waktu kita tulis command supaya spawnnya muncul




    setelah respon, ini command yg kupake untuk spawn



    masalahnya, tiap ada unit yg di create di tiap region, selalu lag berat... padahal cuman beberapa unit tiap 2 detik... apa itu lag karena dalam 1 trigger ku buat banyak create unit begitu?

    btw

    tadi gw baca2 di thehive gunanya create unit dulu supaya masuk ke memory ya?
    Last edited by fire_god; 23-05-09 at 12:23.

  10. #789
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    itu leak kk...

    leaknya banyak banget pula >,<

    http://www.indogamers.com/f62/tutori...y_leaks-53427/

  11. #790
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    Create Unit dulu itu namanya Preload ~
    Kalau belum Preload, nanti pas kita Create Unit bakal ngelag
    Tapi untuk Create Unit yang kedua kalinya, nga lag kok ~

    Sepertinya lag karena ... yang pertama, triggernya mungkin berat >_>
    kedua, mungkin ada (atau banyak) trigger berat yang jalan bersamaan ?

  12. #791
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    1.yg nge leak di bagian creat unit aja kan ya?

    2.trigger lain yang berat.. ehm.. emh.. kayaknya trigger untuk spawn cuman itu deh..

  13. #792
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    Leaknya di Location untuk Create Unit ~
    Klo codingna gt, tiap kali kamu Create Unit, kamu juga Create Location (yang ngelag) !

  14. #793
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    sama kayak yg dijawab orang hive.... tapi aku lagnya waktu lagi create unit loh, bukan setelah create unit, baru mulai lag2 (jadi cuman saat memunculkan unit aja lag, unit dah muncul gak lag lagi, atau sementara saja belum..)

    Code:
    Spawning Zombie
        Events
            Unit - A unit enters Zombie Select <gen>
        Conditions
            The Summoner 0054 <gen> Equal to (Entering unit)
        Actions
            Set SpawnPoint[0] = (Center of Spawn 1 <gen>)
            Unit - Create 9 Zombie for Player 12 (Brown) at SpawnPoint[0] facing (Position of Zombie 0031 <gen>)
            Custom script:   call RemoveLocation(udg_SpawnPoint[0])
            Wait 2.00 seconds
            Set SpawnPoint[1] = (Center of Spawn 2 <gen>)
            Unit - Create 9 Zombie for Player 12 (Brown) at SpawnPoint[1] facing (Position of Zombie 0031 <gen>)
            Custom script:   call RemoveLocation(udg_SpawnPoint[1])
            Wait 2.00 seconds
            Set SpawnPoint[2] = (Center of Spawn 3 <gen>)
            Unit - Create 9 Zombie for Player 12 (Brown) at SpawnPoint[2] facing (Position of Zombie 0031 <gen>)
            Custom script:   call RemoveLocation(udg_SpawnPoint[2])
            Wait 2.00 seconds
            Set SpawnPoint[3] = (Center of Spawn 4 <gen>)
            Unit - Create 9 Zombie for Player 12 (Brown) at SpawnPoint[3] facing (Position of Zombie 0031 <gen>)
            Custom script:   call RemoveLocation(udg_SpawnPoint[3])
            Wait 2.00 seconds
            Set SpawnPoint[4] = (Center of Spawn 5 <gen>)
            Unit - Create 9 Zombie for Player 12 (Brown) at (Center of Spawn 5 <gen>) facing (Position of Zombie 0031 <gen>)
            Custom script:   call RemoveLocation(udg_SpawnPoint[4])
            Wait 2.00 seconds
            Set SpawnPoint[5] = (Center of Spawn 7 <gen>)
            Unit - Create 9 Zombie for Player 12 (Brown) at (Center of Spawn 7 <gen>) facing (Position of Zombie 0031 <gen>)
            Custom script:   call RemoveLocation(udg_SpawnPoint[5])
            Wait 2.00 seconds
            Set SpawnPoint[6] = (Center of Spawn 8 <gen>)
            Unit - Create 9 Zombie for Player 12 (Brown) at SpawnPoint[6] facing (Position of Zombie 0031 <gen>)
            Custom script:   call RemoveLocation(udg_SpawnPoint[6])
            Wait 2.00 seconds
            Set SpawnPoint[7] = (Center of Spawn 9 <gen>)
            Unit - Create 9 Zombie for Player 12 (Brown) at SpawnPoint[7] facing (Position of Zombie 0031 <gen>)
            Custom script:   call RemoveLocation(udg_SpawnPoint[7])
            Unit - Move (Entering unit) instantly to (Center of The Summoner Spot <gen>)
    sekarang begini.. masih leak ya?
    Last edited by fire_god; 23-05-09 at 22:03.

  15. #794
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    tolong post ini di deleeeete
    Last edited by fire_god; 23-05-09 at 22:03.

  16. #795
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    ngg...itu sebenernya ga ush dibuat array

    harusnya sih dah gak leak

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