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  1. #121
    valkemiere's Avatar
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    aku mo tny ttg trigger, mncuri uang
    gini scriptny:
    Code:
    Mencuri
        Events
            Unit - A unit Starts the effect of an ability
        Conditions
            (Ability being cast) Equal to Mencuri 
        Actions
            Set Preman[2] = (Casting unit)
            Set TargetUnit[2] = (Target unit of ability being cast)
            Set Chance[1] = (Random integer number between 1 and 100)
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    Chance[1] Less than or equal to 50
                Then - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        If - Conditions
                            (Level of Mencuri  for Preman[2]) Equal to 1
                        Then - Actions
                            Set Duit = (Integer((0.05 x (Real(((Owner of TargetUnit[2]) Current gold))))))
                        Else - Actions
                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                If - Conditions
                                    (Level of Mencuri  for Preman[2]) Equal to 2
                                Then - Actions
                                    Set Duit = (Integer((0.07 x (Real(((Owner of TargetUnit[2]) Current gold))))))
                                Else - Actions
                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                        If - Conditions
                                            (Level of Mencuri  for Preman[2]) Equal to 3
                                        Then - Actions
                                            Set Duit = (Integer((0.10 x (Real(((Owner of TargetUnit[2]) Current gold))))))
                                        Else - Actions
                                            Do nothing
                    Player - Add Duit to (Owner of Preman[2]) Current gold
                    Player - Add (-1 x Duit) to (Owner of Preman[2]) Current gold
                    Game - Display to (Player group((Owner of Preman[2]))) for 15.00 seconds the text: (Uang yang dicuri sebesar  + (Rp.  + (String(Duit))))
                    Floating Text - Create floating text that reads (Rp.  + (String(Duit))) above TargetUnit[2] with Z offset 0.00, using font size 10.00, color (100.00%, 60.00%, 60.00%), and 0.00% transparency
                    Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90.00 degrees
                    Floating Text - Change (Last created floating text): Disable permanence
                    Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
                   
                Else - Actions
                    Game - Display to (Player group((Owner of Preman[2]))) for 15.00 seconds the text: Gagal melakukan pen...
                    Floating Text - Create floating text that reads |cffffcc00Miss!|r above TargetUnit[2] with Z offset 0.00, using font size 10.00, color (100.00%, 60.00%, 60.00%), and 0.00% transparency
                    Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90.00 degrees
                    Floating Text - Change (Last created floating text): Disable permanence
                    Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
    pas di tes efek duitnya bener, kluar angka rp.1000 misalny, tetapi duitnya ga nambah, jdi gw bingung ko ga nambah.
    pdhal ini ud bener
    Player - Add Duit to (Owner of Preman[2]) Current gold

    ada yg bs bantu?

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  3. #122
    SrZ]Xevirath's Avatar
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    Yah...

    Lagi
    Code:
    Mencuri
        Events
            Unit - A unit Starts the effect of an ability
        Conditions
            (Ability being cast) Equal to Mencuri 
        Actions
            Set Preman[2] = (Casting unit)
            Set TargetUnit[2] = (Target unit of ability being cast)
            Set Chance[1] = (Random integer number between 1 and 100)
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    Chance[1] Less than or equal to 50
                Then - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        If - Conditions
                            (Level of Mencuri  for Preman[2]) Equal to 1
                        Then - Actions
                            Set Duit = (Integer((0.05 x (Real(((Owner of TargetUnit[2]) Current gold))))))
                        Else - Actions
                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                If - Conditions
                                    (Level of Mencuri  for Preman[2]) Equal to 2
                                Then - Actions
                                    Set Duit = (Integer((0.07 x (Real(((Owner of TargetUnit[2]) Current gold))))))
                                Else - Actions
                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                        If - Conditions
                                            (Level of Mencuri  for Preman[2]) Equal to 3
                                        Then - Actions
                                            Set Duit = (Integer((0.10 x (Real(((Owner of TargetUnit[2]) Current gold))))))
                                        Else - Actions
                                            Do nothing
                    Player - Add Duit to (Owner of Preman[2]) Current gold
                    Player - Add (-1 x Duit) to (Owner of Preman[2]) Current gold
                    Game - Display to (Player group((Owner of Preman[2]))) for 15.00 seconds the text: (Uang yang dicuri sebesar  + (Rp.  + (String(Duit))))
                    Floating Text - Create floating text that reads (Rp.  + (String(Duit))) above TargetUnit[2] with Z offset 0.00, using font size 10.00, color (100.00%, 60.00%, 60.00%), and 0.00% transparency
                    Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90.00 degrees
                    Floating Text - Change (Last created floating text): Disable permanence
                    Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
                   
                Else - Actions
                    Game - Display to (Player group((Owner of Preman[2]))) for 15.00 seconds the text: Gagal melakukan pen...
                    Floating Text - Create floating text that reads |cffffcc00Miss!|r above TargetUnit[2] with Z offset 0.00, using font size 10.00, color (100.00%, 60.00%, 60.00%), and 0.00% transparency
                    Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90.00 degrees
                    Floating Text - Change (Last created floating text): Disable permanence
                    Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
    Dikurangin lagi atuh... wkohaohokawhoakha

  4. #123
    BuaYa JingkRaK's Avatar
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    Quote Originally Posted by valkemiere View Post
    aku mo tny ttg trigger, mncuri uang
    gini scriptny:
    Code:
    Mencuri
        Events
            Unit - A unit Starts the effect of an ability
        Conditions
            (Ability being cast) Equal to Mencuri 
        Actions
            Set Preman[2] = (Casting unit)
            Set TargetUnit[2] = (Target unit of ability being cast)
            Set Chance[1] = (Random integer number between 1 and 100)
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    Chance[1] Less than or equal to 50
                Then - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        If - Conditions
                            (Level of Mencuri  for Preman[2]) Equal to 1
                        Then - Actions
                            Set Duit = (Integer((0.05 x (Real(((Owner of TargetUnit[2]) Current gold))))))
                        Else - Actions
                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                If - Conditions
                                    (Level of Mencuri  for Preman[2]) Equal to 2
                                Then - Actions
                                    Set Duit = (Integer((0.07 x (Real(((Owner of TargetUnit[2]) Current gold))))))
                                Else - Actions
                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                        If - Conditions
                                            (Level of Mencuri  for Preman[2]) Equal to 3
                                        Then - Actions
                                            Set Duit = (Integer((0.10 x (Real(((Owner of TargetUnit[2]) Current gold))))))
                                        Else - Actions
                                            Do nothing
                    Player - Add Duit to (Owner of Preman[2]) Current gold
                    Player - Add (-1 x Duit) to (Owner of Preman[2]) Current gold
                    Game - Display to (Player group((Owner of Preman[2]))) for 15.00 seconds the text: (Uang yang dicuri sebesar  + (Rp.  + (String(Duit))))
                    Floating Text - Create floating text that reads (Rp.  + (String(Duit))) above TargetUnit[2] with Z offset 0.00, using font size 10.00, color (100.00%, 60.00%, 60.00%), and 0.00% transparency
                    Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90.00 degrees
                    Floating Text - Change (Last created floating text): Disable permanence
                    Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
                   
                Else - Actions
                    Game - Display to (Player group((Owner of Preman[2]))) for 15.00 seconds the text: Gagal melakukan pen...
                    Floating Text - Create floating text that reads |cffffcc00Miss!|r above TargetUnit[2] with Z offset 0.00, using font size 10.00, color (100.00%, 60.00%, 60.00%), and 0.00% transparency
                    Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90.00 degrees
                    Floating Text - Change (Last created floating text): Disable permanence
                    Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
    pas di tes efek duitnya bener, kluar angka rp.1000 misalny, tetapi duitnya ga nambah, jdi gw bingung ko ga nambah.
    pdhal ini ud bener
    Player - Add Duit to (Owner of Preman[2]) Current gold

    ada yg bs bantu?
    swt de...
    coba liat tuh yg gw tebelin...
    pertama ditambah trus dikurangin lage = duit ga nambah

  5. #124
    phonoscope's Avatar
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    itu yg bold = dah di kasi duid nya... abis itu di minus-in sejumlah duid yg di kasi = 0

  6. #125
    valkemiere's Avatar
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    Wakakakakak oia sori2 smstinya target unit [2] tq2
    sori agak ngantuk pas bkin ny

  7. #126
    l0git3c's Avatar
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    swt, bisa gitu ~_~

    gw mo nanya dong
    cara make channel gmn ya? gw custom ability paling sering pake chain lightning, cuman kata org2 channel paling enak....gw pernah make channel, cuman ga ngefek malah triggernya ~_~

  8. #127
    phonoscope's Avatar
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    bikinin gw base trigger skill chanel yang kek di WoW dong.. bisa sambil jalan2 gitu...

  9. #128
    BuaYa JingkRaK's Avatar
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    Quote Originally Posted by l0git3c View Post
    swt, bisa gitu ~_~

    gw mo nanya dong
    cara make channel gmn ya? gw custom ability paling sering pake chain lightning, cuman kata org2 channel paling enak....gw pernah make channel, cuman ga ngefek malah triggernya ~_~
    emang gampang make channel kk...

    klo mo buat skill dengan base channel ada beberapa poin yang harus diperhatiin...

    1. Data - Base Order ID
    2. Data - Follow Through Time
    3. Data - Disable Other Ability
    4. Data - Option
    5. Data - Target type


    Penjelasan :

    Data - Base Order ID
    Poin ini menunjukkan spell yang di channel ini menggunakan base ID suatu spell. Pada umum nya jika terdapat 2 spell dengan ID yang sama dalam 1 hero maka akan mengalami Crash.
    Nah bagian ini untuk membedakan ID dari spell channel tersebut.
    Jadi jika dalam 1 hero terdapat 2 spell Channel tapi dengan Base Order ID yang berbeda maka tidak akan terjadi crash.

    Data - Follow Through Time
    Follow Through Time ini digunakan untuk berapa lama kita harus melakukan channel untuk kemudian baru bisa mengeluarkan spell Channel tersebut.

    Data - Disable Other Ability
    Disable Other Ability ini digunakan apakah pada saat kita melakukan Follow Through Time tersebut kita bisa melakukan suatu hal lain.
    Jika status nya True maka kita tidak bisa melakukan suatu ability lain seperti (Move, Attack, Patrol, Stop, dll)
    Jika status nya False maka kita bisa melakukan suatu ability lain waktu berlangsung Follow Through Time, yang mana sama saja akan menggagalkan channel yang berlangsung.

    Data - Option
    Option ini berisi pilihan2 yang mempengaruhi spell Channel ini. Aktifkan visible jika ingin menampakkan spell Channel ini dalam game.

    Data - Target type
    Target type ini mempengaruhi target type dari spell Channel.
    Terdapat 4 pilihan : No Target, Unit, Point, dan Unit and Point.
    No Target : Begitu kita tekan tombol spell Channel dalam game maka otomatis dia akan langsung berfungsi
    Unit : begitu tekan tombol spell Channel dalam game maka dia akan meminta kita mengarahkan pointer pada suatu unit
    Point : begitu tekan tombol spell Channel dalam game maka dia akan meminta kita mengarahkan pointer pada suatu point



    selebih nya seperti dalam menggunakan spell biasa... (dengan custom trigger)

  10. #129
    l0git3c's Avatar
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    emmm begitu toh....tq y krak

  11. #130
    valkemiere's Avatar
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    ya gmn triggerny? order to channeling?

  12. #131
    SrZ]Xevirath's Avatar
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    Event - Unit Starts the Effect of an Ability
    Condition - Ability Being Cast Equal To GG (modif-an dari "ChanneL")
    Action - Blahblahblah

    kaLo untuk skill instant yang no channeling, Follow Through Timenya nol koma berapa ajah.... dan buat Art nya kecilin juga.. (kalo gw si Artnya 0, FTT nya .4 sampe, tergantung animasi heronya .9)

  13. #132
    DoOs_101's Avatar
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    Waiyah... koq panjang amet sih... kalo mau lu liat aja di goldrush ada skill curi doit.
    Quotes of the week:
    "He vanishes only to return as a tyrant."


  14. #133
    valkemiere's Avatar
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    skil curi gw lbih keren coy, ada suaranya klincing, hahaha

  15. #134
    DoOs_101's Avatar
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    Wkwkwk cuma pake suara aja itu satu line of code :P. Maksudnya gua ada logika programming tersebut yang lebih simple.
    Quotes of the week:
    "He vanishes only to return as a tyrant."


  16. #135
    valkemiere's Avatar
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    upload sini aja DoOs.

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