Any and all activatable item effects (cannot be used/"clicked")
Critical Strikes (from all items and hero skills—no exceptions)
Evasion (from all items and hero skills—this does not include dispersion or backtrack, which are not considered to be evasion)
*Note: Phantom Assassin will still appear blurred, but has no evasion under Doom.
Passive Bash (from skills, forms, or bashers—does not include Greater Bash)
Lifesteal (from items only)
%chance Proc'd damage (Maelstrom/Mjollnir/Mkb/Maim) – Will not fire chainlightning, mini-stun (and bonus damage), or maim
N'aix's Poison sting
Venomancer's Poison Sting
Beastmaster's Pig's Poison Sting (doomed pig cannot psn targets)
Beastmaster's Greater Scout Hawk's Passive Invis (invisibility is disabled if you doom the Scout)
Beastmaster's Beast Rage (passive ias bonus per attack on same unit)
Ursa's passive Fury Swipes
Silencer's Last Word - Even immediately after Dooming Silencer, you won't get silenced, but if a spell is cast while Silencer dies (even when still Doomed), it will silence
Witch Doctor's Voodoo Restoration - When turned on, and Doomed: animation remains, but does not heal at all and cannot be turned off
Stealth Assassin's Permanent Invisibility
Feedback orb
Antimage's Passive Mana Break orb
Any and all consumables (entire Chimaera Roost/Graveyard shop)
Gem of Truesight (Doomed player with Gem loses true sight)
Splash Damage (from battlefury, Sven’s great cleave, or Magnataur’s Mighty Swing)
Radiance's AoE (chance to miss + burning)
Blocking damage (Vanguard, Stout shield, and Kraken's Passive melee reduction--it still removes buffs, and Doom)
Picking up Runes
Dropping items
Picking up items
Juggernaut's Blade Fury - Doom can be casted on Jugg during Bfury, and will end its duration on the spot
Syllabear's Entangle
Sniper's Headshot (passive +ministun/dmg)
Dragon Knight's Elder Form 1 (Corrosive Breath) - DoT to towers does not work (20+dmg per second)
Drow's Marksmanship
Broodmother's Incapacitating Bite
Broodmother's Web (Invisibility) - Doomed Broodmother inside the web is still visible
Medusa's Splitshot
Eye of Skadi "Ranged" (cold orb) - as opposed to Eye of Skadi "Melee", which is not disabled under Doom
Lord Avernus' Frostmourne
Nerubian Weaver's Germinate Attack
Leviathan's Anchor Smash
Revenant's Storm Seeker (ultimate)
Sand King's Sandstorm - Rendered visibile and sand storm ends on the spot
Sand King's Caustic Finale
Sand King's Epicenter - stops its channeling
Prophet's Teleportation - stops its channeling
Sniper's Assassinate - stops its channeling
Potm's Moonlight Shadow (global invis) - stops its channeling and/or heroes that have gone fully invisible
Obtaining new skills - If you level while doomed, you cannot enter your skills tree and increase a skill's level
Doom does not disable: [XVI]
N'aix's Feast (passive lifesteal)
N'aix's Anabolic Frenzy (passive AS/MS+)
Regeneration from items
Eye of Skadi "Melee" (cold orb) - as opposed to Eye of Skadi "Ranged", which is disabled under Doom
Blademail's damage return
Bloodseeker's passive skill Blood Bath
Bloodseeker's Thirst - can trigger under Doom before heroes have fallen below 40%, and remain on after
Enchantress' Ult Untouchable
Enchantress' Nature's Attendants - these work fine once they are released
Stealth Assassin's Backstab
Spiritbreaker's Greather Bash
Spiritbreaker's Charge - will not cancel the charge, or disable the stun/vision on his target
King Leoric's Reincarnate
Stygian Desolator orb (-armor attack)
Antimage's Spell Shield (Spell reduction)
Any kind of +stat, +dmg, +hp/mana, ias, ims, or regen
Any type of buff
Twin head's Auto Fire (passive fire attack)
Juggernaut's Healing Ward
Sylla's Synergy
Syllabear's Demolish (+dmg vs. structure) – doesn’t actually work ever
Phantom Lancer's Juxtapose (Hero's passive creation of images--Doomed Lancer can create more images)
Phantom Lancer's Phantom Edge (Images' ability to passively create images--Doomed images can create more images)
Tiny's Craggy Exterior (passive bash to melee attackers)
Tiny's Growth (passive movespeed and +base dmg)
Alchemist's Goblin Greed (still works and stacks)
Alchemist's Chemical Rage (+hp, +hp regen, +AS)
Luna's Glaive
Luna's Eclipse - once activated, it cannot be stopped by any means, even if Luna dies.
Sniper's Take Aim (passive range increase)
Bristleback's Bristleback (dmg reduced if Doom is facing his back, and not reduced if Bristle is facing direction opposite of Doom's direction)
Bristleback's Bristleback (Auto-Quill Fire) - Quills obviously cannot be manually casted under doom, but will fire per every 300dmg dealt to Bristle
Panda's Primal Split Pandas - none of the 3 summoned pandas can be Doomed
Bounty Hunter's Windwalk Backstab - +Dmg attacking out of WW not disabled
Bounty Hunter's Track (Vision) - Track still gives vision even if Bher is doomed (and truesight)
Dragon Knight's Dragon Blood - regen and armor work fine
Dragon Knight's Elder Dragon Forms 2 & 3 - Dragon2 and Dragon3 work (splash and splash/frost)
Omniknight's Repel - Damage is dealt, but does not remove Repel (magic immunity)
Omniknight's Guardian - Damage is dealt, but does not remove the 25hp/sec regen and 1000+ Armor (the regen severely lowers Doom's DoT)
Tormented Soul's Diabolic Edict - Damage is dealt and follows the TS as it normally would
Tormented Soul's Pulse Nova - Damage is dealt, and upgraded damage from Aghanims is present, but it cannot be turned off while Doomed. It will end if TS' mana reaches zero.
Broodmother's Web (Movespeed/Regen bonus) - Still present, but no longer invisible
Treant's Eyes of the Forest - Doomed Treant still has sight+true sight of units nearby Eyes
Treant's Nature's Guise - Doomed Treant is not turned visible--if Treant leaves the range of a Truesighting unit, while near trees, he will not be seen
Nerubian Assassin's Spiky Carpace - Damage return and Armor still works
Nerubian Assassin's Vendetta (Invisibility and Backstab) - the extra "exiting-invis" dmg still works, and NA is not rendered visible via Doom
Invisibility from Lothars - Use Truesight to Doom a char that is Invis via Lothars, remove the Truesight, and you will no longer have vision of that unit
Axe's Counter Helix
Viper's Corrosive Skin (poisons and reduces magic as normally)
Nerubian Weaver's Shukuchi (Movespeed+ and invisibility)
Clinkz' Wind Walk (+Movespeed and Invisibility)
Spectre's Desolate
Spectre's Dagger (collision size) - still able to walk over cliffs and such
Spectre's Dispersion - can avoid doom's dmg each second, return it, and mini-stun
Void's Backtrack - can avoid doom's dmg each second
Pudge's Flesh Heap - spell resistance and str gain from kills still work
Pudge's Rot - still deals dmg, slows, but cannot be turned off and deals huge self-damage during doom
Shadow Fiend's Necromastery
Necrolic's Gravekeeper Cloak (dmg return) - Returns Doom's dmg, and any other sources
Pugna's Decripify (spell dmg+) - Increases Doom's dmg by 44%, calculated after hero resistance, during decrepify's duration
Morphling's Replication (image a hero) - Morph can still swap into the Doomed image, and the img has 25% spell resistance
Morphling’s Morph (agi/str swap) - If this was turned on after being hit by Doom, stats will continue to swap, but cannot be turned off. It will stop swapping if Morph's mana reaches zero.
Centaur's Great Fortitude (passive str+)
Obsidian's Astral Imprisonment (intelligence absorption) - gained Int on Obsid and lost int on targets is not reset by dooming Obsidian
Auras - does not remove or hamper any auras (hero or item based)
Things that can block, remove, avoid, ignore, pause or enhance Doom's damage: [XVII]
Linken's Sphere (Block)- Doom will be completely blocked by Linken's if it is cooled. No disable, no DoT at all, and Doom will be wasted.
Aphotic Shield (Remove)- LoA obviously cannot cast this on himself if he was the one Doomed (No longer true as of version 6.39)
Borrowed Time (Remove) - LoA can't cast this to remove Doom on the spot. It will go off & remove Doom once LoA goes below 400hps
Kraken's Shell (Remove) - Leviathan's Shell removes buffs every 11/10/9/8 secs from when it was learned; Doom can last from .1-7.9 seconds on TH (Durations Changed as of 6.39--10 seconds at all lvls in previous versions)
Backtrack (Avoid) - Backtrack has a 10%/15%/20%/25% chance to "avoid" the damage Doom deals each second
Dispersion (Avoid) - Dispersion has a 4%/8%/12%/16% chance to "avoid", return the damage, and ministun within a 400 AOE per each sec of Doom's dmg
Naga's Song of the Siren (Ignore) - Doomed target hit by Song will become invulnerable, and the duration of Doom will be wasted per sec of sleep
Eul's Cyclones (Ignore) - doom + cyclone on target = no damage (target is invulnerable) and Doom's duration continues to wear off
Chen's Test of Faith (teleport allied hero) (Ignore) - Whether you Doom Chen after he has casted or you doom the target, the target will still be teleported home on time
Void's Chronosphere (Pause) - A doomed target under chronosphere will not receive damage from Doom, and the duration will be paused, unlike naga's siren where the duration continues to wear off. Once the unit comes out of chronosphere it will be damaged and under doom for the remaining duration it had prior to being chrono'd
Obsidian's Astral Imprisonment (Pause) - Casting astral on a doomed target will pause the duration of Doom, and deal no damage to the astral'd target. Just like chronosphere's effects.
Aghanim's Scepter (Enhance) -
6.41 Doom without Aghanim's Scepter: 12/14/16 second duration, 180/150/120 second cooldown, mana cost 150/200/250, range 650, 40/60/80 DPS
6.41 Doom with Aghanim's Scepter: 14/16/18 second duration, 150/120/120 second cooldown, mana cost 150/200/250, range 650, 60/80/100 DPS
*Doom can be cast on units with Repel or Avatar.
*A Doomed target can be denied (attacked and/or killed). If an ally scores the last hit on his comrade who is under Doom, Lucifer will get no bonus gold for the kill. The killed target will still lose gold. No experience will be granted.
Both critical strikes and bashes stack with diminishing returns, as according to the formula:
1 - ( 1 - A ) * ( 1 - B ) * ( 1 - C ) .... ( 1 - X ) = Chance to bash / critical strike
where A, B, C and so forth are the seperate chances for each item or skill that can bash / critical strike [maksudnya chance berbeda dari setiap skill dan item yang kamu punya, ex:
Luna Moonfang, Moon Rider
Lucent Beam = Immune
Moon Glaive = Not immune
Lunar Blessing = N/A
Eclipse = Cast
Kardel Sharpeye, Dwarven Sniper
Scattershot = Not immune
Headshot = Wont stun but the bonus damage will go through ( refer to the critical&bash guide by malle )
Take Aim = N/A
Assassinate = No damage but will stun and give vision to the unit that you target
Bradwarden, Centaur Warchief
Hoof Stomp = Cast
Double Edge ( damage to enemy ) = Immune
Double Edge ( damage to self ) = not immune
Return = The damage to melee unit is prevented by magic immunity, while the damage to all unit isn't prevented
Great Fortitude = N/A
Gondar, Bounty Hunter
Shuriken Toss = Immune
Jinada = N/A
Wind Walk = Not Immune
Track = Unknown
Rylai Crestfall, Crystal Maiden
Frost Nova = Immune
Frost Bite = Immune
Brilliance Aura = N/A
Freezing Field = Immune
Sven, Rogueknight
Storm Bolt = Immune
Great Cleave = Not Immune
Toughness Aura = N/A
God's Strength = Not Immune
Slithice, Naga Siren
Mirror Image = N/A
Ensnare = Not Immune
Critical Strike = N/A
Song of the Siren = Immune
Raigor Stonehoof, Earthshaker
Fissure = Immune
Enchant Totem = Immune
Aftershock = Immune
Echo Slam = The initial damage ( 173/238/293 damage ) will go through magic immunity but the "small" echo damage ( 27/37/57 damage per unit around Raigor ) will be blocked by magic immunity [ Ralat: masuk ]
Rikimaru, Stealth Assassin
Smoke Screen = Avatared unit inside the cloud wont miss at all, but I'm not sure if they got silenced or not [ ralat : masi kena ]
Blink Strike = Immune
Backstab = Not immune
Permanent Invisiblity = Not immune
Syllabear, Lone Druid
Summon Spirit Bear = No
Rabid = Immune
Synergy = No
True Form = Not Immune
Syllabear's Spirit Bear
Entangle = Immobile but no damage.
Yurnero, Juggernaut
Blade Fury = Cast
Healing Ward = Not Immune
Blade Dance = N/A
Omnislash = Not Immune [ Ralat: ketika sebelum avatar, maka damage masuk sec menyeluruh ]
Nortrom, Silencer
Curse of the Silent = Immune
Glaives of Wisdom = Immune
Last word = Unknown [ Ralat: Not immune ]
Global Silence = Not Immune
Rooftrellen, Treant Protector
Nature's Guise = Immune
Eyes in the Forest = N/A
Living Armor = Immune
Overgrowth = Immobile but no damage
Darchrow, Enigma
Malefice = Immune
Conversion = Unknown
Midnight Pulse = Not immune
Black Hole = Immobile but no damage
Ezalor, Keeper of the Light
Illuminate = Cast
Mana Leak = Immune
Chakra Magic = Immune
Ignis Fatuus = N/A
Ulfsaar/Fuzzy Wuzzy, Ursa Warrior
Earthshock = Cast
Overpower = Not immune
Fury Swipes = Not immune
Enrage = Not immune
Tiny, Stone Giant
Avalanche = Immune
Toss = You still got the damage but I'm not sure wether you can target avatared unit or not.
Craggy Exterior = Immune
Grow = N/A
Squee And Spleen, Techies
Land Mines = Not immune
Statis Trap = Cast
Suicide Squad, Attack! = Not immune
Remote Mines = Immune
Chen, Holy Knight
Penitence = Immune
Test of Faith = Immune
Holy Persuasion = Immune
Hand of God = Not immune
Rexxar, Beastmaster
Wild Axes = Cast
Beast Rage = Not immune
Call of the Wild = N/A
Primal Roar = Unknown
Jakiro, Twin Head Dragon
Dual Breath = Immune
Icy Path = Immune
Auto Fire = Immune
Macropyre = Cast
Razzil Darkbrew, Alchemist
Acid Spray = Not Immune
Unstable Concoction = Immune
Goblin's Greed = N/A
Chemical Rage = Not Immune
Mirana Nightshade, Priestess of the Moon
Starfall = Cast
Elune's Arrow = Immune
Leap = Not Immune
Moonlight Shadow = Not Immune
Scourge:
Medusa, Gorgon
Split Shot = Not immune
Chain Lightning = Immune
Mana Shield = N/A
Purge = Not immune
Balanar, Night Stalker Day
Void = Immune
Crippling Fear = Immune
Hunter in the Night = N/A
Darkness = N/A
King Leoric, Skeleton King
Storm Bolt = Immune
Vampiric Aura = N/A
Critical Strike = N/A
Reincarnation = N/A
Lucifer, Doom Bringer
Devour = Unknown ( any1 ever tried to devour visage's lvl 3 revenant? )
Scorched Earth ( damage ) = Immune
Scorched Earth ( movement and attack speed increase ) = Not immune
Lvl? Death = Immune
Doom = Not Immune
Anub'Arak, Nerubian Assasin
Impale = Immune
Mana Burn = Immune
Spiked Carapace = Immune
Vendetta = Not Immune
Slardar, Slithereen Guard
Sprint = Not Immune
Slithereen Crush = Cast
Bash = You will stun, but deal no bonus damage
Amplify Damage = Not immune
Akasha, Queen of Pain
Shadow Strike = Immune
Blink = N/A
Scream of Pain = Cast
Sonic Wave = Cast
Bone Clinkz, Bone Fletcher
Strafe = Not immune
Searing Arrows = Immune
Wind Walk = Not immune
Death Pact = Unknown ( any1 ever tried casting death pact to visage's lvl 3 revenant? ) [ Ralat
Darkterror, Faceless Void
Time Walk = Not immune
Backtrack = N/A
Time Lock = the same with Slardar's bash, stun but no bonus damage
Chronosphere = Not immune
Viper, Netherdrake
Frenzy = Not immune
Poison Attack = Immune
Corrosive Skin = Not immune
Viper Strike = Cast
N'aix, Lifestealer
Feast = Not immune
Poison Sting = Not immune
Anabolic Frenzy = N/A
Rage = N/A
Terrorblade, Soul Keeper
Soul Steal = Immune
Conjure Image = Cast
Metamorphosis = Not immune
Sunder = If the target unit is magic immune, then it will not be stunned and its HP will not change (but Terrorblade's will). If Terrorblade is magic immune, then his HP will not change (but the target's will). If both Terrorblade and the target are spell immune, Sunder has no effect
Leshrac, Tormented Soul
Split Earth = Cast
Diabolic Edict = Not immune
Lightning Storm = Immune
Pulse Nova = Cast
Kel'Thuzad, Lich
Frost Nova = Immune
Frost Armor ( target allies ) = Immune ( pretty unsure, need help to clarify )
Frost Armor ( slow ) = Immune
Dark Ritual = Unknown ( any1 ever tried casting dark ritual to visage's lvl 3 revenant? )
Chain Frost = Cast
Krobelus, Death Prophet
Carrion Swarm = Immune
Silence = Immune
Witchcraft = N/A
Exorcism = Not immune
Lion, Demon Witch
Impale = Immune
Voodoo = Immune
Mana Drain = Immune
Finger of Death = Cast
Lesale Deathbringer, Venomancer
Shadow Strike = Immune
Poison Sting = Not immune
Plague Ward = Not immune
Poison Nova = Wont give poison damage to avatared/immune to magic unit but give 2-3 physical damage at the initial cast [ ralat : ini cast ]
Magnus, Magnataur
Shockwave = Immune
Empower = Immune
Mighty Swing = Not immune
Reverse Polarity = You will still get "absorbed" and stunned, but no damage
Visage, Necro'lic
Grave Chill = Immune
Soul Assumption = Immune
Gravekeepers Cloak = Cast ( avatared enemies has the aura but it wont damage them )
Raise Revenants = N/A
Demnok Lannik, Warlock
Fatal Bonds = Immune to direct cast. Not immune to bounces. You will take damage from bounce effect after BKB/Repel wears off
Shadow Word = Immune
Upheaval = Immune
Rain of Chaos = Not immune to stun. Immune to damage
Meepo, Geomancer
Earthbind = Not immune.
Poof = Immune to damage. Immune to teleporting by clicking on yourself. Not immune to teleporting by clicking on ground near yourself
Geostrike = Not immune
Divided We Stand = N/A
Dazzle, Shadow Priest
Poison Touch = Immune to cast. If BKB/Repel is casted after Poison Touch, immune to slow, not immune to damage.
Weave = Immune to cast. Not immune if BKB/Repel is casted after weave
Shadow Wave = Immune
Shallow Grave = Not Immune
Items:
Radiance ( 40 damage/sec aura ) = Immune
Blade mail = Immune
Frenzy ( mask of madness ) = Not immune
Dominate ( helm of dominator ) = Immune
Transmute ( hand of midas ) = Immune
Death pact = Immune
Dagon = Cast
Purge (Diffusal Blade) = Immune
Hex (Guinsoo's Staff of Vyse) = Immune
Cyclone (Eul's Sceptre of Divinity) = Immune
Mana Burn (Necronomicon) = immune
Last Will (Necronomicon) = Immune
Chain Lightning (Maelstrom) = Cast
Corruption (Stygian Desolator) = Not immune
Maim (Sange) = Not immune
Maim (Sange and Yasha) = Not immune
Frost Effect (Eye of Skadi) = Not immune
Feedback ( manta and diffusal ) = Immune
SWT... gara2 lag post atas ga ada judul.
judulnya [posting atas]: efek item / skill ke hero yg avatar / bkb
Skrg!! "Hex Effect "
Detailed Informations about Hex:
Hex transforms a unit into a random critter. The transformed unit has the same amount and type of armor, the same amount of Health, Mana and Regeneration and still have some passiv skills. Also the hexed unit cant atack and cast spells. It cant use items under the effect of hex. If an activable spell is enabled it cant be deactivated during hex. The movementspeed of the hero is reduced to 100+speed increasing items/auras/passives. Also hex disables all chanelling spells. If hex is casted on a illusion/summoned unit, the illusion/summoned unit will be immidiatly destroyed (dont affects permamently summoned unit). The hexed units keeps all auras. Hex dont affects buffs/debuffs. Hex can be blocked with linken sphere.
Hex also disables some passives: evasion (except of that of Faceless and Spectre) and permament invisibilty of Stealth assasin, Invisibility in the web (mentioned by DonTomaso)
Hex dont affects the following skills:
Counter Helix, Evasion skill from Spectre and Faceless Void, Craggy Exterior of Tiny, all aura slills and all damage return skill (return, spiked carapace, blademails)
Interesting facts:
If a Morphling, morphs a sheeped unit he gets a controlable sheep... (ty to tronist)
If a nerubian weaver with activated shukuchi will get hexed she still has max movement speed (lol sheep with 522 speed)
A hexed Bane elemental has purple colour and a hexed nevermore black colour a viper green colour and a lich blue color
If a pudge with activated rot will get hexed he cant deactivate the rot then, will lose life each second BUT nearbie enemys wont lose life ), also Torments ultimate wont deal damage in sheep form while he will lose mana
Also a hexed flying unit will be transformed into a flying creep
Guinsoo's Scythe will always transform the affected unit into a Sheep or Flying Sheep (if a hovering or flying unit). Rhasta and Lion's Voodoo can transform the target into any of the following critters at random-
Unproofed facts (gonna test em soon): Abbadons shield and hex reaction, silencers aura and harbringers aura
Ground:
* Sheep
* Pig
* Seal
* Crab
* Hermit Crab
* Rat
* Frog
* Rabbit
* Raccoon
Each team has 11 towers at the start of the game. There are 3 Lvl1 towers, 3 Lvl2 towers and 3 Lvl3 towers and 2 Level 4 Towers in in each team. Also a lvl 2 tower cant be atacked if the level 1 tower at the same lane still exists
2. Tower Stats
The same tower can have 2 kinds of stats depending on the game mode. If -em s enabled towers are weaker
Towert without Easy Mode (-em)
Level 1 Tower: 1300 Hit Points, 18 armor, 100-120 damage (the regeneration is <0,5)
Level 2 Tower: 1600 Hit Points, 18 armor, 120-140 damage (0,5 HP regeneration)
Level 3 Tower: 1600 Hit Points, 25 armor, 122-182 damage (2 HP regeneration
Level 4 Tower: 1600 Hit Points, 30 armor, 122-182 damage (2 HP regeneration)
Towers with Easy Mode
Level 1 Tower: 1000 Hit Points, 18 armor, 70-90 damage (the regeneration is <0,5)
Level 2 Tower: 1300 Hit Points, 18 armor, 90-100 damage (0,5 HP regeneration)
Level 3 Tower: 1300 Hit Points, 25 armor, 92-152 damage (2 HP regeneration
Level 4 Tower: 1300 Hit Points, 30 armor, 92-152 damage (2 HP regeneration)
IMPORTANT: After the 6.38 version towers DONT regenarate any HP any more
Also towers have the true sight skill, so they can see nearbie invisible units. All atacks are normal atack type
Towers gives about 390-650 gold if destroyed (dont have any informations if this fact is affected by the presence of Easy Mode (-em)). If an allied unit destroys a tower all heros (who didnt got the tower) get the gold 4 it (200 gold)
3) How Towers choose targets...
IMPORTANT its a very complicated system i overworked it, cause of the last tests in 6.38b... please dont give coments to it if you are not sure you are right!
Towers perform each 7th (after the last tests it looks like its 7 seconds and not 8) second a priority check. If the old target of the target dies the tower will automaticly fullfill a priority check.
This prioritys are (The Threat is made of 4 categorys):
1)Low HP units with under 20% life
2)Low HP with under 50% life
3)Other Units
1) Enemys atacking allied heros (NOTE: Using spells at a hero IS NOT atacking)
2) Current tower target
3) Enemys that atack the tower (NOTE: Using spells at the tower IS NOT atacking)
4) Enemys that atack allied units (non-hero)
5) Other Targets
1) Venomancer/Rhasta wards
2) Techie mines
3) Other Units
1)Units within low distance
2)Units with high distance
Its a bit dificult to understand but the tower acts at that way:
The tower checks for targets every 7 seconds AND when a new enemy enters the tower range AND when the curent target dies. If the tower performs a target check it will first atack all targets with low HP. But if there are more then 1 low HP unit it will atack the one that have higher priortys in the second group (example 2 low HP units are in tower range the one atacks the target and the other a allied hero. If the tower makes a target check, it will atack the hero that is atacking the allied hero, cause it has a higher threat in the second category). If the target dont finds special units in the second (and 1 category) it will perform the 3 category check. And if they 3 fails it checks what target has the smalest distance to the tower.
4) Anti-Tower Spells (that spells deal damage to towers)
Techie: Land Mines, deals HUGE damage to a tower (triggers if its destroyed too so just place it near the tower)
Sniper: Scatter Shot
Rhasta: Mass Serpent Wards (deal huge damage to tower)
Lone Druids Bear: deals 1,33x damage against towers
The Wave of the Satyr Creep Level 6 deals damage to towers
Tiny: Toss
Spiritbreaker: His passive works against towers
Pugna: Nether Blast deals at level 4 100 damage at buildings]
Necrolic: Birds
Death Prophet: Exorcism (one of the most effective ways to destroy a tower)
Bone Fletcher: Searing Arrows (the autocast works against towers)
Leshrak: Diabloic Edict (deals fast damage to tower if no ither enemy units are in AoE)
Keeper of the Light: The Ignus Fatius skill makes him a good solopusher (damage+tanking), but dont forget that Backdooring is forbidden and destroys the game balance so take 1-2 creeps as support ^^
Supercreep: the ultimated towerpushing "ability" it deals mass damage and hs huge amunt of life
5) Most effective way (imho) to destroy a tower:
Try to eliminate all upcoming enemy creeps from the next creep wave (or to block the), so your creeps will tank and atack the tower. Then use anti-tower spells if you have them. As a alternative method, you can tank with a hero (like axe with Vanguards or Leviathan during) the other heros are damaging the tower
6) Backdooring
In the league rules backdooring: its written that the only forbiden type of backdooring is teleport backdoor. (Teleporting into a enemy base and atacking rax)
The CWs definition: often in clan wars and some leagues, atacking towers without creep support is allowed, if that are NOT the base towers
The Pubby Definition: in public games backdooring is atacking a tower without nearbie allied creeps. Some hosts ban for it. Also its forbidden some in League games.
Atacking a another part of the base after rax in the previos part felt is allowed.
You must not stop your atack on a tower if you had creeps before that died (during the atack on the tower)
Spell resistance in DotA is a beautiful thing. It lets you take more of those nasty nukes flying towards your face and last longer in the battlefield.
They're offered in three flavors:
Cloak of the Planeswalker, which gives 15% more resistance
Aegis of the Immortal, which gives 35% more resistance (among other things)
and three skills from heroes.
Now, how do we stack resistance?
1. If you do not have a spell resistance skill, you can either buy a Cloak or assemble an Aegis and that's that. That's as high as it will ever go. Second Aegises and/or Cloaks will not offer additional bonuses to your resistance.
2. If you do have a spell resistance skill, you have to assemble the final spell resistance item you want BEFORE TAKING EVEN ONE POINT IN THE SKILL. Let me repeat that - item first, skill second. This especially imporant for Aegis - getting a Cloak then getting points in the skill will let you stack it, but you will lose the stacking when the Cloak reforms as an Aegis.
EDIT: Included resistance numbers when using just the skill and no items.
@Manic: I included the item stats on the other table because in Netherdrake and Pudge's case, the progression isn't linear.
Spell Resistance Stats from highest to lowest
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Heroes without spell resistance skills:
No Items: 25%
Cloak only: 36.25%
Aegis only: 51.25%
The first source (S1) will always be your natural resistance of 0.25. The second source (S2) will be 0.15 for Cloak, 0.35 for Aegis, 0.4 for Spell Shield, 0.2 for Netherdrake and 0.16 for Flesh Heap.
The first source (S1) will always be your natural resistance of 0.25. The second source (S2) will be 0.15 for Cloak or 0.35 for Aegis. The third source (S3) will be 0.40 for Spell Shield, 0.20 for Corrosive Skin and 0.16 for Flesh Heap.
Example: Netherdrake with Cloak and Corrosive Skin
If you ever stack it incorrectly, that is, you get a spell resistance item AFTER getting the skill, then the effect of the skill is not counted. The item overrides, and it's as if the skill never existed at all (except for other effects it may provide besides resistance).
Specifically, the Anti-mage loses 3.75% of his resistance once the Aegis overrides his Spell Shield, or 10.5% if he was stacking SS with Cloak before.
However, for Pudge and Netherdrake, their resistance actually increases when you upgrade from their skill to an Aegis, or even from Cloak and their skill to an Aegis.
Rupture damage every .25 seconds, the hero's location is marked. After .25 seconds, if the hero has moved more than 1000/500/333.33 distance, damage is not dealt. this distance moved is irregardless to the method of travel. It could be teleport, running, blink, knockback, pudge's hook, whatever.
O_o omg!! rupture lv 1 membahayakan, blink kurang dari 1000range masi kena damage 0_o
Alah2 paleng juga guide dapet dari situs lain trus dicopy (gwa dah pernah baca soalnya). Kenapa ga kasi taw para pemirsa dimana situsnya, ga usa repot. kalo gwa sigh da tau tapi tanya aja sama pembuat THREAD ini yah !!
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