Mirana Nightshade - Priestess of the Moon
Range: 600 | Move Speed: 300
Primary: AGI
Str: 17 + 1.85 | Agi: 20 + 2.75 | Int: 17 + 1.65
Damage: 38 - 49 | HP: 473 | Mana: 221
HP Regen: 0.76 | Mana Regen: 0.69
Attack Speed: 1.14 | Armor: 1
Range: 600 | Move Speed: 300
Primary: AGI
Str: 17 + 1.85 | Agi: 20 + 2.75 | Int: 17 + 1.65
Damage: 38 - 49 | HP: 473 | Mana: 221
HP Regen: 0.76 | Mana Regen: 0.69
Attack Speed: 1.14 | Armor: 1
A matriarch and high priestess of Elune`s blessed order, Mirana Nightshade serves as a light in darkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon the shambling undead masses of the Undead Scourge, while her very presence is said to be so holy that it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. In times of need however, she can fade herself and others around her into the safety of invisibility, making her a potent supporter matched by few.

Starfall™
Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.
Level 1 - 75 damage per wave.
Level 2 - 150 damage per wave.
Level 3 - 225 damage per wave.
Level 4 - 300 damage per wave.
Cooldown: 12 seconds.
Author’s Remarks: Your bread and butter move. You will use this primarily for harassing and farming. It can also be used to initiate battle. Starfall and Radiance are quite a pair in farming.


Elune’s Arrow™
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 270 damage.
Level 4 - Deals 360 damage.
Cooldown: 25 seconds.
Author’s Remarks: This is what makes me love POtM. If you successfully hit an opponent with arrow, he is a good as dead. Imagine a 5 secs stun. You can dismember him anyway you want. Of course, this takes practice to master but once you master it, you will be an asset to your team and a threat to the opponents. Aiming this is almost the same as Pudge’s hook. Only thing, Pudge’s hook flies faster ( I think ). More on this later.

Leap™
Mirana’s wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds.
Level 1 - 400 range. 4% speed increase.
Level 2 - 450 range. 8% speed increase.
Level 3 - 500 range. 12% speed increase.
Level 4 - 550 range. 16% speed increase.
Cooldown: 20 seconds.
Author’s Remarks: One of two escape tools you have. The key is to be sure where you want to Leap to and look at that direction. I have seen many n00bs on BNet, in the heat of battle, they leap straight into their opponents and get owned. Also, when you leap, you are invulnerable. But if you get ruptured, don’t think of leaping as you will take damage ( Someone clear this for me ). Apart from the range, you get a movement speed bonus aura that will benefit both you and your allies. A 16% increase may seem negligible but trust me, it is significant.

Moonlight Shadow™
Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.
Level 1 - Lasts 7 seconds. 2.5 second fade time.
Level 2 - Lasts 9 seconds. 2 second fade time.
Level 3 - Lasts 11 seconds. 1.5 second fade time.
Cooldown: 160 seconds.
Author’s Remarks: Your ultimate. Finally a skill in DoTA that makes all allies invisible. Most of the time ( about 9/10 times ), I have seen this being used only defensively. This can work wonders if used offensively. Imagine 5 opponents pushing mid and suddenly 5 heroes pop around you. By the time they realize what happens, chances are, they are dead. More on this later.
PROS: Have 2 escape skills ( Can leap into fray, kill and windwalk away)
Can farm extremely well
Early game harasser, late game damage dealer
360 damage stun that can stun up to 5 secs
CONS: Low HP
Low Mana
Maybe target for ganks
Most importantly, Very Item-Dependent
As you can see, the cons can be easily remedied with cheap equipment such as bracers, nulls and observer wards. Also, if you can farm properly, items shouldn’t be a problem. As such, there is absolutely no reason why you should not play POtM.
The Skill Build
Level 1 - Elune’s Arrow
Level 2 - Starfall
Level 3 - Elune’s Arrow
Level 4 - Starfall
Level 5 - Elune’s Arrow
Level 6 - Leap
Level 7 - Elune’s Arrow
Level 8 - Starfall
Level 9 - Starfall
Level 10 - Moonlight Shadow
Level 11 - Leap
Level 12 – Leap
Level 13 - Leap
Level 14-23 Stats
Level 24 - Moonlight Shadow
Level 25 - Moonlight Shadow
Reason for Skill Build : This should be the standard POtM build, no matter what equipment you choose. Starfall early for harassing. One level of Leap is learnt for sticky situations. Arrow for the much needed stun. Moonlight Shadow is learnt later as you wont have mana to use it. The rest is all logical.
Item Build