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  1. #16
    [D]eath_Seeker's Avatar
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    troll jd keki gw...malas......apa2an........
    mending jd versi lama aja......
    taureen..mantep klo bisa combonya....dmgnya tauren bisa ampe kyk god strenght......
    skill 2nya kan kyk sukuchinya weaver.....jd klo lewatin org tu bayangan lo kena dmg..makin byk yg kena dmg dr bayangan makin gede + dmg + aspd +MS yg lo dpt pas dah gabung lg ama bayangan...
    skill ultinya juga GG kyk magnus klo abtunya dah kluar msuuh kesedot....

    (terlalu imba ini herooo)

    Batrider......masi kurang gw rasa....krn ultinya butuh jarak yg deket....tp bagus buat support/backup tmn...

    razor emank jd hero by one skrg....tp gk kalah ama yg lama....coz buat awal2 enak skill 1nya...

    itu mortred skill blink strike jd phantom strike wkwkwkwkwkwkwk.....

    skrg sven nih hero lama yg bener2 di bikin IMBA ama ice frog.....

    sven nayri duit jd gampang + MS cpt....
    kudu di nerf nih svennya.....
    SILENCE IS THE BEST WAY TO MAKE ASSHOLES GO AWAY

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  3. #17
    vforvictory's Avatar
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    itu razor juga kalo lo perhatiin, attack range na dikecilin jadi 475. . . .dlu 500 kalo ga sala

  4. #18
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    HUAAAAAAAA JG PENGEN MAEN DEH
    ckckc

  5. #19
    kitaok12's Avatar
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    mending sih u share ke general discussion guide and strategy
    pasti lebih rame,

    skill 1 nya kardel mnurut wa lebik jelek, dulu dmg langsung pake pellet,
    sekarang pake dps bro,

    enaknya bwt wtf doang, dps nya tack jadi klo sharpnel (skill 1 baru kardel) 2x dps x 2
    "The best way to make your DREAMS come TRUE is to WAKE UP." -P Valery

  6. #20
    vforvictory's Avatar
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    bntr lagi pasti kluar 6.60b atawa yg lainnya (kalo icefrog tidak mengundurkan diri)

    soalna ada hero yg terlalu imba dan ada yg terlalu rada2!

  7. #21
    vforvictory's Avatar
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    nih changelogna gw uda ketemu

    (liad yg gw bold)
    6.60 Changelog
    ===============


    ############
    ## Heroes ##
    ############

    * Added a new hero Batrider to the Scourge [details below]
    * Added a new hero Tauren Chieftain to the Sentinel [details below]
    Chang* Lightning Revenant: Reworked [details below]

    * Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below]
    * Medusa: Replaced Purge with a new ability Stone Gaze [details below]
    * Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below]
    * Rogue Knight: Replaced Toughness Aura with a new ability Warcry [details below]
    * Slayer: Replaced Ultimate with a new ability Fiery Soul [details below]
    * Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details below]
    * Troll Warlord: Replaced Rampage with a new ability Battle Trance [details below]
    * Rogue Knight: Reworked how Stormbolt works [details below]
    * Morphling: Reworked how Morphiling's Adaptive Strike works [details below]
    * Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova [details below]
    * Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike [details below]
    * Ogre Magi: Reworked Multicast chance mechanism [details below]
    * Sniper: Replaced Scattershot with a new ability Shrapnel [details below]
    * Troll Warlord: Replaced Fervor Aura with a new ability Fervor (works like Beastmaster's passive used to)
    * Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll's old attack speed aura)
    * Anti-Mage: Reworked Mana Void damage mechanism (now deals equal splash damage to units near the target)
    * Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted
    * Treant Protector: Reworked Eyes in the Forest [details below]

    * Admiral: Lowered Agility (18->14) and Agility Per Level (1.7->1.3)
    * Axe: Lowered Base Armor by 1 point (2.8->1.8)
    * Bane Elemental: Improved cast range on Enfeeble (800->1000)
    * Bristleback: Improved Base Intelligence growth by 0.6
    * Bristleback: Improved side angles on Bristleback (90->110)
    * Bristleback: Returned the Bristleback passive Quill Spray release cap back (300->250)
    * Broodmother: Changed spiderling's armor type from medium to normal and now take damage from first towers (50->100 %)
    * Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)
    * Dark Seer: Improved Vacuum cast range (600->800)
    * Dark Seer: Lowered Ion Shell cooldown (15->7 cd)
    * Dark Seer: Vacuum no longer goes through magic immunity
    * Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly
    * Death Prophet: Witchcraft no longer gives movement speed bonus
    * Geomancer: ed Poof damage (60/80/100/120->50/80/110/140)
    * Geomancer: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
    * Invoker: Improved Alacrity duration (6->8)
    * Keeper of the Light: Changed Mana Leak stun into a slow (2 seconds, 60 %)
    * Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light
    * Lifestealer: Removed the initial stun effect from Open Wounds
    * Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
    * Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2->20/2, 40/4, 60/6) and lowered duration (10->8 seconds)
    * Lone Druid: Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
    * Lone Druid: Improved True Form's melee attack range (100->150)
    * Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target
    * Lone Druid: Removed One from True Form
    * Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes
    * Lord of Avernus: Lowered Death Coil cooldown (7->6 seconds)
    * Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack
    * Luna: Increased Lunar Blessing aura range (300->900)
    * Magnataur: Lowered Reverse Polarity cooldown (120->120/110/100 seconds)
    * Magnataur: Improved attack animation time
    * Magina: Undid recent buffs to base strength (21->16)
    * Naga Siren: Reduced collision size (24->8)
    * Naga Siren: Lowered Mirror Image cast time
    * Naga Siren: Lowered Mirror Image cooldown (50->40 seconds) and manacost (85/105/130/150 to 70/80/90/100)
    * Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
    * Necrolyte: Lowered Strength per level (2.0->1.5)
    * Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12 seconds)
    * Pandaren Brewmaster: Improved Fire Panda's Immolation (10/10/30->15/30/45)
    * Pugna: Life Drain max range improved by 50 and its cast range is now equal to its max range
    * Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
    * Rogue Knight: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
    * Sacred Warrior: Removed the cap on Burning Spears
    * Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)
    * Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)
    * Silencer: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
    * Slardar: Slithereen Crush damage type is now Physical type
    * Spectre: Restored some vision back to Spectral Dagger path
    * Spirit Breaker: Improved AOE on Empowering Haste and added 2% more movement speed bonus
    * Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)
    * Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification
    * Templar Assassin: Changed Refraction duration/cooldown (20/23->17/17)
    * Templar Assassin: Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220)
    * Templar Assassin: Refraction is now an instant cast ability
    * Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)
    * Tinker: Restricted Black King Bar from refreshing

    * Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8 -> 15/12/9/6 seconds
    * Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2 seconds)
    * Undying: Lowered Base Armor by 3 points (6->3)
    * Undying: Tombstone no longer spawns zombies to attack fogged units
    * Ursa Warrior: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks
    * Vengeful Spirit: Improved Strength Per Level by 0.5
    * Vengeful Spirit: Improved Command Aura range (450->900)
    * Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350->300)
    * Vengeful Spirit: Now has normal Base Attack Time (1.77->1.7)
    * Windrunner: Lowered Base Attack Time (1.6->1.5)
    * Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than wait for the Lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.


    ###########
    ## Items ##
    ###########

    * Added a new basic item Ghost Scepter [details below]
    * Added a new basic item Quelling Blade [details below]
    * Added a new basic item Talisman of Evasion [details below]
    * Added a new recipe item Poor Man's Shield [details below]
    * Added a new recipe item Force Staff [details below]
    * Added a new recipe item Khadgar's Pipe of Insight [details below]
    * Added a new recipe item Magic Wand [details below]

    * Aghanim's Scepter: New Recipe [details below]
    * Manta Style: Reworked [details below]
    * Diffusal Blade: Can be upgraded once. Original stats adjusted [details below]
    * Maelstrom: Recipe and stats adjusted [details below]
    * Linken Sphere: Rewrote parts of the following abilities to be compatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance, Test of Faith, Malefice, Poison Touch, Shadow Word, Astral Imprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds, Electric Vortex, Paralyzing Casks, Multicast, Adaptive Strike Strength>Agility, Nether Swap, Rupture, Stifling Dagger, Sprout, Lightning Bolt, Lion's Impale, Nerubian Assassin's Impale, Ravage, Burrow Strike, Unstable Concoction, Mana Leak, Sven's Storm Bolt, Reaper's Scythe, Nether Strike, Gush.

    * Assault Cuirass: Lowered recipe cost (2000->1500 gold)
    * Assault Cuirass: Positive and negative armor auras now work on structures
    * Blademail: Returns pure damage type
    * Bloodstone: Lowered regeneration per charge (2->1.5) and passive regeneration (200->150 %)
    * Cranium Basher: Uses Belt of Giant Strength along with a slight increase to stun duration (1.1->1.4 seconds). Total cost is unchanged.
    * Divine Rapier: Improved damage (200->250 dmg)
    * Eul's Scepter of Divinity: Can be used to target yourself
    * Eye of Skadi: Lowered recipe cost (1250->750 gold)
    * Gem of True Sight: Lowered item cost (750->700 gold)
    * Headress of Rejuvination: Lowered recipe cost (225->200 gold)
    * Linken Sphere: No longer interrupts your teleportation when it blocks a spell
    * Lothar's Edge: Added 125 backstab damage
    * Lothar's Edge: Lowered cooldown by 2 seconds (20->18 cd)
    * Lothar's Edge: Requires Claymore instead of Mithril Hammer
    * Magic Stick: Added a 25 second cooldown (it now has a buildup)
    * Manta Style: Can now be disassembled
    * Manta Style: Increased cooldown (40->50 cd)
    * Mask of Madness: Lowered recipe cost (1050->1000 gold)
    * Mithril Hammer: Lowered item cost (1610->1600 gold)
    * Monkey King Bar: Now has an extra new passive ability True Strike that can be toggled on and off [details below]
    * Phase Boots: Changed the duration/cooldown (5/10->6/12 seconds)
    * Phase Boots: Lowered armor bonus (7->5 armor)
    * Planeswalker's Cloak: Lowered item cost (650->400 gold)
    * Radiance: Removed the 8% evasion and improved burn damage (35->40), AOE (550->650 AOE), and recipe cost (1525->1350 g)
    * Refresher Orb: Mana regen is now the total sum of its components (150->200%)
    * Ring of Regeneration: Lowered item cost (375->350 gold)
    * Sange and Yasha: Removed the recipe requirements
    * Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds -> +150% lifesteal for 3.5 seconds)
    * Satanic: Now retains the bonus damage from Helm of the Dominator
    * Stout Shield: Changed damage block system [see details below]
    * Stout Shield: Lowered item cost (300->250 gold)
    * The Butterfly: Now requires Talisman of Evasion instead of a recipe
    * Vanguard: Improved block chances (65->70%)
    * Vanguard: Improved health regeneration (5->6 hp)

    * Heroes that use scepter now have the information about the upgrades they would get on their ultimate tooltips.

    * Aghanim's Scepter: Upgraded Chain Frost doesn't improve bounce count, only damage
    * Aghanim's Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded
    * Aghanim's Scepter: Upgraded Laguna Blade level 3 damage reduced by 100
    * Aghanim's Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300->150/200/250)
    * Aghanim's Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12->10)
    * Aghanim's Scepter: Upgraded Sonic Wave cooldown reduced from 120/100/75 to 110 (Still improves from original 135 cd and via damage)
    * Aghanim's Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first)

    * Added Bane Elemental to Aghanim's Scepter. Deals more damage
    * Added Butcher to Aghanim's Scepter. Deals damage based on his strength and aborbs that to heal himself. Damage from a constant 75/125/175 per second to 75/125/175 + 0.75 x Strength per second
    * Added Clockwerk Goblin to Aghanim's Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds
    * Added Faceless Void to Aghanim's Scepter. Lasts 1 second longer and slightly less cooldown
    * Added Holy Knight to Aghanim's Scepter. Dramatically reduces cooldown from 120 to 30
    * Added Invoker to Aghanim's Scepter. Improves Cooldown and Manacost (30/25/12/5-> 16/8/4/2 cd, 20/50/80/110->0 manacost)
    * Added Juggernaut to Aghanim's Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)
    * Added Lord of Avernus to Aghanim's Scepter. Increased duration by 2 seconds
    * Added Nightstalker to Aghanim's Scepter. Gives unobstructed vision at night
    * Added Pandaren Brewmaster to Aghanim's Scepter. Improves the power of the Pandas and adds more duration
    * Added Sacred Warrior to Aghanim's Scepter. Improves Damage and cooldown (50->65% damage, 45/30/15->24/16/8 Seconds)
    * Added Sand King to Aghanim's Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)
    * Added Shadow Priest to Aghanim's Scepter. Increased Weave duration by 6 seconds. Added 200 AOE
    * Added Spiritbreaker to Aghanim's Scepter. Dramatically reduces cooldown from 75 to 20 seconds
    * Added Techies to Aghanim's Scepter. Improves Damage and Cast Range (300/450/600->450/600/750 damage and 500->900 range cast range)
    * Added Twin Head Dragon to Aghanim's Scepter. Improves spawn time and damage (75/125/175->125/175/225 dmg)
    * Added Vengeful Spirit to Aghanim's Scepter. Improves Cooldown (45->10 cd)
    * Added Windrunner to Aghanim's Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.

    * Summary of heroes that now make use of Scepter: Lord of Avernus, Bane Elemental, Holy Knight, Clockwerk Goblin, Shadow Priest, Sacred Warrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, Moon Rider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion, Queen of Pain, Shadow Shaman, Crystal Maiden, Spiritbreaker, Sand King, Twin Head Dragon, Vengeful Spirit, Venomancer, Faceless Void, Windrunner, Witch Doctor, Lord of Olympia.

    New Command!!
    -random Intelligence/Strength/Agility
    -Added -aa (Arrow Accuracy) for Elune's Arrow hit percentages (akurasi panah potm)
    -switchon (-so) jika ingin bisa switch, jadi contohna -apnpso


    nah sedikit info kan difusal bisa di upgrade. . .. kalo difusal lo abis (0) lo upgrade ntar difusal balik lagi ke 8!!
    Last edited by vforvictory; 11-06-09 at 21:33.

  8. #22
    Jimz_Devil's Avatar
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    Jelas bgt troll ucup klo d ajak by 1 troll ama razor, gw pasti bela razor.. Tp klo maen tim yg kebykn carry hero(blood,dll) pasti troll menang..

    Batrider&tauren itu hero support
    -batrider: awl2 dagger trus ulti tarik make jurus 3.. Sekarat lalu jurus 1+2.. Apalagi yang ngejer hero ini, pasti sekarat sendiri..
    -tauren: pake bygan trus stun, kena stun lgsg ulti.. Minimal 50% hp area ilang..

  9. #23
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    rampagenya jakal skg jadi keren abis... tp yg lemahnya gak ada MS T_T

    kmrn pake jakal waktu war ada tmn pake viper ajipp bgt... waktu darah musuh kering lgs demage viper nambah 128.. di tambah skg fervornya per mukul... tambah imba kata gw sh trollnya,,,modal phase boots sama vladmir udah keren abis... gak butuh PT lg jadi...


    kl bwt rajor lebih gila lg.. skill 2'y galak bgt,, pegang phase boots gak akan bs lepas tu hero yg udah di lock pake skill 2nya.. tinggal modal difus deh supaya gak bs lari kemana2 waktu di ulti...

    ultuk sven blm nyoba jadi kurang tw..

    kl batrider bakar2an sama iketnya ngeselin bgt.. iket masa di bw kemana2 curang bgt.. combonya sama hitter tuh enak bgt.. bs bwt mancing bs bwt bokong.. tp jeleknya darahnya itu amit2 dah,, gampang bgt mati..


    tauren paling nyebelin neh.. kmrn gw maen lwn tauren sekali ulti semua sekarat yg dapet aoe ultinya... babiq bgt,, mana gt di kumpulin ke tgh bagi yg kena ultinya.. terus lgs pake bayangan terus stun dah.. brengsek najis hina tu hero... kayak kunkka awal2, masi imballance bgt...

    mode switchnya di 60 paling ngeselin, tergantung server mau ato gak, kl server/host gak di on switchnya ya kaga bs switch.. parah !!!!
    Hidup Ini Indah
    Namun,
    Akan Lebih Indah Kalau Kita Menghadapinya Bersama

  10. #24
    slence's Avatar
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    Aganim yang baru cuma bagus ke satu hero : Holy Knight

    Bener2 kepake banget healnya dgn cooldown yang jauh lbh singkat 30 sec.

    Kemaren gue jadi Chen, tinggal heal2 di belakang. Tim gue maju semua. Alhasil Godlike sampe 2 orang

  11. #25
    v1n16's Avatar
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    mlz lah ni pake map baru..

    changelognya berubah 180 derajat

    gila razor sekarang ga bisa triple kill an gw...

    mepo tambah sakit poofnya..

    jara tmbh cupu aja!

    server pub/jun maennya v.59 ae.. ga usa cr8 v.60!!

  12. #26
    Jimz_Devil's Avatar
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    Biar gmn pun versi ini sering ad bugs tp pasti org byk cr8.. Liat aje d versi 6.59 awl2 jg rame meski dulu katanya ad bug infinity stun sama armlet hp ga krg..

  13. #27
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    quelling blade. item yg cheezy yg paling gw g suka
    +36% dmg buat non hero unit??? gampang bgt creepingyee
    ahhhh gw rindu dota dlu yg awal2 kaya 6.19 ato 6.27......

  14. #28

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    Quote Originally Posted by v1n16 View Post

    server pub/jun maennya v.59 ae.. ga usa cr8 v.60!!
    ...
    uda maju, mundur.

  15. #29
    Jimz_Devil's Avatar
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    Yg plg imba tw tauren sial bgt.. Klo jd tmn pasti menang, klo jd musu pasti kalah..

    Sapa yg ga mau, tinggal taro bayangan(C), stun(T) 5s boo trus d ulti(E).. Gila abis..

    Td aja gw 4 lwn 5 aja menang.. Sadis bengis kejam, cmn bayangan, stun 5s, kapal torrent(kunkka),ulti(tauren),wave(akasha), tidebringer.. Triple kill lgsg.. GILA !!

  16. #30
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    Ngmg2.. Ad yg tau ga mksd unstable currentny razor..

    Klo ga sala bunyinya "naikin 12% MS dan deal 100 whenever targeted"

    mksdny klo razor d gebuk br dmg 100 y?

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