kk wa gak bisa setting damage rupture neh. kan distance between points, settingan distance between point nya tuh gimana.
kk wa gak bisa setting damage rupture neh. kan distance between points, settingan distance between point nya tuh gimana.
pake JASS mau?
jgn JASS dong kk please!!!! need GUI nya kalau yg JASS wa dah punya.^^ bisa tolong kalau di GUI gak? bner bner butuh trigger rupture, wa mau bikin spell 10% chance of the attack will cause enemy to bleed(auto rupture) dealing 15% distance travelled.
hmm...uda ada kan trigger rupture JASS??
ya kalo mau buat spellnya atuh pake skill critical strike aja sebagai chancenya..
begitu chancenya keluar...lgs buat dummy unit yg uda ada skill rupture..nah order dummy unit itu untuk rupture target yang kena critical tadi..bisa kan??
kalo criticalnya keluar, ngedit supaya angka criticalnya nggak keluar gimana ya kk?
cari di thehelper.net > searce > rupture GUI.
bisa juga sih, tapi wa gak ngerti nge copy jass ke map karena suruh ganti rawcode nya. itu apa wa gak ngerti.^^
huahuahua..
coba ikutin kk gulahula..rupture gui gitu
rawnya itu gimana ya jelasinnya..gw ngomongnya sih semacem variable gitu![]()
gulahula? siapa tuh kk? kk sebenernya sih wa dah nemu caranya, tapi agak aneh, kadang kadang gak ngedamage bentar, trus tiba tiba keluar damage gila gilaan.
GulaHula, kalo search tutorial gw gak ketemu dan gw males cek lbih jauh karena skarang dah jam 3 malem jd link pls >_>
btw GulaHula itu org yg ngepost sblom loe di post sblom yg di atas gw skarang jg.
itu trigger buat cara loe coba dong paste ke sini mau liat
かわした約束忘れないよ 目を閉じ確かめる 押し寄せた闇 振り払って進むよ
Kalo chance cm butuh trigger random integer.
D rupture bnr kok pk distance TAPI kalo intervalny kurang dr 0.6 dtk dmgny hampir g kebaca krn klo interval trlalu cepat,distance yg kebaca plg cm 2-10 points trus klo jurus bleedny 10% dr distance dmg bs dibwh 1, nah ini jd kliatan bug pdhl trigger g ad masalah. Nah kalo set interval 1 second tuh kebaca gede.
Ngartos kgak?
Credits : Tinki3
Rupture Cast
Rupture PeriodicCode:Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Rupture Actions Set R_Int = 1 Set R_Caster = (Triggering unit) Set R_Target = (Target unit of ability being cast) Set R_Dmg = ((Real((Level of Rupture for R_Caster))) x 2.00) Set R_Point[1] = (Position of R_Target) Unit - Create 1 Dummy Unit for (Owner of R_Caster) at R_Point[1] facing Default building facing degrees Unit - Set level of Rupture Buff Ability for (Last created unit) to (Level of Rupture for R_Caster) Unit - Order (Last created unit) to Human Sorceress - Slow R_Target Custom script: call RemoveLocation(udg_R_Point[1]) Countdown Timer - Start R_Timer as a Repeating timer that will expire in 0.05 seconds Wait (3.00 + ((Real((Level of Rupture for R_Caster))) x 2.00)) game-time seconds Countdown Timer - Pause R_Timer For each (Integer A) from 1 to R_Int, do (Custom script: call RemoveLocation(udg_R_Point[bj_forLoopAIndex]))
Spell Download : http://www.filefactory.com/file/ahbh...ture_Spell_zipCode:Events Time - R_Timer expires Conditions (R_Target has buff Rupture ) Equal to True Actions Set R_Int = (R_Int + 1) Set R_Point[R_Int] = (Position of R_Target) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Distance between R_Point[(R_Int - 1)] and R_Point[R_Int]) Greater than 0.00 Then - Actions Unit - Cause R_Caster to damage R_Target, dealing R_Dmg damage of attack type Spells and damage type Normal Special Effect - Create a special effect attached to the chest of R_Target using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPriest.mdl Special Effect - Destroy (Last created special effect) Else - Actions
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