Bingung mw main apa di WOTLK??? ini nerf and buff yang akan di lakukan blizzard pada patch 3.2..
choose your class wisely:
General:
All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
Resilience: No longer reduces the amount of damage done by damage over time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed.
Macros and scripts will no longer be able to target totems by name.
Casting bars under a target's portrait will now indicate whether or not the cast can be interrupted.
Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.
The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds
The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5 player team rating. Rating requirements from 2 player teams can still be used to purchase the previous season of gear.
Dalaran Sewers
The entire Arena has increased in size by 25%.
Mounts can now be used in this Arena.
The position and collision of the crates on the central platform has been modified.
Ruins of Lordaeron
Alcoves have been removed from the starting chambers.
Two line-of-sight tombstones have been added to the slime pool on the southern side of the map.
The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
DK:
Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
Icebound Fortitude: Cooldown increased to 2 minutes.
Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
Druid:
Feral dps get nerfed
Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.
Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
Hunter:
The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
Mage:
Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3 second fade time, however an invisible mage can still be stunned or silenced.
Pally:
Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.
Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
Crusader Strike: Damage reduced to 75% weapon damage to match the new 4 second cooldown.
Seal of Blood: This ability has been removed.
Seal of the Martyr: This ability has been removed.
Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%.
Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.
Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
Priest:
Penance: Cooldown increased to 12 seconds, up from 10 seconds.
Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
The heal from Glyph of Power Word: Shield can now cause Divine Aegis.
Mana Burn: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on.
Rogue:
After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.
Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.
Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.
Glyph of Shadow Dance: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds.
Glyph of Tricks of the Trade: Now increases the duration of the damage bonus effect instead of increasing the damage bonus.
Shaman:
A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.
All Shocks now have a default range of 25 yards, up from 20 yards.
Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
Mana Tide Totem: Totem health now equal to 10% of the shaman's health.
Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
Warlock:
Pandemic: Now also increases the critical damage bonus of Haunt by 100%.
Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.
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