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  1. #1
    Sharon's Avatar
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    Default [HELP]penjelasan detail tentang WOTLK

    Salam jumpa,

    dengan thread ini saya meminta bantuan ke pada master-master skalian buat jelasin tentang detailnya WOTLK, dan saya mempunyai beberapa pertanyaan :

    -tentang profesi Death knight itu ap?
    -apakah ada perubahan skill (penghilangan) terhadap beberapa profesi?


    terimakasih!!

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  3. #2
    Cecile_Scarlet's Avatar
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    Death Knight itu Job Class baru ....bersamaan datangnya Upgrade Game World Of Warcraft....


    Death Knight pada awalnya adalah seorang budak dari sang Lich King...

    but saat player menjalankan Quest Chain DK...

    sang DK akan sadar bahwa dia telah di-kendalikan oleh sang Lich. dan berencana untuk kabur dari sang pengaruh Lich King....

    btw pertamax ah
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  4. #3
    ravemastah's Avatar
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    Baca patchnote klo soal prubahan skill

  5. #4
    sahacing's Avatar
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    Feral
    * Predatory Instincts - No longer affects Bear Form or Dire Bear Form.
    * Growl - Cooldown reduced to 8 seconds. Down from 10.

    Restoration
    * Improved Tree of Life - Now increases your armor contribution from ite while in Tree of Life Form by 33%. Changed from overall armor increase.

    Death Knight Changes

    Blood
    * None.

    Frost
    * Deathchill - Buff only lasts 30 seconds.
    * Improved Icy Talons - Now increases melee and ranged attack speed instead of just melee speed.
    * Rune Strike - Cost increased to 20 Runic Power.
    * Tundra Stalker - Now increases your expertise by 1/2/3/4/5. Down from 2/4/6/8/10. No longer affects Icy Touch.
    * Improved Icy Touch - Frost Fever reduces melee and ranged attack speed by an additional 1%. Down from 2%. Last 2 ranks listed as 0% reduction.
    * Frigid Dreadplate - Now just reduces the chance melee attacks will hit you by 1/2/3%.
    * Black Ice - Tooltip updated to reflect only affecting Frost damage.
    * Chains of Ice - Now the target regains 10% of their movement each second for 10 sec. Changed from the target regains 5% of their movement each second. Lasts for 20 sec.

    Unholy

    * Death Coil - Rank 2 values reduced to 208 Shadow damage to an enemy target or healing 312.0 damage from 272 Shadow damage to an enemy target or healing 408.0 damage.
    * Summon Gargoyle - Cost increased to 50 Runic Power. Now persists for 10 sec plus 1 sec per 8 runic power up to 60 sec. Changed from 1 sec per 8 runic power up to 60 sec.
    * Corpse Explosion - Now has a 30 yard range.
    * Unholy Blight - No longer makes targets considered diseased. All ranks had a slight damage increase.
    * Crypt Fever - Now increases disease damage taken by the target by 10/20/30%. Changed from increases the damage of other diseases on the target by 20/40/60%.

    Hunter Changes
    Marksmanship
    * Improved Barrage - Now affects Aimed Shot.
    * Barrage - Now affects Aimed Shot.
    Beast Mastery
    * Ferocious Inspiration - Now raid wide.
    * Aspect of the Viper - Melee attacks now also generate mana. In addition, you gain 4% of maximum mana every 3 sec added to the description.
    * Animal Handler - Increases your pet's expertise by 5/10. Changed from 2% chance to hit.

    Survival
    * Disengage - Down to 5% base mana from 14%.

    Pets
    * Fire Breath - Now has a 20 yard range.
    * Stampede - Damage ranges increased, max rank is 182 to 246 damage up from 91 to 123.
    * Thunderstomp - Focus cost reduced to 20 from 25.
    * Spore Cloud - Focus cost reduced to 20 from 25.
    * Lightning Breath - Focus cost reduced to 20 from 25.
    * Monstrous Bite - Focus cost reduced to 20 from 25.
    * Poison Spit - Focus cost reduced to 20 from 25.
    * Tendon Rip - Focus cost reduced to 20 from 25.
    * Savage Rend - Focus cost reduced to 20 from 25.
    * Sting - Focus cost reduced to 20 from 25.
    * Snatch - Focus cost reduced to 20 from 40.
    * Ravage - Damage ranges increased, max rank is 106 to 150 damage up from 89 to 125.
    * Lava Breath - Damage ranges increased, max rank is 128 to 172 damage up from 64 to 86. Focus cost reduced to 20 from 25
    * Rake - Damage ranges decreased, max rank is 24 to 34 damage down from 59 to 83. Focus cost reduced to 20 from 25
    * Acid Spit - Damage ranges increased, max rank is 124 to 176 damage up from 62 to 88. Focus cost reduced to 20 from 25.
    * Froststorm Breath - Damage ranges increased, max rank is 128 to 172 damage up from 64 to 86. Focus cost reduced to 20 from 25.
    * Swipe - Damage ranges increased, max rank is 90 to 126 damage up from 60 to 84. Focus cost reduced to 20 from 25.
    * Gore - Damage ranges added, max rank is 122 to 164 damage. Focus cost reduced to 20 from 25.
    * Scorpid Poison - Rank 6 damage reduced to 18 to 40 from 34 to 80. Focus cost reduced to 20 from 25.

    Mage Changes
    Arcane
    * Arcane Blast - Down to 8% base mana from 9%.
    * Arcane Missiles - Higher ranks down to 31% base mana from 34%. Lowest ranks down to 37% base mana from 41%.
    * Arcane Explosion - Higher ranks down to 22% base mana from 25%. Lowest ranks down to 27% base mana from 30%.

    Fire
    * Frostfire Bolt - Down to 14% base mana from 16%.
    * Living Bomb - Down to 25% base mana from 31%.
    * Fireball - Higher ranks down to 19% base mana from 21%. Lowest ranks down to 23% mana from 25%.

    Frost
    * Frostbolt - Higher ranks down to 13% base mana from 15%. Lowest ranks down to 16% mana from 8%.

    Paladin Changes
    Holy
    * Enlightened Judgements - Now increases the range of your Judgement spells by 15/30 yards. Up from 10/25.
    * Infusion of Light - Now reduces the cast time of your next Flash of Light by .75/1.5 sec (instant) and your Holy Light by 0.75/1 sec.
    * Judgement of Light - Wording changed to both "attacks and spells" instead of just "attacks".
    * Judgements of the Pure - Now increases your casting and melee haste by 3/6/9/12/15%. Up from 2/4/6/8/10%.
    * Judgement of Wisdom - Now has a chance to restore 2% (fixed value instead of based on spell power and attack power) of the attacker's (no longer triggered by spells) maximum mana.

    Protection
    * Shield of Righteousness - Rank 2, level 80 added. Slam the target with your shield, causing Holy damage equal to your block value plus 400. This spell causes a high amount of threat.
    * Hammer of the Righteous - Now causes 4 times your main hand damage. Up from 3.
    * Shield of the Templar - Now also reduces all damage taken by 1/2/3%.

    Retribution
    * Sanctified Retribution - Damage caused by targets affected by Retribution Aura is increased by 3%. Up from 2%.

    Priest Changes

    Discipline
    * You guessed it...nothing!

    Holy
    * Divine Providence - Now also reduces the cooldown of your Prayer of Mending by 6/12/18/24/30%.

    Shadow
    * Devouring Plague - Max rank does 1088 damage, down from 1216.
    * Improved Vampiric Embrace - Now increases the healing received from Vampiric Embrace by 33/67%. Up from 5/10%.
    * Vampiric Embrace - Changed to allow you to be healed for 15% and other party members to be healed for 3% of any Shadow spell damage you deal.
    * Shadowform - Now also allows for your Shadow Word: Pain, Devouring Plague, and Vampiric Touch abilities deal increased percentage damage equal to your spell critical strike chance.

    Rogue Changes
    Combat
    * Combat Potency - Changed to autoattacks from attacks.

    Subtlety
    * Shadow Dance - Removed from description, Those abilities each gain a cooldown of 2.0 sec. Lasts 10 sec.

    Shaman Changes
    Elemental
    * Lava Burst - Max rank now does 1192 to 1518 Fire damage, up from 1082 to 1378 Fire damage.
    * Thunderstorm - Now returns 8% mana, up from 5%.
    * Storm Reach - Now increases the range of Lava Burst as well.
    * Improved Fire Nova Totem - Now increases the damage done by your Fire Nova Totem by 10/20%, and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire Nova Totem for 2 sec.
    * Totem of Wrath - Now increases spell power by X instead of damage done by spells and effects by X.

    Enhancement
    * Static Shock - Now procs off any damage, instead of melee attacks and abilities.

    Restoration
    * Tidal Waves - Now affects Riptide.
    * Riptide - Max rank healing increased to 1604 to 1736 and another 1002 over 15 sec from 1015 to 1099 and another 477 over 15 sec.

    Warlock Changes
    Affliction
    * Everlasting Affliction - Changed to gain an additional 5% of your bonus spell damage. Down from gaining 1/2/3/4/5% of your bonus spell damage effects each time they inflict damage.
    * Haunt - Cooldown lowered to 8 seconds from 10.

    Demonology
    * Inferno - The following removed from description. Once control is lost, the Infernal must be Enslaved to main***n control. Can only be used outdoors.

    Destruction
    * Shadowflame - Rank 2 went to 615 to 671 Shadow damage and an additional 644 Fire damage from 363 to 397 Shadow damage and an additional 212 Fire damage. Rank 1 buffed as well.
    * Improved Shadow Bolt - Now increases overall damage. Changed from damage against the target.

    Warrior Changes
    Ar
    * Improved Rend - Now increases the bleed damage done by your Rend ability by 10/20%. Down from 25/50%.
    * Sudden Death - Proc chance reduced to 3/6/9% on melee hits. Changed from 10/20/30% on crits.
    * Rend - All ranks saw a slight damage reduction. If used while your target is above 75% health, Rend does 35% more damage. Additional damage now scales better [1.0 * MWB + mwb / 2.0 + AP / 14.0 * MWS] up from [0.29999998 * MWB + mwb / 2.0 + AP / 14.0 * MWS].

    Fury
    * Bloodthirst - Cooldown reduced to 5 seconds, down from 6.
    * Titan's Grip - Chance to miss decreased to 12% from 15%.
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  6. #5
    sahacing's Avatar
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    Glyphs
    Death Knight

    * Glyph of Corpse Explosion - Any target killed by your Corpse Explosion ability will also explode. Only affects targets within range of your Corpse Explosion ability, and cannot happen more than once every 6 seconds.

    Warlock
    * Glyph of Souls - Reduces the mana cost of your Ritual of Souls spell by 70%.

    Hunter
    * Glyph of Trueshot Aura - While your Trueshot Aura is active, you have 10% increased critical strike chance on your Aimed Shot.

    Rogue
    * Glyph of Sinister Strike - Your Sinister Strike critical strikes have a 50% chance to add an additional combo point.
    * Glyph of Sprint - Increases the movement speed of your Sprint ability by an additional 30%, but reduces the duration by -5.0 sec.
    * Glyph of Rupture - Increases the duration of Rupture by 4.0 sec.
    * Glyph of Vigor - Vigor grants an additional 10 maximum energy.
    * Glyph of Shiv - Removed.

    Mage
    * Glyph of Remove Curse - Your Remove Curse spell also makes the target immune to all curses for 4 sec.

    Priest
    * Glyph of Shadow - While in Shadowform, your spell critical strikes increase your spell power by 10% of your Spirit for 10 sec.
    * Glyph of Spirit of Redemption - All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 4 sec.
    * Glyph of Shadow Word: Pain - Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain.
    * Glyph of Mind Soothe - Removed.

    Shaman
    * Glyph of Lava - Your Lava Burst spell gains an additional 10% of your spellpower.
    * Glyph of Elemental Mastery - Reduces the cooldown of your Elemental Mastery ability by 30.0 sec.
    * Glyph of Flame Shock - Increases the duration of your Flame Shock ability by 6 sec and it is not consumed by casting Lava Burst.
    * Glyph of Strength of Earth - Damage on your Lava Lash is increased by an additional 10% if your weapon is enchanted with Flametongue.
    * Glyph of Earth Elemental Totem - Removed.
    * Glyph of Strength of Earth - Removed.
    * Glyph of Totem of Wrath - Removed.

    Paladin
    * Glyph of Holy Light - Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 5 yards of the initial target.

    Druid
    * Glyph of Starfire - Your Starfire ability increases the duration of your Moonfire effect on the target by 3 sec, up to a maximum of 9 additional seconds.
    * Glyph of Wrath - Reduces the pushback suffered from damaging attacks while casting your Wrath spell by 50%.
    * Glyph of Innervate - Your Innervate spell now grants you full mana regeneration while casting for 20 sec, in addition to the effect on the primary target. Innervate's effect is instead increased by 20% if you are the primary target.
    Class Changes
    Druid Changes
    Balance
    * Eclipse - Now on proc, increases damage done by Wrath by 20%. Up from 10%. Critical strike chance with Starfire increased by 30%. Up from 15%.
    * Earth and Moon - Increases spell damage taken by 4/9/13% for 12 sec. Also increases your spell damage by 1/2/3%. Changed from Arcane, Fire, Frost, Nature and Shadow damage and 5 ranks.
    * Moonfury - Changed to 3 ranks, 3/6/10%.

    sorry double post ga cukup halaman
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  7. #6
    Sharon's Avatar
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    ane mau bikin DK kok gk bisa ya?

    atau ada syarat khususnya?

    itu skill warrior gk ada yang diilangin bukan?

    kok skill ane yang nge rush + mini stun (temenya charge tapi harus di berseker stance) ilang..!!

  8. #7
    burakh's Avatar
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    intercept ada kali....

  9. #8
    kurayami's Avatar
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    Quote Originally Posted by Sharon View Post
    ane mau bikin DK kok gk bisa ya?

    atau ada syarat khususnya?

    itu skill warrior gk ada yang diilangin bukan?

    kok skill ane yang nge rush + mini stun (temenya charge tapi harus di berseker stance) ilang..!!
    ga bisa. karena gm yg bilang ga bisa, karena masih banyak yg eror, karena dll
    Fakefood - Druid jadi-jadian
    Cuti dulu ah....

  10. #9
    aquaindogamers's Avatar
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    welcome to world of waladin >.<

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