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  1. #1
    roughnight's Avatar
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    Default [NEWS] DotA Allstars 6.61 Released


    6.61 Changelog



    Heroes & Items
    * Batrider: Lowered Strength gain from 2.5 to 2.0
    * Bloodskeer: Bloodbath no longer regenerates from images
    * Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
    * Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
    * Centaur: Reduced Double Edge cooldown (25->12 seconds)
    * Faceless Void: Improved base Strength (17->23)
    * Furion: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160
    * Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you
    * Medusa: Lowered Stone Gaze cooldown (70->35 seconds)
    * Medusa: Minor improvements to Mystic Snake speed , cast range and cooldown
    * Medusa: Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200
    * Meepo: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
    * Nerubian Weaver: Reworked Watchers [details below]
    * Nerubian Weaver: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
    * Night Stalker: Improved Intelligence growth from 1.25 to 1.6
    * Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
    * Pandaren Brewmaster: Increased Drunken Brawler critical from 1.8x to 2.0x
    * Razor: Lowered Intelligence gain from 2.2 to 1.8
    * Rooftrellen: Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you
    * Silencer: Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
    * Silencer: Increased Last Word AoE from 700 to 900
    * Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
    * Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260
    * Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds
    * Tauren Chieftain: Lowered base damage by 10
    * Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3
    * Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%
    * Vengeful Spirit: Improved base Agility (22->27)
    * Viper: Nethertoxin now only works on enemy units
    * Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
    * Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement
    * Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
    * Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x
    * Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.
    * Quelling Blade: Minor reduction to bonus damage (36->32)



    Bugs

    * Fixed natural regeneration on rax
    * Fixed an area where you could get stuck using TP scroll on the minimap.
    * Fixed -ns mode
    * Fixed a chance for duplicate heroes in -CD

    * Batrider: Fixed Radiance from triggering Sticky Napalm
    * Medusa: Fixed Splitshot triggering Essense Aura
    * Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
    * Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
    * Rooftrellen: Fixed Living Armor not regenerating structures properly
    * Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units

    * Aghanim's: Fixed minor incorrect sell value on some versions of the item
    * Khadgar's Pipe of Insight: No longer places the buff on units that already have it
    * Bottle: Usage no longer removes Curse of the Silent.
    * Linken Sphere: Fixed to properly block Mana Void and Nasal Goo
    * Poor Man's Shield: Fixed bug with -swap
    * Quelling Blade: Fixed bug with -swap
    * Quelling Blade: Fixed triggering Curse of the Silent
    * Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
    * Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode


    Gameplay & Cosmetics

    * Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
    * Bottle: Now autorefills at fountain if it isn't fully used (2975)
    * Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
    * Sound Effects: Removed the "Allied hero has fallen" (heavily requested for removal due to annoyances)

    * Invoker: Added a new Icon for Sun Strike (5312)
    * Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938)
    * Slardar: Added a new icon for his Bash (3587)
    * Tidehunter: Added a new Anchor Smash visual effect (4393)
    * Gem of Truesight: Changed hotkey from T to I to help against some common misbuys
    * Increased the transparency a little more for the Circle Of Powers that aren't yours.
    * Fixed -SP moving your camera away from taverns
    * Fixed various minor inconcistences between sentinel and scourge units/buildings
    * Fixed some very minor inconsistencies with acquire ranges on some heroes
    * Observer Board colors now alternate between white and grey to make it a little more readable


    Old Watcher's:
    ==============
    Cooldown: 30/20/10/5 seconds
    Movement Speed: 522
    HP: 1
    Bounty: 10-13
    Vision: 1400/1400
    Invisible

    Urna Swarm:
    ============
    Summons scarabs from corpses. The Scarab can burrow and become invisible.
    While it is unburrowed, it is visible to the enemy and has an Infestation
    ability. Has collision when unburrowed.
    Magic Immune.

    Cooldown: 14/11/8/5
    Movement Speed: 450
    HP: 200
    Armor: 6
    Bounty: 26-38
    Burrowed Vision: 400/400
    Normal Vision: 1400/1400

    Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).


    Source : Find Out here
    Last edited by roughnight; 09-07-09 at 10:48.
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  3. #2
    chalked's Avatar
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    Tauren melemah deh....

    Haiz...
    • ChalKeD
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  4. #3
    roughnight's Avatar
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    zz....justru di lemahkan lah...

    supaya di turney2 yg akan dtg, tauren sama batrider di pertimbangkan,...

    kalo yg skrg2kan Auto Banned....@_@
    IDGS Pub : Roughnight / Jkt-Aenthoven
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  5. #4
    chalked's Avatar
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    Wah......dah jadi guru y lo....wkaka.....

    Jk Jk......

    ~__~

    Wkwk.......

    +__+
    • ChalKeD
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  6. #5
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    DT str-nya dibalikin, tapi kenapa magina kaga seh? 6 str bener2 krasa banget buat hero pasif kek dia. 6 str kira2 setara dgn 116 HP, mayan buat escape blink. Sekarang kalo mau galak, paling sukses mati bareng, zzz.
    Medusa jadi mendingan, "agak bisa nyampah" base damage Mystic Snake-nya jadi 200.
    NO SIGGY

  7. #6
    CrashZ's Avatar
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    Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260
    Yg Paling Imba Tentunya

  8. #7
    chalked's Avatar
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    Snip mah tetep aja bakalan susah.....

    Kcoali kalo strx dinaekin....

    Mungkin akan di pick waktu war....

    ~_~
    • ChalKeD
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  9. #8

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    qop aghanim nice..


    yg paling ngeselin sniper..
    lagi war di pu atas dia nembak2 dari balik tebing neutrals kyk *censored
    거짓말 !

  10. #9
    roughnight's Avatar
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    cuma batrider masih tetep sakit....

    gw td nya berharap base damage di perkecil masa lvl 1 65-70 Doom ama Pudge aja beda jauh bgt

    dan Firefly dibuat lebih sebentar...

    ato movement speed nya dibikin lambat...(exa: 275)
    IDGS Pub : Roughnight / Jkt-Aenthoven
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  11. #10

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    medusa jadi makin ganteng aj >.<
    cmn ulti na aj repot -_-a....

  12. #11
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    Repot gimana, kalo bokong2 musuh biasanya musuh reflek liatin hero kita baru kemudian balik kanan
    Ga enaknya, buat solo war atau solo gank emang susah. Tapi kalo rame2, PASTI musuh ada yg reflek ngeliat ke kita, biasanya karena pengen cast stun atau skill laennya.
    Taurennya berasa bgt str nerf-nya. Dihajar rame2, mati dia ketika lagi joget2 mau stun. Gile aje stun area 5 detik darah kebo, kapan matinya.
    Ga ada yg ngeliat Silencer yah? Bisa jadi saingan NA tuh buat nyiksa lane, jadi ganker juga enak jadi dapet int gratisan. Item Silencer sekarang pake Blade Mail ajah. Tinggal CotS, aktifin BM, bingung musuhna, mau skill ke siapa, yg jelas kaga ke Silencer yg keluar durinya. Wkkkk..
    NO SIGGY

  13. #12

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    Aghanim jadi asik lho , fungsinya jadi variatif dan ga terbatas pada hero int aja.. klo dulu kan aganim cuma slalu nambah damage doank..

  14. #13
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    Quote Originally Posted by Rayphoenix View Post
    Aghanim jadi asik lho , fungsinya jadi variatif dan ga terbatas pada hero int aja.. klo dulu kan aganim cuma slalu nambah damage doank..
    item paling laku skr.. jadi bosen.. tiap game pasti beli aghanim.
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  15. #14

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    iya aganim jd byk yg bs pake skrg

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