1. Nortrom - Silencer
Hailing from the magical community of Quel'Thalas, Nortrom is one of the strongest Elven warriors defending the integrity of the land. Mastering the ancient art of glaive-throwing, and combining it with the volatile nature of the Blood Elves' arcane magic, he is able to disrupt the magical energies in his enemies. By binding his magical powers to his glaive, he is able to cause damage beyond devastation, gaining intelligence from every kill. Concentrating all his energies, he can cause chaos within his enemies' magical pools, making them unable to cast spells. He is determined to fend off the Scourge and their demon magic until he has breathed his last.
Strength - 17 +1.7
Agility - 16 + 2.1
Intelligence - 21 + 2.5
Curse of the Silent, Glaive of Wisdom, Last Word and Global Silence
Attack Range Of 600
Movement Speed Of 290
2. Rooftrellen - Treant Protector
A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.
Strength - 27 +3.4
Agility - 10 + 1.0
Intelligence - 17 + 1.8
Nature's Guise, Eyes in the Forest, Living Armor and Overgrowth
Attack Range Of 100
Movement Speed Of 300
3. Darchrow - Enigma
The result of a collapsed star entombed within a fled of elemental magic, Darchrow is one of the most dangerous beings in existence, consuming hundreds of worlds into the void of his hate and hunger. Now serving the Sentinel for an unknown purpose, Darchrow turn his hatred upon the Undead Scourge, yet is not above using his own allies as portals for his own servants to come through. capable of manipulating both void and shadow in combat, his greatest pleasure is to release the oblivion within him upon the world, creating an abyss that draws enemies ever closer to destruction.
Strength - 17 +2.1
Agility - 14 + 1.0
Intelligence - 20 + 3.4
Malefice, Conversion, Midnight Pulse and Black Hole
Attack Range Of 500
Movement Speed Of 290
4. Ezalor - Keeper of the Light
Master of light and mana manipulation, Ezalor was once viewed as a scholar, and was regarded as a powerful mentor to many. However, his defection and betrayal of his allies during the War of the Magi caused him to be sentenced to banishment to the spirit realm for all of eternity. However, knowing of his tremendous power, the Sentinel granted him a corporeal from within the physical realm in exchange for his alliance against the Scourge onslaught. As such, Ezalor carries his duties of supporting his comrades valiantly despite the treacherous past that most know little about.
Strength - 16 +1.8
Agility - 15 + 1.6
Intelligence - 22 + 2.8
Illuminate, Mana Leak, Chakra Magic and Ignis fatuus
Attack Range Of 600
Movement Speed Of 305
5. Ulfsaar - Ursa Warrior
Before the invasion of the Scourge, a race of intelligent bears called furbolds cultivated a quiet spiritual society deep in the heart of Azshara. With most of their kind murdered and corrupted by the Undead, the normally isolated furbolds were forced to flee to the Sentinel for protection. In return, the furbolds have sent their mightiest Ursa Warrior into battle on the Sentinel behalf. enraged by the defilement of his people's sacred land. Ulfsaar is able to channel his fury into a series of extremely quick and brutal swipes, using his razor-sharp claws to overpower his foes and literally tear them apart.
Strength - 23 +2.9
Agility - 18 + 2.1
Intelligence - 16 + 1.5
Earthshock, Overpower, Fury Swipes and Enrage
Attack Range Of 100
Movement Speed Of 310
6. Aggron Stonebreaker - Ogre Magi
Champion of the Stoneblade ogres, Aggron is both one of the strongest and smartest Sentinel Heroes. His damaging and supporting spells are unusually powerful, his specialty being casting his spells multiple times. Supporting the Sentinel to defend his own land, he is a valued support hero for the Sentinel.
Strength - 23 +3.20
Agility - 14 + 1.55
Intelligence - 17 + 1.9
Fireblast, Ignite, Bloodlust and Multi Cast
Attack Range Of 100
Movement Speed Of 295
7. Boush - Tinker
Boush has been educated in the most advanced goblin technology. These mechanical system allow him to damage his enemies from a distance, while keeping himself relatively safe. He can also upgrade his systems to allow his weapon to fire quickly. A true demonstration of the power of knowledge.
Strength - 17 +2.0
Agility - 13 + 1.2
Intelligence - 27 + 2.2
Laser, Heat Seeking Missile, March of the Machines and Rearm
Attack Range Of 500
Movement Speed Of 305
8. Furion- Prophet
The land is never safe. Furion, therefore never rest. The leader of all Night Elve, Furion tirelessly works to protect the sancity of his woods. It comes as no surprise that he who helped defeat Archimonde would be called upon once more in the Sentinel's hour of need. The fury of nature is at his need. The fury of nature is at his disposal, the trees come to life at his command, the wind carries him to lands far away, and nature itself strikes all who defy his will. He is more than just a Keeper or a Prophet, he is a savior.
Strength - 17 +1.8
Agility - 15 + 1.5
Intelligence - 21 + 2.9
Sprout, Teleportation, Force of Nature and Wrath of Nature
Attack Range Of 600
Movement Speed Of 300
9. Azwraith - Phantom Lancer
Although his true name is unknown to his allies, Azwraith's assigned name tells you enough. Like the Angel of Death, Azrael, he fights to rid the world of those who choose to embrace undeath. He is able to appear and disappear at will like a wraith, often appearing in many places at once. Azwraith is more than capable of dispatching the undead using his lance, each blow sending them closer to the spirit-realm. This lance is the source of his astounding ability to duplicate himself, whenever it draws blood he can use their life to create weaker copies of himself.
Strength - 18 +1.5
Agility - 23 + 2.8
Intelligence - 21 + 2.0
Spirit Lance, Doppelwalk, Juxtapose and Ohantom Edge
Attack Range Of 100
Movement Speed Of 290
10. Tiny - Stone Giant
Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.
Strength - 24 +3.0
Agility - 9 + 0.9
Intelligence - 14 + 1.6
Avalanche, Toss, Craggy Exterior and Grow
Attack Range Of 128
Movement Speed Of 285
11. Squee & Splein - Goblin Techies
Devilishly clever, the goblin techies, despite their small physical presence, are force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Warry be the foe who takes there three lightly.
Strength - 17 +2.0
Agility - 14 + 1.3
Intelligence - 22 + 2.9
Land Mines, Statis Trap, Suicide Squad, Attack! and Remote Mines
Attack Range Of 650
Movement Speed Of 270
12. Chen - Holy Knight
Prophesying a new dawn, a new world cleansed of the old evils, the Holy Knight's entrance into the war against the Scourge forever changed to the course of history. A crusader riding under the banner of hextar, the Holy Knight promises ever-lasting glory and redemprion for those who march with him, and obstacles ahead to test the faith of all those sworn to forever cleanse evil from the land. Fanatically devoted to his cause, his followers come from every race, every background, and will stop at nothing to see the Scourge destroyed. If ever the redeeming hand of God touched earth, its name was Chen, the Holy Knight.
Strength - 20 +1.5
Agility - 15 + 2.1
Intelligence - 21 + 2.8
Penitence, Test of Faith, Holy Persuasion and Hand of God
Attack Range Of 600
Movement Speed Of 290
Dota Versi 6.44 sih gw ada, tapi itu jg gw dikasi temen, ga tau dia De eL nya darimana, gw mau attach disini jatah attachment gw udah penuh, jd lu cari aja di negri antah berantah. Sama aja sih, tapi yg gw tau sih ada beberapa balance nya.
itu berarti lu dikasih yg versi leaknya...
seinget gw prnah ada kasus mengenai fake map yg 6.42/6.43 yg dibwt dari orang laen, gak tau itu modif ato hacked, tp smua info ama hero" yg udah dimodif mungkin bisa sama kyk map" sblmnya...
Emang sih banyak yg nanyain juga apa kelebihan yg 6.44 punya gw, tapi setau gw ga ada bedanya ama yg versi 6.43b, lagian gw sih cuman nyontek hero backgroundnya aja, jadi ga terlalu naruh lah.
Share This Thread