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  1. #1

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    Default [ASK] Cara Membuat Skill "Ancestral Spirit" Tauren Chieftain

    [ASK] Cara Membuat Skill "Ancestral Spirit" Tauren Chieftain

    ada yang tau cara buat skillnya ga ? masih bingung ni sampe sekarang #_#

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  3. #2
    Section's Avatar
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    Itu kan skill ribed. Semua skillnya tauren chieftain itu ribet banget. Pokoknya untuk membuat skill ini perlu banyak dummy.

  4. #3

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    ga juga, ultimate tauren sama skill 1 nya gampang, tapi ancestral spiritnya G_G

  5. #4
    billymosis's Avatar
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    Aku pingin ngerti isi otaknya icefrog kog bisa bikin skill kayak gtu ?

  6. #5
    SrZ]Xevirath's Avatar
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    Nga perlu banyak dummy kok, -_-

  7. #6

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    ancestral perlu dummy 1 lah

    nanti d create location at target point, animation transparancy 50-67% nah yang masalah geraknya itu =_= rasanya icefrog pengen wa bedah otaknya

  8. #7
    KingB00ker's Avatar
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    Quote Originally Posted by GulaHula View Post
    ancestral perlu dummy 1 lah

    nanti d create location at target point, animation transparancy 50-67% nah yang masalah geraknya itu =_= rasanya icefrog pengen wa bedah otaknya
    Bukannya geraknya gampang ya?

    Yah, agak susah sih trigger anglenya.

  9. #8
    Hesa's Avatar
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    oot : dummy apa ya?

  10. #9
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    unit buatan kk, aduh gimana jelasinnya ya @_@

    dummy nya nge respon sesuai sudut jalannya si TC ya?

  11. #10
    SrZ]Xevirath's Avatar
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    Klo ada yang request mungkin aku mau bkinin... ~

  12. #11
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    Gini nih logika nya

    Setiap kali tc di issue oleh player untuk gerak, lu save x,y coordinate dia dengan Hashtable ato gamecache sebagai LastXY dan lu save x,y coordinate lokasi tempat dia menuju.

    Lalu dalam skill AS, bikin loop setiap 0.03 detik, untuk selama durasi AS. Lu extract data LastXY coordinates dan DestinationXY coordinates TC, lalu lu cari tau angle between Last and Destination dan distance between Last and Destination.

    Nah kalo dah dpt, angle nya lu set -180, karena kan mirror nya jalan kebalik ama TC. Nah kalo dah suruh aja dummy spirit nya gerak ke point offset angle tersebut dengan distance tersebut.

    Jadi deh AS, masalah skill dan damage kan gampang, kalo buat skill di save juga sama dengan event kalo TC disuruh cast, di save string "casting", trus di loop nya di cek apakah TC casting, kalo iya suruh dummy spirit casting juga.

    Gitu2.
    Quotes of the week:
    "He vanishes only to return as a tyrant."


  13. #12
    SrZ]Xevirath's Avatar
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    Nah tepat ~

  14. #13
    ranzi's Avatar
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    saia gag pernah pake hashtable, kebiasan pake struct+timerutils

  15. #14
    valkemiere's Avatar
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    Klo pke gui. Klo shadow ny msi idup. Boolean jd true. Tiap hero issued an order. Suru shadow ikutin. Tp di set dlo posisiny hero kita dan shadownya. Facingnya brlwnan. Distance posisi hero sm target point issued. Tiap order jd jrknya sm.

  16. #15

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    kk thanatos bkinnin donggg

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