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  1. #76
    l0git3c's Avatar
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    argh, sialan, gw baru baca!!! yah telad ga bs ikut!!! sedih......maaamaaaaa

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  3. #77
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    tunggu round 2 aja kk ^^

  4. #78
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    @ M4Ste12

    lu ngomong ke simon mana beres ::

    Gw cek Manual buat leak .... ::

    Btw the next contender comment

    ------- KingB00ker ------

    Quote Originally Posted by KingB00ker
    Freeze enemy in 300 AOE and damaging it 100 damage / second. The unit will instantly die instantly if his/her HP is under 250. If a unit die because of this skill, the Frigid Necromancer will gain 1 INT (hero only) for unit, it will heal necromancer's HP by 50.

    Level 1 - Last 3 seconds.
    Level 2 - Last 4 seconds.
    Level 3 - Last 5 seconds.
    Spell comment oveerview

    Originality
    Cukup orisinil .. gabungan DnD + Entangle + GoW.

    Functionality
    Sangat berguna, bahkan mungkin terlalu berguna, karena berfungsi sebagai disabler, damage, heal dan stat add.

    Animation
    Nicely done, kecuali apinya ... kurang cocok ama deskripsinya. Thats all i can say

    Balance
    Ga terlalu balance, spellnya terlalu powerfull imo. karena instant cast dan bisa membunuh untuk mahluk dengan hp dibawah 250 belum lagi extra int-nya dan kemampuan disablenya

    Bug
    Fail
    Leaks come first ... 11 in total ...


    now the next contendeer

    ------- valkemiere ------

    Quote Originally Posted by valkemiere
    Spell Category - Areal Spell
    Name - Earth Rush
    Mana Cost - ga ngurus, tar set sendiri lah
    Cooldown - emang gw pikirin, wa bkin 10s buat nge tes
    Description -
    EarthShaker memukul lantai dengan 10 kali/0.5 detik (total 5 detik), yang menghasilkan gelombang yang membuat musuh yang berada 700 AOE didekatnya akan terpental keatas, dengan 50 damage pergelombang. Level skillnya wa bkin Lvl 1 aja, klo mo level 4 atur sendiri pake set lv ability dummy = lv ability casternya<-- ga mau repot hahahah
    Originality
    Orisinil .. meskipun gw bilang mirip ravage. Btw disko mas ??? : p

    Functionality
    Enak buat disable momenter, macem ravage gt lah ... minusnya musuh ga bisa diserang. terbuka kemungkinan untuk combo.

    Animation
    Nicely done. Thats all i can say

    Balance
    balance, tinggal atur damage dan cooldown .... tapi kl kamu pake set damage itu, gw bilang terlalu weak ...

    Bug
    pass
    Leaks come first ... 1 (bukan yg grup )
    hehe pasti kamu bingung bagian leaknya dimana
    1 million dollar question : )

    now the last contender

    ------- M4Ste12 ------

    Quote Originally Posted by M4Ste12
    Fiery Dash

    Blaze engulfs himself in a flame, turning himself invulnerable, then he thrusts forward to a random target in vicinity, damaging any enemy he comes into contacts with. He will bounce off any obstacle in his path, then he'll pick another random target and dash toward it. He will accelerate every time he bounces off, but his speed will decrease over time.

    Level 1 - Deal 300 damage plus 1.6% of movement speed X number of bounces bonus damage, 2000 distance.
    Level 2 - Deal 300 damage plus 3.3% of movement speed X number of bounces bonus damage, 4000 distance.
    Level 3 - Deal 300 damage plus 5% of movement speed X number of bounces bonus damage, 6000 distance.

    The caster is invulnerable.

    Usage:
    Fiery dash is best used in a cramped spot with few units, that way, those units will get the most damage, since it'll just keep bouncing off toward it. It's also great when used when the area is crowded, so you hit many target at once. And don't forget, it's also a great tool for escaping tight situation, since the caster turns invulnerable!
    initiating spell overview

    Originality
    Orisinil ... variasi lain dari movement spell.

    Functionality
    Enak buat movement. meskipun rada bouncy bouncy : p, tapi kreatif kok. hit selanjutnya rada sulit kena karena perlu mantul2x, memerlukan sedikit hoki imo.

    Animation
    Nicely done. Thats all i want to say

    Balance
    Hampir balance, minus invulnya dan distance yang jauh ..... meskipun bouncy2x

    Bug
    pass
    Leaks come first ... none
    Agh Noooooo .... j/k

    btw kok ini rasanya spell dengan comment terdikit dari gw ya ? ... : \


    dab awwaard gw buat coding terapih jatuh padaaaa ....
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    M4Ste12
    last comment : spellnya bisa MPI tapi ngga MUI, yeah gw tau ga bisa pindahin local ke fungsi lain ..... makanya ga bisa MUI

    kedua ....

    aVaTaR_EnGiNE
    last comment ... kl efektifitas codingnya lebih rapih dikit aja ..... ::

    sisanya

    keep up your good work .... selalu improvisasi !!!! ::hdbang::
    masih banyak jalan menuju roma !!!

    dengan ini skor saya kirimkan ::

  5. #79
    M4Ste12's Avatar
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    Enak buat movement. meskipun rada bouncy bouncy : p, tapi kreatif kok. hit selanjutnya rada sulit kena karena perlu mantul2x, memerlukan sedikit hoki imo.
    bah, ynag kayak gitu ajah dibilang hoki, belon liat yang versi lama dia... mantulnya bener2 real! Slah2 loe malah ngejauhin area pertempuran, masuk ke hutan. Klo yang skarang mantulnya dah diatur buat selalu kena musuh...
    M4Ste12
    last comment : spellnya bisa MPI tapi ngga MUI, yeah gw tau ga bisa pindahin local ke fungsi lain ..... makanya ga bisa MUI
    TQ, yup, gw jg dibilanginnya spellnya bisa MPI walo gak MUI...
    dengan ini skor saya kirimkan
    mana bos?

    Leaks come first ... 1 (bukan yg grup )
    hehe pasti kamu bingung bagian leaknya dimana
    gw tau! yang ini kan? (emank leak yang group gak diitung yah? dia kan gak ngeset unit groupnya apa...

    Unit - Order (Last created unit) to Undead Crypt Lord - Impale ((Position of (Last created unit)) offset by 700.00 towards (Facing of (Last created unit)) degrees)

  6. #80
    rizzuh's Avatar
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    grupnya emang ga leak kok .... dia destroy pake bj ... lunya aja gak liat :: yang di custom script itu ,,,, dia cari cara repot buat destroy grup : /

    dan yang leak emang cuma itu doang ....
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    wih dik doang !!!!
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    apa cuman mirip doang ?!

    eh btw sebelum gw ngirim skor ... gw kan tiduran dulu ( cape malem abis pergi ) ... taunya gw ketiduran ::hdbang:: ... skornya padahal gw dah tulis di notepad

    sry ... sry ... sry ... >.<

  7. #81
    M4Ste12's Avatar
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    grupnya emang ga leak kok .... dia destroy pake bj ... lunya aja gak liat yang di custom script itu ,,,, dia cari cara repot buat destroy grup : /
    gw liat sich... cman gw kira harus dimasukin ke dalem variable baru di destroy variablenya... rupanya gak usah yah...
    Nanti skor digabungkan ama om doos?

  8. #82
    rizzuh's Avatar
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    sebenernya lebih mending pake set_bjwantDesroyGroup ....

    gw masih kurang yakin soalnya buat masalah langsung destroy dari bj_lastCreatedGroup ....

    btw kamu kan nulisnya gini
    set variable n = last created group
    call DestroyGriup(udg_n)
    ga ada bedanya ama
    call DestroyGroup(bj_lastCreatedGroup)

    kecuali kamu bikin 2 grup dan ingin destroynya belakangan ... ya itu harus diset ke variabel .... kl gw bilang mending pake set_bjwantDesroyGroup ....

    bj_lastCreatedGroup a,k.a Last Created Group

    yang gw kurang yakin itu ada fungsi callbacknya .... waktu itu gw bilang ke valk bisa ... tapi gw masih kurang yakin sebenernya .... antara bj_lastCreatedGroup ama GetLastCreatedGroup()

    tapi kl gw salah ... itu salah gw sih T_T ....

    Quote Originally Posted by M4ste12
    Unit - Order (Last created unit) to Undead Crypt Lord - Impale ((Position of (Last created unit)) offset by 700.00 towards (Facing of (Last created unit)) degrees)
    ngga bukan itu ... linenya udah bener tapi bukan yang kamu bold .... yang leaknya itu Impale ((Position of (Last created unit)) , ... yea location leak ..... unit ga ngeleak kok ... kenapa ?? karena kl kamu remove unit ... ntar unitnya ilang !! kecuali kl kamu emang niat nge-remove unit macem dummy ... yang kl dibiarin tetep berada dalam map sudah tentu menyebabkan leak

    sebelumnya nanya kan masalah timer ....

    kalau mau dalam 1 fungsi ya emang harus pake jass dan haru pake local handle ...
    Last edited by rizzuh; 14-05-07 at 01:12. Reason: Editor's choice ... ada yg lupa X D

  9. #83
    M4Ste12's Avatar
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    ngga bukan itu ... linenya udah bener tapi bukan yang kamu bold .... yang leaknya itu Impale ((Position of (Last created unit)) , ... yea location leak ..... unit ga ngeleak kok ... kenapa ?? karena kl kamu remove unit ... ntar unitnya ilang !! kecuali kl kamu emang niat nge-remove unit macem dummy ... yang kl dibiarin tetep berada dalam map sudah tentu menyebabkan leak
    wokwokwo, gw gak nyadar position of last created unitnya. Tapi yang gw bold itu bukan unitnya, tapi 'facing'nya... bukannya klo fungsi2 gitu harusnya ngeleak yah??

    BTW, bang doos, mana nih skor gw???

  10. #84
    rizzuh's Avatar
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    unit facing returnnya real dan real ngga ngeleak ....

    si doos lg ngapain ya ... ? ::

  11. #85
    M4Ste12's Avatar
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    unit facing returnnya real dan real ngga ngeleak ....
    iya sich, tapi gw perhatiin orang2 slalu pake variable2 gitu buat facing, dan real2 lainnya...

  12. #86
    DoOs_101's Avatar
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    Default Scores:

    Quote Originally Posted by DoOs_101
    ================================================== ====
    ThunderBall_Avatar_Engine_RndOne
    ================================================== ====
    Originality:
    10/10

    Functionality:
    8/10

    Animation:
    9/10

    Balance:
    7/10

    Bug Free:
    1/1
    ================================================== ====
    End
    ================================================== ====

    ================================================== ====
    Cocytus_kingb00ker_RndOne
    ================================================== ====
    Originality:
    8/10

    Functionality:
    8/10

    Animation:
    8/10

    Balance:
    7/10

    Bug Free:
    0/1
    ================================================== ====
    End
    ================================================== ====

    ================================================== ====
    EarthRush_valkemiere_RndOne
    ================================================== ====
    Originality:
    10/10

    Functionality:
    8/10

    Animation:
    7/10

    Balance:
    8/10

    Bug Free:
    0/1
    ================================================== ====
    End
    ================================================== ====

    ================================================== ====
    maste12
    ================================================== ====
    Originality:
    9/10

    Functionality:
    7/10

    Animation:
    9/10
    Balance:
    7/10
    Bug Free:
    1/1

    ================================================== ====
    End
    ================================================== ====
    Quote Originally Posted by Rizzuh
    valkemiere

    Originality: 8/10.
    Functionality: 7/10.
    Animation: 7/10.
    Balance: 8/10.
    Bug Free: 0/1

    avatar

    Originality: 7/10.
    Functionality: 8/10.
    Animation: 9/10.
    Balance: 7/10.
    Bug Free: 1/1

    kingbooker

    Originality: 7/10.
    Functionality: 9/10.
    Animation: 9/10.
    Balance: 4/10.
    Bug Free: 0/1

    maste12

    Originality: 9/10.
    Functionality: 7/10.
    Animation: 9/10.
    Balance: 7/10.
    Bug Free: 1/1
    Judging Score
    ================================================== ====
    ThunderBall_Avatar_Engine_RndOne
    ================================================== ====
    Total Score:
    67

    ================================================== ====
    End
    ================================================== ====

    ================================================== ====
    Cocytus_kingb00ker_RndOne
    ================================================== ====
    Total Score:
    60

    ================================================== ====
    End
    ================================================== ====

    ================================================== ====
    EarthRush_valkemiere_RndOne
    ================================================== ====
    Total Score:
    63

    ================================================== ====
    End
    ================================================== ====

    ================================================== ====
    maste12
    ================================================== ====
    Score:
    66

    ================================================== ====
    End
    ================================================== ====
    Last edited by DoOs_101; 17-05-07 at 10:43.
    Quotes of the week:
    "He vanishes only to return as a tyrant."


  13. #87
    M4Ste12's Avatar
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    wah, sial, gw kalah 1 point ama si Avatar >.<
    gw harus berusaha di ronde berikutnya!

    BTW, nanya deh. Disini coding bener2 gak dinilai yah? (bukan ngomongin bug loh, tapi kerapihan dan efisiensi coding gitu). Soalnya rasanya aneh jg klo coding gak dinilai, kan Spell-making itu bersinergi ama coding...

  14. #88
    aVaTaR_EnGiNE's Avatar
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    lol...beda 1 poin doank..wkwk..
    hmm...gw malah pernah liat spell contest yang ngutamain animasi spellnya doank...xixixi xP
    anyway...di round ini gw bakal ngerapiin codingnya ah... ::

  15. #89
    DoOs_101's Avatar
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    Soalnya seperti artist lagi melukis, mungkin caranya dia bisa gak rapih, seperti kuas nya make sisir rambut ato tangan nya dia sendiri. Ada juga yang ngelukisnya cuma pake rambut nya dia tetapi hasil nya kyk gambaran foto! Jadinya yang dilihat end-product nya
    Quotes of the week:
    "He vanishes only to return as a tyrant."


  16. #90
    M4Ste12's Avatar
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    Soalnya seperti artist lagi melukis, mungkin caranya dia bisa gak rapih, seperti kuas nya make sisir rambut ato tangan nya dia sendiri. Ada juga yang ngelukisnya cuma pake rambut nya dia tetapi hasil nya kyk gambaran foto! Jadinya yang dilihat end-product nya
    ah, tapi gw yakin hasil antara ngelukis pake tangan, sisir, rambutnya sendiri itu beda, dengan kata lain, artis itu emank pengen bikin suatu kesan pada lukisannya itu, Misalnya klo pake tangan, lukisannya itu bkal agak brantakan, tapi teksturnya alus, sementara klo pake rambutnya, lukisannya agak rapian, tapi teksturnya gradakan, dsb. Klo coding kan laen cerita... lagian coding itu jg ngaruhin performa spell bukan? coding yang brantakan dengan coding yang rapi bakal lebih lancar koding yang rapi.

    Lagian, antara kode A misalnya:
    ================================================== ==========================
    create dummy at point A offset by 200 toward 90 angle
    create dummy at point A offset by 175 toward 145 angle
    create dummy at point A offset by 150 toward 180 angle
    create dummy at point A offset by 125 toward 225 angle
    create dummy at point A offset by 100 toward 270 angle
    create dummy at point A offset by 75 toward 315 angle
    create dummy at point A offset by 50 toward 360 angle
    create dummy at point A offset by 25 toward 45 angle
    ================================================== ==========================
    sama kode B :
    ================================================== ==========================
    for A = 0 to 7
    create dummy at point A offset by [200 - (A x 25)] toward [90 + (A x 45)] angle
    end for
    ================================================== ==========================

    jelas lebih baik yang kode B kan? 8 baris bisa disingkat jadi 3 baris, gak bikin capek yang nulis, lebih efisien, dsb.
    hmm...gw malah pernah liat spell contest yang ngutamain animasi spellnya doank...xixixi xP
    gw jg, dan hasilnya bbrp orang malah gak jadi ikut tuh contest.

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