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Thread: -round One-

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  1. #1
    DoOs_101's Avatar
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    Default -round One-

    Round One Begins!



    • ***** your fingers, sweat like hell
    • Open up a Warcraft III fantasy guide book
    • Turn on your computer, grip the mouse
    • Open up, world editor, your tension grows!
    • Bersiaplah! Round One starts here!


    Round - Areal Spell

    post end-product (spell) anda disini. Hanya bisa post sekali. (Ingat setiap ronde hanya bikin satu spell)
    Rules:
    Thread ini hanya dipakai untuk round one spell submission.
    Tidak boleh post apapun kecuali submission anda.
    Apabila mau berdiskusi jangan di thread sini tapi di thread click here

    Post your spell, attach the spell in wc3 map file format, .w3x - Tulis sebuah diskripsi tentang spell Areal yang anda telah buat, kalau boleh letakan 3 screenshots.


    Are you ready to reap the reward? 2 IDGS ACCOUNT WITH level 10 and any race ICONS!

    Thread akan ditutup tangal Sabtu, 12 May 2007
    Last edited by DoOs_101; 03-05-07 at 21:53.
    Quotes of the week:
    "He vanishes only to return as a tyrant."


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  3. #2
    aVaTaR_EnGiNE's Avatar
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    ================================================== ==============================
    Round 1 - Spell Submission :
    ================================================== ==============================
    Spell Category - Areal Spell
    Name - Thunder Ball
    Mana Cost - 225, 275, 350
    Cooldown - 60 seconds

    Description -
    Conjures a thunder ball which will explode into a chain of lightning.
    hitting and slowing any enemy units within 450 AOE
    centered at targeted location for 6 seconds.

    Level 1 - Deals 150 AOE Damage and 50 Chain damage. 4 bounces. Slows 25% movement speed.
    Level 2 - Deals 225 AOE Damage and 75 Chain damage. 6 bounces. Slows 35% movement speed.
    Level 3 - Deals 300 AOE Damage and 100 Chain damage. 8 bounces. Slows 45% movement speed.


    Screenshot :



    Attachment 4854


    by aVaTaR_EnGiNE

    --------------------------------------------------------------------------------------------------------------------------------------------------

    NOT IMPORTANT NOTE : (READ THIS IF YOU HAVE TIME TO DO SO)
    Sori buat keterbatasan saya...Saya sedang sakit... ::stretcher::
    banyak tugas...and dll de...
    Dah tidak mampu lagi saya melanjutkan....Maka saya submit map ini...dengan post ini saya
    menyatakan bahwa saya telah mengumpulkan round one spell submission..lol......

  4. #3
    KingB00ker's Avatar
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    Spell baru gw ^^

    Download di sini
    Cocytus

    Freeze enemy in 300 AOE and damaging it 100 damage / second. The unit will instantly die instantly if his/her HP is under 250. If a unit die because of this skill, the Frigid Necromancer will gain 1 INT (hero only) for unit, it will heal necromancer's HP by 50.

    Level 1 - Last 3 seconds.
    Level 2 - Last 4 seconds.
    Level 3 - Last 5 seconds.

    Tapi maaf ya kalau makronya masih F, bukan C, lupa atur >.<




  5. #4
    valkemiere's Avatar
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    Spell Category - Areal Spell
    Name - Earth Rush
    Mana Cost - ga ngurus, tar set sendiri lah
    Cooldown - emang gw pikirin, wa bkin 10s buat nge tes
    Description -
    EarthShaker memukul lantai dengan 10 kali/0.5 detik (total 5 detik), yang menghasilkan gelombang yang membuat musuh yang berada 700 AOE didekatnya akan terpental keatas, dengan 50 damage pergelombang. Level skillnya wa bkin Lvl 1 aja, klo mo level 4 atur sendiri pake set lv ability dummy = lv ability casternya<-- ga mau repot hahahah

    klo menurut doos imba? ya atur aja range sama damagenya. yang penting Outputnya kan?::hdbang:: ::hdbang::

    ini linknya:
    http://www.epicwar.com/maps/download.../EarthRush.w3x
    ini screenshotnsya



  6. #5
    DoOs_101's Avatar
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    Thread will be closed before 12:00 AM

    Untuk yang belum submit, submit spell kalian sebelum jam 12:00 AM, kalau telat akan kena infraction -2 points.
    Quotes of the week:
    "He vanishes only to return as a tyrant."


  7. #6
    M4Ste12's Avatar
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    Post Fiery Dash v1.15, a spell submission from M4Ste12.

    Pake bahasa inggris ni ye...
    ================================================== ==================================================

    Well, this is my spell submission for the contest, round one

    Name : Fiery Dash
    Version : 1.15
    Catagory : Ultimate
    Levels : 3
    Theme : Fire, Speed
    Coding : GUI
    MPI : No
    MUI : No

    Mana cost : 160/220/280 (It should be, but in the sample map I leave it as 100 for testing purpose)
    Cooldowns : 90 seconds (It should be, but I leave it as 5 secs for testing purpose)

    Fiery Dash

    Blaze engulfs himself in a flame, turning himself invulnerable, then he thrusts forward to a random target in vicinity, damaging any enemy he comes into contacts with. He will bounce off any obstacle in his path, then he'll pick another random target and dash toward it. He will accelerate every time he bounces off, but his speed will decrease over time.

    Level 1 - Deal 300 damage plus 1.6% of movement speed X number of bounces bonus damage, 2000 distance.
    Level 2 - Deal 300 damage plus 3.3% of movement speed X number of bounces bonus damage, 4000 distance.
    Level 3 - Deal 300 damage plus 5% of movement speed X number of bounces bonus damage, 6000 distance.

    The caster is invulnerable.

    Usage:
    Fiery dash is best used in a cramped spot with few units, that way, those units will get the most damage, since it'll just keep bouncing off toward it. It's also great when used when the area is crowded, so you hit many target at once. And don't forget, it's also a great tool for escaping tight situation, since the caster turns invulnerable!

    Here's the map!
    Fiery Dash v1.15
    Fiery Dash v1.15 [Mirror]

    Screenies (from v1.00):



    And here's a readme (taken from the map)
    How the spell worked
    ==================

    We need to make the caster 'dash' so we'll be using move unit instantly action
    every 0.05 seconds. Then we need to make the unit damage every unit he passes
    through right? So I use unit groups to pick all units around the caster and then
    damage it.

    Then check if there's unit in front of the caster or not, if there is, make the caster have
    no collision so it passes right trough the unit.

    Then we need to bounce him off destructible and terrains, so after checking if there's a
    destructibles, we change the angle to target another enemy. For the terrain, I just checked
    the difference between caster current and old position, if there's not much difference, it'll
    be counted as hittng terrain.

    Lastly, I check if he has travelled enough distance, and if he has, I'll just stop the timer
    and destroy all speciall effects, as well as removing leaks. Also check if the target group
    is empy, since if it's empty, it means there's no target in range!

    ===================================
    How to Copy Fiery Dash Spell to Other Map
    ===================================

    What does Fiery Dash use
    ------------------------------------------
    - A dummy, non-targeted spell (Fan of Knives is used in this sample map).
    - 25 variables (It's all the variable included in this map, other than Spawn Creeps variable).
    - 2 triggers, one as the initializer, another as the main engine.

    Copying instruction
    ------------------------------
    1. First of all, you need to copy all the variable in this map, except variable SpawnCreep.
    2a. Then you can either copy the dummy spell I made in this map (A000:AEfk (Fiery Dash)).
    2b. Or you can make your own dummy spell, which must be non targetting, and have no effect (damage, stun, whatever).
    3. Copy the 2 triggers in Fiery Dash catagory.
    4. Connect the spell, trigger and variables to each other (use this map trigger as reference)
    5. Put LegACy / M4Ste12 (I prefer LegACy tho) to your credit list. ^^
    Skill Changelog
    • v1.00
      - Created the original Fiery Dash.
      - Released it to thehelper.net
    • v1.03 [Unreleased]
      - Used timer instead of periodic event (thanks to IKilledKEnny).
      - Removed un-needed code.
      - Fixed some bugs.
      - Added more comment.
    • v1.08
      - Fixed some more bugs.
      - Fixed skill mechanics. (Thanks to IkilledKEnny)
      - The caster is now invulnerable when casting the spell.
      - Added walk animation.
    • v1.15
      - Reworked the spell (thanks to Daxtreme)
      - Changes spell damage for balancing.


    Thanks to:
    • Blizzard
      For making Warcraft series and World Editor.
    • IkilledKEnny
      for his/her various suggestion.
    • Daxtreme
      for his detailed overview on this spell.


    P.S. In the sample map, Blaze is the name of the hero, so I put him in the skill description. Also the Icon is self made ^^

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