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  1. #16
    [FB]-Nuyi's Avatar
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    yahh yang priest ngga keliatan

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  3. #17
    mugen's Avatar
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    UPdate

    TIER 10 in FIRST PAGE!

    Quote Originally Posted by vin_nto View Post
    lunar kun \:psad:/
    Quote Originally Posted by LunarCrusade View Post
    hih sapa kamu :pgroan:
    Fanfic :Another Ashbringer chapter 6

  4. #18
    Cecile_Scarlet's Avatar
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    Huuaa..... ngeselin....

    masih lama di ampm......

    btw yg DK aneh... meuni Ijo....
    http://www.indowebster.web.id/signaturepics/sigpic166501_12.gif

  5. #19
    Legion I Command's Avatar
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    gw bisa dapet helm nya arthas gak ?

    menurut gw paling2 entar ada trinket "pecahan frostmoune"

  6. #20
    odinblackaxe's Avatar
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    mudah2an AMIN

  7. #21
    mugen's Avatar
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    spoiler for rogue tier in page 1 TQ

    Quote Originally Posted by vin_nto View Post
    lunar kun \:psad:/
    Quote Originally Posted by LunarCrusade View Post
    hih sapa kamu :pgroan:
    Fanfic :Another Ashbringer chapter 6

  8. #22
    -sunstrider-'s Avatar
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    ***! Ret paly ma rogue gg amat bonusxa

  9. #23
    Cecile_Scarlet's Avatar
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    Oye !!...

    yang Rogue Keren Oeee skin nya ....
    apa lagi Bonus set nya,,,

    saatnya World of Rogue lagi....lol
    http://www.indowebster.web.id/signaturepics/sigpic166501_12.gif

  10. #24
    mugen's Avatar
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    UPDATE FOR TODAY!

    Preview dr 2 dungeon icecrown citadel forge of soul & pit of saron




    dan CHANNELOG 3.3.0(still can be updated)

    General

    * Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
    * The existing /welcome emote now greets/welcomes targets (character says “hello”), while the new /yw is for saying "you're welcome."
    * Many of the tail sweeps with knockback effects will no longer hit players’ pets.
    * Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.


    Icecrown Citadel

    * The Forge of Souls and Pit of Saron in the 5-player dungeon are currently available for testing.
    * Additional Icecrown Citadel dungeon and raid content will be made available in future test builds. For more information and testing schedules please visit our Test Realm forum: http://forums.worldofwarcraft.com/bo...Id=11572&sid=1


    Classes: General

    * Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
    * Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
    * Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
    * Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player’s level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
    * Pet Resilience: All player pets now get 100% of their master’s resilience.
    * Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
    * Taunt Diminishing Returns: We’ve revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.


    Races: General

    * Orc and troll shamans now have their own unique totem art.
    * Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.


    PvP
    Battlegrounds

    * Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.


    Death Knight

    * Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.


    Unholy

    * Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players.
    * Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
    * Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.


    Druid

    * Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.
    * Rejuvenation: Rank 15 of this spell was providing a 15-second duration. It has been correctly reduced to 12 seconds.


    Pets

    * Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.


    Hunter

    * Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes.
    * Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
    * Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.


    Beast Mastery

    * Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.


    Pets

    * Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
    * Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
    * Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
    * Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
    * Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
    * Venom Web Spray: Range increased from 20 yards to 30 yards.
    * Web: Range increased from 20 yards to 30 yards.
    * Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.


    Mage
    Arcane

    * Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage’s party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.


    Pets

    * Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.


    Paladin
    Protection

    * Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active.
    * Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the damage transferred to the paladin is now reduced by 50% before being applied to the paladin. Finally, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases.


    Priest
    Shadow

    * Mind Flay: The range of this ability has been increased to 30 yards, up from 20.


    Pet

    * Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.


    Rogue

    * Dual Wield: Rogues now know this ability upon logging into the game at level 1.
    * Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
    * Vanish: For the first half second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.


    Warlock
    Affliction

    * Improved Felhunter: This talent now also reduces the cooldown on the felhunter’s Shadow Bite ability by 2/4 seconds.


    Demonology

    * Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 30/60% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
    * Demonic Pact: This talent now also increases the warlock's spell damage by 1/2/3/4/5%.


    Destruction

    * Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame.


    Pets

    * Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
    * Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets.
    * Shadow Bite: This pet ability now provides 15% increased damage for each of the warlock’s damage-over-time effects on the target.
    * Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.


    Warrior

    * Victory Rush: This ability is now trainable at level 6.


    Protection

    * Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.


    User Interface
    For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/bo...;forumId=11114

    Quest Tracking Feature

    * This system is currently under development and is not fully functional.


    Looking For Group System

    * This feature is undergoing several improvements and is not available for testing at this time.
    * A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). This is currently enabled by default on the public test realms. For more information please visit our Test Realm forum: http://forums.worldofwarcraft.com/bo...Id=11572&sid=1



    Enchanting

    * Enchant Weapon - Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster’s target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
    * Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.


    First Aid

    * The training costs for most bandages have been reduced.


    Mining

    * Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.


    Quests

    * Weekly raid quests are now available from Archmage Lan'dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.
    * For the various Icecrown Bomber quests at Aldur'thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.
    * Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.


    Items

    * Death Knight Tier-9 4-Piece Bonus: This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.


    Glyphs
    Death Knight

    * Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.


    Shaman

    * Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.


    Bug Fixes
    Items

    * Glyph of Immolation Trap: Now properly increases damage by 100%.


    Classes
    Druid

    * Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation.
    * Nature's Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.


    Hunter

    * Concussive Barrage: This ability is no longer subject to spell reflects.
    * Point of No Escape: This ability no longer stacks and now only functions for the hunter.


    Mage

    * Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.


    Priest

    * Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending.
    * Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect.


    Warlock

    * Curse of the Elements: Rank 4 has been increased to 11%, up from 10%.
    * Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above.
    * Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.

    link : http://www.worldofwarcraft.com/patch...atchnotes.html

    males gwa nge translatenya kebanyakan
    BTW momod bisa minta tolong di sticky? soalnya gwa update ml
    Last edited by mugen; 10-10-09 at 00:04.

    Quote Originally Posted by vin_nto View Post
    lunar kun \:psad:/
    Quote Originally Posted by LunarCrusade View Post
    hih sapa kamu :pgroan:
    Fanfic :Another Ashbringer chapter 6

  11. #25
    REYNKY's Avatar
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    nice inpoh juragan..
    di tunggu update-an-nya..

  12. #26
    vinaldo's Avatar
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    semoga cepet di update...
    moga2 dengan adanya FROZEN THRONE populasi WoW AMPM jd lebi banyak.......
    DEATH!
    From the power of the Horde

  13. #27
    mugen's Avatar
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    Quote Originally Posted by vin_nto View Post
    lunar kun \:psad:/
    Quote Originally Posted by LunarCrusade View Post
    hih sapa kamu :pgroan:
    Fanfic :Another Ashbringer chapter 6

  14. #28
    auriela's Avatar
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    waw thx for the info .. patch 3.3 here i come ... hehehe patch 3.2 dah mentok .. toc mulu toc mulu

  15. #29
    Cai's Avatar
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    Gambar Tier 10 Mage plzzz

  16. #30
    mugen's Avatar
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    ANOTHER UPDATE FOR TODAY!(akhirnya ada update)


    dan update CHANNELOG 3.3.0

    Spoiler untuk update :


    Companion Pets

    * Mr. Chilly is no longer named Oswald and got his old name back.


    Death Knight
    Unholy

    * Scourge Strike has been revamped - An unholy strike that deals 50% of weapon damage as Physical damage plus 400 (Shows as 40000 in the tooltip but I'll assume it's a typo). In addition, for each of your diseases on your target, you deal an additional 25% of the Physical damage done as Shadow damage.
    * Unholy Blight now deals 10% of the damage done by Death Coil over 10 sec. (Down from 20%)


    Druid
    Restoration

    * Gift of the Earthmother now increases your total spell haste by 2/4/6/8/10%

    Glyphs

    * Glyph of Rapid Rejuvenation - Your haste now reduces the time between the periodic healing ticks of your Rejuvenation spell.


    Hunter
    Pet

    * Culling the Herd - When your pet's Claw, Bite, or Smack ability deals a critical strike, you and your pet deal 1/2% increased damage for 10 sec.


    Mage
    Fire

    * Improved Scorch now increases spell critical strike chance against the target by 5% but no longer stacks. (Up from 1%, Stacks up to 5)

    Ice

    * Frozen Core now also causes your Ice Lance criticals to reduce the cast time of your next Frostbolt or Frostfire Bolt by 0.4/0.7/1 sec.

    Glyphs

    * Glyph of Improved Scorch is now named Glyph of Scorch and Increases the damage of your Scorch spell by 20%.
    * Glyph of Eternal Water - Your Summon Water Elemental now lasts indefinitely, but your Water Elemental can no longer cast Freeze.


    Paladin
    Protection

    * Divine Guardian now also reduces the damage your party and raid members take by 20% when Divine Sacrifice is active.
    * Divine Sacrifice - 30% of all damage taken by party members within 30 yards is redirected to the paladin (up to a maximum of 40% of the Paladin's health times the number of party members). Redirected damage is reduced by 50% before injuring the Paladin. Lasts 10 sec.


    Priest
    Shadow

    * Shadowform now let the periodic damage of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells benefit from haste.

    Glyphs

    * Glyph of Mind Flay now Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain.
    * Glyph of Shadow Word: Pain changed to - The periodic damage ticks of your Shadow Word: Pain spell restore 1% of your base mana.
    * Glyph of Shadow now increase your spell power by 30% of your spirit for 10 sec. (Up from 10%)


    Warlock
    Affliction

    * Improved Felhunter now gives your Felhunter 8% (up from 4%) of its maximum mana each time it hits with Shadow Bite and the cooldown on that ability is reduced by 2 sec.

    Demonology

    * Decimation now reduces the cast time of your Soul Fire spell by 20/40% (Down from 30/60%)
    * Molten Core now gives Your Shadow spells and damage over time effects have a 12% chance to increase the damage done by your Incinerate by 15% and Soul Fire by 4/7/10% for 12 sec.

    Destruction

    * Conflagrate now deals damage equal to 60% of your Immolate or Shadowflame and causes 20% additional damage over 6 sec.

    Glyphs

    * Glyph of Life Tap now also procs from Dark Pact.
    * Glyph of Quick Decay - Your haste now reduces the time between periodic damage ticks of your Corruption spell.


    Warrior
    Glyphs

    * Glyph of Victory Rush now affects any target. (Old - Only targets above 70% health)

    Druid

    * Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
    * Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% instead of its previous effect.


    Hunter

    * Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.


    Mage

    * Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.


    Priest

    * Power Word: Shield; This spell can now be cast on non-raid/party friendly targets.
    * Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
    * Shadowform: This talent also now causes Devouring Plague, Shadow Word: Pain, and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
    * Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff.


    Shaman

    * Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 50 minutes (Improved Reincarnation will continue to lower the cooldown by 10/20 minutes).


    Warlock

    * Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.
    * Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
    * Molten Core: Redesigned. Shadow spells and damage-over-time effects have a 12% chance to increase the damage done by Incinerate by 5/10/15% and Soul Fire by 4/7/10% for 12 seconds. In addition, Molten Core now has a new spell effect.


    User Interface

    * Non spell-based tracking now persists through logout.
    * Any party member may mark raid targets.
    * Users will be warned when their talents are reset due to a new patch.
    * “/Settitle” command has been added.
    * Instant quest text is on by default.
    * “Tentative” status added for calendar responses.
    * Players below level 10 may not join raids.
    * Ignore list expanded to 50 to match the friends list.
    * Unit frames added for special encounters.
    * Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).
    * Experience earned for a quest will display in the Quest Rewards section.
    * Confirmation box added when buying stable slots.
    * Macro Changes

    Symbol “@” added as a synonym for “target=”;. For example, “/cast [@focus] Flash Heal”.
    New macro conditionals: “vehicleui” (if the player has a vehicle UI) and “unithasvehicleui” (if the target of the macro has a vehicle UI).

    Character and Creature Nameplates

    * The range at which players can see nameplates has been significantly expanded.
    * You can no longer see nameplates through objects which block line of sight.

    As long as you are able to peer through the doorway of a room, you will see nameplates of characters and creatures in that room.
    Pillars and bridges in Arenas will not hide friendly or enemy nameplates.

    * Totem nameplates can be toggled off under “PRODUCTION” settings via “Interface Options” on the test realms.
    * Instead of nameplates for large groups of players or creatures trying to sort themselves, they will now overlap. This functionality can be toggled off under “PRODUCTION” settings via “Interface Options” on the test realms.


    Addon Author Changes

    * “registerForClicks” added to xml buttons.
    * “MouseIsOver” has been converted to a “C” function for increased efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).
    * When an addon file is loaded, the addon name and an addon table are passed to the file through ‘…’. The same addon table is passed to every file loaded by a particular TOC file (example at the top of a Lua file: “local addonName, addonTable = …;”.
    * “motionScriptsWhileDisabled” attribute added to buttons. This allows “OnEnter”; and “OnLeave”; to fire while the button is disabled.
    * “GetFileHeight()” and “GetFileWidth()” added to Texture objects. 0 is returned if no texture file is associated with the texture.
    * You can now query for a list of completed quests with “QueryQuestsCompleted()” then wait for the “QUEST_QUERY_COMPLETE” event, and call “GetQuestsCompleted(<luatable>)”.


    DK full set(jd kek lichking DKnya)
    Spoiler untuk DK T10 :



    NEW BOSS
    Spoiler untuk new lich :



    icecrown citadel relic(sigil,libram,idol,totem)
    DK sigil
    TB : rune strike nambah 44 dodge rating selama 15s,stack 5 kali
    DPS bilrate,Scourge strike,hearth strike nambah 73 STR selama 15s,stack 5 kali

    Druid idol
    feral : periodic damage dr rake&lacarete nambah 44 agi selama 15s,stack 5 kali
    balace : periodic damage dr insect swarm&moonfire nambah 44 crit rating selama 15s stack 5 kali
    healer : periodic heal dr reju nambah 32 spell power selama 15s,stack 8 kali

    Paladin
    libram
    holy : holy shock nambah 85 spell power selama 15s,stack 3 kali
    retri : crusader strike nambah 44 STR selama 15s,stack 5 kali
    tank : shield of righteous nambah 73 dodge rating selama 15s,stack 3 kali

    Shaman totem
    ele : shock spell nambah 73 crit rating selama 15s,stack 3 kali
    enchant : stormstrike nambah 146 Ap selama 15,stack 3 kali
    healer : riptide nambah 85 spell power selama 15s,stack 3 kali

    relicnya imba
    Last edited by mugen; 16-10-09 at 06:22.

    Quote Originally Posted by vin_nto View Post
    lunar kun \:psad:/
    Quote Originally Posted by LunarCrusade View Post
    hih sapa kamu :pgroan:
    Fanfic :Another Ashbringer chapter 6

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