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  1. #91
    LaMBhE's Avatar
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    DARI AWAL buat semuanya shallow water!! jadi klo mo dibuat kering tinggal dinaikin pake raise, sori ga bilang dari dulu -_-"

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  3. #92
    SrZ]Xevirath's Avatar
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    Zzng...

    dah gw duga >_> (Menduga setelah stuck di sungai...)

  4. #93
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    Biar sama Heightnya pake Plateau kan @_@ ?

  5. #94
    LaMBhE's Avatar
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    yo'i tapi gw saranin ga ada yang FLAT!!

  6. #95
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    kyknya aneh gw terrainingnya @_@

  7. #96

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    kyknya aneh gw terrainingnya @_@
    terraining apaan neh?

  8. #97
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    eh

    kaLo Cliffnya gitu
    Ga ada Visibility Blocker/Attack Miss buat Higher Ground donk -_-

  9. #98
    LaMBhE's Avatar
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    mentingin BEAUTY pa TECHNICAL u?? soalnya bwt gw yang kya gtu ga bgitu penting de..



    Gw mau tanya bout memory leak,

    event: every 1 second of game time
    condition:
    action:
    set TempGroup: unit in xxxx
    create special effect at origin of random unit in TempGroup using zzzz
    destroy (last created special effect)
    set TempGroup: unit in yyyy
    pick every unit in TempGroup:
    Loop Actions
    - Kill picked unit
    Custom script: call Destroy Group udg_TempGroup

    APAKAH TRIGER DIATAS ITU LEAK???
    opini gw itu LEAK!! karena dah dicoba!!

    bagaimanakah pembetulannya????:bow:

  10. #99
    BuaYa JingkRaK's Avatar
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    Quote Originally Posted by LaMBhE View Post
    mentingin BEAUTY pa TECHNICAL u?? soalnya bwt gw yang kya gtu ga bgitu penting de..



    Gw mau tanya bout memory leak,

    event: every 1 second of game time
    condition:
    action:
    set TempGroup: unit in xxxx
    create special effect at origin of random unit in TempGroup using zzzz
    destroy (last created special effect)
    set TempGroup: unit in yyyy
    pick every unit in TempGroup:
    Loop Actions
    - Kill picked unit
    Custom script: call Destroy Group udg_TempGroup

    APAKAH TRIGER DIATAS ITU LEAK???
    opini gw itu LEAK!! karena dah dicoba!!

    bagaimanakah pembetulannya????:bow:

    seharus nya u set dolo random unit nya ke variable dulu...


    set TempGroup: unit in xxxx
    set RandomUnit : random unit in TempGroup

  11. #100
    LaMBhE's Avatar
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    oow, jadi gw tanya lagi, apakah UNIT itu LEAK???

  12. #101
    SrZ]Xevirath's Avatar
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    Astaga
    Unit ga ngeLeak -_-

    Itu ngeLeak
    Karena yah... ada CreateGroup ()...

    1 contoh dari blizzard.j:
    function GetUnitsInRectMatching takes rect r, boolexpr filter returns group
    local group g = CreateGroup()
    call GroupEnumUnitsInRect(g, r, filter)
    call DestroyBoolExpr(filter)
    return g
    endfunction
    tuh sumber leaknya xD
    artinya sebelum u pake ni function, destroy duLu groupnya

    Nih function yang kalo mo dipake harus didestroy duLu groupnya supaya kaga leak:
    1. GetUnitsInRectMatching
    2. GetUnitsInRectOfPlayer
    3. GetUnitsInRangeOfLocMatching
    4. EnumUnitsSelected
    5. GetUnitsOfPlayerMatching
    6. GetUnitsOfPlayerAndTypeId
    7. GetUnitsSelectedAll
    Banyak -_-

    n gw ga tau di GUI itu jadi apa

    Jadi kira2 u destroy aja doLo,
    terus tes,
    kaLo maLah ngaco mapnya u ilangin destroynya
    Last edited by SrZ]Xevirath; 11-01-08 at 09:53.

  13. #102
    BuaYa JingkRaK's Avatar
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    Quote Originally Posted by --Thanatos-- View Post
    Astaga
    Unit ga ngeLeak -_-

    klo bikin unit nya every 0.01 sec 1000 unit juga pasti ngleak...::hahaha::

    iya lupa gw unit ga ngleak...:tongue:

    bener kata si than2 harus nya unit group di inisialisasi dolo...:tongue:

  14. #103
    LaMBhE's Avatar
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    event: every 1 second of game time
    condition:
    action:
    set TempGroup: unit in xxxx
    create special effect at origin of random unit in TempGroup using zzzz
    destroy (last created special effect)
    Custom script: call Destroy Group udg_TempGroup
    set TempGroup: unit in yyyy
    pick every unit in TempGroup:
    Loop Actions
    - Kill picked unit
    Custom script: call Destroy Group udg_TempGroup

    dibenerinnya gini ya?? :Happy2:

  15. #104
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    Kira2 begitu ^^

  16. #105
    LaMBhE's Avatar
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    cerdas2 bgt... buat thread tutorial memory leak donk.. kan banyak tu yang mau..

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