Jah, akhirnya gw yang post pertama...
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Well, this is my Round 2 skill submission, so please take a look.
Name : Heaven's Call
Version : 1.01
Catagory : Ultimate
Levels : 3
Theme : Life and Death
Coding : GUI
MPI : No
MUI : No
Mana cost : 200/300/400 (It should be, but in the sample map I leave it as 100 for testing purpose)
Cooldowns : 120 seconds (It should be, but I leave it as 5 secs for testing purpose
Heaven's Call
Grave calls upon the souls of the deads around him, then he opens a gate to the heavens, and send the souls over there. Each soul will deal some damage when it collides with enemy units.
Level 1 - Each soul deals 25 damage.
Level 2 - Each soul deals 50 damage.
Level 3 - Each soul deals 75 damage.
Channeling
Usage:
Heaven's Call is best used after an ally cast an Areal Spell to clear the creeps, so there will be many corpse that can be turned into soul by the caster, thus dealing maximum damage. Maximum damage is achieved when the target is near the caster or near the portal.
Here's the sample map!
Heaven's Call v1.01
Screenies:
Skill Changelog
- v1.00
- Created the original Heaven's Call.
- Released it to thehelper.net - v1.01
- Fixed up a minor bug with channeling.
- Fixed the animation a bit.
P.S. In the sample map, Grave is the name of the hero, so I put him in the skill description.
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