* Helix deals physical damage and can be reduced by armor.
* Helix cannot destroy plague wards/serpent wards/death ward
* Axe can still helix during stun and hex
* Helix goes through magic immune neutrals (golems, dragons)
* Helix doesn't interfere with your attacks, if you attack twice per second, and you had a helix that seconed, you still attack twice per second.
* As to above, helix doesn't stop you from casting culling blade or berserker's call.
* Helix initiates the second the enemy attacks, not when the projectile touches Axe. So if a druid of the talon swings his brown stuff at you, you spin the second he does the attack animation.
* Helix does give you little pauses on moving when you're being chase-attacked, but it's insignificant, and if you say helix is bad because of this, I will slap you.
* Tower attacks does not activate counter helix
* Serpent/Plague/Death Wards will not activate counter helix
* Counter Helix will still activate if the enemy misses an attack.
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