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  1. #541
    M4Ste12's Avatar
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    ya liat aja , itu garis linear yang cuma punya 1 asismtot data, klo parabola ga ada asimtotnya, tapi tergantung persamaan juga.
    0.o
    asimtot mah persamaan apa ajah bisa...
    coba, persamaan y = (x + 2) / (5-x) lsg ada asimtotnya kan? (x = 5)

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  3. #542
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    mao nanya apakah defiance ngefek ama reaper nya rotund?kl ngefek itungannya gmn?

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    mao nanya apakah defiance ngefek ama reaper nya rotund?kl ngefek itungannya gmn?
    ngaruh...pokokknya klo ada musuh pake hood [bukan hero yg punya skill magic resistance such AM, Pudge,Viper],, tunggu darahnnya 2/5 byar langsung mokad

    0.o
    asimtot mah persamaan apa ajah bisa...
    coba, persamaan y = (x + 2) / (5-x) lsg ada asimtotnya kan? (x = 5)
    alah2... masih dibahas... ntar post brikutnya gw bawa rumus ngitung armor plus dan minus... tuh 2 rumus gw susah2 buka dari dota calculator byar dapet....

  5. #544
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    mao nanya apakah defiance ngefek ama reaper nya rotund?kl ngefek itungannya gmn?
    ngaruh, soalnya reaper = nuke biasa, tapi damagenya bergantung sisa HP kita...

  6. #545

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    neh rumus bwat ngitung +armor.... langsung aja masukin angkanya...

    Damage Reduction = ([armor]*0.06)/(1+0.06*[armor])
    contohnya :

    klo +5 armor:

    Damage Reduction = ([armor]*0.06)/(1+0.06*[armor])
    Damage Reduction = (5*0.06)/(1+0.06*5) = 23.0769 %
    klo bwat ngitung armor minus...:

    Damage Increase = 2 - 0.94^(-[armor]) or Damage Reduction = 0.94^(-[armour]) - 1
    contoh nya bwat armor -5:

    Damage Increase = 2 - 0.94^(-[armor]) or Damage Reduction = 0.94^(-[armour]) - 1
    Damage Reduction = -26.609 %
    Damage Increase = 26.609 %
    jadi damage yg masuk tuh [100+26.609]%=126.609%
    dah ah males ngurusinya...hehehehehe

  7. #546

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    mao nanya apakah defiance ngefek ama reaper nya rotund?kl ngefek itungannya gmn?
    klo reaper tuh gw klo gak salah...

    Reaper Scythe Damage on Level 3 :

    = 0,75 * 0,9 * (HP missing)
    = 0,675 * (HP missing)
    = 0,675 * (Max HP - Remaining HP)

    Damage > Remaining HP biar Remaining HP - Damage < 0 (mati)


    CODE

    Damage > Remaining HP
    <=> 0,675 * (Max HP - Remaining HP) > Remaining HP
    <=> 0,675 Max HP - 0,675 Remaning HP > Remaining HP
    <=> 0,675 Max HP > 1,675 Remaining HP
    <=> 1,675 Remaining HP < 0,675 Max HP
    <=> Remaining HP < 0,403 Max HP
    <=> Remaining HP < 40,3&#37; Max HP


    artinya kalo Reaper Scythe Level 3, musuh hpnya harus dibawah 2/5 or 40% dari Maximum HP biar mati.
    ini tanpa hood of defiance....kebayang pan klo pake hood harus brp nyawa musuhnya???

    klo pake aganim scep...
    Reaper Scythe Damage on Level 4 :

    = 0,75 * 1,1 * (HP missing)
    = 0,825 * (HP missing)
    = 0,825 * (Max HP - Remaining HP)

    CODE

    Damage = Remaining HP
    <=> 0,825 * (Max HP - Remaining HP) > Remaining HP
    <=> 0,825 Max HP - 0,825 Remaning HP > Remaining HP
    <=> 0,825 Max HP > 1,825 Remaining HP
    <=> 1,825 Remaining HP < 0,825 Max HP
    <=> Remaining HP < 0,4521 Max HP
    <=> Remaining HP < 45,21% Max HP
    artinya kalo Reaper Scythe Level 4, musuh hpnya harus dibawah 45% dari Maximum HP biar mati

    Natural Hero Resistance : 25%
    • Reaper scythe level 1 : darah harus dibawah 23% (or 1/4)
    • Reaper scythe level 2 : darah harus dibawah 31% (or 1/3)
    • Reaper scythe level 3 : darah harus dibawah 40% (or 2/5)
    • Reaper scythe level 4 : darah harus dibawah 45% (or 1/2,2222222222222)
    jadi klo pake hood

    • Reaper scythe level 1 : darah harus dibawah 16,32%
    • Reaper scythe level 2 : darah harus dibawah 22,26%
    • Reaper scythe level 3 : darah harus dibawah 30,50%
    • Reaper scythe level 4 : darah harus dibawah 34,91%



    tuh pan ada tablenya... jadi di sini klo lo pake aganim.. useless banget... cuma nambah dikit... mending bli guinsoo ato skadi skalian...

  8. #547
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    wah jadi aganim gak pati guna donk wat nyuplai ultinya si rotund ene..

    rugi-rugi..

  9. #548
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    Quote Originally Posted by MyAngeL View Post
    klo reaper tuh gw klo gak salah...

    Reaper Scythe Damage on Level 3 :

    = 0,75 * 0,9 * (HP missing)
    = 0,675 * (HP missing)
    = 0,675 * (Max HP - Remaining HP)

    Damage > Remaining HP biar Remaining HP - Damage < 0 (mati)


    CODE

    Damage > Remaining HP
    <=> 0,675 * (Max HP - Remaining HP) > Remaining HP
    <=> 0,675 Max HP - 0,675 Remaning HP > Remaining HP
    <=> 0,675 Max HP > 1,675 Remaining HP
    <=> 1,675 Remaining HP < 0,675 Max HP
    <=> Remaining HP < 0,403 Max HP
    <=> Remaining HP < 40,3% Max HP




    ini tanpa hood of defiance....kebayang pan klo pake hood harus brp nyawa musuhnya???

    klo pake aganim scep...
    Reaper Scythe Damage on Level 4 :

    = 0,75 * 1,1 * (HP missing)
    = 0,825 * (HP missing)
    = 0,825 * (Max HP - Remaining HP)



    artinya kalo Reaper Scythe Level 4, musuh hpnya harus dibawah 45% dari Maximum HP biar mati



    jadi klo pake hood

    • Reaper scythe level 1 : darah harus dibawah 16,32%
    • Reaper scythe level 2 : darah harus dibawah 22,26%
    • Reaper scythe level 3 : darah harus dibawah 30,50%
    • Reaper scythe level 4 : darah harus dibawah 34,91%



    tuh pan ada tablenya... jadi di sini klo lo pake aganim.. useless banget... cuma nambah dikit... mending bli guinsoo ato skadi skalian...
    sekalian dong om minta keterangan buat mana voidnya magina

    "Time you enjoy wasting, is not wasted time" - John Lennon.

  10. #549
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    Quote Originally Posted by MyAngeL View Post
    klo reaper tuh gw klo gak salah...

    Reaper Scythe Damage on Level 3 :

    = 0,75 * 0,9 * (HP missing)
    = 0,675 * (HP missing)
    = 0,675 * (Max HP - Remaining HP)

    Damage > Remaining HP biar Remaining HP - Damage < 0 (mati)


    CODE

    Damage > Remaining HP
    <=> 0,675 * (Max HP - Remaining HP) > Remaining HP
    <=> 0,675 Max HP - 0,675 Remaning HP > Remaining HP
    <=> 0,675 Max HP > 1,675 Remaining HP
    <=> 1,675 Remaining HP < 0,675 Max HP
    <=> Remaining HP < 0,403 Max HP
    <=> Remaining HP < 40,3% Max HP




    ini tanpa hood of defiance....kebayang pan klo pake hood harus brp nyawa musuhnya???

    klo pake aganim scep...
    Reaper Scythe Damage on Level 4 :

    = 0,75 * 1,1 * (HP missing)
    = 0,825 * (HP missing)
    = 0,825 * (Max HP - Remaining HP)



    artinya kalo Reaper Scythe Level 4, musuh hpnya harus dibawah 45% dari Maximum HP biar mati



    jadi klo pake hood

    • Reaper scythe level 1 : darah harus dibawah 16,32%
    • Reaper scythe level 2 : darah harus dibawah 22,26%
    • Reaper scythe level 3 : darah harus dibawah 30,50%
    • Reaper scythe level 4 : darah harus dibawah 34,91%



    tuh pan ada tablenya... jadi di sini klo lo pake aganim.. useless banget... cuma nambah dikit... mending bli guinsoo ato skadi skalian...
    thx for the guide

  11. #550

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    mmm klo bwat yg mana void kyknya susah deh.... tuh ada itungan mana...lieur... klo hp pan langsung aja...

  12. #551

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    Q mo tany neh.
    Luna tuh kan orb effect.....
    tapi kok bisa make mask of death??

  13. #552
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    Q mo tany neh.
    Luna tuh kan orb effect.....
    tapi kok bisa make mask of death??
    napa harus gak bisa? secara lifesteal adalah orb effect yang kuat efeknya. lagian sering kan kita liat 2 orb effect barengan? misalnya Sange ama Mjollnir, tetep jalan 2-2nya (walaupun gak isa chain sekaligus maim) tapi gak sempurna, sama ajah kek Luna...
    lebih lengkapnya liat di Orb Effect Priority table di Misc. Guide

  14. #553
    kucingmengeong's Avatar
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    om mao nanya
    kenapa item baru (shiva guard, armlet mordigan, orchid malovence)
    jarang dipake
    kan bagus-bagus??

  15. #554
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    om mao nanya
    kenapa item baru (shiva guard, armlet mordigan, orchid malovence)
    jarang dipake
    kan bagus-bagus??
    zzz
    itu gka ada hubungannya ama dota mechanic kali...
    yah, menurut gw sich karena blon nemu hero yang cocok ajah, misalnya gw cman merasa shiva tuh buat puck doank, orchid buat silencer, armlet gak tau de buat sapa...
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  16. #555

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    satu faktor lagi karena item2 tersebut.... mahal dan gak berguna di awal2

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