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  1. #1
    deaglefrenzy's Avatar
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    Default Janji IceFrog untuk 6.44

    Ugh!
    Si Kodok Es sudah berjanji bahwa 6.44 akan keluar MAKSIMAL 14 hari lagi (janjinya dibuat tanggal 25 Mei) artinya maksimal 8 Juni! Katanya akan banyak cosmetic change, bug fix, balances, dan ofc : new heroes (hero - es --- Jamak!).
    // Sumber: forums.dota-allstars.com, thread-nya uda ditutup krn spamnya ga terkendali //

    Jadi kapan saja bisa keluar nih tu map... ugh ga bs tidur nyenyak..... *checking getdota.com.... again*

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  3. #2

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    Wah ..................... seru kayaknya de .. mudah"an aja ntar di map baru ga terlalu banyak bug ..
    mudah"an juga hero barunya ga imba .. wakkakakakkaa
    kan biasanya hero baru tuh pada imba gtu ..

  4. #3

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    gw pengen pake farie dragon !! lama ah 8 juni

  5. #4
    Ardooo's Avatar
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    Iya toh ada hero baru....
    Ada item baru kgk

  6. #5
    fuck_shut's Avatar
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    Asik-asik gw dah mulai bozen nie ma 6.43b..

    3hero baru boo.. sudah kutunggu.. <denger2 hero barunya 3bijiq>

    hahaha
    -=Change ID to: V_for_VinZ=-

  7. #6

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    aaaaaa we need hero baru kalo ga salah ada 3 ya gw cobain ah smua nya ^_~

  8. #7
    deaglefrenzy's Avatar
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    @atas
    WEW itu sig apa papan iklan?
    btw guys...
    Ada gw dapat CHANGELOG BOCORAN DotA Allstars v6.44. Tapi keasliannya memang masih diragukan.
    linknya: Disini
    Listnya PANJANG BUANGET jadi gw mulai sajalah. (Gw sedikit merasa bersalah nih sm IceFrog karena menyebarkan ini seandainya betul ^^):

    6.44 Beta 1
    ==========
    * Added new hero 'Sacred Warrior' (39888)
    * Added new hero 'Storm Spirit'
    * Added new hero 'Dark Seer'
    * Added new hero 'Pit Lord'
    * Added new hero 'Undying'
    * Fixed Drunken Haze tooltip typo
    * Improved Demon Witch's Impale tooltip (107362)
    * When a team mate denies an ally, it now says his name (127161)
    * Fixed the game clock continuing after the game has ended
    * Added new Sprint effect (126186)
    * Fixed Mask of Madness buff icon (126834)
    * New Remote Mine model (130285)
    * Improved lots of tooltips
    * Removed Berserker Rage mana cost
    * Reduced QoP attack range from 600 to 550
    * Rebalanced how QoP's shadow strike levels up
    * Wrote gold cost on basic items like they are on recipes to allow for price checking before you go back to base
    * The game now displays a kill message when a chicken dies
    * Added -roll command (133304)
    * Crystal Maiden's Scepter upgrade now gives a unique effect (128977)
    * An announcement is now made when a tower is denied
    * Chaos Bolt now shows the random stun duration (130088)
    * Slightly increased sniper's and chen's base mana
    * Recoded various resource intensive abilities for increased map stability
    * Added a few new weather effects (-weather light/moonlight/wind/fog)
    * Replaced Neutral Ogre Magi with different model. It gives slightly more bounty now as well
    * Fixed Clarity Potion buff icon bug
    * Increased casting range on unstable concoction a bit
    * Improved movement speed item tooltips (130948)
    * Fixed Holy Persuation not showing level in tooltip
    * You can now tk units in other dmg over time abilities like Curse of the Silent and Shadow Word
    * Added new icons for Freezing Field, Goo, Drow's Silence, Lightning Storm, Blur, Global Silence, Plague Wards (thx snork and switch)
    * Added more flavor to various items (130384)
    * Fixed Lothar's Edge icon(132136)
    * Fixed a bug with custom replay data winner field
    * Added a special effect when Nevermore gains a soul (132731)
    * Changed the Graveyard consumable shop to a new model (84016)
    * Lots of optimizations to how Impetus/Glaives/Arcane abilities were coded (BETA: CHECK CAREFULLY, PLAY THESE HEROES OFTEN)
    * Fixed another very rare respawn glitch
    * Added reminder in -mm regarding hero switches
    * Added new icon for Mirror Image (73303)
    * Ursa is now a melee hero (recent patch fixed the issue, 137702)
    * Updated Bottle Tooltip to make it more obvious that rune bottle refilling is not a bug!
    * Removed the duration nerf on Shallow Grave (it will now last until the target dies). Reduced cooldown. The respawn speed is nerfed instead.
    * Added new hero "Sacred Warrior" (largely inspired by 39888)
    * Added -mson (has a bug atm with it taking over the death timer)
    * Added -weather random that will randomly change the weather for you (and only you) every 5 minutes (some of the weather effects might not be working..)
    * Rewrote some item manipulation code to fix some exploits

    6.44 Beta 2
    =========
    Fixed lothars endgame icon
    Added hotkey for Jinto
    Fixed Soul Eater having no cd sometimes
    fixed wall of replica tooltip
    fixed overload requiring an extra attack than intended
    moved the skill pick lag on sacred warrior to when the hero is picked
    listed duration in ion shell tooltip
    now showing selection circle on new remote mines. the mines now also grow in size based on level
    fixed barrier leveling up
    fixed collision size on huskar
    increased bounty on mutant spawns
    fixed the tower deny message
    * Changed piercing damage to heavy armor to 75% from 100
    * Increased damage on unstable concoction
    * Reduced scepter doom duration by 2 seconds
    * Reworked Observer and Sentry wards again
    Sacred Warrior:
    ms from 290 to 300
    base strength from 16 to 18
    improved how Bersreker's Blood works
    better base damage
    burning spear now only uses hp as a casting cost (15 total health cost now, all levels)
    fixed wall of replica not replicating invis heroes
    * Removed the last melee creep count upgrade (the rest is still the same)
    * Improved level 1 ult health regen on alchy by 5
    cannot cast dark portal in bases or bad areas
    added casting effect to dark portal, so its obvious where its going to happen
    added ending effect for dark portal
    removed the fog/light weather, the rest is working now
    Increased pitlord base movement from 285 to 300
    The portal now stops your hero after he enters the portal, to prevent the constant back and forth that can happen by accident.
    Gave corpse explosion a 3 second window before it dies off instead of a 2 second one
    Fixed the Dirge's ultimate from affecting creeps
    Reduced Mutant Spawn hp by 50 and armor by 1
    fixed soul rip tooltip
    fixed heartstopper to only affect units that have the buff on them
    Added "dangerous areas" code to prevent some abusable locations on dark portal, vacuum and grappel
    Added new effect for corpse explosion
    Increased area on corpse explosion a little bit
    damage radius will be based on the location of the corpse, not fixed to the casting center
    Reduced sight on mutant spawns
    undid ogre magi creep change
    Sacred Warrior moved to sentinel. Tooltips updated.
    fixed tons of other reported tooltip errors
    Fixed some surge bugs
    * Fixed Rampage buff tooltip
    new color for ck stun texttag
    nerfed huskar's heal a bit
    reduced mana cost on Fear
    corpse explosion now has a ministun with it
    Increased Firestorm aoe from 175 to 200
    changed burning spear icon
    fixed necromastery being off by 2 dmg
    * You have to be below 25% health for an ally to be able to start denying you
    fixed electric rave not removing the attack speed bonus when it autoturns off due to mana loss
    Replaced Fear with another ability on Pit Lord (it doesn't have proper tooltips yet, feel free to give input)
    * Eclipse no longer depends on Lucent Beam level
    * Nether Strike no longer depends on greater bash
    fixed bug with surge

    6.44 Beta 3
    ===========
    * Fixed a bug that caused sprout trees to sometimes respawn trapping the hero again
    fixed pitlord's cage from respawning
    * Courier Animal can now be a random animal instead of just chicken (can be chicken, raccoon or frog for now)
    fixed inaccurate soul rip
    * End Scorescreen now lets you know when someone is no longer in the game
    * Added sound for when you die to neutral creeps
    decreased model size on Dark Seer
    Changed wall of replica to recreate images that die if the hero walks through again. Reduced duration and mana cost
    NoteToTesters: Make sure shadowraze doesn't kill wards
    undid ogre magi creep model change (for real this time!)
    fixed arcane orb (MAKE SURE TO DO LOTS OF GAMES WITH ARCANE/IMPETUS/GLAIVES. I can't stress how important this is. If they are bugged in *any* way they will almost certainly cause the no respawn bugs.)
    * Fixed Wrath of Nature typo
    * Scoreboard now colors players differently if they have left the game
    * Fixed Ignis Fatuus scepter upgrade not being on autocast by default
    * Fixed Silencer from stealing an INT from an ally deny
    * Added creep spawn modes -notop/-nomid/-nobot (-nt/-nm/-nb)
    * Fixed Helm of Iron will giving 2 hp regen and not 3 hp
    * Added new more accurate Illuminate Wave effect provided by eva00r
    play with weaver, fixed some ineffecient memory resource usage with his ultimate
    * Improved EndGame Scoreboard and Observer Scoreboard presentation and content (total gold row coming in near future)
    * Fixed some memory leaks with Time Lapse and Poison Nova
    * Fixed a bug with Adaptive Strike
    * Fixed a bug with Toss
    * Fixed a bug with Greaterbash
    * Fixed the desync bug that happens when observers leave a game, causing some other players to disconnect
    fixed new sentry icon not showing on scoreboard
    fixed a bunch of beta2 tooltip issues
    prevented dark portal from being cast from the not allowed areas
    Added autocast version of burning spear icon
    fixed the old burrowstrike like casting bug that is on grapple
    replaced burning spear model with another not buggy one
    improved the river area detection to help against portal abuse
    nerfed inner vitality a little
    * Fixed some bugs with -DM and various abilities that depended on unit state (BETANOTE: berserker's blood for example)
    can't use test of faith while using grapple
    Fixed vacuum ruining the path blocking of fissure
    fixed the beta2 detonate effect bug
    Increased cooldown/manacost on vacuum
    added a new visual target effect for life break
    fixed burning spear canceling cots
    undid some of the damage buff on unstable concoction
    Changed firestorm. No longer channeling, doesn't damage buildings, returned its longer casting range, doesn't damage allied units
    added new ability for pitlord (i haven't done real icon/tooltip/effects work on it, just testing functionality now)
    Corpse Explosion ministun increased from 0.01 to 0.2
    Changed Overload from 9/8/7/6 attacks to 8/7/6/5
    Improved Pit Lord attack animation
    Increased Life Break cooldown
    Added effect to show when Overload is ready (not shown to enemies)
    nerfed inner vitality

    6.44 Beta 4
    ====-======
    Fixed techie detonate effect
    Fixed firestorm damaging buildings
    fixed shallow grave tooltip issues
    fixed other reported typos
    Portal now kills trees near cast points
    Portal now prevents you from reentering it within 3.5 seconds of using it (to prevent accidental entering). Hopefully it feels more usable now
    Increased pull aoe on lightning grapple a bit and made it faster
    renamed jinto to raijin
    * Reduced max quil stack on bristleback and lowered his movement speed a little
    Fixed TK bug in last beta when trying to deny ss unit
    changed the leaver color on the scoreboard
    Added sound effects for Dark Seer's abilities
    colored the local player's column on the endscore board
    added tower denies
    * Changed Searing Arrows cooldown from 4/3/2/0 to 4/3/0/0
    Changed frog courier to penguin courier (i am considering having different sets of animal couriers for the scourge.. let me know your thoughts)
    Changed damage type on huskar's ultimate from pure damage to physical damage. Added damage cap on it
    Added sound effects to portal and Cage (we need a new name for this ability lol...)
    Added sound effects to Raise Dead
    added a new effect to storm's overload (i think it was showing for everyone before.. fixed)
    i will give him the death effect next patch, ran out of time.

    6.44 Beta 5
    ===========
    Removed neutral kill sound
    Corpse Explosion hasn't actually been working :/ only the visual effect was! The only case it worked in was when the coordinate x,y was == x,x. Which isn't very often
    fixed cage not working in fog
    removed mson
    increased firestorm aoe from 200 to 300
    increased vacuum damage a little
    * Added unique scourge courier models (both ground and air couriers)
    nerfed berserker's blood level 4 constant hp option from 50 missing health to 100
    Increased inner vitality manacost from 50/70/90/110 to 70/110/150/190 and cd from 25 to 30
    * Added new ability to flying couriers
    improved endscreen scoreboard
    better storm death animation
    improved dark portal leveling and cast location restrictions
    improved storm's str a little bit
    fixed grapple initial pull area bug
    Changed hotkey setup on new heroes from zxcf to werf
    pitlord ms 300->310
    reduced grapple mana cost

    WEW PANJANG BENER KHAN?
    Mungkin saja yg beta5 blom selesai tuh...
    Discuss......?!

    Audition songs download!
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  9. #8

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    et dah. tuh hero baru yg jobnya sacred warrior kyknya bakal keren.

  10. #9
    deaglefrenzy's Avatar
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    Sori dobel post.
    Wah setelah gw baca2 SEPERTINYA MMG ASLI NIH!
    Yang beta5 mmg belum selesai. 6.44 kan mmg blom keluar ^^

    Audition songs download!
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  11. #10
    deaglefrenzy's Avatar
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    Sori gw post lagi gpp kan?
    Yang angka di dalam kurung, contoh (39888) adalah nomor post suggestion di forums.dota-allstars.com.
    Hero Sacred Warrior memang diusulkan di post itu.
    Nih link nya: http://forums.dota-allstars.com/inde...howtopic=39888
    Bagi yg ga punya account disana yah gw post disini de.

    INGAT HERO INI ADALAH SUGGESTION SAJA, Jadi belum tentu nanti keluarnya persis begini!
    Lagipula di changelog yg gw kasi barusan ada tertulis:
    * Added new hero "Sacred Warrior" (largely inspired by 39888)


    Hero Name : Huskar
    Class : Sacred Warrior
    Model : Troll Beserker

    Aff. : Scourge

    The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, were nearly destroyed by a band of aquatic Murlocs. Huskar was the one who stayed behind and held those Murloc band until Vol'jin and the rest of Darkspear tribe successfully escaped. Though Huskar lives, he was very injured and in order to survive, he must declare a bloodpact with the Scourge. Now, he returns with a barbarous power more than ever.

    Range : 350
    Movement : 290
    Base Attack : 40-49

    STR 18 + 2.0 [PRIMARY]
    AGI 26 + 2.6
    INT 17 + 1.6

    Main Theme
    - STR/Range hero.
    - Playing with STR, HP lost and attack speed.


    Inner Vitality
    Passive
    - Increase your hp max by 1/2/3/4 per STR. (20/21/22/23 hp per STR)
    Active (Target you or your ally)
    Cost : 50/65/80/95 Mana
    - Increase your regen rate by 0.1/0.2/0.3/0.4 per STR of target hero. (It won't disappear while fighting)
    - Active ability last 15 seconds and have a cooldown of 30 seconds.

    Design
    This skill is designed for synergy with Soul Eater and Burning Spear. With more hp and ability to regenerate, he will be able to throw away his hp in battle.

    Besides, innate synergy this skill can use for the other high str hero to regenerate hp while fighting. However, it is limit for only 1 hero with a duration of 15 seconds. So, you can have your Pudge ally regenerate hp while rotting.


    Burning Spear
    Arrow Effect - Toggle (On/Off)
    Cost : 20/25/30/35 mana and 25/30/35/40 health, cannot cast if Huskar's hp is lower than 100.
    - Deal stackable damage over time.
    - Deal 6/8/10/12 dps. Stack : 5 spears.
    - Last 6 seconds.
    - Each spear duration is separately calculated.

    Design
    Burning Spear damage is based on attack speed. To reach its maximum potential, the player has to land 5 spears ASAP and IAS bonus from Berserker's Blood can help a lot.


    Berserker's Blood
    Passive
    Huskar feels each of his wounds and channels the pain increasing his attack and movement speed.
    - 4% increased speed 1% movement speed for each 11/9/7/5% of health missing.

    Design
    Berserker's Blood is designed for having synergy with Burning Spear and Soul Eater. Soul Eater will give you 32% IAS and 8% IMS instantly with a cost of 40% hp max. So, you can either chase to throw Burning Spears or run away with faster speed.


    Ultimate : Soul Eater
    Active
    Cost - 125/175/225 Mana and 40% Health
    Range - 600
    Cooldown - 45 seconds at all level.
    Huskar reaches towards his soul and sacrifice's a portion to the blood god. Huskar losses 40% of his current hp. The enemy is slowed and dealt damage based on the amount lost.
    Level 1 - Slows 40% for 4 seconds and deals 60% of hp lost in damage.
    Level 2 - Slows 45% for 4 seconds and deals 80% of hp lost in damage.
    Level 3 - Slows 50% for 4 seconds and deals 100% of hp lost in damage.

    Design
    It's a opening move, you can sacrifice your hp and deal major damage and then use regeneration skill to recover your lost hp. With 50% slow and some bonus from berserker's blood, you will be able to land a lot of burning spears to finish your enemy.

    However, this skill is very dangerous. The player has to carefully use it or he will get counter with instant disable and sacrifice himself without anything in return.

    ULTIMATE SKILL BALANCE

    See guys, His ultimate is really weak in early and mid game. So, he should get something stronger late game in return.
    Huskar has 682 life at level 7, 794 life with lv 4 inner vitality.

    Huskar's Soul Eater : 40% slow and a maximum of 163 damage, single target. (190 damage with lv 4 inner vitality)
    Night Stalker's Void : 40% slow and 335 damage
    Panda's Thunder Clap : 55% slow and 300 damage, AOE.
    Centaur's Warstomp : 2 secs stun and 250 damage

    Ok, His late game hp will be around 2500. Let's say with a HoT.
    He can deal 1000 damage + 50% slow with a cost of 225 mana and 1000 life. AT FULL HEALTH

    Then, compare to the other guys in the game.
    INT hero : Laguna Blade can deal 950 damage with a 500-600ish mana (please give me the correct number).
    AGI hero : Most of them can burst out 1000 damage within 2 seconds without costing any life. e.g. Ursa Warrior, Troll Warlord, Clinkz.
    STR hero : Sven can SB with 250 damage and 3 hits with his pure sword will make it more than 1000 damage.

    I don't want to go further to 2 hours game with 4 HoT balances. Because at that time, Phantom Assassin's crit would be 2000 per hit. Terrorblade dps is around 1000 or more.

    Conclusion
    His ultimate is strong if and only if he has full health. It doesn't take his maximum hp in to account but it takes the 'current' hp. If you want to counter this ultimate, just hurt him and he will not be able to use Soul Eater at the maximum potential. Plus, he will be a deadmeat with disable if you can survive that ultimate.

    Audition songs download!
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  12. #11

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    Quote Originally Posted by deaglefrenzy View Post
    @atas
    WEW itu sig apa papan iklan?
    btw guys...
    Ada gw dapat CHANGELOG BOCORAN DotA Allstars v6.44. Tapi keasliannya memang masih diragukan.
    linknya: Disini
    Listnya PANJANG BUANGET jadi gw mulai sajalah. (Gw sedikit merasa bersalah nih sm IceFrog karena menyebarkan ini seandainya betul ^^):

    6.44 Beta 1
    ==========
    * Added new hero 'Sacred Warrior' (39888)
    * Added new hero 'Storm Spirit'
    * Added new hero 'Dark Seer'
    * Added new hero 'Pit Lord'
    * Added new hero 'Undying'
    * Fixed Drunken Haze tooltip typo
    * Improved Demon Witch's Impale tooltip (107362)
    * When a team mate denies an ally, it now says his name (127161)
    * Fixed the game clock continuing after the game has ended
    * Added new Sprint effect (126186)
    * Fixed Mask of Madness buff icon (126834)
    * New Remote Mine model (130285)
    * Improved lots of tooltips
    * Removed Berserker Rage mana cost
    * Reduced QoP attack range from 600 to 550
    * Rebalanced how QoP's shadow strike levels up
    * Wrote gold cost on basic items like they are on recipes to allow for price checking before you go back to base
    * The game now displays a kill message when a chicken dies
    * Added -roll command (133304)
    * Crystal Maiden's Scepter upgrade now gives a unique effect (128977)
    * An announcement is now made when a tower is denied
    * Chaos Bolt now shows the random stun duration (130088)
    * Slightly increased sniper's and chen's base mana
    * Recoded various resource intensive abilities for increased map stability
    * Added a few new weather effects (-weather light/moonlight/wind/fog)
    * Replaced Neutral Ogre Magi with different model. It gives slightly more bounty now as well
    * Fixed Clarity Potion buff icon bug
    * Increased casting range on unstable concoction a bit
    * Improved movement speed item tooltips (130948)
    * Fixed Holy Persuation not showing level in tooltip
    * You can now tk units in other dmg over time abilities like Curse of the Silent and Shadow Word
    * Added new icons for Freezing Field, Goo, Drow's Silence, Lightning Storm, Blur, Global Silence, Plague Wards (thx snork and switch)
    * Added more flavor to various items (130384)
    * Fixed Lothar's Edge icon(132136)
    * Fixed a bug with custom replay data winner field
    * Added a special effect when Nevermore gains a soul (132731)
    * Changed the Graveyard consumable shop to a new model (84016)
    * Lots of optimizations to how Impetus/Glaives/Arcane abilities were coded (BETA: CHECK CAREFULLY, PLAY THESE HEROES OFTEN)
    * Fixed another very rare respawn glitch
    * Added reminder in -mm regarding hero switches
    * Added new icon for Mirror Image (73303)
    * Ursa is now a melee hero (recent patch fixed the issue, 137702)
    * Updated Bottle Tooltip to make it more obvious that rune bottle refilling is not a bug!
    * Removed the duration nerf on Shallow Grave (it will now last until the target dies). Reduced cooldown. The respawn speed is nerfed instead.
    * Added new hero "Sacred Warrior" (largely inspired by 39888)
    * Added -mson (has a bug atm with it taking over the death timer)
    * Added -weather random that will randomly change the weather for you (and only you) every 5 minutes (some of the weather effects might not be working..)
    * Rewrote some item manipulation code to fix some exploits

    6.44 Beta 2
    =========
    Fixed lothars endgame icon
    Added hotkey for Jinto
    Fixed Soul Eater having no cd sometimes
    fixed wall of replica tooltip
    fixed overload requiring an extra attack than intended
    moved the skill pick lag on sacred warrior to when the hero is picked
    listed duration in ion shell tooltip
    now showing selection circle on new remote mines. the mines now also grow in size based on level
    fixed barrier leveling up
    fixed collision size on huskar
    increased bounty on mutant spawns
    fixed the tower deny message
    * Changed piercing damage to heavy armor to 75% from 100
    * Increased damage on unstable concoction
    * Reduced scepter doom duration by 2 seconds
    * Reworked Observer and Sentry wards again
    Sacred Warrior:
    ms from 290 to 300
    base strength from 16 to 18
    improved how Bersreker's Blood works
    better base damage
    burning spear now only uses hp as a casting cost (15 total health cost now, all levels)
    fixed wall of replica not replicating invis heroes
    * Removed the last melee creep count upgrade (the rest is still the same)
    * Improved level 1 ult health regen on alchy by 5
    cannot cast dark portal in bases or bad areas
    added casting effect to dark portal, so its obvious where its going to happen
    added ending effect for dark portal
    removed the fog/light weather, the rest is working now
    Increased pitlord base movement from 285 to 300
    The portal now stops your hero after he enters the portal, to prevent the constant back and forth that can happen by accident.
    Gave corpse explosion a 3 second window before it dies off instead of a 2 second one
    Fixed the Dirge's ultimate from affecting creeps
    Reduced Mutant Spawn hp by 50 and armor by 1
    fixed soul rip tooltip
    fixed heartstopper to only affect units that have the buff on them
    Added "dangerous areas" code to prevent some abusable locations on dark portal, vacuum and grappel
    Added new effect for corpse explosion
    Increased area on corpse explosion a little bit
    damage radius will be based on the location of the corpse, not fixed to the casting center
    Reduced sight on mutant spawns
    undid ogre magi creep change
    Sacred Warrior moved to sentinel. Tooltips updated.
    fixed tons of other reported tooltip errors
    Fixed some surge bugs
    * Fixed Rampage buff tooltip
    new color for ck stun texttag
    nerfed huskar's heal a bit
    reduced mana cost on Fear
    corpse explosion now has a ministun with it
    Increased Firestorm aoe from 175 to 200
    changed burning spear icon
    fixed necromastery being off by 2 dmg
    * You have to be below 25% health for an ally to be able to start denying you
    fixed electric rave not removing the attack speed bonus when it autoturns off due to mana loss
    Replaced Fear with another ability on Pit Lord (it doesn't have proper tooltips yet, feel free to give input)
    * Eclipse no longer depends on Lucent Beam level
    * Nether Strike no longer depends on greater bash
    fixed bug with surge

    6.44 Beta 3
    ===========
    * Fixed a bug that caused sprout trees to sometimes respawn trapping the hero again
    fixed pitlord's cage from respawning
    * Courier Animal can now be a random animal instead of just chicken (can be chicken, raccoon or frog for now)
    fixed inaccurate soul rip
    * End Scorescreen now lets you know when someone is no longer in the game
    * Added sound for when you die to neutral creeps
    decreased model size on Dark Seer
    Changed wall of replica to recreate images that die if the hero walks through again. Reduced duration and mana cost
    NoteToTesters: Make sure shadowraze doesn't kill wards
    undid ogre magi creep model change (for real this time!)
    fixed arcane orb (MAKE SURE TO DO LOTS OF GAMES WITH ARCANE/IMPETUS/GLAIVES. I can't stress how important this is. If they are bugged in *any* way they will almost certainly cause the no respawn bugs.)
    * Fixed Wrath of Nature typo
    * Scoreboard now colors players differently if they have left the game
    * Fixed Ignis Fatuus scepter upgrade not being on autocast by default
    * Fixed Silencer from stealing an INT from an ally deny
    * Added creep spawn modes -notop/-nomid/-nobot (-nt/-nm/-nb)
    * Fixed Helm of Iron will giving 2 hp regen and not 3 hp
    * Added new more accurate Illuminate Wave effect provided by eva00r
    play with weaver, fixed some ineffecient memory resource usage with his ultimate
    * Improved EndGame Scoreboard and Observer Scoreboard presentation and content (total gold row coming in near future)
    * Fixed some memory leaks with Time Lapse and Poison Nova
    * Fixed a bug with Adaptive Strike
    * Fixed a bug with Toss
    * Fixed a bug with Greaterbash
    * Fixed the desync bug that happens when observers leave a game, causing some other players to disconnect
    fixed new sentry icon not showing on scoreboard
    fixed a bunch of beta2 tooltip issues
    prevented dark portal from being cast from the not allowed areas
    Added autocast version of burning spear icon
    fixed the old burrowstrike like casting bug that is on grapple
    replaced burning spear model with another not buggy one
    improved the river area detection to help against portal abuse
    nerfed inner vitality a little
    * Fixed some bugs with -DM and various abilities that depended on unit state (BETANOTE: berserker's blood for example)
    can't use test of faith while using grapple
    Fixed vacuum ruining the path blocking of fissure
    fixed the beta2 detonate effect bug
    Increased cooldown/manacost on vacuum
    added a new visual target effect for life break
    fixed burning spear canceling cots
    undid some of the damage buff on unstable concoction
    Changed firestorm. No longer channeling, doesn't damage buildings, returned its longer casting range, doesn't damage allied units
    added new ability for pitlord (i haven't done real icon/tooltip/effects work on it, just testing functionality now)
    Corpse Explosion ministun increased from 0.01 to 0.2
    Changed Overload from 9/8/7/6 attacks to 8/7/6/5
    Improved Pit Lord attack animation
    Increased Life Break cooldown
    Added effect to show when Overload is ready (not shown to enemies)
    nerfed inner vitality

    6.44 Beta 4
    ====-======
    Fixed techie detonate effect
    Fixed firestorm damaging buildings
    fixed shallow grave tooltip issues
    fixed other reported typos
    Portal now kills trees near cast points
    Portal now prevents you from reentering it within 3.5 seconds of using it (to prevent accidental entering). Hopefully it feels more usable now
    Increased pull aoe on lightning grapple a bit and made it faster
    renamed jinto to raijin
    * Reduced max quil stack on bristleback and lowered his movement speed a little
    Fixed TK bug in last beta when trying to deny ss unit
    changed the leaver color on the scoreboard
    Added sound effects for Dark Seer's abilities
    colored the local player's column on the endscore board
    added tower denies
    * Changed Searing Arrows cooldown from 4/3/2/0 to 4/3/0/0
    Changed frog courier to penguin courier (i am considering having different sets of animal couriers for the scourge.. let me know your thoughts)
    Changed damage type on huskar's ultimate from pure damage to physical damage. Added damage cap on it
    Added sound effects to portal and Cage (we need a new name for this ability lol...)
    Added sound effects to Raise Dead
    added a new effect to storm's overload (i think it was showing for everyone before.. fixed)
    i will give him the death effect next patch, ran out of time.

    6.44 Beta 5
    ===========
    Removed neutral kill sound
    Corpse Explosion hasn't actually been working :/ only the visual effect was! The only case it worked in was when the coordinate x,y was == x,x. Which isn't very often
    fixed cage not working in fog
    removed mson
    increased firestorm aoe from 200 to 300
    increased vacuum damage a little
    * Added unique scourge courier models (both ground and air couriers)
    nerfed berserker's blood level 4 constant hp option from 50 missing health to 100
    Increased inner vitality manacost from 50/70/90/110 to 70/110/150/190 and cd from 25 to 30
    * Added new ability to flying couriers
    improved endscreen scoreboard
    better storm death animation
    improved dark portal leveling and cast location restrictions
    improved storm's str a little bit
    fixed grapple initial pull area bug
    Changed hotkey setup on new heroes from zxcf to werf
    pitlord ms 300->310
    reduced grapple mana cost

    WEW PANJANG BENER KHAN?
    Mungkin saja yg beta5 blom selesai tuh...
    Discuss......?!
    Weh bagus kk apalagi di terjemahin ke ndonesia ^^ buset baru jam 6 page nih tar siang baca ah ribet tuh inggris ( inggris wa copo) Thx2

  13. #12
    Ardooo's Avatar
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    Sabar aja dehh
    Walopun masih lamaaaaa....

  14. #13

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    asyiiik str. klo gw baca keren tuh skill2nya.

    enak bwt maen rush. gw suka bgt ama hero2 rusuh kyk axe.

  15. #14

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    akhirnya str punya wakil di range

  16. #15

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    Ferie dragoon atau apa gitu nama nya ada ga kk mo liat skill2 nya kaloa da post in donk

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