v1.2b
Avenger
-Fixed the bug where Avenger's Dual Wielding Attack(2nd Attribute) criticals do 5 extra damage instead of 75.
-Added new attribute "Nightmare", increases all of Avenger's abilities by one level during night.
-The aura of avenger's minion armor increase range is increased by 1000.(5000->6000)
-Walk of Darkness Mana Regeneration 5*Skill Level->8*Skill Level
You can see damage increasing while using Anti Magic Potion also now. (? maybe it was a bug.)
-If Avenger has Revenge Mark and killed by Assassin's illusions, the mark will be shown on the real assassin.
-When Avenger used Berg Avesta while getting damaged by Assassin's illusions, the main assassin will take the reflected damage.
Caster
-Territory Explosion : Mana 200, Cast Time 2s, The castle turns green while casting. You can stop this by using any stun.
-Fixed the bug where the Territory increased by 1000 HP after getting Territory Improvement while ignoring any handicap that might have been set.
-Skeletons are increased to level 0 to 1. They now give more experience.
-Removed Magic Reduction of Territory.
-You cannot detect invisible stuff (Wards,Windwalk) before getting the Castle Improve attribute.
-Increased Caster's HP by 100.
-Lightning Bombing Damage 100 200 300 400 500 -> 220 290 360 430 500. All levels have 13 bolts now.
Lancelot
-Fixed the bug where you couldn't cast Combo during "Protection of the Faeries"
-Changed the activation time for Protection of the Faeries from 0.5 to 0.3
Archer
-Changed how Caladbolg and Hrunting are triggered.
-Fixed the bug with the target still taking damage from Caladbolg's area of effect when blink dodging.
True Assassin
-Dark Throwing cast range increased to 700.
Saber
-When you use Invisible Air to drag, if you go over 3000 range the target will not be dragged.
Extras
-Time removal of dead dummy units 2min->1min
-Changed a few icons.
-Changed some doodads(REAL terrain)
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