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    Cool Fate Stay Night / FSNT (Check 1st page for update)

    Fate Stay Night ??
    Jika diartikan dalam bahasa indonesia mungkin agak menyimpang (takdir istirahat malam)
    yak saya akan mencoba membahas sedikit (kalo kurang maap)
    ------------------------------------------------
    INTRODUCE

    Fate Stay Night merupakan Games visual novel (EROGE) keluaran TYPE-MOON yang telah sukses dan direalisasikan kedalam anime , manga , dan games (tentu saja banyak doujin2 lain yg merupakan karya buatan para fans masing-masing)
    Fate ini sendiri juga mempunya banyak versi (brb liat wikipedia)

    1. Fate/Stay Night (http://en.wikipedia.org/wiki/Fate_Stay_Night)
    2. Fate/Zero (http://en.wikipedia.org/wiki/Fate/zero)
    3. Fate/Hollow Ataraxia (http://en.wikipedia.org/wiki/Fate_hollow_ataraxia)

    ya selebihnya bisa dilihat di tread wikipedia masing (bahas game ini bukan anime/visual novelnya ini cuy -_-)

    Characters
    Spoiler untuk 1.Saber :

    1. Saber

    A short-midranged powerhouse. Saber is versatile and can fill a variety of roles. While certain heros are mainly limited to attacking or defending, Saber is able to do both at once. With Invisible Air and Caliburn to fend off nearby foes and Excalibur to smash away incoming enemies and Avalon to counter high damage spells, Saber is certainly a character you'd see often. She is capable of protecting from Jumpers like Lancer and Rider with Avalon, providing long ranged support with Excalibur and even assisting close range with Caliburn and Invisible Air.



    Base Health 1300, 3HP/s regen
    Base Mana 1000, 5MP/s regen
    Base Stat Agility
    Base Damage 34-42 (32 base damage, 2 dice, 5 sides per dice)
    Base Armor 5
    Damage Type Normal
    Armor Type Large
    Critical 15%, 2x
    Evasion 20%
    Attack Range 150
    Attack Speed 1.35
    Movement Speed 325
    Sight Range 1300/700
    STR per level 0.8
    AGI per level 1.30
    INT per level 0.9
    Great Magic A Rank (25%)

    Innates

    Instinct



    * Mana Cost: Passive
    o Gives Saber a 15% chance to do 2x damage, and a 20% chance to dodge enemy attacks.
    o Upgrade: Improved Instinct (Replaced with Improved Instinct)

    Skills

    Invisible Air



    * Mana Cost: 100
    o Type: Anti-Personnel Noble Phantasm
    o Hotkey: Q
    o Deals damage to the targetted unit and draws it to Saber over 0.5 seconds interrupting channeling spells. Has travel time.
    + Lv 1: 160 (310) damage
    + Lv 2: 210 (360) damage
    + Lv 3: 250 (410) damage
    + Lv 4: 310 (460) damage
    + Lv 5: 360 (510) damage
    o Cast Range: 250
    o Cooldown: 8 seconds
    o Special: Cannot be used on False Assassin.
    o Upgrade: Knighthood (+150 damage)

    Caliburn



    * Mana Cost: 200
    o Type: Anti-Personnel Noble Phantasm
    o Hotkey: W
    o Sends a magical attack with Caliburn, dealing damage to the target and in 200AoE.
    + Lv 1: Total of 300 (500) damage to target; 60 (100) damage in 200 AoE
    + Lv 2: Total of 380 (580) damage to target; 114 (174) damage in 200 AoE
    + Lv 3: Total of 460 (660) damage to target; 184 (264) damage in 200 AoE
    + Lv 4: Total of 540 (740) damage to target; 270 (370) damage in 200 AoE
    + Lv 5: Total of 620 (820) damage to target; 372 (492) damage in 200 AoE
    o Cast Range: 200
    o Cast Time: 0.5 seconds
    o Cooldown: 12 seconds
    o Upgrade: Knighthood (+200 damage, slows damaged enemies by 50% for 3 seconds)

    Excalibur



    * Mana Cost: 400
    o Type: Anti-Fortress Noble Phantasm
    o Hotkey: E
    o Channels the power of Excalibur to send a gigantic wave of energy dealing damage to units caught within it and to units that walk into its path. Has travel time.
    + Lv 1: 700 (1000) damage
    + Lv 2: 900 (1200) damage
    + Lv 3: 1100 (1400) damage
    + Lv 4: 1300 (1600) damage
    + Lv 5: 1500 (1800) damage
    o Cast Time: 2.5 seconds
    o Range: 2000
    o Cooldown: 37 seconds
    o Upgrade: Sword of Promised Victory (+300 damage)
    o Additional details: Blinking from the start of the wave to the end of the wave might result in getting hit twice.

    Avalon



    * Mana Cost: 800
    o Type: Barrier Noble Phantasm
    o Hotkey: R
    o Protects Saber from all magicial damage and grants 100% Evasion for the duration of the spell. If Saber takes above a certain amount of damage during Avalon, she will fly towards the source and deal damage.
    + Lv 1: Requires 700 damage to trigger. Deals 700 damage. Lasts for 4 seconds.
    + Lv 2: Requires 600 damage to trigger. Deals 950 damage. Lasts for 5 seconds.
    + Lv 3: Requires 500 damage to trigger. Deals 1200 damage. Lasts for 6 seconds.
    + Lv 4: Requires 400 damage to trigger. Deals 1450 damage. Lasts for 7 seconds.
    + Lv 5: Requires 300 damage to trigger. Deals 1700 damage. Lasts for 8 seconds.
    o Maximum Range: 1000
    o Cooldown: 60s
    o Specials: Does not protect from and also not triggered by Tsubame Gaeshi.
    o Additional Information: Note that avalon may not trigger if it has already been triggered recently(2-3s).

    Attributes

    Sword of Promised Victory



    * Stats Required: 13
    o Increases Excalibur's damage by 300. Changes Saber's combo activation to Avalon - Excalibur.

    Improved Instinct




    * Stats Required: 16
    o Replaces Instinct with the Improved Instinct ability.

    Improved Instinct



    * Mana Cost: Passive
    o Gives Saber 15% chance to do 3x damage, and 30 % chance to Evade an attack.

    Knighthood




    * Stats Required: 19
    o Increases the damage of Invisible Air and Caliburn. Also grants Caliburn its slow ability.
    + Invisible Air damage increased by 150
    + Caliburn damage increased by 200 and slows targets by 50% for 3 seconds.

    Charisma



    * Stats Required: 15
    o Enables Charisma ability.

    Charisma




    * Mana Cost: Passive
    o Increases damage, attack speed and movement speed of nearby allies.
    o Attack Speed Increase: 20%
    o Damage: 20%
    o Movement Speed Increase: 10%
    o Range: 900

    Max Excalibur(Combo)





    * Activation: Cast Invisible Air, Caliburn and Excalibur (QWE) within 5 seconds of the first cast. Requires 20 in all stats. Disabled once Sword of Promised Victory attribute is obtained.
    * Activation: Cast Avalon and Excalibur (RE) within 5 seconds of the first cast. Requires 20 in all stats. Requires Sword of Promised Victory attribute.
    o Deals 3500 damage to a large line of 2000 range over 3 seconds.
    o Damage: 3500
    o Cast Time: 3 seconds
    o Range: 2000
    o Cooldown: 150 seconds
    Attached Images Attached Images
    Last edited by SoniC_CrosS; 30-01-10 at 13:55.

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    Spoiler untuk 2. Archer :

    2. Archer

    One of the more useful servants in attacking, Archer boasts one of only two Far Sight spells in the game(And the only one that can detect invisibility), granting sight of far-away locations without the need for Owls or Sentry Wards. This is often a huge advantage in team games and especially Arena, where an Upgraded Far Sight can be used to hunt for wards. His Caladbolg ability allows him to stun a target for 2 seconds at a long range, making it one of the most useful stun abilities in the game. Unlimited Blade Works is also undoubtedly one of the most deadly spells in the game, dealing physical damage instead of magical, bypassing Magical Scrolls.



    Base Health 1250, 2.4HP/s regen
    Base Mana 1000, 4.4MP/s regen
    Base Stat Intelligence
    Base Damage 25-33 (23 base damage, 2 dice, 5 sides per dice)
    Base Armor 4
    Damage Type Normal
    Armor Type Medium
    Critical 5%, 2x
    Evasion 5%
    Attack Range 100(Melee)
    Attack Speed 1.10
    Movement Speed 360
    Sight Range 1800/1100
    STR per level 1.0
    AGI per level 0.8
    INT per level 1.1
    Great Magic E Rank (5%)

    Innates
    ---------------------------------------------
    Far Sight



    * Mana Cost: 100
    o Hotkey: F
    + Reveals an area of 900 (1400) for 8 seconds. (Reveals invisible units once Clairvoyance is purchased.)
    + Cast range : Unlimited
    + Cast Time: 0 seconds
    + Cooldown: 20 (15) seconds
    + Upgrade: Clairvoyance

    Skills

    Knife Throw


    * Mana Cost: 100
    o Type:Projection
    o Hotkey: Q
    o Throws knives at a target dealing damage, which then bounce to new targets. Each level passively increases Archer's damage and attack speed. Knives may jump to the same target.
    + Lv 1: Throws 1 knife. Boosts damage by 5% and increases attack speed by 10%.
    + Lv 2: Throws 2 knives. Boosts damage by 10% and increases attack speed by 20%.
    + Lv 3: Throws 3 knives. Boosts damage by 15% and increases attack speed by 30%.
    + Lv 4: Throws 4 knives. Boosts damage by 20% and increases attack speed by 40%.
    + Lv 5: Throws 5 knives. Boosts damage by 25% and increases attack speed by 50%.
    o Damage per Knife: 100
    o Cast Range: 600
    o Cast Time: 0 seconds
    o Cooldown: 10 seconds (3 seconds in Unlimited Blade Works, 2 seconds in Unlimited Blade Works with Projection)
    o Upgrades: Projection (Decreases cooldown by 1 second in Unlimited Blade Works), Overedge (4 Uses of Knife Throw enables Overedge)

    Broken Phantasm: Caladbolg II




    * Mana Cost: 200
    o Type: Anti-Personnel Noble Phantasm
    o Hotkey: W
    o Stuns and deals magical Damage to the target and deals magicial damage again in 350 AoE around the target. Has travel time. (Target takes x2 of stated damage most of the time)
    + Lv 1: 175 damage
    + Lv 2: 225 damage
    + Lv 3: 275 damage
    + Lv 4: 325 damage
    + Lv 5: 375 damage
    o Cast Range: 3000
    o Cast Time: 2.5 seconds
    o Stun: 2 seconds
    o Cooldown: 20 seconds

    Rho Aias



    * Mana Cost: 400
    o Type: Barrier Noble Phantasm
    o Hotkey: E
    o Creates a shield that blocks a certain amount of damage. Archer cannot move while under this effect.
    + Lv 1: Blocks up to 700 damage.
    + Lv 2: Blocks up to 900 damage.
    + Lv 3: Blocks up to 1100 damage.
    + Lv 4: Blocks up to 1300 damage.
    + Lv 5: Blocks up to 1500 damage.
    o Cast Time: 0 seconds
    o Duration: 7 seconds
    o Cooldown: 24 seconds
    o Additional Information: Dispelled by Rulebreaker, Can be cast without interrupting other skills like Broken Phantasm: Caladbolg II.

    Unlimited Blade Works



    * Mana Cost: 800
    o Brings everyone around Archer into a Reality Marble for 12 seconds with swords raining down in it, dealing physical damage. Archer gains new spells inside. Has an area of effect of 1150.
    + Lv 1: Swords do 15 damage each.
    + Lv 2: Swords do 25 damage each.
    + Lv 3: Swords do 35 damage each.
    + Lv 4: Swords do 45 damage each.
    + Lv 5: Swords do 55 damage each.
    o Cast Time: 2 seconds
    o Cooldown: 50 seconds
    o Upgrade: Projection (Improves Knife Throw, Sword Rain, Rulebreaker, Excalibur and Gáe Bolg: The Spear of Impaling Barbed Death for the duration of Unlimited Blade Works)

    Skillset in Unlimited Blade Works

    These skills replaces Archer's Broken Phantasm: Caladbolg II and Unlimited Blade Works when he uses Unlimited Blade Works. Knife Throw is also improved during Unlimited Blade Works. All skills listed below can be improved by learning the Projection attribute, including Knife Throw.

    Gáe Bolg: The Spear of Impaling Barbed Death



    * Type: Anti-Personnel Noble Phantasm
    * Hotkey: W
    * Mana Cost: 125 (175)
    o Projects Gáe Bolg: The Spear of Impaling Barbed Death and attacks the target with it.
    o Damage: 400 (650)
    o Cast Range: 300
    o Cast Time: 1 seconds
    o Stun: 1 (1.5) seconds
    o Cooldown: 1 second
    o Upgrade: Projection

    Rulebreaker




    * Type: Anti-Magic Noble Phantasm
    * Hotkey: R
    * Mana Cost: 100 (150)
    o Projects Rulebreaker and stabs the target with it, dealing damage.
    o Damage: 200 (400)
    o Cast Range: 100
    o Cast Time: 0 seconds
    o Cooldown: 4 seconds
    + Special: Disables Command Spells for 4 seconds when upgraded
    o Upgrade: Projection

    Excalibur



    * Type: Anti-Castle Noble Phantasm
    * Hotkey: D
    * Mana Cost: 200
    o Generates an Excalibur beam, dealing damage in a line.
    o Damage: 600 (1000)
    o Cast Time: 2 seconds
    o Range: 1000
    o Cooldown: 6 seconds
    o Upgrade: Projection

    Sword Rain



    * Type: Projection
    * Hotkey: F
    * Mana Cost: 100
    o Generates 3 waves of swords in an area of 1150. Units hit by swords are damaged and stunned. Channels for 2 seconds.
    o Damage: 200 (300)
    o Cast Time: Channelling
    o Stun: 0.1 second
    o Cooldown: 7 seconds
    o Upgrade: Projection


    Attributes

    Clairvoyance




    * Required Stat Points: 12
    o Increases sight range of Far Sight by 500, invisiblity detection and reduces its cooldown by 5 seconds. Archer gains an additional 200 sight range at night.

    Broken Phantasm : Hrunting



    * Required Stat Points: 16
    o Replaces Far Sight with the Hrunting ability for 8 seconds after Far Sight is used.

    Hrunting



    * Type: Anti-Personnel Noble Phantasm
    * Hotkey: F
    * Mana Cost: All
    o Deals damage to the target and 50% of the damage dealt is also done to surrounding enemies within 1000AoE.
    o Damage: 500+(Archer's Current Mana)
    o Cast Range: 3000
    o Cast Time: 4 seconds
    o Cooldown: 60 seconds
    * Special: B Scroll (Is not reduced by B Scroll)

    Eye of the Mind (True)



    * Required Stat Points: 13
    o Archer has a 15% chance to stun attacked units for 1 second. Increases Great Magic from 5% to 10% and armor by 10.

    Projection



    * Required Stat Points: 16
    o Upgrades certain skills in Unlimited Blade Works:
    + Knife Throw's cooldown reduced by 1 second.
    + Improves Gáe Bolg: The Spear of Impaling Barbed Death's stun by 0.5 seconds, damage by 250 and increases mana cost by 50.
    + Improves Rulebreaker's damage by 200, allowing it to disable the target's Command Spells for 3 seconds and increases mana cost by 50.
    + Improves Excalibur's damage by 400 and increases mana cost by 50.
    + Improves Sword Rain's damage by 100 per blade.

    Overedge



    * Required Stat Points: 12
    o After Knife Throw is used four times, Overedge is enabled.

    Overedge



    * Type: Anti-Personnel Noble Phantasm
    * Hotkey: D
    * Mana Cost: 600
    o Sends an Overedge that deals damage at the target point in an area of 300. Archer is invunrable while Overedge is being executed. Has travel time.
    o Damage: 500+(20xIntelligence)
    o Cast Range: 500
    o Cast Time: 0.85 seconds
    o Charge Conditions: Use Knife Throw four times.
    * Special: Is not reduced by B Scroll

    Arrow Rain(Combo)



    * Activation: Cast Unlimited Blade Works and then Rho Aias within 5 seconds of each other. Requires 20 in all stats.
    o Archer spawns a massive amount of arrows in Unlimited Blade Works after 3 seconds in air(Attack power unknown), ending with a wave of Broken Phantasms that do 250 damage each and stun for 1 second.A total of 5 Broken Phantasms are sent(Total of 1250 damage). Double damage on Berserker. The number of arrows is split between each enemy in Unlimited Blade Works.
    o Cooldown: 180 seconds
    o Required Mana: 1200
    Last edited by SoniC_CrosS; 21-12-09 at 22:04.

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    Spoiler untuk 3. Lancer :

    3. Lancer

    Lancer is one of the best damage dealers in the game, with his two Gae Bolg spells allowing him to deal high spike damage while also having defensive abilities that allow him to survive for a long time. The first Gae Borg, The Piercing Spear of Death is capable of executing Criticals or even Heartbreaks, doing double damage or instantly killing the target. These unexpected bursts of damage can often take down enemies or severely weaken them. The second Gae Borg spell, The Flying Spear of Striking Death, is one of the largest area of effect damage spells available in the game. While its range is not as high as Bellerophon, it certainly has a larger area of effect to work with. With support attributes like Protection from Arrows and Battle Continuation, which allows him to resurrect after taking a 300-1000 or 200-1200(with attribute) damage hit with either 1 or 500(with attribute) hp, he is a difficult hero to take out.



    Base Health 1200, 2.7HP/s regen
    Base Mana 1000, 4.2MP/s regen
    Base Stat Agility
    Base Damage 23-31 (21 base damage, 2 dice, 5 sides per dice)
    Base Armor 3
    Damage Type Piercing
    Armor Type Medium
    Critical 5%, 2x
    Evasion 5%
    Attack Range 250
    Attack Speed 0.8
    Movement Speed 370
    Sight Range 1100/650
    STR per level 1.0
    AGI per level 1.3
    INT per level 0.7
    Great Magic D Rank (10%)

    Innates

    Battle Continuation



    * Mana Cost: N/A
    o Revives Lancer with 1HP (500HP) when he sustains a fatal blow dealing between 300 and 1000 (200 and 1200) damage.
    o Cooldown: 60 seconds
    o Upgrade: Improve Battle Continuation (Lancer revives when sustaining a fatal blow dealing 200 to 1200 damage instead and with 500HP instead of 1HP. Also changes the name to Improved Battle Continuation)
    o Additional Information: If Improve Battle Continuation is learnt while Battle Continuation is on cooldown, its cooldown is reset.

    Skills

    Magical Runes



    * Type: Runes
    * Hotkey: Q
    * Mana Cost: Variable
    o Opens a spellbook which allows Lancer to use various Runes.
    o Cooldown: 20 seconds (Global)
    o Special: All spells within the spellbook have equal level to this spell.

    Rune of Jumping: Disengage



    * Type: Rune
    * Hotkey: Q
    * Mana Cost: 100
    o Lancer leaps back, granting himself invulnerability for 0.1 second.
    + Lv 1: 600 range
    + Lv 2: 700 range
    + Lv 3: 800 range
    + Lv 4: 900 range
    + Lv 5: 1000 range
    o Cooldown: 20 seconds

    Rune of Healing: Endurance



    * Type: Rune
    * Hotkey: W
    * Mana Cost: 100
    o Restores some health.
    + Lv 1: 200 health restored
    + Lv 2: 300 health restored
    + Lv 3: 400 health restored
    + Lv 4: 500 health restored
    + Lv 5: 600 health restored
    o Cooldown: 20 seconds

    Rune of Trapping: Stun



    * Type: Rune
    * Hotkey: E
    * Mana Cost: 100
    o Creates a stun trap that explodes when someone is too close to it. This stun trap lasts 40 seconds and has 5HP.
    + Lv 1: Stuns for 1.00 second
    + Lv 2: Stuns for 1.25 seconds
    + Lv 3: Stuns for 1.50 seconds
    + Lv 4: Stuns for 1.75 seconds
    + Lv 5: Stuns for 2.00 seconds
    o Area of Effect: 400
    o Activation Delay: 2 seconds
    o Cooldown: 20 seconds

    Rune of Exchanging: Prana Exchange



    * Type: Rune
    * Hotkey: R
    * Mana Cost: 0
    o Converts a percentage of Lancer's current health to mana. Cannot kill you.
    + Lv 1: 10% converted
    + Lv 2: 15% converted
    + Lv 3: 20% converted
    + Lv 4: 25% converted
    + Lv 5: 30% converted
    o Cooldown: 20 seconds

    Rune of Sight: Inner Light




    * Type: Rune
    * Hotkey: A
    * Mana Cost: 100
    o Increases Lancer's sight range by 50% for 20 seconds. Grants sight of areas explored while under this effect. Doesn't give sight to allies.
    + Lv 1: Grants sight for 3 seconds
    + Lv 2: Grants sight for 4 seconds
    + Lv 3: Grants sight for 5 seconds
    + Lv 4: Grants sight for 6 seconds
    + Lv 5: Grants sight for 7 seconds
    o Cooldown: 20 seconds

    Piercing Spear



    * Type: Technique
    * Hotkey: N/A
    * Mana Cost: N/A
    o Lancer gives an "Incinerate" buff to enemies he hits. Targets with this buff receive stacking damage (1st hit deals an extra 7 damage, 2nd does 14 extra etc.) from Lancer's attack, and when killed explode for some damage. Buff lasts 3 seconds.
    + Lv 1: 7 additional damage, 100 AoE damage
    + Lv 2: 8 additional damage, 150 AoE damage
    + Lv 3: 9 additional damage, 200 AoE damage
    + Lv 4: 10 additional damage, 250 AoE damage
    + Lv 5: 11 additional damage, 300 AoE damage

    Ferocity




    * Type: Self-Improvement
    * Hotkey: W
    * Mana Cost: 200
    o Increases Lancer's attack speed, and gives Lancer a 25% chance do double damage
    + Lv 1: Increases attack speed by 30%, lasts for 9 seconds
    + Lv 2: Increases attack speed by 60%, lasts for 8 seconds
    + Lv 3: Increases attack speed by 90%, lasts for 7 seconds
    + Lv 4: Increases attack speed by 120%, lasts for 6 seconds
    + Lv 5: Increases attack speed by 150%, lasts for 5 seconds
    o Cast Time: 0 seconds
    o Cooldown: 24/21/18/15/12
    o Additional Information: Can be cast without interrupting other spells like Gáe Bolg: The Spear of Impaling Barbed Death

    Gáe Bolg: The Spear of Impaling Barbed Death



    * Type: Anti-Personnel Noble Phantasm
    * Hotkey: E
    * Mana Cost: 400
    o Lancer thrusts Gáe Bolg at the enemy, dealing damage. Has a 7% chance to deal double damage.
    + Lv 1: 550 damage
    + Lv 2: 660 damage
    + Lv 3: 770 damage
    + Lv 4: 880 damage
    + Lv 5: 990 damage
    o Cast Range: 300
    o Cast Time: 1 second
    o Cooldown: 27 seconds
    o Upgrade: Improve Gáe Bolg (Posions the target, dealing 20 damage per second for 15 seconds), Gáe Bolg: Spear of Death (Improves chance to deal double damage to 15%)

    Gáe Bolg: The Spear of Striking Death Flight



    * Type: Anti-Army Noble Phantasm
    * Hotkey: R
    * Mana Cost: 800
    o Lancer gathers prana and charges it into Gáe Bolg, releasing the accumulated power after the spear is hurled, which detonates on impact with enough power to blow away a multitude of enemies.
    + Lv 1: 650 (900) damage
    + Lv 2: 875 (1125) damage
    + Lv 3: 1100 (1350) damage
    + Lv 4: 1325 (1575) damage
    + Lv 5: 1550 (1800) damage
    o Area of Effect: 500AoE
    o Cast Range: 1000
    o Cast Time: 0.5 seconds (Spear has travel time)
    o Cooldown: 40 seconds
    o Upgrade: Improve Gáe Bolg (Adds 250 damage)

    edit Attributes

    Improve Battle Continuation




    * Stats required: 8
    o Improves Battle Continuation by allowing Lancer to revive when sustaining a fatal blow dealing 200 to 1200 instead of 300 to 1000 and revives him with 500HP instead of 1HP.

    Improve Gáe Bolg



    * Stats required: 14
    o Causes Gáe Bolg: The Spear of Impaling Barbed Death to deal 20 damage per second for 15 seconds to the target. Adds 250 damage to Gáe Bolg: The Spear of Striking Death Flight.

    Protection from Arrows



    * Stats required: 15
    o Gives Lancer a 20% chance to block melee attacks, and a 60% chance to block ranged attacks.

    Gáe Bolg: Spear of Death



    * Stats required: 19
    o Improves Gáe Bolg: The Spear of Impaling Barbed Death's chance of double damage to 15%, and improves both of Wesen Gáe Bolg's chances to 35%

    Wesen Gáe Bolg





    * Activation: Cast Ferocity and then cast Gáe Bolg: The Spear of Impaling Barbed Death within 4 seconds of each other. Requires 20 in all stats.
    o Deals damage based on Gáe Bolg: The Spear of Impaling Barbed Death, while having a 25%(35%) chance to cause double damage, and a 25%(35%) chance to cause heartbreak, dealing 10,000,000 damage.
    o Cooldown: 90 seconds
    o Required Mana: 600
    o Upgrade: Gáe Bolg: Spear of Death (Improves both chances to 35%)
    Last edited by SoniC_CrosS; 21-12-09 at 22:05.

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    Spoiler untuk 4. Rider :

    4. Rider

    Rider's Bellerophon is among the highest damage spells in the game, dealing 2100 damage at level 5 with the Riding attribute. This, coupled with short warning time and the unpredictability of its animation makes her extremely deadly. Rider is also a useful hero when it comes to support. With her Catena Sword Nail to interrupt enemy spells, Breaker Gorgon to slow and an Upgraded Blood Fort Andromeda capable of both interrupting and slowing, she is one of the more irritating servants. Furthermore, she has a chance to paralyse enemies with Stone Form, which renders an enemy helpless for a few seconds, often resulting in their death.



    Base Health 1300, 3HP/s regen
    Base Mana 1000, 5.2MP/s regen
    Base Stat Strength
    Base Damage 29-37 (27 base damage, 2 dice, 5 sides per dice)
    Base Armor 5
    Damage Type Dagger
    Armor Type Light
    Critical 10%, 2x
    Evasion 10%
    Attack Range 100(Melee)
    Attack Speed 1.2
    Movement Speed 335
    Sight Range 1300/750
    STR per level 1.1
    AGI per level 1.1
    INT per level 0.8
    Great Magic C Rank (15%)

    Innates

    Cybele



    * Type: Mystic Eyes
    * Mana Cost: N/A
    o Slows enemies around Rider.
    o Slow: 10% (30%)
    o Range: 600
    o Upgrade: Mystic Eyes (Increases slow to 30%)

    Skills

    Catena Sword Nail



    * Type: Technique
    * Hotkey: Q
    * Mana Cost: 100
    o Pulls nearby enemies towards Rider. Interrupts channelling.
    + Lv 1: 100 damage
    + Lv 2: 110 damage
    + Lv 3: 120 damage
    + Lv 4: 130 damage
    + Lv 5: 140 damage
    o Range: 500
    o Cooldown: 9/8/7/6/5

    Breaker Gorgon



    * Type: Mystic Eyes
    * Hotkey: W
    * Mana Cost: 200
    o Slows the target's movement and attack speed using Cybele. Has a small Area of Effect.
    + Lv 1: Slows for 20%, lasts for 6 seconds
    + Lv 2: Slows for 30%, lasts for 8 seconds
    + Lv 3: Slows for 40%, lasts for 10 seconds
    + Lv 4: Slows for 50%, lasts for 12 seconds
    + Lv 5: Slows for 60%, lasts for 14 seconds
    o Cast Range: 550
    o Cooldown: 19 seconds
    o Upgrade: Temple of Blood (Adds 20% chance to Petrify all units affected on casting, disabling actions for 3 seconds)

    Blood Fort Andromeda



    * Type: Anti-Army Noble Phantasm
    * Hotkey: E
    * Mana Cost: 400
    o Creates a boundary field around Rider, dealing damage to enemies, slowing them and absorbing their health while they are within it.
    + Lv 1: 70 damage per second, absorbs 30 health per enemy per second, slows enemies by 10%
    + Lv 2: 80 damage per second, absorbs 40 health per enemy per second, slows enemies by 20%
    + Lv 3: 90 damage per second, absorbs 50 health per enemy per second, slows enemies by 30%
    + Lv 4: 100 damage per second, absorbs 60 health per enemy per second, slows enemies by 40%
    + Lv 5: 110 damage per second, absorbs 70 health per enemy per second, slows enemies by 50%
    o Cast Time: 2.5 seconds
    o Range: 1000
    o Duration: 5 seconds
    o Cooldown: 20 seconds
    o Upgrade: Temple of Blood (Enemies caught within Blood Fort Andromeda are forced to attack Rider for the duration of Blood Fort. Interrupts Channelling)

    Bellerophon



    * Mana Cost: 800
    o Summons Pegasus and strikes the target point from high altitude. Has travel time. Cannot be cast on terrain that is invalid for ground movement.
    + Lv 1: Damage: 700 (900)
    + Lv 2: Damage: 1000 (1200)
    + Lv 3: Damage: 1300 (1500)
    + Lv 4: Damage: 1600 (1800)
    + Lv 5: Damage: 1900 (2100)
    o Cast Time: 0.5 seconds
    o Area of Effect: 300
    o Cast Range: 1200
    o Stun: 2 seconds
    o Upgrade: Pegasus Riding (Adds 200 damage)
    o Additional Details: Nailphon ("Increases" the area of effect of Bellerophon by roughly 200 when a perfect Nailphon is executed)

    Attributes

    Mystic Eyes



    * Stats Required: 10
    o Improves Cybele's slow by 20%.

    Pegasus Riding



    * Stats Required: 17
    o Improves Bellerophon's damage by 200, and increases Bellerophon II's damage by 250. Adds 50 movement speed to Rider.

    Temple of Blood

    File:Temple_of_Blood.jpg

    * Stats Required: 12
    o Gives Breaker Gorgon a 20% chance to Petrify the enemy for 3 seconds, disabling all actions. Enemies caught within Blood Fort Andromeda are forced to attack Rider for the duration of Blood Fort. Interrupts Channelling.

    Monstrous Strength



    * Stats Required: 17
    o Adds 10 Strength to Rider. Gives Rider's attacks a 25% chance to do an additional 200 damage.

    Bellerophon II(Combo)



    * Activation: Cast Catena Sword Nail, Breaker Gorgon and Blood Fort Andromeda within 7 seconds of each other. Requires 20 in all stats.
    o Rider summons Pegasus and rushes forward in a straight line, dealing 2500(2750) damage to enemies in its' path.
    o Cooldown: 120 seconds
    o Required Mana: 700
    o Upgrade: Pegasus Riding
    Last edited by SoniC_CrosS; 23-12-09 at 17:59.

  8. #5
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    Spoiler untuk 5. Caster :

    5. Caster

    Caster is a dedicated support character, with her Sacrifice spell granting invulnerability to allies and her Rule Breaker doubling magical damage on the target. Truly one of the best support characters in the game, Caster can save people from sure death, as well as preventing enemies from attacking with Silence. She is also able to create scrolls, a very useful ability, while her Upgraded Territory Creation skill grants her a Far Sight spell. While one could see her as a servant that is restricted to pure support, this isn't quite true in practice as Rule Breaker can prove to be fatal when combined with Lightning Rain and/or S or EX scrolls.



    Base Health 850, 3HP/s regen
    Base Mana 1250, 6MP/s regen
    Base Stat Intelligence
    Base Damage 27-35 (25 base damage, 2 dice, 5 sides per dice)
    Base Armor 3
    Damage Type Magical
    Armor Type Robe
    Critical 15%, 2x
    Evasion 15%
    Attack Range 600
    Attack Speed 1.3
    Movement Speed 330
    Sight Range 1100/700
    STR per level 0.8
    AGI per level 0.5
    INT per level 1.7
    Great Magic B Rank (20%)

    Innates

    Scroll Creation



    * Type: Class Ability
    * Hotkey: F
    * Mana Cost: 100
    o Caster creates a C, B, A or S scroll.
    o Cooldown: 60 seconds

    Territory Creation




    * Type: Class Ability
    * Hotkey: D
    * Mana Cost: 400
    o Caster creates a Territory at the targeted location. The Territory can produce skeletons, and has various abilities.
    o Construction Time: 5 seconds
    o Base Health: 1000 (2000), 0HP/s regen
    o Base Mana: 1000, 2 (10) MP/s regen
    o Movement Speed: 300
    o Armor Type: Creep
    o Base Armor: 5
    o Damage Type: Creep
    o Base Damage: 10-10
    o Attack Speed: 3.00
    o Attack Range: 1000
    o Sight Range:1300/1000
    o Great Magic: D (10%)
    o Additional Details: Gives between 900-1000 bounty when destroyed. Cannot enter buildings or Unlimited Blade Works.
    o Cast Range: 200
    o Cooldown: 40 seconds
    o Upgrade: Upgrade Territory Creation (Increases the health of Territory to 2000, gives it 10MP/s regen and adds 300 damage to Territory Explosion. Enables Territory Reveal and Brilliance Aura)

    Territory Skills

    Drain Mana



    * Hotkey: Q
    * Mana Cost: 0
    o The Territory drains mana from the targeted enemy, or gives mana to the targeted ally. Mana drained by Territory in this fashion can exceed its maximum of 1000, up to 1100. Mana over the maximum of 1000 drains at a rate of 2 per second.
    o Mana drained/transferred: 30 per half second
    o Duration: 5 seconds
    o Cooldown: 30 seconds

    Territory Explosion



    * Type: Great Magic
    * Hotkey: W
    * Mana Cost: 1001
    o Destroys the created Territory in an explosion, dealing 300(600) damage.
    o Range: 1000
    o Cooldown: None
    o Upgrade: Upgrade Territory Creation (Adds 300 damage)

    Emergency Summon



    * Mana Cost: 200
    o Summons an army of 6 Skeleton Warriors and 4 Skeleton Archers. Lasts for 10 seconds.
    o Cooldown: 60 seconds

    Recall



    * Type: Great Magic
    * Hotkey: R
    * Mana Cost: 100
    o Recalls Caster to the Territory. Cannot be used if Caster is unable to move.
    o Cast Time: 2 seconds
    o Cooldown: 60 seconds

    True Sight




    * Mana Cost: Passive
    o Grants sight of nearby invisible units.

    Uproot



    * Mana Cost: 0
    o Allows the Territory to move. Territory can fly over terrain. Territory loses all abilities in this state, and cannot train units. Grants Territory the Root ability.

    Root



    * Mana Cost: 0
    o Fixes the Territory in one position. Territory regains all abilities in this state, and can train units.

    Territory Reveal




    * Mana Cost: 100
    o Reveals the targeted area. 900 Area of Effect. Does not reveal invisibility.
    o Cooldown: 20 seconds
    o Special: Caster must be within 500 range of the Territory to use this spell.
    o Upgrade: Is enabled once Upgrade Territory Creation is obtained.

    Brilliance Aura



    * Mana Cost: Passive
    o Boosts the mana regeneration of nearby allies.
    o Mana Regeneration: 20 per second
    o Range: 500
    o Upgrade: Is enabled once Upgrade Territory Creation is obtained.

    Summonable Units

    All units are summoned at the Territory. All summoned units are destroyed if the Territory dies.

    Summon Undead Dragon



    * Mana Cost: 1000
    o Summons an undead Dragon. The Dragon has an attack, and can use various abilities. Only one Dragon may be summoned at a time.
    o Base Health: 2000, 1HP/s regen
    o Base Mana: 250, 1MP/s regen
    o Movement Speed: 350
    o Armor Type: Creep
    o Base Armor: 11
    o Damage Type: Creep
    o Attack Speed: 1.20
    o Attack Range: 300
    o Base Damage: 221-232
    o Sight Range: 800/800
    o Great Magic: A (25%)
    o Upgrade: Is enabled once Argon Coin is obtained.
    o Additional Details: Caster can ride in the Dragon. If the Dragon is killed while Caster is riding in it, Caster pops out and is slowed for 30 seconds. If the Dragon is killed while passing over ground-unpathable terrain with Caster inside(eg. Water), Caster is instantly killed.

    Cold Attack



    * Mana Cost: Passive
    o The Dragon's attacks slow down the movement and attack speed of enemies.

    Frost Breath



    * Mana Cost: 125
    o The Dragon spits out a cold gale at enemies, dealing 500 damage.
    o Range: 1000
    o Cooldown: 10 seconds

    Frost Bomb



    * Mana Cost: 250
    o The Dragon and Caster concentrate their magical attacks at one point, dealing 1500 damage to any enemies caught within. 500 Area of Effect.
    o Cast Range: 400
    o Stun: 1 second
    o Cooldown: 45 seconds

    Skeleton Upgrade



    * Gold Cost: 500/800/1100/1400/1700/2000/2300/2600/2900/3200
    o Increases skeleton attack by 3 and armor by 1.
    o Maximum: 10 times. Each time this is purchased, the cost increases by 300 gold.

    Skeletal Mastery



    * Gold Cost: 4000
    o Increases skeleton health by 250, decreases attack cooldown by 0.50, increases movement speed by 20%.
    o Maximum: 1 time

    Summon Exploding Skeleton



    * Mana Cost: 0
    o Summons a suicide bomber skeleton. Has no attack.
    o Construction Time: 4 seconds
    o Base Health: 150, 0.25HP/s regen
    o Movement Speed: 320
    o Armor type: Creep
    o Base Armor: 0
    o Sight Range: 800/600

    Explode!



    * Mana Cost: 0
    o Explodes the skeleton. 200 physical damage at center, half damage at edges. 250 Area of Effect.
    o Cooldown: 0 (Yeeeaaah.)

    Summon Skeleton Warrior




    * Mana Cost: 0
    o Summons a skeleton warrior.
    o Construction Time: 4 seconds
    o Base Health: 400, 0.25HP/s regen
    o Movement Speed: 170
    o Armor Type: Creep
    o Base Armor: 2
    o Damage Type: Creep
    o Base Damage: 24-40
    o Attack Speed: 1.35
    o Sight Range:800/600

    Summon Skeleton Archer




    * Mana Cost: 0
    o Summons a skeleton archer.
    o Construction Time: 4 seconds
    o Base Health: 280, 0.25HP/s regen
    o Base Mana: 5, 1MP/s regen
    o Movement Speed: 170
    o Armor Type: Creep
    o Base Armor: 0
    o Damage Type: Creep
    o Attack Speed: 1.80
    o Attack Range: 500
    o Base Damage: 28-34
    o Sight Range: 800/600

    Searing Arrows



    * Mana Cost: 5
    o Adds 35 bonus damage per attack.
    o Cooldown: 0

    Skills


    Mana Shield



    * Mana Cost: 100
    o Caster uses mana to create a magical shield to absorb damage. Takes two uses of this ability to charge the shield to maximum health.
    + Lv 1: Charge: 100(200), maximum 200(400)
    + Lv 2: Charge: 150(250), maximum 300(500)
    + Lv 3: Charge: 200(300), maximum 400(600)
    + Lv 4: Charge: 250(350), maximum 500(700)
    + Lv 5: Charge: 300(400), maximum 600(800)
    o Cooldown: 10 seconds
    o Special: Targets self.
    o Additional Details: Is fully charged uppon using a Command Spell to restore mana.
    o Upgrade: Upgrade Mana Shield (Increases shield health by 200, charge amount by 100)

    Magic of the Gods



    * Mana Cost: N/A
    o Caster opens a spellbook, allowing her to use powerful magic.
    o Cooldown: Cooldowns for spells within the spellbook are not shared.

    Fire Wall




    * Mana Cost: 200
    o Caster creates an expanding wall of flame which pushes away nearby enemies. Deals 200 damage.
    + Lv 1: Push: 800
    + Lv 2: Push: 900
    + Lv 3: Push: 1000
    + Lv 4: Push: 1100
    + Lv 5: Push: 1200
    o Range: 300
    o Cooldown: 20

    Silence



    * Mana Cost: 200
    o Caster prevents enemies from attacking or using spells. 250 Area of Effect.
    + Lv 1: Duration: 1.5 seconds
    + Lv 2: Duration: 2.0 seconds
    + Lv 3: Duration: 2.5 seconds
    + Lv 4: Duration: 3.0 seconds
    + Lv 5: Duration: 3.5 seconds
    o Cast Range: 700
    o Cooldown: 16 seconds

    Magic Rain



    * Mana Cost: 200
    o Caster rains down three different elements of magic on the targeted location, damaging enemies. 250 Area of Effect.
    + Lv 1: Damage: 250
    + Lv 2: Damage: 350
    + Lv 3: Damage: 450
    + Lv 4: Damage: 650
    + Lv 5: Damage: 750
    o Cast Range: 700
    o Cooldown: 14 seconds

    Sacrifice



    * Mana Cost: 600 + 2% of maximum mana per second while channelling.
    o Caster creates a magical shield around her allies, rendering them invulnerable. Does not affect Caster and her Territory. Affects skeletons and Dragon.
    + Lv 1: Range: 200
    + Lv 2: Range: 300
    + Lv 3: Range: 400
    + Lv 4: Range: 500
    + Lv 5: Range: 600
    o Cast Time: Channelling
    o Duration: 10 seconds
    o Cooldown: 40 seconds

    Mana Transferrence



    * Mana Cost: 0
    o Caster transfers 30 mana per half second to the target. Can only be used on Territory.
    + Lv 1: Cooldown: 70 seconds
    + Lv 2: Cooldown: 60 seconds
    + Lv 3: Cooldown: 50 seconds
    + Lv 4: Cooldown: 40 seconds
    + Lv 5: Cooldown: 30 seconds
    o Cast range: 600
    o Duration: 5 seconds

    Rulebreaker



    * Type: Anti-Magic Noble Phantasm
    * Hotkey: E
    * Mana Cost: 600
    o Caster stabs the target with Rulebreaker, stunning it and causing the target to take double damage from Magical Damage, while reducing Physical Damage to 1.
    + Lv 1: Duration: 3 seconds, Stun: 1.2 seconds
    + Lv 2: Duration: 4 seconds, Stun: 1.4 seconds
    + Lv 3: Duration: 5 seconds, Stun: 1.6 seconds
    + Lv 4: Duration: 6 seconds, Stun: 1.8 seconds
    + Lv 5: Duration: 7 seconds, Stun: 2.0 seconds
    o Cast Time: 0.5 seconds
    o Cast Range: 100
    o Cooldown: 35 (25) seconds
    o Additional Information: Dispels Rho Aias, Berserk, B Scroll, Dispelled by S Scroll, EX Scroll, Crossrange
    o Upgrade: High Speed Divine Language (Decreases cooldown by 10 seconds, disables Command Spells on the target for 10 seconds)

    Lightning Bombing



    * Mana Cost: 800
    o Caster flies up into the air, raining down lightning on enemies. Creates bolts of lightning that do damage if they hit an enemy. 1000 Area of Effect.
    + Lv 1: Damage: 100, 9 bolts
    + Lv 2: Damage: 200, 10 bolts
    + Lv 3: Damage: 300, 11 bolts
    + Lv 4: Damage: 400, 12 bolts
    + Lv 5: Damage: 500, 13 bolts
    o Duration: 4 seconds
    o Cast Time: 0.5 seconds
    o Cast Range: 1500
    o Cooldown: 56 seconds

    Attributes

    Upgrade Territory Creation



    * Stats Required: 13
    o Increases the health of Territory to 2000, gives it 10MP/s regen and adds 300 damage to Territory Explosion. Enables Territory Reveal and Brilliance Aura.

    Upgrade Mana Shield



    * Stats Required: 14
    o Increases the health of Caster's Mana Shield by 200, and increases the charge amount by 100.

    Argon Coin



    * Stats Required: 7
    o Allows Caster to summon the Undead Dragon.

    High Speed Divine Language



    * Stats Required: 15
    o Increases Caster's attack speed by 150%, decreases Rulebreaker's cooldown by 10 seconds, and allows it to disable Command Spells for 10 seconds.

    Lightning Bombing II(Combo)



    * Activation: Cast Rulebreaker and Lightning Bombing within 5 seconds of each other. Requires 20 in all stats.
    o Caster flies up into the air, raining down lightning on enemies. Creates 13 bolts of lightning that do 600 damage if they hit an enemy, followed by a giant blast of lightning that does 1500 damage. 1000 Area of Effect.
    o Cooldown: 180 seconds
    o Required Mana: 1400
    Last edited by SoniC_CrosS; 23-12-09 at 17:59.

  9. #6
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    Spoiler untuk 6. False Assassin :

    6. False Assassin

    Compared to other characters, the False Assassin does not have any mass killing skills such as Gae Bolg or even a powerful spell like Bellerophon. However, False Assassin is one of only two characters in the game that can do Pure Damage - damage that cannot be reduced by anything except for Spirit Link Scrolls and Rulebreaker. This is often useful as A and B Scrolls are used to provide protection but are ignored by Tsubame Gaeshi. False Assassin can also act as Sight for a team, with his Mind's Eye attribute granting sight of nearby enemies for a few seconds, while his combo summons three illusions to fight for him can also be used to scout out enemies.



    Base Health 1100, 2HP/s regen
    Base Mana N/A
    Base Stat Agility
    Base Damage 27-35 (25 base damage, 2 dice, 5 sides per dice)
    Base Armor 2
    Damage Type Normal
    Armor Type Small
    Critical 20%, 2x
    Evasion 15%
    Attack Range 200
    Attack Speed 0.95
    Movement Speed 350
    Sight Range 1000/800
    STR per level 0.7
    AGI per level 1.80
    INT per level 0
    Great Magic F Rank (0%)

    Skills

    For this page, Silence refers to Assassin's spells being sealed from use. Skill Reset enables them again if used.

    Gatekeeper



    * Type: Self-Improvement
    * Hotkey: Q
    * Mana Cost: N/A
    o Increases Assassin's HP regeneration, armor, attack range, sight range and allows him to see over walls and obstacles. Decreases his movement speed.
    + Lv 1: Increases regeneration by 50 and armor by 3. Decreases movement speed by 20%.
    + Lv 2: Increases regeneration by 60 and armor by 6. Decreases movement speed by 15%.
    + Lv 3: Increases regeneration by 70 and armor by 9. Decreases movement speed by 10%.
    + Lv 4: Increases regeneration by 80 and armor by 12. Decreases movement speed by 5%.
    + Lv 5: Increases regeneration by 90 and armor by 15. Decreases movement speed by 0%.
    o Sight range increase: 300 (from 1100/900 to 1300/1100)
    o Attack range increase: 100 (from 200 to 300)
    o Duration: 5 seconds
    o Cooldown: 17 seconds

    Heart of Harmony



    * Type: Skill
    * Hotkey: W
    * Mana Cost: N/A
    o Increases Assassin's attack speed, and gives him a chance to do splash damage in 300 range.
    + Lv 1: Increases attack speed by 10%, 15% chance to do 100 splash damage, lasts for 18 seconds
    + Lv 2: Increases attack speed by 20%, 18% chance to do 130 splash damage, lasts for 16 seconds
    + Lv 3: Increases attack speed by 30%, 21% chance to do 160 splash damage, lasts for 14 seconds
    + Lv 4: Increases attack speed by 40%, 24% chance to do 190 splash damage, lasts for 12 seconds
    + Lv 5: Increases attack speed by 50%, 27% chance to do 220 splash damage, lasts for 10 seconds
    o Cooldown: 25/23/21/19/17
    o Silence: 20/18/16/14/12
    o Upgrade: Knowledge of Foremost Harmony (Removes silence)

    Windblade



    * Type: Technique
    * Hotkey: E
    * Mana Cost: N/A
    o Assassin does a backflip, sending out a wave of wind that damages nearby enemies.
    + Lv 1: 400 damage
    + Lv 2: 500 damage
    + Lv 3: 600 damage
    + Lv 4: 700 damage
    + Lv 5: 800 damage
    o Cooldown: 30 seconds
    o Silence: 30/26/22/18/14
    o Upgrade: Ganryu (Removes silence, teleports Assassin behind his target after Windblade. Target is determined by an "Attack" order given to Assassin. Otherwise, auto-engage chooses it for him.)

    Tsubame Gaeshi



    * Type: Anti-Personnel Demonic Sword
    * Hotkey: R
    * Mana Cost: N/A
    o Strikes at the target with 3 unblockable hits that do Pure Damage.
    + Lv 1: 200 damage for the first two hits, 300 damage for the last hit, totaling 700 damage
    + Lv 2: 250 damage for the first two hits, 400 damage for the last hit, totaling 900 damage
    + Lv 3: 300 damage for the first two hits, 500 damage for the last hit, totaling 1100 damage
    + Lv 4: 350 damage for the first two hits, 600 damage for the last hit, totaling 1300 damage
    + Lv 5: 400 damage for the first two hits, 700 damage for the last hit, totaling 1500 damage
    o Cast Time: 1 second
    o Cooldown: 50 seconds
    o Silence: 45/43/41/39/37
    o Upgrade: Ganryu (Tsubame Gaeshi hits 2 more targets that are close to the original target)

    Attributes

    Upgrade Critical




    * Stats Required: 10
    o Increases Assassin's critical multiplier from 2x to 3.5x.

    Ganryu



    * Stats Required: 19
    o Upgrades Windblade and Tsubame Gaeshi.
    + Windblade no longer silences the Assassin when used.
    + Windblade teleports Assassin behind his target after use. Target is determined by an "Attack" order given to Assassin. Otherwise, auto-engage chooses it for him.
    + Tsubame Gaeshi hits 2 more targets that are close to the original target.

    Eye of the Mind (Fake)



    * Stats Required: 16
    o Pings nearby enemy servants on the minimap when they come in range, and grants sight of them for 3 seconds. Has cooldown of 10 seconds. Each enemy has a seperate cooldown.

    Assassin's Blade: Aquisition



    * Stats Required: 17
    o When Gatekeeper is used, it is replaced with Assassin's Blade for 5 seconds.

    Assassin Blade



    * Type: Technique
    * Hotkey: Q
    * Mana Cost: N/A
    o Assassin slices through the enemy in a straight line(150 wide) with his sword.
    o Damage: 500+(12xAgility)
    o Range: 750
    o Cooldown: 80 seconds (Cannot be reset by Refresh)

    Knowledge of Foremost Harmony



    * Stats Required: 7
    o Heart of Harmony no longer silences the Assassin when used.

    Illusion(Combo)




    * Activation: Cast Gatekeeper and Heart of Harmony within 2 seconds of each other. Requires 25 STR and AGI.
    o Creates 3 clones of Assassin that do full damage and take double damage. For 30 seconds, when any of the clones or Assassin attack, they will be randomly teleported to a nearby enemy. Clones can be distinguished by a purple glowing sword. Windblade and Tsubame Gaeshi are sealed for duration of Illusion.
    o Cast Time: 0.3 seconds
    o Duration: 30 seconds
    o Cooldown: 120 seconds
    o Additional Details: If cancelled(no clones are created after casting Gatekeeper and Heart of Harmony), Assassin will still teleport around, and Windblade and Tsubame Gaeshi will still be sealed.
    Last edited by SoniC_CrosS; 21-12-09 at 22:06.

  10. #7
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    Spoiler untuk 7. Berseker :

    7. Berseker

    Berserker is a tank if there ever was one - He has the highest starting HP in the game (1600), gets massive amount of strength naturally and even reduces attack damage. With his God Hand attribute, he can even resurrect himself upon dying, in addition to Berserk which locks his health to a fixed amount for a period of time. He is also a hard hitter, with Courage to reduce the armor values of his enemies, as well as having Chaos-type damage, dealing 125% to all armor types. However, he takes extra damage from Enkidu and Arrow Rain. His Nine Lives ability holds an opponent in place for a few seconds, allowing precious time for allies to kill the stunned person.



    Base Health 1600, 4HP/s regen
    Base Mana 1000, 5MP/s regen
    Base Stat Strength
    Base Damage 36-52 (32 base damage, 4 dice, 5 sides per dice)
    Base Armor 2
    Damage Type Chaos
    Armor Type Fortified
    Critical 10%, 2x
    Evasion 5%
    Attack Range 200
    Attack Speed 1.50
    Movement Speed 370
    Sight Range 1000/600
    STR per level 2.0
    AGI per level 0.7
    INT per level 0.3
    Great Magic D Rank (10%)

    Innates

    Divine Skin



    * Type: Skill (Divinity)
    * Mana Cost: N/A
    o Reduces physical damage done to Berserker by 12 (24).
    o Upgrade: Improve Divinity (Increases the physical resistance from 12 to 24)

    Skills

    True Strike




    * Type: Action
    * Hotkey: Q
    * Mana Cost: 100
    o Berserker deals damage in a straight line.
    + Lv 1: 200 damage
    + Lv 2: 250 damage
    + Lv 3: 300 damage
    + Lv 4: 350 damage
    + Lv 5: 400 damage
    o Range: 1000
    o Area of Effect: 250
    o Cast Range: 500
    o Cooldown: 10 seconds

    Courage




    * Type: Skill
    * Hotkey: W
    * Mana Cost: 200
    o Berserker swipes at nearby enemies, reducing their armor, increasing his attack and reducing his attack speed.
    + Lv 1: -3 Armor, +15 damage, 20% chance to do 25 extra damage, decraeses attack speed by 20%, lasts for 9 seconds
    + Lv 2: -6 Armor, +25 damage, 30% chance to do 35 extra damage, decreases attack speed by 15%, lasts for 12 seconds
    + Lv 3: -9 Armor, +35 damage, 40% chance to do 45 extra damage, decreases attack speed by -10%, lasts for 15 seconds
    + Lv 4: -12 Armor, +45 damage, 50% chance to do 55 extra damage, decreases attack speed by 5%, lasts for 18 seconds
    + Lv 5: -15 Armor, +55 damage, 60% chance to do 65 extra damage, decreases attack speed by 0%, lasts for 21 seconds
    o Cooldown: 15/18/21/24/27

    Berserk



    * Type: Class Ablilty
    * Hotkey: E
    * Mana Cost: 400
    o Berserker locks his HP to a certain amount for some time. HP is reset to this amount every 0.25 seconds.
    + Lv 1: 800 HP, lasts for 4 seconds
    + Lv 2: 1050 HP, lasts for 4.5 seconds
    + Lv 3: 1300 HP, lasts for 5 seconds
    + Lv 4: 1550 HP, lasts for 5.5 seconds
    + Lv 5: 1800 HP, lasts for 6 seconds
    o Cooldown: 25 seconds
    o Special: Dispelled by S Scroll, EX Scroll, Gáe Dearg: The Crimson Rose of Exorcism, Double Edged Sword and Rulebreaker.
    o Upgrade: Ultimate Berserk (Deals 150 damage in 300AoE around Berserker every second while Berserk is active.)

    Nine Lives



    * Type: Technique
    * Hotkey: R
    * Mana Cost: 800
    o Berserker rushes to the target location and hits the area with his axe nine times. The last hit has a larger area of effect, deals more damage, knocksback enemies and interrupts channeling. Has travel time.
    + Lv 1: Deals 70 eight times, 300 damage on last hit, 860 total damage
    + Lv 2: Deals 80 eight times, 450 damage on last hit, 1090 total damage
    + Lv 3: Deals 90 eight times, 600 damage on last hit, 1320 total damage
    + Lv 4: Deals 100 eight times, 750 damage on last hit, 1550 total damage
    + Lv 5: Deals 110 eight times, 900 damage on last hit, 1780 total damage
    o Cast Range: 700
    o Travel Time: 1 second
    o Area of Effect: 350, 500 for last hit
    o Cooldown: 50 seconds
    o Special: Uninterruptible once cast, disables Command Spells on both Berserker and his targets
    o Additional Information: Wall Nine (Negates the travel time on Nine Lives, note that this is a feature, not a bug)

    Attributes

    Improve Divinity




    * Stats Required: 19
    o Improves Berserker's Great Magic to A Rank (25%) and increases the amount of damage that Divine Skin blocks from 12 to 24. Also causes Enkidu to deal more damage per second when used on Berserker.

    Ultimate Berserk



    * Stats Required: 17
    o Improves Berserk and gives Berserker's normal attacks a 20% chance to do 200 damage in a 250 area and 100 damage in a 350 area.
    + Berserk deals 150 damage to enemies in a 300 area around Berserker every second while Berserk is active.

    God Hand



    * Stats Required: 20
    o Grants Berserker 11 resurrections upon dying. If Berserker is the last servant remaining on his team in a Deathmatch, he will not revive. Berserker is invulnerable for 3 seconds upon revival, but his sight range is reduced to 500/500.

    Reincarnation



    * Stats Required: 17
    o Every 180 seconds, Berserker's health and mana is restored (6 hours in game time). When Berserker revives from God Hand or Revive, he will do damage equivalent to 40% of his maximum health in a 500 area .

    Ultimate Roaring Berserk(Combo)


    Your Screen.

    * Activation: Cast True Strike, Berserk and Courage within 4 seconds of each other. Requires 20 in all stats.
    o Berserker lets out a deafening roar that does varying damage and effects depending on distance from Berserker. Berserker's health is healed fully upon casting this, and Berserker is silenced and cannot use items for 10 seconds after casting. Every player's screen is filled with an image of Berserker for 2 seconds upon successful cast of this.
    + 300 Range: 3 second stun, 1000 damage
    + 1000 Range: 50% slow, 800 damage
    + 2000 Range: 50% slow, 500 damage
    + 3000 Range: 50% slow
    o Cooldown: 120 seconds.
    Last edited by SoniC_CrosS; 21-12-09 at 22:07.

  11. #8
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    Spoiler untuk 8. Gilgamesh :

    8. Gilgamesh

    Gilgamesh tends to be one of the richest heroes in the game - his Golden Rule attribute grants him 1.5x gold per hero killed, while he also has an income of 10 gold per second. This means that you can ask him for gold if you run out, since he will almost certainly have some to spare. With his Enkidu ability, he can hold enemies in place for up to 4 seconds at lvl 5, an invaluable skill for assisting allies and setting up kills. Enuma Elish is also the highest damage regular spell in the game, at 2600 damage without any need for attributes, while his Gate of Babylon ability pierces through Anti-Magic potions and B Scrolls.



    Base Health 1150, 2.5HP/s regen
    Base Mana 1000, 5MP/s regen
    Base Stat Strength
    Base Damage 37-45 (35 base damage, 2 dice, 5 sides per dice)
    Base Armor 8
    Damage Type Magic
    Armor Type Small
    Critical 40%, 2x
    Evasion 5%
    Attack Range 100(Melee)
    Attack Speed 1.00
    Movement Speed 295
    Sight Range 1200/700
    STR per level 1.2
    AGI per level 0.6
    INT per level 1.2
    Great Magic E Rank (5%)

    Innates

    Sword Rain




    * Mana Cost: 100
    o Gilgamesh summons swords from Gate of Babylon and drops them onto his target.
    o Damage: 15 instances of 25 damage (375 damage total)
    o Area of Effect: 200 (500)
    o Cast Range: 1000
    o Upgrade: Improve Sword Rain (Increases Area of Effect to 500)

    Golden Rule



    * Mana Cost: Passive
    o Gilgamesh gains 10 gold per second.

    Skills

    Enkidu




    * Type: Anti-Personnel Noble Phantasm
    * Hotkey: Q
    * Mana Cost: 100
    o Summons Enkidu from Gate of Babylon and binds the target. The target cannot move, attack, use skills or command spells while bound.
    + Lv 1: 2 second bind, 30 (50) damage per second to Berserker.
    + Lv 2: 2.5 second bind, 60 (100) damage per second to Berserker.
    + Lv 3: 3 second bind, 90 (150) damage per second to Berserker.
    + Lv 4: 3.5 second bind, 120 (200) damage per second to Berserker.
    + Lv 5: 4 second bind, 150 (250) damage per second to Berserker.
    o Cast Range: 600
    o Cooldown: 15 seconds
    o Upgrade: Swords of Sorrow (Deals 30x10 damage to the target when cast after Gate of Babylon), Improve Sword Rain (Automatically casts a Sword Rain when casting Enkidu. The Sword Rain cast has the original AoE of 200.)

    The Original Sin: Merodach



    * Type: Anti-Personnel Noble Phantasm
    * Hotkey: W
    * Mana Cost: 200
    o Summons Merodach from Gate of Babylon and shoots it at the target.
    + Lv 1: 400 damage
    + Lv 2: 480 damage
    + Lv 3: 560 damage
    + Lv 4: 640 damage
    + Lv 5: 720 damage
    o Cast Time: 0.5 seconds
    o Stun: 1 second
    o Cast Range: 1300
    o Cooldown: 17 seconds

    Gate of Babylon



    * Type: Anti-Personnel Noble Phantasm
    * Hotkey: E
    * Mana Cost: 400
    o Gilgamesh opens Gate of Babylon, sending swords flying out.
    + Lv 1: 50 damage per sword
    + Lv 2: 70 damage per sword
    + Lv 3: 90 damage per sword
    + Lv 4: 110 damage per sword
    + Lv 5: 130 damage per sword
    o Duration: 6/8/10/12/14
    o Cast Range: 600
    o Cooldown: 30 seconds
    o Special: Pierces through B Scroll.
    o Upgrade: Swords of Sorrow (Deals 30x10 damage when used before Enkidu)

    Enuma Elish



    * Type: Anti-World Noble Phantasm
    * Hotkey: R
    * Mana Cost: 800
    o Gilgamesh uses Ea to send out a destructive wave of energy, cannot be interrupted.
    + Lv 1: 1000 damage
    + Lv 2: 1400 damage
    + Lv 3: 1800 damage
    + Lv 4: 2200 damage
    + Lv 5: 2600 damage
    o Range: 1500
    o Cast Time: 3 seconds
    o Cooldown: 47 seconds
    o Upgrade: Multidimensional Ea (Doubles the Area of Effect)

    Attributes

    Improve Golden Rule




    * Stats Required: 10
    o Allows Gilgamesh to surpass the gold limit of 16000, and multiplies the gold bounty he receives from killing heroes by 1.5x. Gives Gilgamesh gold whenever he attacks a creep.

    Swords of Sorrow



    * Stats Required: 13
    o When Gilgamesh casts Enkidu while Gate of Babylon is active, deals 30x10 damage to the target of Enkidu.

    Improve Sword Rain



    * Stats Required: 15
    o Gilgamesh automatically casts a sword rain whenever he casts Enkidu with the original area of effect. Also improves Sword Rain's area of effect to 500.

    Multidimensional Ea



    * Stats Required: 18
    o Summons multiple copies of Ea to use Enuma Elish. Doubles the Area of Effect of Enuma Elish. Triples the Area of Effect of Maximum Enuma Elish.

    Maximum Enuma Elish



    * Activation: Cast Gate of Babylon and Enuma Elish within 5 seconds of each other. Requires 20 in all stats.
    o Summons the full power of Enuma Elish. Deals 40,000 damage to anyone caught within it's effect.
    o Cast Time: 4 seconds
    o Range: 1500
    o Cooldown: 180 seconds
    o Upgrade: Multidimensional Ea (Triples the Area of Effect)
    Last edited by SoniC_CrosS; 21-12-09 at 22:25.

  12. #9
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    Spoiler untuk 9. True Assassin :

    9. True Assassin

    True Assassin is one of those heroes that can easily spook other players - he can come out of nowhere and kill someone and be gone again before you can catch him. With his invisibility skills, he can stay out of sight and use his Noble Phantasm, Zabaniya to do up to 1800 damage at level 5, which is almost a guaranteed kill on low-health heroes. He also has an instant-cast ability, Steal, that has a chance of stealing an item, while always stealing a certain amount of gold. This can prove to be extremely irksome when you're low on gold.



    Base Health 950, 2HP/s regen
    Base Mana 1000, 4.5MP/s regen
    Base Stat Agility
    Base Damage 27-35 (25 base damage, 2 dice, 5 sides per dice)
    Base Armor 5
    Damage Type Dagger
    Armor Type Small
    Critical 15%, 2x
    Evasion 10%
    Attack Range 550
    Attack Speed 0.9
    Movement Speed 420
    Sight Range 900/1000
    STR per level 0.5
    AGI per level 1.8
    INT per level 0.7
    Great Magic D Rank (10%)

    Innates

    Presence Concealment




    * Type: Class Ability
    * Hotkey: F
    * Mana Cost: Passive
    o Renders True Assassin invisible if he stands still for 1.5 seconds but he can still block other units while invisible.

    Dark Throwing



    * Type: Technique / Weapon
    * Hotkey: D
    * Mana Cost: 100
    o True Assassin throws daggers coated in poison at up to 5 targets.
    o Damage: 180 initial, 13 poison damage per second.
    o Slow: 18% Attack and movement speed reduction
    o Duration: 5 seconds
    o Cast Range: 500
    o Cooldown: 10 seconds
    o Additional Details: Deals physical damage and can miss.

    Skills

    Shadow Surprise




    * Type: Class Ability
    * Hotkey: Q
    * Mana Cost: 100
    o True Assassin utilizes his Presence Concealment ability, becomes invisible and moves faster. If he breaks invisibility with an attack, he does extra damage.
    + Lv 1: 8 second duration, 10% increased movement speed, 100 extra damage.
    + Lv 2: 9 second duration, 15% increased movement speed, 200 extra damage.
    + Lv 3: 10 second duration, 20% increased movement speed, 300 extra damage.
    + Lv 4: 11 second duration, 25% increased movement speed, 400 extra damage.
    + Lv 5: 12 second duration, 30% increased movement speed, 500 extra damage.
    o Fade Time: 1 second
    o Cooldown: 24 seconds
    o Upgrade: Phantom Attack (Activates when True Assassin attacks a unit while under Shadow Surprise, stunning it for 3 seconds and locking it with illusions for 5 seconds. While locked by illusions, the target takes 150 magicial damage per second. True Assassin disappears for 5 seconds when used and upon reappearing, he gains 50% magic reduction for 1 second. Has a 60 seconds unresettable cooldown)

    Reconstruction



    * Type: Self Modification
    * Hotkey: W
    * Mana Cost: 200
    o True Assassin reconstructs himself, healing himself instant and then over a period of 5 seconds. Also gives him a chance to increase one of his stats.
    + Lv 1: Instantly heals 200, then 200 over 5 seconds, 10% chance to increase a random stat.
    + Lv 2: Instantly heals 250, then 250 over 5 seconds, 15% chance to increase a random stat.
    + Lv 3: Instantly heals 300, then 300 over 5 seconds, 20% chance to increase a random stat.
    + Lv 4: Instantly heals 350, then 350 over 5 seconds, 25% chance to increase a random stat.
    + Lv 5: Instantly heals 400, then 400 over 5 seconds, 30% chance to increase a random stat.
    o Cast Time: 0.5 seconds
    o Cooldown: 18 seconds

    Steal



    * Type: Technique
    * Hotkey: E
    * Mana Cost: 400
    o True Assassin swipes at the enemy, stealing some gold and giving him a chance to steal a random item from his target.
    + Lv 1: 400 damage, 120 gold stolen, 10% chance to steal an item.
    + Lv 2: 450 damage, 140 gold stolen, 15% chance to steal an item.
    + Lv 3: 500 damage, 160 gold stolen, 20% chance to steal an item.
    + Lv 4: 550 damage, 180 gold stolen, 25% chance to steal an item.
    + Lv 5: 600 damage, 200 gold stolen, 30% chance to steal an item.
    o Cast Range: 150
    o Cast Time: Instant Cast
    o Cooldown: 25 seconds
    o Upgrade: Delusional Thought (If used while under the effect of Shadow Surprise, then deals an additional 300 damage and stuns for 0.1 second)

    Zabaniya



    * Type: Anti-Personnel Noble Phantasm
    * Hotkey: R
    * Mana Cost: 800
    o True Assassin uses his noble phantasm to attack the enemy, dealing heavy damage while healing himself for 50% of damage dealt.
    + Lv 1: 600 damage
    + Lv 2: 800 damage
    + Lv 3: 1000 damage
    + Lv 4: 1200 damage
    + Lv 5: 1400 damage
    o Cast Time: 1 second (Zabaniya has travel time)
    o Cast Range: 500
    o Cooldown: 36 seconds
    o Upgrade: Delusional Thought (If used while under the effect of Shadow Surprise, then deals an additional 400 damage)

    Attributes

    Presence Interdiction




    * Stats Required: 17
    o Allows True Assassin to remain invisible while moving at night. If he attacks, he is revealed. Takes 1.5 seconds to regain full invisibility. Grants True Assassin immunity from beening seen by Sentry Wards when he uses Shadow Surprise at night, but True Assassin takes 50% additional damage while using Shadow Surprise at night. Only applies if True Assassin is within 800 range of the ward.

    Protection from Wind



    * Stats Required: 15
    o Grants True Assassin immunity from Invisible Air's damage and effect and Windblade's damage. Gives True Assassin a 15% chance to dodge any single-target spell.

    Phantom Attack



    * Stats Required: 16
    o When True Assassin breaks Shadow Surprise with an attack, he stuns the target for 3 seconds and locks it within illusions for 5 seconds. While locked within the illusions, the target takes 150 magicial damage per second. True Assassin disappears while this ability is being used and when he reappears, he gains 50% Magic Resistance for 1 second. Has a 60 seconds cooldown.

    Delusional Thought



    * Stats Required: 16
    o Adds 400 damage to Zabaniya if it is cast while under Shadow Surprise. Adds 300 damage to Steal and 0.1 second stun if it is cast while under Shadow Surprise.

    Assassination(Combo)




    * Activation: Cast Shadow Surprise and Reconstruction within 5 seconds of each other. Can only be used during the night. Requires 20 in all stats.
    o Has a 50% chance to teleport True Assassin to an enemy, dealing 12 500 000 damage, or to kill True Assassin instantly. Does not kill invulnerable enemies.
    o Cooldown: 300 seconds
    Last edited by SoniC_CrosS; 21-12-09 at 22:34.

  13. #10
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    Spoiler untuk 10. Dark Saber / Saber Alter :

    10. Dark Saber / Saber Alter

    Dark Saber is a hero that can tank very well, while still being capable of doing massive Area of Effect damage with her spells. She can prove to be one of the most irritating heroes to kill, with her Improve Mana Magic attribute granting her additional armor and Magic Resistance. Max Mana Blast, her combo, deals damage according to her maximum mana, which means that she can do up to 2300 damage in a huge AoE(1500). Dark Excalibur also ties with Enuma Elish for the highest damage regular spell at 2600 damage with the Empower Darkness attribute, while being easier to aim than Enuma Elish.



    Base Health 1500, 3.5HP/s regen
    Base Mana 1000, 6MP/s regen
    Base Stat Strength
    Base Damage 38-50 (36 base damage, 2 dice, 5 sides per dice)
    Base Armor 6
    Damage Type Normal
    Armor Type Large
    Critical 10%, 2x
    Evasion 5%
    Attack Range 150
    Attack Speed 1.50
    Movement Speed 285
    Sight Range 1000/600
    STR per level 1.5
    AGI per level 0.5
    INT per level 1.0
    Great Magic B Rank (20%)

    Innates

    Mana Shroud




    * Mana Cost: Passive
    o Increases Dark Saber's armor by 7 (30)
    o Upgrade: Improve Mana Shroud (Adds 23 additional armor for a total of 30)

    Skills

    Rage




    * Type: Self Enhancement
    * Hotkey: Q
    * Mana Cost: 100
    o Increases Dark Saber's attack, attack speed and move speed temporarily, and causes Dark Saber's attacks to reduce enemy armor for one second.
    + Lv 1: Boosts attack by +20%, attack speed by +5%, movement speed by +3%, Reduces armor by 5
    + Lv 2: Boosts attack by +40%, attack speed by +10%, movement speed by +6%, Reduces armor by 10
    + Lv 3: Boosts attack by +60%, attack speed by +15%, movement speed by +9%, Reduces armor by 15
    + Lv 4: Boosts attack by +80%, attack speed by +20%, movement speed by +12%, Reduces armor by 20
    + Lv 5: Boosts attack by +100%, attack speed by +25%, movement speed by +15%, Reduces armor by 25
    o Duration: 9/12/15/18/21 seconds
    o Cooldown: 15/18/21/24/27 seconds
    o Upgrade: Summon Energy (Each cast of Rage summons an Orb. Has a chance to summon 2-3 Orbs instead of 1)
    o Additional Details: Dispelled by purge effects and Rulebreaker. Armor reduction is dealt before the attack connects.

    Mana Blast



    * Type: Great Magic
    * Hotkey: W
    * Mana Cost: 200
    o Dark Saber releases her magical energy, dealing damage to nearby enemies.
    + Lv 1: 300 damage, 120 damage per orb
    + Lv 2: 390 damage, 140 damage per orb
    + Lv 3: 480 damage, 160 damage per orb
    + Lv 4: 570 damage, 180 damage per orb
    + Lv 5: 660 damage, 200 damage per orb
    o Cast Time: 0.75 seconds
    o Area of Effect: 300 (500)
    o Cooldown: 16 seconds
    o Upgrade: Improve Mana Shroud (Increases area of effect by 200), Summon Energy (Releases all Orbs, dealing damage. Only deals up to 7 Orb's worth of damage)
    o Additional Details: Orbs automatically lock on to enemies caught within Mana Blast.

    Release Darkness



    * Type: Great Magic
    * Hotkey: E
    * Mana Cost: 400
    o Dark Saber releases her magical energy in 5 waves, dealing damage and slowing nearby enemies by 25% for 0.4s.
    + Lv 1: 120 damage per wave, 600 (720) total
    + Lv 2: 140 damage per wave, 700 (840) total
    + Lv 3: 160 damage per wave, 800 (960) total
    + Lv 4: 180 damage per wave, 900 (1080) total
    + Lv 5: 200 damage per wave, 1000 (1200) total
    o Cast Time: 1 second
    o Area of Effect: 450
    o Cooldown: 23 seconds
    o Upgrade: Darkness Empowered - Dark Excalibur (Adds one additional wave to the attack and reduces the delay between each wave)
    o Additional Details: The last few steps will be released slower than the first few.

    Dark Excalibur



    * Type: Anti-Fortress Noble Phantasm
    * Hotkey: R
    * Mana Cost: 800
    o Channels the power of Excalibur to send a gigantic wave of energy dealing damage to units caught within it and to units that walk into its path. Has travel time, cannot be interrupted.
    + Lv 1: 900 (1200) damage
    + Lv 2: 1250 (1550) damage
    + Lv 3: 1600 (1900) damage
    + Lv 4: 1950 (2250) damage
    + Lv 5: 2300 (2600) damage
    o Range: 1750
    o Cast Time: 2.75 seconds
    o Cooldown: 45 seconds
    o Upgrade: Darkness Empowered - Dark Excalibur (Adds 300 damage)
    o Additional Details: Blinking from the start of the wave to the end of the wave might result in getting hit twice.

    Attributes

    Improve Mana Shroud



    * Stats Required: 15
    o Increases Mana Shroud's armor bonus to 30(+23), Increases Great Magic to A Rank(25%), Increases Mana Blast's AoE by 200 (total 500).

    Summon Energy



    * Stats Required: 15
    o Allows Dark Saber to summon an Orb by using Rage. Has a (20+(RageLevel*5))% chance of getting another orb, and a further (5+(RageLevel*5))% chance of getting another orb. All orbs are released when casting Mana Blast causing it to deal more damage.
    + Up to 7 Orbs may be released at once, but all others orbs are still released. This means that if you have 9 Orbs and cast Mana Blast, you will only release 7 Orbs. However, the other 2 orbs that were not released are still used up.
    + Orbs move at 300 speed when released, allowing most heroes to outrun them.

    Darkness Empowered - Dark Excalibur



    * Stats Required: 15
    o Increases the damage of Dark Excalibur by 300. Adds one more wave to Release Darkness and reduces the delay between each wave.

    Black Light - Dark Excalibur




    * Stats Required: 15
    o Increases Dark Saber's attack by 50 and grants her a 10% chance to do 400 extra damage on attacking.

    Max Mana Blast(Combo)



    * Activation: Cast Rage, Release Darkness and Mana Blast within 4 seconds of each other. Requires 20 in all stats.
    o Dark Saber deals magical damage equivalent to her maximum mana in an area of 1500. Bypasses B Scrolls.
    o Cooldown: 180 seconds

    Spoiler untuk 11. Avenger :

    11. Avenger

    Avenger is one of those odd heroes - not alot of health, and lacking in damaging spells. Avenger plays nothing like the rest of the heroes - he relies on taking damage in order to damage the enemy. His main spell, Berg Avesta, reflects damage(so long as he isn't killed) back to the source up to 2x. He can also gain a very interesting ability - Lifeswap, which enables him to trade HPs with his enemy. This means that he can damage himself deliberately, then pop up at the enemy and Lifeswap him, which is almost a guaranteed kill if his health is below 400(The damage of a S Scroll).



    Base Health 1000, 2HP/s regen
    Base Mana 1000, 4.2MP/s regen
    Base Stat Agility
    Base Damage 21-29 (19 base damage, 2 dice, 5 sides per dice)
    Base Armor 2
    Damage Type Normal
    Armor Type Small
    Critical 10%, 2x
    Evasion 5%
    Attack Range 100(Melee)
    Attack Speed 1.10
    Movement Speed 345
    Sight Range 1100/1800
    STR per level 0.75
    AGI per level 1.50
    INT per level 0.75
    Great Magic F Rank (0%)

    Innates

    Night Transfiguration




    * Type: Self Modification
    * Hotkey: F
    * Mana Cost: 50
    * Health Cost: 75
    o Teleports Avenger to the targeted location. Can only be used during the night.
    o Range: 700
    o Cooldown: 3 seconds
    o Upgrade: Strengthened Night Transfiguration (Increases HP and Mana cost to 100, increases range to 1000, removes cooldown)

    Skills

    Walk of Darkness




    * Type: Self Enhancement
    * Hotkey: Q
    * Mana Cost: 100
    o Increases Avenger's attack, gives Avenger a chance to stun his target for 1 second on hit and increases Avenger's mana regen.
    + Lv 1: +8% attack, 5% chance to stun. +5 mana regen per second.
    + Lv 2: +16% attack, 10% chance to stun. +10 mana regen per second.
    + Lv 3: +24% attack, 15% chance to stun. +15 mana regen per second.
    + Lv 4: +32% attack, 20% chance to stun. +20 mana regen per second.
    + Lv 5: +40% attack, 25% chance to stun. +25 mana regen per second.
    o Duration: 8 seconds
    o Cooldown: 16 seconds

    Tawrich Zarich



    * Type: Technique
    * Hotkey: W
    * Mana Cost: 200
    o Avenger uses his twin daggers to attack dealing damage, reducing attack and movement speed and rendering the target unable to use abilities for 3 seconds.
    + Lv 1: 50x6 damage, -20% attack speed for 1 second.
    + Lv 2: 60x6 damage, -40% attack speed for 1.5 seconds.
    + Lv 3: 70x6 damage, -60% attack speed for 2 seconds.
    + Lv 4: 80x6 damage, -80% attack speed for 2.5 seconds.
    + Lv 5: 90x6 damage, -100% attack speed for 3 seconds.
    o Slow: 50%
    o Cooldown: 12 seconds

    True Form: Spirit of Revenge



    * Type: Self Modification
    * Hotkey: E
    * Mana Cost: 400
    o Avenger metamorphoses into his true form, gaining additional health and two new abilities while losing Walk of Darkness and Tawrich Zarich. Increases Avenger's movement and attack speed.
    + Lv 1: 300 additional health, +5% movement speed, +10% attack speed
    + Lv 2: 400 additional health, +10% movement speed, +20% attack speed
    + Lv 3: 500 additional health, +15% movement speed, +30% attack speed
    + Lv 4: 600 additional health, +20% movement speed, +40% attack speed
    + Lv 5: 700 additional health, +25% movement speed, +50% attack speed
    o Duration: 10/12/14/16/18 seconds
    o Cooldown: 30 seconds
    o Special:
    o Additional Details: Because of the way this ability is coded, it is possible for Avenger to dodge a stun, or walk after the timer in Deathmatch mode expires by triggering this ability right before the stun hits, or right before the timer expires.

    Berg Avesta



    * Type: Anti-Personnel Noble Phantasm
    * Hotkey: R
    * Mana Cost: 800
    o Avenger unleashes his noble phantasm, causing enemies who hurt him to receive damage in return as long as he remains conscious.
    + Lv 1: Returns 1.00x of received damage
    + Lv 2: Returns 1.25x of received damage
    + Lv 3: Returns 1.50x of received damage
    + Lv 4: Returns 1.75x of received damage
    + Lv 5: Returns 2.00x of received damage
    o Duration: 11 seconds
    o Cooldown: 57 seconds
    o Special: Ignores B Scrolls.
    o Additional Details: Only returns damage that Avenger suffers. Take note that it is possible to trigger Avalon with this ability.

    Skills gained in True Form

    True Form: Unlimited Remains




    * Type: ???
    * Hotkey: Q
    * Mana Cost: 200
    o Avenger summons minions to do his bidding. Minions split in two after attacking 8 times (the originator's expiration timer and health is reset). Minions have a -6HP/s regeneration. If Avenger is further than 5000 range from his minion, the minion degenerates twice as fast (-12hp/s) and has -50 armor. Has Creep damage and armor.
    + Lv 1: 270 HP, 2 armor, 28-37 damage. 200 explosive damage.
    + Lv 2: 320 HP, 3 armor, 38-47 damage. 300 explosive damage.
    + Lv 3: 370 HP, 4 armor, 46-55 damage. 400 explosive damage.
    + Lv 4: 420 HP, 5 armor, 54-64 damage. 500 explosive damage.
    + Lv 5: 490 HP, 6 armor, 60-69 damage. 600 explosive damage.
    o Duration: 30 seconds
    o Cooldown: 12 seconds
    o Additional Details: Explosive damage is considered Magical Damage, but is reduced by armor as well. Explosive damage is halved at the edges, explode has 200 AoE.

    Curse of Blood: Lifeswap



    * Type: ???
    * Hotkey: W
    * Mana Cost: 200
    o Swaps Avenger's and the target's hitpoints.
    o Cast Range: 150
    o Cast Time: 0.5 seconds
    o Cooldown: 38 seconds
    o Upgrade: Enabled once Curse of Blood is purchased.

    Attributes

    Strengthened Night Transfiguration




    * Stats Required: 10
    o Removes the cooldown on Night Transfiguration, and increases its range to 1000, but increases mana and HP cost to 100.

    Dual Wielding Attack



    * Stats Required: 19
    o Gives Avenger a 40% chance to do 75 extra damage.

    Curse of Blood



    * Stats Required: 16
    o Enables Curse of Blood: Lifeswap.

    Revenge Mark



    * Stats Required: 13
    o Enemies who kill Avenger are inflicted with a curse, dealing 1% of their maximum HP per second for 100 seconds. Grants Avenger's team vision of the enemy for as long as Revenge Mark is in place. Can only be dispelled by death, or the end of round in Deathmatch. Enemies may only obtain one revenge mark.
    + If the enemy's maximum health is above 1600, it will instantly dispel red potions that are used.

    Endless 4 Day Loop(Combo)



    * Activation: Cast True Form: Spirit of Revenge and Berg Avesta within 4 seconds of each other. Requires 20 in all stats.
    o Avenger activates a four day loop, resetting his HP to what it was at the start of the loop every 3 seconds. Also resets the cooldowns of ALL spells and items that are in inventory every 3 seconds while this effect is active. Berg Avesta is active throughout the loop.
    o Duration: 12 seconds
    o Cooldown: 60 seconds
    Last edited by SoniC_CrosS; 22-12-09 at 02:20.

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    Spoiler untuk 12. Lancelot :

    12. Lancelot

    Lancelot is quite possibly one of the most versatile heroes in the game - His unique ability, Not for own glory, allows him to use a variety of noble phantasms that don't belong to him. Among those abilities, he has both Rulebreaker and Nine Lives, allowing him to do some support actions, as well as providing him with a long stun ability for allies. With his Aroundight and Double Edged Sword, however, he can become one of the most fearsome melee characters in the game, with an attribute that enhances his physical damage with additional magical damage, as well as an awesome +50 to all stats at level 5 of Aroundight. Note that Lancelot takes additional damage from everything while using Double Edged Sword, however.



    Base Health 1500, 4.5HP/s regen
    Base Mana 1000, 2MP/s regen
    Base Stat Agility
    Base Damage 27-42 (27 base damage, 3 dice, 5 sides per dice)
    Base Armor 7
    Damage Type Normal
    Armor Type Large
    Critical 5%, 2x
    Evasion 15%
    Attack Range 100(Melee)
    Attack Speed 1.1
    Movement Speed 375
    Sight Range 1000/700
    STR per level 1.0
    AGI per level 1.7
    INT per level 0.3
    Great Magic E Rank (5%)

    Innates

    For Someone's Glory




    * Type: None
    * Hotkey: F
    * Mana Cost: 0
    o Lancelot possesses the ability to conceal his own identity. Enemies that click on Lancelot will automatically de-select him.
    o Cooldown: 0
    o Special: Clicking this does nothing, even though its an active ability it's really passive.

    Skills

    Submachine Gun




    * Type: Anti-Army Noble Phantasm
    * Hotkey: Q
    * Mana Cost: 100
    o Lancelot requisitions a pair of submachine guns, and uses them to spray bullets towards his enemies. Deals instant damage to enemies hit, and causes enemies to bleed.
    + Lv 1: 120 damage. Bleeds for 5 seconds. Bleed deals 5 damage per second. 700 range
    + Lv 2: 160 damage. Bleeds for 6 seconds. Bleed deals 7 damage per second. 900 range
    + Lv 3: 200 damage. Bleeds for 7 seconds. Bleed deals 9 damage per second. 1100 range
    + Lv 4: 240 damage. Bleeds for 8 seconds. Bleed deals 11 damage per second. 1300 range
    + Lv 5: 280 damage. Bleeds for 9 seconds. Bleed deals 13 damage per second. 1500 range
    o Cast Range: 700
    o Cooldown: 10 seconds

    Double Edged Sword



    * Type: Technique
    * Hotkey: W
    * Mana Cost: 200
    o Disregarding defence, Lancelot uses all of his strength to attack his enemy, increasing his attack/movement speed and causing his attacks to slow enemies and burn their mana but causing him to take extra damage.
    + Lv 1: +10% Attack/Movement speed, 10 points of mana burn, 5% additional damage received
    + Lv 2: +20% Attack/Movement speed, 20 points of mana burn, 10% additional damage received
    + Lv 3: +30% Attack/Movement speed, 30 points of mana burn, 15% additional damage received
    + Lv 4: +40% Attack/Movement speed, 40 points of mana burn, 20% additional damage received
    + Lv 5: +50% Attack/Movement speed, 50 points of mana burn, 25% additional damage received
    o Duration: 7 seconds
    o Cooldown: 17 seconds

    Knight of Honour: The Knight Does Not Die Empty Handed



    * Type: Ability
    * Mana Cost: N/A
    o Lancelot is able to take the noble phantasms of others and use it as his own. Levelling this spell enables Lancelot to use additional noble phantasms.
    o Cooldown: Global cooldown is in effect until Honour of the Shining Lake is obtained.
    o Upgrade: Honour of the Shining Lake (Disables global cooldown)

    Caliburn



    * Mana Cost: 400 (350) (300)
    o Type: Anti-Personnel Noble Phantasm
    o Hotkey: Q
    o Sends a magical attack with Caliburn, dealing damage to the target and in 200AoE.
    + Lv 1: Total of 300 damage to target; 60 damage in 200 AoE
    + Lv 2: Total of 380 damage to target; 114 damage in 200 AoE
    + Lv 3: Total of 460 damage to target; 184 damage in 200 AoE
    o Cast Range: 200
    o Cast Time: 0.5 seconds
    o Cooldown: 12 seconds
    o Upgrade: Honour of the Shining Lake (Increases level by one, decreases mana cost by 50)

    Gáe Bolg: The Spear of Impaling Barbed Death



    * Type: Anti-Personnel Noble Phantasm
    * Hotkey: W
    * Mana Cost: 400 (350) (300)
    o Lancelot thrusts Gáe Bolg at the enemy, stunning them for 1 second and dealing damage. Has a 7% chance to deal double damage.
    + Lv 1: 550 damage
    + Lv 2: 660 damage
    + Lv 3: 770 damage
    o Cast Range: 300
    o Cast Time: 1 second
    o Cooldown: 27 seconds
    o Upgrade: Honour of the Shining Lake (Increases level by one, decreases mana cost by 50)

    Rulebreaker



    * Type: Anti-Magic Noble Phantasm
    * Hotkey: E
    * Mana Cost: 600 (550) (500)
    o Lancelot stabs the target with Rulebreaker, stunning it and causing the target to take double damage from Magical Damage, while reducing Physical Damage to 1.
    + Lv 1: Duration: 3 seconds, Stun: 1.2 seconds
    + Lv 2: Duration: 4 seconds, Stun: 1.4 seconds
    + Lv 3: Duration: 5 seconds, Stun: 1.6 seconds
    o Cast Time: 0.5 seconds
    o Cast Range: 100
    o Cooldown: 35 seconds
    o Additional Information: Dispels Rho Aias, Berserk, B Scroll, Dispelled by S Scroll, EX Scroll, Crossrange
    o Upgrade: Honour of the Shining Lake (Increases level by one, decreases mana cost by 50)

    Tsubame Gaeshi



    * Type: Anti-Personnel Demonic Sword
    * Hotkey: R
    * Mana Cost: 500 (450) (400)
    o Lancelot strikes at the target with 3 unblockable hits that do Pure Damage. Stuns for 1 second on the last hit.
    + Lv 1: 200 damage for the first two hits, 300 damage for the last hit, totaling 700 damage
    + Lv 2: 250 damage for the first two hits, 400 damage for the last hit, totaling 900 damage
    + Lv 3: 300 damage for the first two hits, 500 damage for the last hit, totaling 1100 damage
    o Cast Time: 1 second
    o Cooldown: 50 seconds
    o Upgrade: Honour of the Shining Lake (Increases level by one, decreases mana cost by 50)

    Nine Lives



    * Type: Technique
    * Hotkey: A
    * Mana Cost: 500 (450) (400)
    o Lancelot rushes to the target location and hits the area with an axe nine times. The last hit has a larger area of effect, deals more damage, knocks back enemies and interrupts channelling spells. Has travel time.
    + Lv 1: Deals 70 eight times, 300 damage on last hit, 860 total damage
    + Lv 2: Deals 80 eight times, 450 damage on last hit, 1090 total damage
    + Lv 3: Deals 90 eight times, 600 damage on last hit, 1320 total damage
    o Cast Range: 700
    o Travel Time: 1 second
    o Area of Effect: 350, 500 for last hit
    o Cooldown: 50 seconds
    o Special: Uninterruptible once cast, disables Command Spells on both Berserker and his targets
    o Additional Information: Wall Nine (Negates the travel time on Nine Lives, note that this is a feature, not a bug)
    o Upgrade: Honour of the Shining Lake (Increases level by one, decreases mana cost by 50)

    The Unbreakable Light of the Lake: Aroundight



    * Type: Anti-Personnel Noble Phantasm
    * Hotkey: R
    * Mana Cost: 800
    o Lancelot unleashes his original noble phantasm, Aroundight. Boosts Lancelot's stats. Disables the use and effects of Knight of Honour : The Knight Does Not Die Empty Handed and For Someone's Glory while in effect.
    + Lv 1: +10 to all stats
    + Lv 2: +20 to all stats
    + Lv 3: +30 to all stats
    + Lv 4: +40 to all stats
    + Lv 5: +50 to all stats
    o Duration: 10 seconds
    o Cooldown: 62 seconds
    o Special: Lancelot cannot be targeted by any single target effect while this spell is in effect, including items.
    o Upgrade: Strengthen The Unbreakable Light of the Lake: Aroundight (Lancelot does 100 extra magical damage per hit at the cost of 50 mana per hit. Does not trigger if Lancelot has insufficient mana.)

    Attributes

    Infinite Weapons and Techniques - Acquisition




    * Stats Required: 8
    o Enables Infinite Weapons and Techniques (Replaces For Someone's Glory's icon)

    Infinite Weapons and Techniques



    * Hotkey: F
    * Mana Cost: N/A
    o When used, decreases Lancelot's Max HP by 1000 and increases Lancelot's mana and max mana by 700
    o Duration: 12 seconds
    o Cooldown: 30 seconds
    o Special: When used during The Unbreakable Light of the Lake: Aroundight, the effect only lasts until the end of The Unbreakable Light of the Lake: Aroundight.

    Protection of the Fairies



    * Stats Required: 10
    o Grants Lancelot 3 seconds of magic immunity when his health falls below 500. Has a cooldown of 20 seconds.

    Strengthen The Unbreakable Light of the Lake: Aroundight



    * Stats Required: 15
    o Lancelot does 100 extra magical damage per hit in The Unbreakable Light of the Lake: Aroundight at the cost of 50 mana per hit. Does not trigger if Lancelot has insufficient mana.

    Honour of the Shining Lake



    * Stats Required: 15
    o Removes global cooldown on Knight of Honour: The Knight Does Not Die Empty Handed. Increases the level of all abilities within Knight of Honour: The Knight Does Not Die Empty Handed by 1 and decreases the mana cost by 50.
    + Special: May be purchased twice.

    Knight of Honour: The Knight Does Not Die Empty Handed II(Combo)



    * Activation: Cast Double Edged Sword and Submachine Gun within 3 seconds of each other, then cast Knight of Honour: The Knight Does Not Die Empty Handed II (Hotkey: D) within 3 seconds. Requires 20 in all stats. Stats obtained via The Unbreakable Light of the Lake: Aroundight do not count, but the combo may be cast while under its effect if the user has sufficient base stats.
    o Places a beacon at the target location. After one second, a flock of F-15s are summoned to provide close air support (Attack power unknown, each hit deals 200 damage) for 4 seconds, culminating with a tactical nuke dealing 2000 damage.
    o Area of Effect: 800 (Close Air Support), 1500 (Nuke)
    o Cooldown: 180 seconds
    Last edited by SoniC_CrosS; 23-12-09 at 17:34.

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    Spoiler untuk 13. Diarmuid / Lancer Zero :

    13. Diarmuid / Lancer Zero

    Diarmuid is extremely skilled at incapacitating enemies, with Gáe Buidhe dealing damage that subtracts the maximum HP of enemies, and Gáe Dearg bypassing magic resistance and protection scrolls. With his Double Spear Attack attribute, he can deal up to 1.75k damage, making him a very potent single-target killer and disabler.



    Base Health 1150, 2.5HP/s regen
    Base Mana 1000, 3.5MP/s regen
    Base Stat Agility
    Base Damage 18-25 (17 base damage, 2 dice, 4 sides per dice)
    Base Armor 3
    Damage Type Piercing
    Armor Type Medium
    Critical 10%, 2x
    Evasion 20%
    Attack Range 250
    Attack Speed 0.7
    Movement Speed 400
    Sight Range 1200/700
    STR per level 0.8
    AGI per level 1.6
    INT per level 0.6
    Great Magic C Rank (15%)

    Innates

    Love Spot of Seduction




    * Type: None
    * Hotkey: D
    * Mana Cost: 100
    o Causes all nearby females to constantly move towards Diarmuid if cast on self.
    o Range: 500
    o Duration: 2 (6) seconds
    o Cooldown: 18 seconds
    o Special: If cast on a female instead of on self, target female is unable to attack Diarmuid or damage Diarmuid using abilities.
    o Upgrade: Improved Love Spot of Seduction (Increases duration to 6 seconds)

    Skills

    Crashing Attack




    * Type: Technique
    * Hotkey: Q
    * Mana Cost: 100
    o Diarmuid leaps onto the target, swinging both spears and dealing damage in a 300 AoE. Stuns enemies on impact for 0.5 seconds.
    + Lv 1: 150 damage
    + Lv 2: 180 damage
    + Lv 3: 210 damage
    + Lv 4: 240 damage
    + Lv 5: 270 damage
    o Cast Range: 650
    o Cast Time: 0.5 seconds
    o Area of Effect: 300
    o Cooldown: 9 seconds
    o Additional Details: Damage is doubled if used during Double Attack.

    Double Attack



    * Type: Technique
    * Hotkey: W
    * Mana Cost: 200
    o Diarmuid uses both spears to attack the enemy freely. Grants a chance to attack the enemy twice instead of once.
    + Lv 1: 20% chance
    + Lv 2: 30% chance
    + Lv 3: 40% chance
    + Lv 4: 50% chance
    + Lv 5: 60% chance
    o Duration: 7 seconds
    o Cooldown: 19 seconds
    o Additional Details: Doubles the damage of Crashing Attack.

    Gáe Buidhe: The Golden Rose of Mortality



    * Type: Anti-Personnel Noble Phantasm
    * Hotkey: E
    * Mana Cost: 600
    o Diarmuid pierces the target with Gáe Buidhe. Wounds caused by Gáe Buidhe cannot be healed, reducing the max HP of the target. Max HP of the target is reset after either Diarmuid or the target dies.
    + Lv 1: 300 damage
    + Lv 2: 400 damage
    + Lv 3: 500 damage
    + Lv 4: 600 damage
    + Lv 5: 700 damage
    o Cast Time: 1 second
    o Cast Range: 250
    o Cooldown: 32 (28) seconds
    o Special: Can reduce Max HP multiple times. Bypasses magic resistances and protection scrolls.
    o Upgrade: Blooming of Yellow-Red Rose (Reduces mana cost by 100 and reduces cooldown to 28), Double-Spear Attack (Activates Gáe Dearg as well if Gáe Buidhe is cast and vice versa. 45 seconds cooldown)
    o Additional Details: If used on Archer, and Archer then uses Arrow Rain to kill Diarmuid, the max HP of Archer will not be reset.

    Gáe Dearg: The Crimson Rose of Exorcism



    * Type: Anti-Personnel Noble Phantasm
    * Hotkey: R
    * Mana Cost: 600
    o Diarmuid pierces the target with Gáe Dearg, dealing Pure Damage. Gáe Dearg ignores all magic resistance and protection scrolls, and dispels all positive buffs on the target. All buffs are dispelled before the damage is done.
    + Lv 1: 450 damage
    + Lv 2: 600 damage
    + Lv 3: 750 damage
    + Lv 4: 900 damage
    + Lv 5: 1050 damage
    o Cast Time: 1 second
    o Cast Range: 500
    o Cooldown: 35 (30) seconds
    o Upgrade: Blooming of Yellow-Red Rose (Reduces mana cost by 100 and reduces cooldown to 30), Double-Spear Attack (Activates Gáe Buidhe as well if Gáe Dearg is cast and vice versa. 45 seconds cooldown)
    o Additional Details: Does not bypass Avalon, Rho Aias. Can be used on Anti Magic Potions. Deals 1 damage if used on Rulebreaker, does not dispel Rulebreaker.

    Attributes

    Improved Love Spot of Seduction




    * Stats Required: 11
    o Increases the duration of Love Spot of Seduction to 6 seconds.

    Mind's Eye (True)



    * Stats Required: 12
    o Allows Diarmuid to see through buildings and past obstacles.

    Blooming of Yellow-Red Rose



    * Stats Required: 12
    o Reduces the cooldown of Gáe Buidhe: The Golden Rose of Mortality by 4 and Gáe Dearg: The Crimson Rose of Exorcism by 5, and reduces the mana cost of both to 500.

    Double-Spear Attack



    * Stats Required: 19
    o If either Gáe Buidhe: The Golden Rose of Mortality or Gáe Dearg: The Crimson Rose of Exorcism is cast, the other noble phantasm is immediately activated if it is not on cooldown and Diarmuid has sufficient mana. Has an unresettable cooldown of 45 seconds.
    + Can be toggled on and off.

    Rampant Warrior(Combo)



    * Activation: Cast Love Spot of Seduction on self, then cast Double Attack within 3 seconds. Requires 20 in all stats.
    o Grants Diarmuid 100% critical hits and 100% Double Attack for 7 seconds. Love Spot of Seduction is active for the entire duration.
    o Cooldown: 120 seconds
    Last edited by SoniC_CrosS; 23-12-09 at 17:44.

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    Spoiler untuk GAMEPLAY :

    Game Play


    First Selection Screen

    * Defaults to: Team Modes

    Free for All

    * Kill Limit: 10/15/20/25/30

    There are no allies in Free for All, everyone fights everyone else. The game mode is similar to Arena, as there are creeps around, buildings are unlocked and Resurrection + Teleportation are enabled. Initial spawning locations are random.

    In the event of death, you will resurrect at one of several resurrection points at random once your resurrection timer has expired.

    The main difference from Arena is that you can gain +2 exp per second and a free Anti-Magic Potion by contesting the bridge. This event will grant you a free Anti-Magic potion if you are holding it when the timer for it ends, and will grant you +2 exp per second while you are in control of the bridge. Event runs twice, allowing you to gain 2 free Anti-Magic potions.

    Team Modes

    * Selection: Move your wisp right in the first selection screen.

    Moves you to the Team Mode Selection screen, allowing you to choose from Arena, Deathmatch and Capture the Flag.

    Team Mode Selection

    * Defaults to: Arena

    Arena

    * Kill Limit: 30/40/50/60/70
    o Selection: Move your wisp left in the second selection screen.

    Both teams face off against each other in Arena, with creeps, buildings unlocked and Resurrection + Teleportation enabled. Initial spawning locations are random.

    In the event of death, you will resurrect at one of several resurrection points at random once your resurrection timer has expired.

    Deathmatch

    * Score Limit: 5/7/9/12
    o Selection: Move your wisp up in the second selection screen.

    Both teams face off against each other in Deathmatch. No creeps spawn, buildings are locked. The goal is to win enough rounds, so that your team reaches the score limit before the other team. There is a 3 minute timer, and if the timer expires the team with more servants alive wins the round. Annihilating the other team results in a round win as well.

    Teams spawn at either the Temple(left) or Road(right), alternatively referred to as Team 2 and Team 1 starting positions. Spawn locations are rotated every round. You will gain free experience upon spawning.

    Capture the Flag

    * Score Limit: 3/4/5/6/7
    o Selection: Move your wisp right in the second selection screen.

    Both teams face off against each other in Capture the Flag. No creeps spawn, buildings are locked. The goal is to capture the enemy's flag a certain amount of times, so that your team reaches the score limit before the other team. There is no timer, and no income. You will not get any gold/experience except by killing enemy heroes, thus forcing you to ration items. Alternatively, you could just pick True Assassin and win the game for your team.

    Team 2 spawns at the Temple(left), while Team 1 spawns at the Road(right).

    Picking Servants

    * Defaults to: Free

    Select

    * Selection: Move your wisp left in the third/fourth selection screen.

    No one is allowed to random, everyone has to pick their servant. If you do not pick at the end of the selection timer, you will be forced to random.

    Random

    * Selection: Move your wisp up in the third/fourth selection screen.

    No one is allowed to pick, everyone randoms.

    Free

    * Selection: Move your wisp right in the third/fourth selection screen.

    You may either random before the 15 second period passes, or pick after the 15 second period passes. If you do not pick at the end of the selection timer, you will be forced to random.

    If you choose to random in Free mode, you will gain an additional 2000 gold every 10 minutes as a bonus.


    Spoiler untuk ITEM :

    ITEM





    Regular Items


    Red Potion



    * Cost: 800g
    o Heals 500 HP and 300 mana over 10 seconds. Non-combat consumable.
    o Charges: 2
    o Cooldown: 10 seconds
    o Stock: 5
    o Hotkey: Q
    o Replenish: 12 seconds
    o Combines: 2x Red Potions -> 1 Blue Potion

    Blue Potion



    * Heals 500 HP and 300 mana instantly.
    * Charges: 2
    * Cooldown: 40 seconds
    * Additional Information: Shares cooldown with Full Heal Potion.

    Teleport Scroll



    * Cost: 500g
    o Teleports the Servant to the targeted Sentry Ward. Has a casting time of 0.5s.
    o Charges: 1
    o Cooldown: 90 seconds
    o Stock: 5
    o Hotkey: W
    o Replenish: 12 seconds
    o Combines: Stacks up to 5
    o Additional Information: While using the Teleport Scroll, the ward is visible, can be destroyed, cannot see invisible units and others may not teleport to it.

    Speed Gem



    * Cost: 400g
    o Increases movement speed by 30% for 15 seconds
    o Charges: 1
    o Cooldown: 8 seconds
    o Stock: 5
    o Hotkey: E
    o Replenish: 12 seconds
    o Combines: Stacks up to 2

    Owl



    * Cost: 300g
    o Summons an Owl that can fly over the terrain to provide vision. You may also spend an extra 1000g to turn it into a Sentry Ward. Lasts for 40 seconds.
    o Charges: 1
    o Cooldown: 20 seconds
    o Stock: 1
    o Hotkey: R
    o Replenish: 40 seconds
    o Combines: Stacks up to 2

    Berserk Potion



    * Cost: 1500g
    o Increases attack speed by 100% and grants 50% lifesteal for 10 seconds. During this effect the user will take 50 damage per second. The user cannot die to this effect.
    o Charges: 1
    o Cooldown: 60 seconds
    o Stock: 5
    o Hotkey: A
    o Replenish: 120 seconds
    o Additional Information: Dispelled by any purge effect(S Scroll, EX Scroll, Lancelot's Crossrange and Double Edged Sword)

    Sentry Ward



    * Cost: 1000g
    o Sets a Sentry Ward at the target location which provides 1500 range sight and can see invisible units. Lasts for 180 seconds.
    o Charges: 1
    o Cooldown: 0
    o Stock: 5
    o Hotkey: S
    o Replenish: 120 seconds

    Spirit/Soul Link Scroll



    * Cost: 1500g
    o Links the target unit and up to 3 nearby allies, for a total of 4, for 20 seconds, splitting the damage evenly between them.
    o Charges: 1
    o Cooldown: 80 seconds
    o Stock: 3
    o Hotkey: D
    o Replenish: 25 seconds
    o Combines: 2x Spirit Link Scroll = 1x Vitality Scroll

    Vitality Scroll



    * Heals all allies within 600 and yourself for 700 health.
    o Charges: 2
    o Cooldown: 20 seconds

    Mass Teleport Scroll



    * Cost: 1000g
    o Teleports the user and allies in a 1000 radius to the targeted Sentry Ward.
    o Charges: 1
    o Cooldown: 90 seconds
    o Stock: 1
    o Hotkey: F
    o Replenish: 120 seconds
    o Combines: 1x Mass Teleport Scroll + 1x A scroll = 1x A+ Scroll

    A+ Scroll



    * Provides the user with 50% additional Magic Resistance and 60 Armor for 10 seconds.
    * Charges: 1
    * Cooldown: 30 seconds
    * Additional Information: Does not share a cooldown with A Scroll

    Does not reduce damage from Tsumabe Gaeshi, Revenge Mark (DpS), Revenge Mark (Initial), Skeletal Archer (Searing Arrows)
    Reduces damage from Berg Avesta, damage taken from Spirit Link among others.
    Does not stack with A Scroll's Magic Resistance.

    Dust of Revelation



    * Cost: 1500g
    o Pings all enemy servants on the minimap. 30 seconds after usage, the player's name is announced.
    o Charges: 1
    o Cooldown: 30 seconds
    o Stock: 1
    o Hotkey: Z
    o Replenish: 60 seconds
    o Combines: Stacks up to 2

    Blink Scroll



    * 100g
    o Instantly teleports the user to the targeted location within 1000 range.
    o Charges: 1
    o Cooldown: 30 seconds
    o Stock: 5
    o Hotkey: X
    o Replenish: 12 seconds
    o Combines: Stacks up to 3

    C Scroll



    * Cost: 150g
    o Targetted unit takes 100 damage and is stunned for 1 second. Has travel time.
    o Charges: 1
    o Cooldown: 10 seconds
    o Stock: 7
    o Hotkey: C
    o Replenish: 10 seconds
    o Combines: 2x C Scroll = 1x B Scroll

    B Scroll



    * Provides the user with a 600 HP Anti Magic Shield for 20 seconds.
    o Charges: 1
    o Cooldown: 30 seconds
    * Combines: 2x B Scroll = 1x A Scroll
    * Additional Information:

    Does not block damage from Gate of Babylon, Hrunting, Dark Throwing, Tsubame Gaeshi, Berg Avesta, Skeleton Archer (Searing Arrows), Revenge Mark (DpS), Revenge Mark (Initial), Assassin Blade, Max Mana Blast, Overedge.
    Blocks Gilgamesh's and Caster's normal attacks, damage taken from Spirit Link, Posion from True Assassin's combo (NOT ASSASSINATION) among others.
    Dispelled by Rulebreaker, Gáe Dearg: The Crimson Rose of Exorcism.

    A Scroll


    * Provides the user with 50% additional Magic Resistance for 10 seconds.
    * Charges: 1
    * Cooldown: 30 seconds
    * Combines: 2x A Scroll = 1x S Scroll, 1x A Scroll + 1x Mass Teleport Scroll = 1x A+ Scroll
    * Additional Information: Has a cooldown independent of A+ Scroll.

    Does not reduce damage from Tsumabe Gaeshi, Revenge Mark (DpS), Revenge Mark (Initial), Skeletal Archer (Searing Arrows), Gáe Dearg: The Crimson Rose of Exorcism.
    Reduces damage from Berg Avesta, damage taken from Spirit Link.
    Does not stack with A+ Scroll's Magic Resistance.

    S Scroll



    * Targetted unit takes 400 damage and is Purged. Purge has travel time of 0.1s.
    * Charges: 1
    * Cooldown: 30 seconds
    * Combines: 2x S Scroll = 1x EX Scroll

    EX Scroll



    * Targetted unit takes 600 damage and is Purged. Purge has a travel time of 0.1s. Deals 600 damage 4 units behind the target, but they are not purged.
    * Charges: 1
    * Cooldown: 35 seconds

    God Help Items

    Anti-Magic Potion



    * Provides the user with an anti-magic enchantment for 10 seconds. User may not be targetted by any magical spell, including scrolls, and will not take damage from any magical spell's area of effect.
    * Charges: 3
    * Cooldown: 30 seconds

    Does not protect from Tsubame Gaeshi, Assassination, Revenge Mark(DPS and Initial), Berg Avesta, Hrunting(Splash), Gate of Babylon,Gáe Dearg: The Crimson Rose of Exorcism.

    Full Heal Potion



    * Fully restores the user's HP and Mana(100%).
    * Charges: 4
    * Cooldown: 40 seconds

    Note that this shares cooldown with Blue Potion

    Watcher Ward



    * Places an invulnerable Watcher Ward at the position that has 1000 vision range and True Sight(Disregards True Assassin's Presence Interdiction attribute). Lasts for 300 seconds. Is automatically removed at the end of the round in Deathmatch mode.
    * Charges: 2
    * Cooldown: 0 seconds
    Last edited by SoniC_CrosS; 25-12-09 at 22:18.

  17. #14
    SoniC_CrosS's Avatar
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    Default

    Untuk mencoba bermain bisa mengontak ASTRAL / Z-CYBER / SONIC_CROSS(<<-- mengkontak gw kalo itu 2 manusia tidak bisa di wisp ato ga di jawab) di server Indogamers Public untuk ikutan atau mencoba bermain
    Tipe game dan cara bermain akan saya post tar (skrg kelarin heronya dlu)
    Untuk Map yg digunakan skrg (6 VS 6) bisa di download pada post saudara AstraL di bwh saya.
    Jam Aktif bermain biasa SIANG-MALEM (jam 3 sore - 9 malam)
    mau mencoba maen server internasional ??
    anda bisa gunakan GARENA dan bergabung ke server taiwan yg merupakan pusat game FATE
    ga ngerti cara mainny ??
    Just join and play (gw sendiri uda maen fate 2 taonan ampe skrg juga ga jago2)
    thx ^_^ (we always welcoming newbie player)


    Spoiler untuk User-User yang bermain fate di indogamers public :

    1. eVangeLine
    2. SONIC_CROSS
    3. AstraL
    4. Z-CYBER
    5. Seamanzzzz
    6. Seamanzzzzz
    7. tgr-rider
    8. Ryusaki
    9. 88asuna88
    10. 88nodoka88
    11. -Echizen-
    12. A-IN
    13. Fr3akz
    14. JORGITO_VARGAS
    15. browniez
    16. Dinosakurus
    17. SkyDeviL
    18. 999rhz999
    19. Litex_Com
    20. -x-xemnas-x-
    21. 33k
    22. bikaboo
    23. melhound
    24. [o]ver[d]osis
    25. Hentai_kun
    26. Quota
    27. Jimu
    28. chrnos
    29. iRuka
    30. Nodoka
    31. wehrmacht
    32. Thacth
    33. Mameth
    34. Flamedr460n
    35. Redhya
    36. Aerialis
    37. 4nt1k
    38. Titan_quarter
    39. CG-Nahloe
    40. -Rz_Setsuna-
    41. [xx]-dreamz
    42. sby-chouyu
    43. jkt-snowelf
    44. spayk-
    45. Silent_Hell-
    46. icarus_cakep
    47. smg-hazusbu
    48. 4thglory
    49. zaghitya
    50. alx-andian
    51. RoseKnight
    52. Chao
    53. [K]ougananki

    Itu doang yg gw inget
    kalo ad yg kurang / "SALAH PENULISAN ID" kasih tau gw thx


    REPLAY

    USERS PLAY IN PUBLIC SERVER




    STILL SEARCH
    Last edited by SoniC_CrosS; 26-12-09 at 17:56.

  18. #15

    Join Date
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    Link FB nya buat yang punya account FB : http://www.facebook.com/#/pages/Fate...5542127?ref=nf

    Link Download Map :
    Fate/Another II V1.1S Real : http://www.epicwar.com/maps/119886/
    Fate/Another II V1.2b Real : http://www.epicwar.com/maps/121303/
    Fate/Another II V1.2e Real : http://www.epicwar.com/maps/121973/
    Fate/Another II V1.2f Real : http://www.epicwar.com/maps/122777/
    Spoiler untuk patchlog :
    v1.2f

    Rider

    + Fixed a bug where stone form would never activate with the new Breaker Gorgon.

    + Fixed a bug where it wouldn't show you the information for Temple of Blood.


    True Assassin

    + Fixed a bug where using Phantom Attack would not grant true assassin 50% MR.
    v1.2e

    Rider

    + Fixed a bug where combo would not activate with the new Breaker Gorgon.

    False Assassin

    + Fixed a bug with Windblade activating instantly.
    v1.2d

    Caster

    + Territory Creation

    - Territory Explosion damage increased by 100, mana cost reduced to 100, range increased to 1000, cast time reduced to 1 second.

    - Upgrade Territory Creation only increases Territory Explosion's damage by 200.

    - Territory Movement speed increased to 300.

    + Scroll Creation can no longer create C Scrolls.

    + Sacrifice no longer drains mana while casting, and range increased by 100 for all levels. (?)

    Avenger

    + Nightmare reduced to 10 stat points cost from 15.

    + Strengthened Night Transfiguration reduced to 8 stat points from 10.

    + Revenge Mark fixed wherein if you kill Avenger but die in the process, you don't get revenge-marked upon reviving.

    Rider

    + Breaker Gorgon targeting system change, you can now target the ground with it.

    Saber

    + Improved Instinct can now block Diarmuid's spears. If Double-Spear attack is used, you may only block one of the spears.

    Lancer

    + Gáe Bolg: Spear of Death reduced to 12 stat points from 15.

    Diarmuid

    + Mind's Eye (True) now grants Diarmuid 1200 night vision.

    System

    + Fixed various bugs, including one concerning CTF(?).
    v1.2b

    Avenger

    -Fixed the bug where Avenger's Dual Wielding Attack(2nd Attribute) criticals do 5 extra damage instead of 75.


    -Added new attribute "Nightmare", increases all of Avenger's abilities by one level during night.


    -The aura of avenger's minion armor increase range is increased by 1000.(5000->6000)


    -Walk of Darkness Mana Regeneration 5*Skill Level->8*Skill Level


    You can see damage increasing while using Anti Magic Potion also now. (? maybe it was a bug.)


    -If Avenger has Revenge Mark and killed by Assassin's illusions, the mark will be shown on the real assassin.


    -When Avenger used Berg Avesta while getting damaged by Assassin's illusions, the main assassin will take the reflected damage.


    Caster


    -Territory Explosion : Mana 200, Cast Time 2s, The castle turns green while casting. You can stop this by using any stun.


    -Fixed the bug where the Territory increased by 1000 HP after getting Territory Improvement while ignoring any handicap that might have been set.


    -Skeletons are increased to level 0 to 1. They now give more experience.


    -Removed Magic Reduction of Territory.


    -You cannot detect invisible stuff (Wards,Windwalk) before getting the Castle Improve attribute.


    -Increased Caster's HP by 100.


    -Lightning Bombing Damage 100 200 300 400 500 -> 220 290 360 430 500. All levels have 13 bolts now.


    Lancelot


    -Fixed the bug where you couldn't cast Combo during "Protection of the Faeries"


    -Changed the activation time for Protection of the Faeries from 0.5 to 0.3


    Archer


    -Changed how Caladbolg and Hrunting are triggered.


    -Fixed the bug with the target still taking damage from Caladbolg's area of effect when blink dodging.


    True Assassin


    -Dark Throwing cast range increased to 700.


    Saber

    -When you use Invisible Air to drag, if you go over 3000 range the target will not be dragged.


    Extras


    -Time removal of dead dummy units 2min->1min


    -Changed a few icons.


    -Changed some doodads(REAL terrain)
    Last edited by AstraL; 24-01-10 at 14:42.
    what is the simplest, yet strongest reason for the rise of conflicts?

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