Weapon Statistics[/COLOR]
- Pistols
- Damage:
- Base: 36 Damage
- Friendly Fire: 0/1/3/17 Damage
- Damage Dropoff:
- Range: 2500
- Range Modifier: 0.75
- Magazine Size: 15/30 (Infinite Ammo)
- Single Pistol:
- Rate of Fire: 1 rounds/0.175 sec, 5.71 rounds/sec (2.625s per magazine)
- Reload: 1.75s
- DPS: 206 damage/s (123 sustained)
- Dual Pistols:
- Rate of Fire: 2 rounds/0.175 sec, 11.42 rounds/sec (2.625s per magazine)
- Reload: 2.45s
- DPS: 412 damage/s
- Recoil:
- Maximum Spread: 30
- Spread per Shot: 1
- Spread Decay: 5
- Minimum Ducking Spread: 0.5
- Minimum Standing Spread: 1.5
- Minimum in Air Spread: 3
- Maximum Movement Spread: 3
- Penetration:
- Number of Layers: 2
- Power: 30
- Maximum Distance: 0
- Desert Eagle (Pistol_Magnum)
- Damage:
- Base: 80 Damage
- Friendly Fire: 0/2/8/38 Damage
- Damage Dropoff:
- Range: 3500
- Range Modifier: 0.75
- Magazine Size: 8 (Infinite Ammo)
- Rate of Fire: 1 round/0.3 sec, 3.3 rounds/sec (2.40s per magazine)
- Reload: 1.75s
- DPS: 267 damage/s (154 sustained)
- Recoil:
- Maximum Spread: 30
- Spread per Shot: 2
- Spread Decay: 5
- Minimum Ducking Spread: 0.5
- Minimum Standing Spread: 1.25
- Minimum in Air Spread: 3
- Maximum Movement Spread: 3
- Penetration:
- Number of Layers: 2
- Power: 50
- Maximum Distance: 0
- Uzi (smg)
- Damage:
- Base: 20 Damage
- Friendly Fire: 0/1/2/9 Damage
- Damage Dropoff:
- Range: 2500
- Range Modifier: 0.84
- Magazine Size: 50 (700 total)
- Rate of Fire: 1 round/0.0625 sec, 16 rounds/sec (3.125s per magazine)
- Reload: 2.35s
- DPS: 320 damage/s (183 sustained)
- Recoil:
- Maximum Spread: 30
- Spread per Shot: 0.32
- Spread Decay: 5
- Minimum Ducking Spread: 0.7
- Minimum Standing Spread: 1.0
- Minimum in Air Spread: 1.7
- Maximum Movement Spread: 3
- Penetration:
- Number of Layers: 2
- Power: 30
- Maximum Distance: 0
- MAC-10 (smg_silenced)
- Damage:
- Base: 25 Damage
- Friendly Fire: 0/1/2/12 Damage
- Damage Dropoff:
- Range: 2200
- Range Modifier: 0.84
- Magazine Size: 50 (700 total)
- Rate of Fire: 1 round/0.0625 sec, 16 rounds/sec (3.125s per magazine)
- Reload: 2.35s
- DPS: 400 damage/s (228 sustained)
- Recoil:
- Maximum Spread: 30
- Spread per Shot: 0.4
- Spread Decay: 5
- Minimum Ducking Spread: 0.85
- Minimum Standing Spread: 1.2
- Minimum in Air Spread: 1.7
- Maximum Movement Spread: 3
- Penetration:
- Number of Layers: 2
- Power: 30
- Maximum Distance: 0
- MP5 (Counter-Strike)
- Damage:
- Base: 24 Damage
- Damage Dropoff:
- Range: 2500
- Range Modifier: 0.84
- Magazine Size: 50 (700 total)
- Rate of Fire: 1 round/0.075 sec, 13.3 rounds/sec (3.75s per magazine)
- Reload: 3s
- DPS: 320 damage/s (178 sustained)
- Recoil:
- Maximum Spread: 30
- Spread per Shot: 0.35
- Spread Decay: 5
- Minimum Ducking Spread: 0.75
- Minimum Standing Spread: 1.1
- Minimum in Air Spread: 1.7
- Maximum Movement Spread: 3
- Penetration:
- Number of Layers: 2
- Power: 30
- Maximum Distance: 0
- M16 (Rifle)
- Damage:
- Base: 33 Damage
- Friendly Fire: 0/1/3/16 Damage
- Damage Dropoff:
- Range: 3000
- Range Modifier: 0.97
- Magazine Size: 50 (410 total)
- Rate of Fire: 1 round/0.0875 sec, 11.4 rounds/sec (4.375s per magazine)
- Reload: 2.35s
- DPS: 376 damage/s (245 sustained)
- Recoil:
- Maximum Spread: 30
- Spread per Shot: 0.75
- Spread Decay: 5
- Minimum Ducking Spread: 0.05
- Minimum Standing Spread: 0.4
- Minimum in Air Spread: 1.5
- Maximum Movement Spread: 5
- Penetration:
- Number of Layers: 2
- Power: 50
- Maximum Distance: 0
- FN SCAR (Rifle_Desert)
- Damage:
- Base: 44 Damage
- Friendly Fire: 0/1/4/21 Damage
- Damage Dropoff:
- Range: 3000
- Range Modifier: 0.97
- Magazine Size: 60 (420 total)
- Rate of Fire: 1 round/0.07 sec, 0.165s delay between bursts, 9 rounds/sec with burst delay (7.5s per magazine)
- Reload: 3.35s
- DPS: 396 damage/s (243 sustained)
- Recoil:
- Maximum Spread: 25
- Spread per Shot: 0.6
- Spread Decay: 4
- Minimum Ducking Spread: 0.05
- Minimum Standing Spread: 0.35
- Minimum in Air Spread: 1.25
- Maximum Movement Spread: 4
- Penetration:
- Number of Layers: 2
- Power: 50
- Maximum Distance: 0
- AK-47 (Rifle_Ak47)
- Damage:
- Base: 58 Damage
- Friendly Fire: 0/4/6/28 Damage
- Damage Dropoff:
- Range: 3000
- Range Modifier: 0.97
- Magazine Size: 40 (400 total)
- Rate of Fire: 1 round/0.13 sec, 7.7 rounds/sec (5.2s per magazine)
- Reload: 2.5s
- DPS: 446 damage/s (301 sustained)
- Recoil:
- Maximum Spread: 35
- Spread per Shot: 1.6
- Spread Decay: 7
- Minimum Ducking Spread: 0.5
- Minimum Standing Spread: 1
- Minimum in Air Spread: 3
- Maximum Movement Spread: 6
- Penetration:
- Number of Layers: 2
- Power: 50
- Maximum Distance: 0
- SG552 (Counter-Strike)
- Damage:
- Base: 33 Damage
- Friendly Fire: 0/1/3/16 Damage
- Damage Dropoff:
- Range: 3000
- Range Modifier: 0.97
- Magazine Size: 50 (410 total)
- Rate of Fire (Unzoomed):1 round/0.0875 sec, 11.4 rounds/sec (4.375s per magazine)
- Rate of Fire (zoomed):1 round/0.135 sec, 7.4 rounds/sec (6.75s per magazine)
- Reload: 2.35s
- DPS (Unzoomed): 376 damage/s (245 sustained)
- DPS (Zoomed): 244 damage/s (181 sustained)
- Recoil:
- Maximum Spread: 30
- Spread per Shot: 0.75
- Spread Decay: 5
- Minimum Ducking Spread: 0.05
- Minimum Standing Spread: 0.4
- Minimum in Air Spread: 1.5
- Maximum Movement Spread: 5
- Penetration:
- Number of Layers: 2
- Power: 50
- Maximum Distance: 0
- Pump Shotgun
- Damage:
- Base: 25 Damage (per Pellet)
- Damage Dropoff:
- Range: 3000
- Range Modifier: 0.7
- Magazine Size: 8 (64 total)
- Pellets Per Shell: 10
- Reload Speed: 0.473s per shell, 3.784 total
- Rate of Fire: 1 shell/0.5sec, 2 shells/sec (4s per magazine)
- DPS: 500 damage/s (257 sustained) (If every pellet hits)
- Recoil:
- Maximum Spread: 5
- Spread per Shot: 1
- Spread Decay: 5
- Minimum Ducking Spread: 0
- Minimum Standing Spread: 0.8
- Minimum in Air Spread: 2.5
- Maximum Movement Spread: 1.5
- Pellet Spread X: 7.5
- Pellet Spread Y: 5
- Penetration:
- Number of Layers: 2
- Power: 30
- Maximum Distance: 500
- Character Penetration Max Distance: 300
- Chrome Shotgun (Shotgun_Chrome)
- Damage:
- Base: 31 Damage (per Pellet)
- Damage Dropoff:
- Range: 3000
- Range Modifier: 0.7
- Magazine Size: 8 (64 total)
- Pellets Per Shell: 8
- Reload Speed: 0.473s per shell, 3.784 total
- Rate of Fire: 1 shell/0.5sec, 2 shells/sec (4s per magazine)
- DPS: 496 damage/s (255 sustained) (If every pellet hits)
- Recoil:
- Maximum Spread: 5
- Spread per Shot: 1
- Spread Decay: 5
- Minimum Ducking Spread: 0
- Minimum Standing Spread: 0.8
- Minimum in Air Spread: 2.5
- Maximum Movement Spread: 1.5
- Pellet Spread X: 5
- Pellet Spread Y: 3
- Penetration:
- Number of Layers: 2
- Power: 30
- Maximum Distance: 500
- Character Penetration Max Distance: 300
- Benelli M4 Super 90 (Autoshotgun)
- Damage:
- Base: 23 Damage (per Pellet)
- Damage Dropoff:
- Range: 3000
- Range Modifier: 0.7
- Magazine Size: 10 (100 total)
- Pellets Per Shell: 11
- Reload Speed: 0.396s per shell, 3.96 total
- Rate of Fire: 1 shell/0.15sec, 6.66 shells/sec (1.5s per magazine)
- DPS: 1685 damage/s (463 sustained) (If every pellet hits)
- Recoil:
- Maximum Spread: 5
- Spread per Shot: 20
- Spread Decay: 5
- Minimum Ducking Spread: 0
- Minimum Standing Spread: 0.8
- Minimum in Air Spread: 2.5
- Maximum Movement Spread: 1.5
- Pellet Spread X: 8.5
- Pellet Spread Y: 4
- Penetration:
- Number of Layers: 2
- Power: 30
- Maximum Distance: 500
- Character Penetration Max Distance: 300
- SPAS-12
- Damage:
- Base: 28 Damage (per Pellet)
- Damage Dropoff:
- Range: 3000
- Range Modifier: 0.7
- Magazine Size: 10 (100 total)
- Pellets Per Shell: 9
- Reload Speed: 0.396s per shell, 3.96 total
- Rate of Fire: 1 shell/0.15sec, 6.66 shells/sec (1.5s per magazine)
- DPS: 1678 damage/s (462 sustained) (If every pellet hits)
- Recoil:
- Maximum Spread: 5
- Spread per Shot: 22
- Spread Decay: 6
- Minimum Ducking Spread: 0
- Minimum Standing Spread: 0.75
- Minimum in Air Spread: 2.5
- Maximum Movement Spread: 1.5
- Pellet Spread X: 8.0
- Pellet Spread Y: 3.5
- Penetration:
- Number of Layers: 2
- Power: 30
- Maximum Distance: 500
- Character Penetration Max Distance: 300
- Mini-14 (Hunting_Rifle)
- Damage:
- Base: 90 Damage
- Friendly Fire: 0/3/9/45 Damage
- Damage Dropoff:
- Range: 8192
- Range Modifier: 1
- Magazine Size: 15 (165 total)
- Rate of Fire: 1 round/0.25 sec, 4 rounds/sec (3.75s per magazine)
- Reload: 3.25s
- DPS: 360 damage/s (193 sustained)
- Recoil:
- Maximum Spread: 15
- Spread per Shot: 1
- Spread Decay: 8
- Minimum Ducking Spread: 0
- Minimum Standing Spread: 0.1
- Minimum in Air Spread: 1.5
- Maximum Movement Spread: 3
- Penetration:
- Number of Layers: 2
- Power: 50
- Maximum Distance: 0
- Character Penetration Max Distance: 8192
- HK41 (Sniper_Military)
- Damage:
- Base: 90 Damage
- Friendly Fire: 0/3/9/45 Damage
- Damage Dropoff:
- Range: 8192
- Range Modifier: 1
- Magazine Size: 30 (210 total)
- Rate of Fire: 1 round/0.25 sec, 4 rounds/sec (7.5s per magazine)
- Reload: 3.5s
- DPS: 360 damage/s (245 sustained)
- Recoil:
- Maximum Spread: 15
- Spread per Shot: 1
- Spread Decay: 8
- Minimum Ducking Spread: 0.05
- Minimum Standing Spread: 0.5
- Minimum in Air Spread: 1.5
- Maximum Movement Spread: 5
- Penetration:
- Number of Layers: 2
- Power: 50
- Maximum Distance: 0
- Character Penetration Max Distance: 8192
- Scout (Counter-Strike)
- Damage:
- Base: 90 Damage
- Damage Dropoff:
- Range: 8192
- Range Modifier: 1
- Magazine Size: 15 (180 total)
- Rate of Fire: 1 round/0.9 sec, 1.1 rounds/sec (13.5s per magazine)
- Reload: 3s
- DPS: 100 damage/s (82 sustained)
- Recoil:
- Maximum Spread: 15
- Spread per Shot: 1
- Spread Decay: 8
- Minimum Ducking Spread: 0
- Minimum Standing Spread: 0.1
- Minimum in Air Spread: 1.5
- Maximum Movement Spread: 3
- Penetration:
- Number of Layers: 2
- Power: 50
- Maximum Distance: 0
- Character Penetration Max Distance: 8192
- AWP (Counter-Strike)
- Damage:
- Base: 115 Damage
- Damage Dropoff:
- Range: 8192
- Range Modifier: 1
- Magazine Size: 20 (180 total)
- Rate of Fire: 1 round/1.05 sec, 0.95 rounds/sec (21s per magazine)
- Reload: 3.75s
- DPS: 110 damage/s (93 sustained)
- Recoil:
- Maximum Spread: 15
- Spread per Shot: 1
- Spread Decay: 8
- Minimum Ducking Spread: 0
- Minimum Standing Spread: 0.1
- Minimum in Air Spread: 1.5
- Maximum Movement Spread: 3
- Penetration:
- Number of Layers: 2
- Power: 50
- Maximum Distance: 0
- Character Penetration Max Distance: 8192
Melee Weapons
- Baseball Bat:
- Friendly Fire: 0/2/2/7/2 Damage
- Time to do 9 hits: 7.6s
- Number of Rays: Unable to Determine
- Cricket Bat:
- Friendly Fire: 0/1/1/5/1 Damage
- Time to do 9 hits: 7.6s
- Number of Rays: 19 Horizontal, 16 Diagonal, 16 opposite Diagonal
- Crowbar
- Friendly Fire: 0/1/1/5/1 Damage
- Time to do 9 hits: 8.3s
- Number of Rays: 11 Horizontal
- Electric Guitar
- Friendly Fire: 0/2/2/7/2 Damage
- Time to do 9 hits: 8.3s
- Number of Rays: 16 Horizontal
- Fireaxe
- Friendly Fire: 0/2/2/7/2 Damage
- Time to do 9 hits: 8.3s
- Number of Rays: 19 Horizontal
- Frying Pan
- Friendly Fire: 0/2/2/7/2 Damage
- Time to do 9 hits: 8s
- Number of Rays: 16 Horizontal
- Katana
- Friendly Fire: 0/2/2/7/2 Damage
- Time to do 9 hits: 7s
- Number of Rays: 13 Horizontal
- Machete
- Friendly Fire: 0/1/1/5/1 Damage
- Time to do 9 hits: 6s
- Number of Rays: 10 Horizontal, 16 Horizontal, 10 Horizontal
- Tonfa
- Friendly Fire: 0/1/1/5/1 Damage
- Time to do 9 hits: 5.85s
- Number of Rays: 7 Diagonal, 16 Horizontal
- Chainsaw
- Friendly Fire: 0/1/1/5/1 Damage
- Damage: 100
- Attack Speed: Hits every 0.1s
Infected Statistics
- Health
- Hunter: 250 Health
- Smoker: 250 Health
- Boomer: 50 Health
- Charger: 600 Health
- Spitter: 100 Health
- Jockey: 325 Health
- Witch: 1000 Health
- Tank: 4000/4000/6000/8000/6000 Health
- Melee Attacks (Easy/Normal/Advanced/Expert/Versus)
- Hunter: 10/10/20/40/6 Damage
- Smoker: 1/2/5/20/4 Damage
- Boomer: 1/2/5/20/4 Damage
- Charger: 5/10/15/20/10 Damage
- Spitter: 1/2/5/20/4 Damage
- Jockey: 1/2/5/20/4 Damage
- Tank: 24/24/33/100+/24 Damage
- Special Attacks (Easy/Normal/Advanced/Expert/Versus)
- Hunter: 5/5/10/15/5 Damage/0.5s
- Smoker:
- When Dragging: 0/0/0/0/3 Damage/1.0s
- When Stopped: 10/10/20/30/5 Damage/1.0s
- Charger:
- From Charge: 10/10/15/20/10
- When Stopped: 15/15/15/15/15 Damage/1.5s
- Jockey: 3/3/6/9/3 Damage/1.0s
- Spitter: 81 Damage full time, 85 from death pool (versus only)
- Tank: 24/24/33/100+/24 Damage per rock
- Attacking with Melee
- Tank: Melee hit takes away 10% health
- Witch: Melee hit takes away 25% health
- Attacking with Grenade Launcher
- Tank: 1000 damage each hit
- Witch: 2/3/4/5/3 Shots (Stuns, but rarely on expert)
Multipliers and Other Important Commands
- Multipliers
- survivor_burn_factor 0.2/0.2/0.4/1 (Burn damage on each difficulty)
- survivor_incapacitated_reload_multiplier 1.25 (Faster reloads)
- z_hit_chainsawer_factor 0.5 (If holding chainsaw out, take 50% damage from CI)
- z_hit_from_behind_fact 0.5 (Take 50% damage from hits to behind)
- z_hit_incap_factor 0.1/1/1/1 (Damage survivors take when incapacitated on every difficulty)
- z_shotgun_bonus_damage_multiplier 5.0 (Shotguns do 5 times damage at close range)
- z_shotgun_bonus_damage_range 100 (Range at which shotguns do 5 times damage)
- z_non_head_damage_factor 2/1/.75/.5 (Damage taken by zombies to all non-headshots on every difficulty)
- upgrade_laser_sight_spread_factor 0.4 (Laser sight upgrade makes all guns have 40% of the normal spread)
- vs_survivor_damage_reduction 0.8 (Survivors take less damage in versus)
- Values
- z_throttle_hit_interval 0.5/0.33/0.5/1 (Time before common can damage you again)
- z_spawn_mobs_behind_chance 75 (Percent chance mobs spawn behind survivors)
- survivor_revive_duration 5 (Time to revive a survivor)
- tank_burn_duration 75/80/85 (Normal, Versus, and Survival/Hard/Expert burn time)
- tank_swing_duration 0.2 (Duration of actual swing)
- tank_swing_interval 1.0 (Time between tank swings)
- tank_swing_miss_interval (Time between tank swings if tank misses)
- versus_boss_flow_min 0.1 (Boss spawn area for normal maps)
- versus_boss_flow_max 0.9 (Boss spawn area for normal maps)
- versus_boss_flow_min_intro 0.5 (Boss spawn area for first map)
- versus_boss_flow_max_intro 0.75 (Boss spawn area for first map)
- versus_boss_flow_min_finale 0.25 (Boss spawn area for finale)
- versus_boss_flow_max_finale 0.6 (Boss spawn area for finale)
- versus_tank_chance 0.1/0.75/0.3 (First map/normal map/finale)
- versus_witch_chance 0.1/0.75/0.3 (First map/normal map/finale)
- versus_tank_flow_team_variation 0.1 (Variation in tank spawn for second team)
- versus_witch_flow_team_variation 0.0 (Variation in witch spawn for second team)
Important Information
- Damage
- Base Damage is the maximum damage that can be achieved per round for the weapon excluding damage multipliers applied in the game.
- Friendly Fire damage is determined by the difficulty level, and is constant over distance.
- Damage fades over distance, which is called Damage Dropoff. The Range and Range Modifier affect the effectiveness of the weapon over ranges.
- A range modifier of 1 means that the weapon's damage isn't affected by range.
- Recoil
- Maximum Spread is the highest spread your crosshair can achieve.
- Spread decay is the amount of spread lost in a certain amount of time; higher spread decay is better.
- Penetration
- The number of layers determines how many infected or walls the rounds can go through.
- The power determines the materials the weapons can go through. Some materials require a penetration power of 50, so weapons like the SMG can not penetrate the material.
- The maximum distance is the maximum distance the weapon can go until it loses its penetration. Beyond this range, weapons no longer penetrate
- Some weapons have a Character Penetration Maximum Distance. This gives the weapon infinite infected penetration up to that certain range. This means the shotguns have infinite penetration up to 300 units, and the sniper rifles have infinite penetration at all ranges.
- Melee Weapons
- The Tonfa and the Cricket Bat have Diagonal ray hit patterns, unlike all the other melee weapons which only have Horizontal hits.
- The "Damage" of melee weapons solely affects the amount of friendly fire damage each weapon does. Otherwise, the only important things of the melee weapons are their speed, number of rays, and positioning of rays.
- Melee weapons will always kill the tank in 10 hits, the witch in 4 hits, common in 1 hit, and Special Infected 1-2 hits.
- Friendly fire values are listed as easy/normal/advanced/expert/versus.
- SI Statistics
- The SI damage values are for each difficulty, starting at easy and ending at expert
Credit to Phoebus for the layout and design idea
Credit to no0ne for grenade launcher damage values and infected damage values
Credit to Yandros3000 for infected damage values
This is just an initial list of all the differences between the weapons. I am not finished, and there are some more pieces of data that would be really helpful for people to collect. I need the damage the weapons do to the SI at 3 ranges for all weapons besides the melee weapons and shotguns: point blank and medium (smoker tongue length, have a friend go smoker and stand the farthest distance for the crosshair to be red). I'll update the list as I add more things. Any help is appreciated and I definitely will +rep anyone and give them credit if they help enough.
Share This Thread