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  1. #31

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    nah, itu... klo poison+rune+hide jalan.. selamat tinggal char2 hodeku, waktunya assasin beraksi

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  3. #32

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    nunggu saat itu...dah cinta ma assasin sbnernya @.@ ..apalagi hide tuh yg pnting biar ala ninja

  4. #33
    dotA_red's Avatar
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    hahah asik2 met tinggal dah ma templarku gdin asinan lagi nih kejar setoran ^^

    klo hide dah jln seru lagi tuh ambush jd gampang ^^

  5. #34

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    iya udah sering keluar koq stun nya... momon nya pusing" gt..

    poison+hide+rune jalan... GG dah...


    segera d fix in ya.. biar g jd char tercupu krn byk bug nya... T.T

  6. #35
    skycrow's Avatar
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    kk mau tanya nih skill Assasin...
    itu skill "Crashing Wind Strike"
    gmn cara pake nya sih?
    game online played? too many too list and too many retired already :P

    now playing: Granado Espada (Lagging T_T)
    Playing CB: Angel Love online (Iseng)

  7. #36
    BimBi,'s Avatar
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    Quote Originally Posted by mrlemonade View Post
    evade udah bener banget, skill2 yg bisa dipake pada saat evade buat asinan juga udah jalan
    yang di maksud evade di atas Dodge kan ? wa masih bingung perhitungan dodge nya gimana dari evasion vs akurasi...
    jalan sih emang udah jalan tapi apakah udah 100% fix dalam arti ga akan ada update lagi kah ? soalna wa dah test
    assasin dengan evasion 1200 lawan gladi akurasi 850 lv sama no skill no buff gebuk2 doang... dodge yang di dapet sangat sedikit sekali... ga ada bedanya dgn yang evasion 800 vs akurasi 850... gimana yah.. mohon penjelasannya soal dodge boss...

  8. #37

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    Coba bantu kasih info dikit ya.
    Diambil dr forum aionsource jd credit goes to the OP.


    Preconditions:

    * To be able to block, you must have a shield and Block > Accuracy of attacker
    * To be able to parry, no need to be equipped. However it is necessary that Parry > Accuracy of the attacker
    * To be able to evade, the only precondition is that Evasion > Accuracy of the attacker

    Maximum values:

    * On average, not more than 50% of attacks can be blocked
    * On average, not more than 40% of attacks can be parried
    * On average, not more than 30% of attacks can be evaded


    Considering Block/Parry/Evasion in isolation:

    Gebator gives the general formula (<Stat> - Accuracy) / 10 for the probability, that must then be checked against above maximum values. Example: If the attacker has 500 Accuracy and the defender 800 Block, then the defender will block (800-500) / 10 = 30 percent of attacks.

    Consequently he deduces the maximum probabilities are reached:

    * For evading: With 300 more Evasion than Accuracy of the opponent.
    * For parrying: With 400 more Parry than Accuracy of the opponent.
    * For blocking: With 500 more Block than Accuracy of the opponent.


    Interplay of these statistics:

    Note that Evasion has priority over Parry, and Parry has priority over Block. The game makes a first random drawing to test, if there is an evasion or not, then a second drawing to test parry or not, then a third drawing to test block or not.

    Thus when speaking of 40% block chance, we speak of conditional probability: we have 40% chance to block, under the condition of having previously missed the test for evasion, then missed the test for parry.

    For example, let evasion chance be 30%, parry chance 40%, and block chance 50%:

    * Evasion comes first, thus we actually evade in 30% of cases.
    * In order to parry, the evasion test must have missed (70% probability). In practice: 70% * 40% = 28% of cases.
    * In order to block, the evasion test must have missed (70% probability), as well as the test for parry (60% probability). Thus block happens in 70% * 60* 50% = 21% of cases.
    * Consequently in total we have 30% + 28% +21% = 79% probability of the attack being evaded or parried or blocked; Thus 21% probability to suffer from the full force of the attack.


    Bisa dibaca2 dulu dan dipahami, baru nanti dibahas lg.
    Trims.

  9. #38
    gonkricaw's Avatar
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    Ow.. Brati smwa Tergantung Akurasi Lawan toh..
    Baik Fisik Maupun Magic..

  10. #39
    BimBi,'s Avatar
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    Default

    Quote Originally Posted by akeldama View Post
    Coba bantu kasih info dikit ya.
    Diambil dr forum aionsource jd credit goes to the OP.


    Preconditions:

    * To be able to block, you must have a shield and Block > Accuracy of attacker
    * To be able to parry, no need to be equipped. However it is necessary that Parry > Accuracy of the attacker
    * To be able to evade, the only precondition is that Evasion > Accuracy of the attacker

    Maximum values:

    * On average, not more than 50% of attacks can be blocked
    * On average, not more than 40% of attacks can be parried
    * On average, not more than 30% of attacks can be evaded


    Considering Block/Parry/Evasion in isolation:

    Gebator gives the general formula (<Stat> - Accuracy) / 10 for the probability, that must then be checked against above maximum values. Example: If the attacker has 500 Accuracy and the defender 800 Block, then the defender will block (800-500) / 10 = 30 percent of attacks.

    Consequently he deduces the maximum probabilities are reached:

    * For evading: With 300 more Evasion than Accuracy of the opponent.
    * For parrying: With 400 more Parry than Accuracy of the opponent.
    * For blocking: With 500 more Block than Accuracy of the opponent.


    Interplay of these statistics:

    Note that Evasion has priority over Parry, and Parry has priority over Block. The game makes a first random drawing to test, if there is an evasion or not, then a second drawing to test parry or not, then a third drawing to test block or not.

    Thus when speaking of 40% block chance, we speak of conditional probability: we have 40% chance to block, under the condition of having previously missed the test for evasion, then missed the test for parry.

    For example, let evasion chance be 30%, parry chance 40%, and block chance 50%:

    * Evasion comes first, thus we actually evade in 30% of cases.
    * In order to parry, the evasion test must have missed (70% probability). In practice: 70% * 40% = 28% of cases.
    * In order to block, the evasion test must have missed (70% probability), as well as the test for parry (60% probability). Thus block happens in 70% * 60* 50% = 21% of cases.
    * Consequently in total we have 30% + 28% +21% = 79% probability of the attack being evaded or parried or blocked; Thus 21% probability to suffer from the full force of the attack.


    Bisa dibaca2 dulu dan dipahami, baru nanti dibahas lg.
    Trims.
    Ia wa juga pernah baca ini... kalo formulanya seperti yg diatas.. berarti jika akurasi lebih gede dari evasion maka evade tidak akan muncul... ex : akurasi 900 vs evas 800 , maka evade dgn formula yg di atas akan = (800-900)/10 = -10 , berarti terjadinya suatu evade adalah tidak mungkin... tapi wa test in game ini masih terjadi... apakah Aion idws memakai formula diatas ato tidak yah... ?

  11. #40

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    Kynya perhitungan block, parry, dan dodge blm 100% bener.
    Gw tes Templar gw lvl 50 mukulin Cleric gw lvl 40.
    Templar gw accuracy 1046.
    Cleric gw evasion 594, block 634, dan parry 633.
    Hrsnya klo mengacu pada Gerbator, templar gw pasti 100% hit ke cleric gw karena accuracy yg jauh lbh gede.

    Tapi hasilnya dalam 3x tes:

    1. 501 swings, 360 hits.
    2. 503 swings, 342 hits.
    3. 502 swings, 339 hits.

    Bisa diliat klo templar gw ngehit hanya kurang lebih 70% dari jumlah swings.
    Nah yg 30% nya itu yg harus dipertanyakan lg.

    Ok cuma buat masukan aja untuk Team AION IDGS.
    Maaf klo ada salah2 kata.

    ps: Maaf gw tes pake char cleric padahal disini judulnya Evasion Assassin karena ga punya char assassin.

    Cheers
    Baltasar

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