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  1. #1

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    Default [ask] KECILIN SIZE 64x64 MAP ke 50x50 misalnya

    kk mo Tanya nih gmn sih cara Ngecilin Size (lebar & panjang MAP ) bukan size file...

    gw kan bikin map 64 x 64 size nya...ternyata buat dimaenin masi kegedean....

    gw udah coba 2 cara : masalah nya ada skill yang kek lompat mirana (bisa lompatin apa aja termasuk Terrain yang udah item/Boundary)

    1.pake Map properties > map bound > Area luar jadi item = (Masi bisa di lompatin ke tempat gelap tsb)

    2.Make trigger camera bound : Pergerakan camera jadi kecil gak maks 64x64 tapi MINIMAP jadi gak bener.....

    Help plz...

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  3. #2
    KingB00ker's Avatar
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    Quote Originally Posted by Qassamzed View Post
    kk mo Tanya nih gmn sih cara Ngecilin Size (lebar & panjang MAP ) bukan size file...

    gw kan bikin map 64 x 64 size nya...ternyata buat dimaenin masi kegedean....

    gw udah coba 2 cara : masalah nya ada skill yang kek lompat mirana (bisa lompatin apa aja termasuk Terrain yang udah item/Boundary)

    1.pake Map properties > map bound > Area luar jadi item = (Masi bisa di lompatin ke tempat gelap tsb)

    2.Make trigger camera bound : Pergerakan camera jadi kecil gak maks 64x64 tapi MINIMAP jadi gak bener.....

    Help plz...
    Di daerah yang kk mau buat playable buat 1 region besar yang melingkupi daerah itu kita beri nama region X.

    Lalu buat trigger when unit leaves region X
    turn unit collision on.

    Problem solved untuk lompat mirana.

  4. #3
    Section's Avatar
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    ato di lompat mirananya tambahin condition ga boleh nginjek boundary. Gw pernah liat samplenya di epicwar dan dia bisa.... sayangnya tuh spell map di protect...

  5. #4
    l0git3c's Avatar
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    Ini bukannya nanya ngecilin map kan ya?

    Ada di Scenario -> Map Size and Camera Bounds
    centangin yang Modify Map Bounds

  6. #5
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    Disitu kalo ga salah harus perpangkatan 2 karena kerjanya buffer memory. Jd jgn stuck di mapnya. Ya dongkrak triggernya.

  7. #6

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    Boundary Block
    Events
    Unit - A unit enters Region 019 <gen>
    Unit - A unit enters Region 020 <gen>
    Unit - A unit enters Region 021 <gen>
    Unit - A unit enters Region 022 <gen>
    Conditions
    Actions
    Set Point[5] = (Position of (Entering unit))
    Set Point[6] = (Point[5] offset by 30.00 towards ((Facing of (Entering unit)) + 180.00) degrees)
    Unit - Move (Entering unit) instantly to Point[6]
    Custom script: call RemoveLocation (udg_Point[5])
    Custom script: call RemoveLocation (udg_Point[6])

    ITU JENG !! BIAR MIRANA KGA NAKAL LGE !!

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