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  1. #1

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    Default [ASK] AI - Blink

    To the point,

    Layout map :



    Pertanyaannya :
    Warna biru muda, mau blink ke warna biru tua, pada saat posisi jalan.

    Jadi gini, itu layout map TD, setiap 9s, dia bakal blink ke depannya, begitu pula dengan monster di belakangnya, tetapi menggunakan ability BLINK, bukan dengan region + trigger (monster masuk, trus move ke point tertentu)

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  3. #2
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    blinknya eventnya maunya gmn, enter region? attacked, or picked everytime?

  4. #3

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    nih gw ada ide buat trigger yg kamu butuhkan :
    Jurus Aji Brajamusti
    Events
    Time - Every 9.00 seconds of game time
    Conditions
    Actions
    Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
    Loop - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    ((Picked unit) has buff Gatot Kaca Brajamusti) Equal to True
    Then - Actions
    Set Point1 = (Position of (Picked unit))
    Set Angle1 = (Facing of (Picked unit))
    Set Point2 = (Point1 offset by 500.00 towards Angle1 degrees)
    Unit - Order (Picked unit) to Night Elf Warden - Blink Point2
    Else - Actions

    yg pasti di setiap monster adain jurus blink dulu sebagai ability unit. itu diatas triggernya banyak leak n crashnya,tp itu aq kasih pemikirannya aja,tinggal di edit sendiri,misal dikasih array n remove leak aja biar ga crash n leak udah beres itu.Semoga dapat membantu anda.

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  6. #4

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    hmm gini, kan ada 50 unit sekali wave keknya, nah trigger di atas keknya sesuai tetapi MUI ga tuh

  7. #5
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    point pntingny move instantly facing unit. nah klo pas belokan? kluar dong. mnurut ku d perlukan boolean, klo deket blokan jgn blink dlu. haha. knp hrus blink? knp ga cast berserk aja biar lari cepet.

  8. #6

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    mungkin maksud dia biar keren bisa blink" terus gitu creepnya bro valkemiere.,iya juga ya bisa keluar dr jalur ntar.. hmm ntar gw pikir" dulu deh,sambil ngecek map si defthelyn.

  9. #7
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    haha. knp ga windwalk aja. speedny cptin. ksi efek blink pas muncul.

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  11. #8

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    itu kan konsepnya TD,klo windwalk,klo ada tower yg serangannya area kan tetep kena ntar.. mungkin gitu bro maksud si gulahula. makannya dia pake blink. itu atas tadi kan cuman ide trigger dr gw,,bisa kamu kembangin sendiri sesuai dgn kebutuhanmu gulahula.mungkin aja km jd dpt inspirasi dr trigger itu n dpt pemikiran untuk mengatasi masalah keluar jalur.

  12. #9

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    sorry , malem ga kebaca postmu yg td gulahula. MUI itu apaan ya?,maaf saya gtw istilah" gitu , MUI = ability tanpa target ?, klo artinya MUI = ability tanpa target brarti itu trigger MUI.

  13. #10
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    MUI = seluruhh unit bisa casting jurus yg sama tnp problem. lol

  14. #11

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    itu delay blinknya udah aq perkirakan kok, bukan asal2 jadi ga bakal keluar

    btw itu MUI kan

  15. #12

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    oh ya jelas MUI lah. . coba aja dulu ,klo ada problem post lg disini ntar klo bs saya bantu.

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  17. #13
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    Kalo ga salah abis blink unitny lgs stop. Trus kalo unitny slow/stun bukanny nanti jd ngaret waktunya?
    Kalo ditambahin condition "If distance between "tikungan" and "unit" greater than <real>" gimana?

    Ga bisa liat SSny krn browsing d HP.

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  19. #14

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    wah saran bagus pake distance between, ok2, itu jg ad kok trigger yang bkin dia tetep jalan, jd klo d region A, dia bakal jalan terus ke region B, nah, itu blink delaynya saya ganti jadi random unit, dengan check condition seperti diatas, nanti saya kasih liat deh map yang unprotectnya

    Quote Originally Posted by PonGPongZ View Post
    itu kan konsepnya TD,klo windwalk,klo ada tower yg serangannya area kan tetep kena ntar.. mungkin gitu bro maksud si gulahula. makannya dia pake blink. itu atas tadi kan cuman ide trigger dr gw,,bisa kamu kembangin sendiri sesuai dgn kebutuhanmu gulahula.mungkin aja km jd dpt inspirasi dr trigger itu n dpt pemikiran untuk mengatasi masalah keluar jalur.
    betul sekali soalnya juga ada tower buat ngeliat yang ilang, coz jg ad rooftelen jadi unit, jadi cm deket2 poon aj ilang whwhwhwh

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