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  1. #61

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    Quote Originally Posted by lordchayo View Post
    hit rating w 342 tapi kok masih ada miss2 nya ya? apa expertise rating dibutuhkan juga buat retadin?
    coba baca pejwan sekali lg, renungi, pahami, dan klo udah paham sebarkan ilmu anda kpd yg belum tahu..

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  3. #62

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    stiki aje neh

  4. #63
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    belom di sticky juga? wah.... kalo tenggelem gimana ini
    dari trit ene gw baru tau apaan tuh glancing sama crushing blow....

    nice trit kk

    kk momod jangan cuma ngelock trit gajebo, trit bermutu kek gini sticky dong

    maap kalo ada kata2 yang kurang berkenan

  5. #64

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    defense rating 540 untuk menghilangkan deskripsi CRITICAL HIT bos ke kita karena bos punya 5% chance buat critical hit ke 4 level dibawahnya. 540 = 5% itu, jadi tabel attack bos cuma ada successful, block,dodge,parry.

    resi = sesama player, critically hit by bos -> defense. karena resi cuma sesama level aja. dulu sih pas tbc druid tb pake resi,skrg uda nggak..dan mgkn attack table player dengan mob berbeda..
    Spoiler untuk dari maintankadin :

    The 100 sided Dice.

    When someone tries to attack you the server rolls a d100.
    Which is essentially just a /roll 1-100.

    A normal attack roll from a level 80 mob is laid out like this:
    Miss > Dodge > Parry > Block > Crit > Hit.

    Let’s say you have 400 defense and 10% chance to dodge/block/parry, the attack table would then look like this:

    0.01-5.00 = miss
    5.01-15.00 = dodge
    15.01-25.00 = parry
    25.01-35.00 = block
    35.01-40.00 = crit
    40.01+ = hit

    He attacks, the server rolls its d100 and it rolls a 23, anything between 15.01-25.00 is a parry, so you parry the attack.


    Same scenario as before, except against a boss
    Like I mentioned earlier, the avoidances are reduced by 0.2% each and the mobs crit chance is increased by 0.2% per level. A boss is 3 levels higher than you making this -0.6% to each of the avoidances and an increase of 0.6% to his crit chance.

    0.01-4.40 = miss
    4.41-13.80 = dodge
    13.81-23.20 = parry
    23.21-32.60 = block
    32.61-38.20 = crit
    38.21+ = hit

    So let’s say a boss attacks you, he rolls a 28, since anything between 23.21-32.60 is a block, which means that attack was blocked.

    Now let’s say you have 540 defense i.e. "uncrittable" (and therefore 5.6% more miss) and 15% chance to dodge/block/parry, the attack table would look like this:

    0.01-10.00 =miss
    10.01-24.40 = dodge
    24.41-38.80 = parry
    38.81-53.20 =block
    53.21+ =hit


    See what happened? The boss’s 5.6% crit chance disappeared (Because of the defense)
    The chance to be hit decreases because the avoidances are taking priority on the roll.
    Let’s put up the same scenario, except you have Holy shield up.

    So the attack table would look like this:

    0.01-10.00 =miss
    10.01-24.40 = dodge
    24.41-38.80 = parry
    38.81-83.20 = block
    83.21+ = hit

    See now you’re only 16.8% away from “Uncrushable” status.
    Last edited by Druidelf; 19-06-10 at 20:31.

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  6. #65
    dudunkz21's Avatar
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    Quote Originally Posted by Druidelf View Post
    defense rating 540 untuk menghilangkan deskripsi CRITICAL HIT bos ke kita karena bos punya 5% chance buat critical hit ke 4 level dibawahnya. 540 = 5% itu, jadi tabel attack bos cuma ada successful, block,dodge,parry.

    resi = sesama player, critically hit by bos -> defense. karena resi cuma sesama level aja. dulu sih pas tbc druid tb pake resi,skrg uda nggak..dan mgkn attack table player dengan mob berbeda..
    Spoiler untuk dari maintankadin :

    The 100 sided Dice.

    When someone tries to attack you the server rolls a d100.
    Which is essentially just a /roll 1-100.

    A normal attack roll from a level 80 mob is laid out like this:
    Miss > Dodge > Parry > Block > Crit > Hit.

    Let’s say you have 400 defense and 10% chance to dodge/block/parry, the attack table would then look like this:

    0.01-5.00 = miss
    5.01-15.00 = dodge
    15.01-25.00 = parry
    25.01-35.00 = block
    35.01-40.00 = crit
    40.01+ = hit

    He attacks, the server rolls its d100 and it rolls a 23, anything between 15.01-25.00 is a parry, so you parry the attack.


    Same scenario as before, except against a boss
    Like I mentioned earlier, the avoidances are reduced by 0.2% each and the mobs crit chance is increased by 0.2% per level. A boss is 3 levels higher than you making this -0.6% to each of the avoidances and an increase of 0.6% to his crit chance.

    0.01-4.40 = miss
    4.41-13.80 = dodge
    13.81-23.20 = parry
    23.21-32.60 = block
    32.61-38.20 = crit
    38.21+ = hit

    So let’s say a boss attacks you, he rolls a 28, since anything between 23.21-32.60 is a block, which means that attack was blocked.

    Now let’s say you have 540 defense i.e. "uncrittable" (and therefore 5.6% more miss) and 15% chance to dodge/block/parry, the attack table would look like this:

    0.01-10.00 =miss
    10.01-24.40 = dodge
    24.41-38.80 = parry
    38.81-53.20 =block
    53.21+ =hit


    See what happened? The boss’s 5.6% crit chance disappeared (Because of the defense)
    The chance to be hit decreases because the avoidances are taking priority on the roll.
    Let’s put up the same scenario, except you have Holy shield up.

    So the attack table would look like this:

    0.01-10.00 =miss
    10.01-24.40 = dodge
    24.41-38.80 = parry
    38.81-83.20 = block
    83.21+ = hit

    See now you’re only 16.8% away from “Uncrushable” status.
    nah stuju gw ama yg ini, makanya paly gw tank gemming stamina ama def rate blm lagi ada talen paly http://www.wowhead.com/spell=31852#see-also-ability

  7. #66
    Exodia_nesS's Avatar
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    Quote Originally Posted by dudunkz21 View Post
    nah stuju gw ama yg ini, makanya paly gw tank gemming stamina ama def rate blm lagi ada talen paly http://www.wowhead.com/spell=31852#see-also-ability
    tapi "THIS EFFECT OCCUR MORE OFTEN THAN ONCE EVERY 2 MIN" dengan kata lain kalo kurang dari 2 mnit HP sekali lagi drop ke 35% habislah sudah T_T

  8. #67
    dudunkz21's Avatar
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    Quote Originally Posted by Exodia_nesS View Post
    tapi "THIS EFFECT OCCUR MORE OFTEN THAN ONCE EVERY 2 MIN" dengan kata lain kalo kurang dari 2 mnit HP sekali lagi drop ke 35% habislah sudah T_T
    buat apa ada healer...
    ini kan cuma in case aja kalo misalny pas icehowl stun tiba2 skarat ga mati

  9. #68
    Exodia_nesS's Avatar
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    Quote Originally Posted by dudunkz21 View Post
    buat apa ada healer...
    ini kan cuma in case aja kalo misalny pas icehowl stun tiba2 skarat ga mati
    iya2 ngerti kok saya juga om rinto, kan saya juga pally T_T

  10. #69
    fakhrur96's Avatar
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    puyeng gue baca nya

  11. #70
    Exodia_nesS's Avatar
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    Quote Originally Posted by fakhrur96 View Post
    puyeng gue baca nya
    zzzz ko puyeng bacane =='

  12. #71
    dudunkz21's Avatar
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    Quote Originally Posted by fakhrur96 View Post
    puyeng gue baca nya
    ini orang lagi kejar setoran ya?
    dimana2 ada aja comnt ga penting

  13. #72
    Exodia_nesS's Avatar
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    Quote Originally Posted by dudunkz21 View Post
    ini orang lagi kejar setoran ya?
    dimana2 ada aja comnt ga penting
    di semua thread ada comen2 ga penting dia ==a

  14. #73
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    gemming stamina paladin buat ngegedein range antara ardent defender dengan hp lo, itulah gunanya gemming stamina. gemming defense rating buat apaan?emang def rating disupport talent?..bingung gua ama tb2 disini. dodge parry jg diminish returnya gede, jd rugi untuk gemming gituan.
    Resto Druid : We don't need regen, we need SPELL POWER

  15. #74
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    Quote Originally Posted by tyo07 View Post
    gemming stamina paladin buat ngegedein range antara ardent defender dengan hp lo, itulah gunanya gemming stamina. gemming defense rating buat apaan?emang def rating disupport talent?..bingung gua ama tb2 disini. dodge parry jg diminish returnya gede, jd rugi untuk gemming gituan.
    pary gw bisa ampe 40% gan, terbukti ga jalan dr,

  16. #75
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    ^ ente DK?kalo iya beda cerita..avoidance ama parry beda loh..
    dulu 1% dodge 10 agi, skrg 60 agi = 1%. smakin tinggi dodge, smakin bnyk agi yg dibutuhin, ga slalu 60 -> DR.

    dan tank diluar prasaan parrynya 30% aja tak sampai dia..apa salah liat ya..
    Last edited by tyo07; 29-06-10 at 15:58.
    Resto Druid : We don't need regen, we need SPELL POWER

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