The 100 sided Dice.
When someone tries to attack you the server rolls a d100.
Which is essentially just a /roll 1-100.
A normal attack roll from a level 80 mob is laid out like this:
Miss > Dodge > Parry > Block > Crit > Hit.
Let’s say you have 400 defense and 10% chance to dodge/block/parry, the attack table would then look like this:
0.01-5.00 = miss
5.01-15.00 = dodge
15.01-25.00 = parry
25.01-35.00 = block
35.01-40.00 = crit
40.01+ = hit
He attacks, the server rolls its d100 and it rolls a 23, anything between 15.01-25.00 is a parry, so you parry the attack.
Same scenario as before, except against a boss
Like I mentioned earlier, the avoidances are reduced by 0.2% each and the mobs crit chance is increased by 0.2% per level. A boss is 3 levels higher than you making this -0.6% to each of the avoidances and an increase of 0.6% to his crit chance.
0.01-4.40 = miss
4.41-13.80 = dodge
13.81-23.20 = parry
23.21-32.60 = block
32.61-38.20 = crit
38.21+ = hit
So let’s say a boss attacks you, he rolls a 28, since anything between 23.21-32.60 is a block, which means that attack was blocked.
Now let’s say you have 540 defense i.e. "uncrittable" (and therefore 5.6% more miss) and 15% chance to dodge/block/parry, the attack table would look like this:
0.01-10.00 =miss
10.01-24.40 = dodge
24.41-38.80 = parry
38.81-53.20 =block
53.21+ =hit
See what happened? The boss’s 5.6% crit chance disappeared (Because of the defense)
The chance to be hit decreases because the avoidances are taking priority on the roll.
Let’s put up the same scenario, except you have Holy shield up.
So the attack table would look like this:
0.01-10.00 =miss
10.01-24.40 = dodge
24.41-38.80 = parry
38.81-83.20 = block
83.21+ = hit
See
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now you’re only 16.8% away from “Uncrushable” status.
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