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  1. #1

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    Default Diskusi kemungkinan Bug diminishing return , gw ga yakin ini bug soalnya , cuman perasaan gw

    bug ini baru gw sadarin pas gw maen di server bukan AMPM , kek di AA ato Abyss gitu misalnya. Kejadiannya gw sadar pas gw di poly / fear / entangling root di luar AMPM . di AA misalnya, gw ketemu mage / warlock ga sesusah gw ketemu di ampm, poly ama fear mereka tuh perasaan gw , ga secepet bisa dipakek di AMPM . sedangkan di AMPM , belon 10 detk uda bisa dipakek lagi. o.O ! disini gw mule tanya sana sini , bole tanya ke orang ally yg sering arena klo ga percaya.

    gw jg denger" dari banyak orang , katanya klo di AMPM , Diminishing return itu diitung dari HABISNYA durasi/cancelation dari CASTING PERTAMA POLY/FEAR/ENTANGLING yg klo ga salah sekitar 15 second dari waktu tersebut , baru bisa pakek lagi poly / fear / entangling root dengan full duration.

    tapi gw Test di AA , ternyata bner tepat 15 second !! tapi diitung dari HABISNYA DURASI POLY/FEAR/ENTANGLING DARI CASTING TERAKHIR !!! nah disini gw curiga ini bug di AMPM !!
    gimana kata kata kalian nih ?? tolong dunk diskusi samaan + sarannya T.T ... gw takut jg dibilang nuduh ato gimana.... ( gw test ini ada 10 kali lebih di AA , tapi di AMPM ga pernah ...soalnya ga ada mage sih di ampm , takutnya ngetest pakek lvl kecil beda sama lvl gede... mohon tolong di test biar jelas ini bug ato bukan yah ! )

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  3. #2
    marchorizon's Avatar
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    gw pernah di chain poly sm mage oon pas arena. dan poly kedua langsung pecah hitungan sedetik. stun2 rogue ada DRnya. skill2 lain dr class lain ga begitu merhatiin


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  4. #3
    ballinst's Avatar
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    kalo di ampm kyk gt, menurut gw bug jg
    poly masih mending loh, pet2 yang ga bisa diatur macem MI ama gargoyle suka nolol
    gebuk yang kena poly, jdny lepas polynya
    lah kalo fear? 20% dari max HP baru lepas,,
    kalo kenanya toel2 kyk MI plg lepasnya agak lama, kalo gargoyle skali tampol kan kena 1800++, mgkn bisa ilang cepet fearny

    agreed w/ diminish diitung dari durasi SPELL TRAKHIR kelar efeknya/dicancel efeknya.

  5. #4
    deathmarkx's Avatar
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    keliatannya emang ngeBUG DR d ampm..

    pernah ngerasain gw d arena ketemu MAGE WARLOCK

    poly > Fear > poly > fear > poly WTF.. setiap CC nya ngerefresh trus durasinya dgn d lakukan secara bergantian

  6. #5

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    Quote Originally Posted by deathmarkx View Post
    keliatannya emang ngeBUG DR d ampm..

    pernah ngerasain gw d arena ketemu MAGE WARLOCK

    poly > Fear > poly > fear > poly WTF.. setiap CC nya ngerefresh trus durasinya dgn d lakukan secara bergantian
    iyah itu jg ada yg aneh di AMPM , mestinya , semua tipe cc yg sama contoh : poly ( 1 hit free ) / fear ( reduce duration when hit ) atau stun effect meski berbeda player yg ngecast , mestinya ada DR nya klo ditarget ke target yg sama . ahahah... ga taw jg sih.

  7. #6
    ballinst's Avatar
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    utk lawan warrior mage sendiri gw emang suka keki, trutama klo pake comp restoshammy-affliclock
    yg 1 bisa shadowfury fear combo, yg 1 lanjutin poly
    gw cm tertolong gara2 tremor totem doang, poly ga ilang kena tremor
    bangsato @_@

  8. #7

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    T.T rating arena ga naek naek dari 1200an , gara" ketemu mage - ( apapun jobnya ) , matinya selalu karena gw kena poly akhirnya.. sedih jg.

  9. #8
    ballinst's Avatar
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    pally pake hand sacri ama divine sacri doang itu kesempatan menang lwn mage
    abis itu plg bubble ama medal, kelar itu bubar @_@

  10. #9
    vrague's Avatar
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    bukannya dah keliatan ya kalo ngebug?kalo di raid toc aja pas lagi faction bisa di spam gitu polynya sampe g bisa gerak bossnya, g taw juga si kalo misalnya DR cuma bekerja di pvp, cmiiw
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  11. #10
    SaYaChan's Avatar
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    Quote Originally Posted by ballinst View Post
    kalo di ampm kyk gt, menurut gw bug jg
    poly masih mending loh, pet2 yang ga bisa diatur macem MI ama gargoyle suka nolol
    gebuk yang kena poly, jdny lepas polynya
    lah kalo fear? 20% dari max HP baru lepas,,
    kalo kenanya toel2 kyk MI plg lepasnya agak lama, kalo gargoyle skali tampol kan kena 1800++, mgkn bisa ilang cepet fearny

    agreed w/ diminish diitung dari durasi SPELL TRAKHIR kelar efeknya/dicancel efeknya.
    itu fear +20% bukannya dari glyph of fear ya?

  12. #11
    ballinst's Avatar
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    Quote Originally Posted by SaYaChan View Post
    itu fear +20% bukannya dari glyph of fear ya?
    dari hasil percobaan saya sih nggak kyk gt..
    trutama waktu dulu jaman2 Ymiron masih pake fear.. darahnya kalo ga keliru 300k apa.. tiap 240k, fear lepas.. gt2

    kalo pake glyph of fear maka 20% + (20% * 20%) = 24%
    quote wowwiki

    Fear has a damage limit. If the damage limit is reached, the Fear spell will break, regardless of the length of the spell. Glyph of Fear increases the amount of damage a target can take before the Fear spell breaks by 20%.
    betewe, rule ini dah jalan blm ya di ampm?

    Hotfix (2009-04-30): "Mana Burn now causes Fear, Hex and Psychic Scream to break early when used."

  13. #12
    komui's Avatar
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    Rotasi poly

    1st poly 8 sec - diminishing 15 sec - 2nd poly 4 sec - diminishing reset 15 sec - 3rd poly 2 sec - diminishing reset 15 sec.

    Kalo dulu kan abis 3rd poly ga ada tulisan imune, dan poly kita tetap masuk. Kalo sekarang rasanya ada tulisan "imune" yang menandakan polymorph kita enggak masuk.

  14. #13
    ballinst's Avatar
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    Quote Originally Posted by vrague View Post
    bukannya dah keliatan ya kalo ngebug?kalo di raid toc aja pas lagi faction bisa di spam gitu polynya sampe g bisa gerak bossnya, g taw juga si kalo misalnya DR cuma bekerja di pvp, cmiiw
    kalo ke NPC beda bro
    NPC ga ada aturan DR-DRan, kalo ad bisa modaro orang itu faction champ trinketnya ga pake muter, dipake trus

  15. #14
    F1shF4c3's Avatar
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    IMO, memang nge-bug. ini salah satu dari beberapa list spell yg bug di aku.

    dari WowWiki ; Polymorph ; PVP Section
    http://www.wowwiki.com/Polymorph
    Quote Originally Posted by Polymorph-PVP
    Polymorph can be a very useful tool in PvP, though it does have some limitations over PvE use. Specifically, the following limitations apply when Polymorphing a hostile player:

    * Polymorph will never last longer than 10 seconds.
    * Polymorph is subject to diminishing returns. Duration displayed on the debuff is capped at 10 seconds on the first cast, then 5 and 2.5 after subsequent casts. After the 4th cast, the target is immune. After 15 seconds of freedom from Polymorph, diminishing returns reset back to 10 seconds. Polymorph is not known to share its diminishing returns with any other crowd control ability.
    * Polymorph has a chance of a heartbeat resist.
    * Players flying on flying mounts are immune to polymorph.
    * Druids in shapeshifted forms are immune to polymorph completely, and druids in caster form can shapeshift to break the spell instantly.

    While Polymorph does regenerate the target's health quickly, it doesn't affect mana in any way. In PvP situations mages can Polymorph then bandage and/or evocate, effectively restarting a fight.

    Polymorphing a Warrior using a shield and Spell Reflection can also be extremely useful if timed correctly. Rather than have a damaging spell reflected back, you can essentially sheep yourself and benefit from the healing effect.

    It is not particularly effective against druids, due to their immunity in shapeshifted forms and ability to shapeshift and break the spell instantly. The best it can do against a druid is interrupt his heal in progress or force him to spend mana to break it.

    The only difference between Polymorph spell ranks is duration. Because Polymorph will never last longer that 10 seconds in PvP, Rank 1 of the spell will still give the full PvP duration. However, the mana cost of the spell does not decrease (as of patch 3.0). Contrary to some rumors, lower ranks of a spell do not have a higher chance to be resisted over the highest rank.
    yg diminish return yg aku kasih warna biru.
    trus yg lain, seperti kata ballinst, kalau PvE kadang udah dipoly masih mukul2.
    trus yg aku kasih warna Merah, perhatikan kata2 quickly, means not INSTANT. yg aku tahu waktu target(Player) di poly, tidak langsung sehat 100%, tapi perlahan2 sehat.
    misal nih, mage sekarat HP 20% lawan war, trus kebetulan dia lihat war maen spell reflect. nah dia reflect tuh poly, TAPI tidak langsung sehat seperti di IDGS. tapi perlahan2. dengan HP 20% dari max HP, maka butuh sekitar 4s untuk mencapai 100% full HP alias sehat wal afiat.
    kalau untuk tidak memberi efek ke Mana regen, aku rasa sudah benar.
    NB : kenapa ini penting, misal di BG ketemu enemy hp separuh lagi naik mount. umumnya mage pasti Poly + Ice Lance atau fire blast yg langsung break polynya. nah, niat awalnya untuk menjatuhkan enemy tersebut dari mountnya, tapi tidak mau kehilangan chance bahwa enemy lagi sekarat. tapi kalau di IDGS, begitu di poly jatuh dari mount trus langsung sehat wal afiat.
    Last edited by F1shF4c3; 26-06-10 at 15:08. Reason: nambah

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  16. #15
    vrague's Avatar
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    Quote Originally Posted by ballinst View Post
    kalo ke NPC beda bro
    NPC ga ada aturan DR-DRan, kalo ad bisa modaro orang itu faction champ trinketnya ga pake muter, dipake trus
    ooo yayaya baru taw eke maklum g pernah maen job2nya... @@
    ...제발 모른체 지나가요, 나 혼자서 (By Myself) - Tiffany
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