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  1. #31
    ilhamyt's Avatar
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    Quote Originally Posted by F1shF4c3 View Post
    Oh iya ... Spirit Hunt ya ? aku g memperhatikan kalau wolf-nya heal masternya. coba nanti tak test-e.
    harusnya update SQL ini beres. Spirit Wolf Creature ID = 29264, Spirit Hunt Spell ID = 58879
    Code:
    UPDATE creature_template SET spell5 = 58879 WHERE entry = 29264;
    iya Spirit Hunt... semoga aja bisa

    Sayang gw ga bisa kasih cendol gara2 merah2.... Thanks aja ya

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  3. #32
    F1shF4c3's Avatar
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    MAGE : MIRROR IMAGE AI
    Bug Fix : Mirror Will Not Break Crowd Control
    misal yg ditarget mage atau creature/player lain dalam kondisi ter CC(poly/hex/fear dll), maka Mirror akan berhenti
    Problem : NEED to PORTING CODE from MANGOS to TRINITYCORE

    Original TrinityCore Code
    src/scripts/world/npcs_special.cpp
    start at lines 1747
    Code:
    struct TRINITY_DLL_DECL npc_mirror_image : CasterAI
    {
        npc_mirror_image(Creature *c) : CasterAI(c) {}
    
        void InitializeAI()
        {
            CasterAI::InitializeAI();
            Unit * owner = me->GetOwner();
            if (!owner)
                return;
            // Inherit Master's Threat List (not yet implemented)
            owner->CastSpell((Unit*)NULL, 58838, true);
            // here mirror image casts on summoner spell (not present in client dbc) 49866
            // here should be auras (not present in client dbc): 35657, 35658, 35659, 35660 selfcasted by mirror images (stats related?)
            // Clone Me!
            owner->CastSpell(me, 45204, false);
        }
    
        // Do not reload Creature templates on evade mode enter - prevent visual lost
        void EnterEvadeMode()
        {
            if (me->IsInEvadeMode() || !me->isAlive())
                return;
    
            Unit *owner = me->GetCharmerOrOwner();
    
            me->CombatStop(true);
            if (owner && !me->hasUnitState(UNIT_STAT_FOLLOW))
            {
                me->GetMotionMaster()->Clear(false);
                me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, m_creature->GetFollowAngle(), MOTION_SLOT_ACTIVE);
            }
        }
    };
    Mangos Code :
    src/bindings/ScriptDev2/scripts/world/npcs_special.cpp
    Code:
    /*########
    # mob_mirror_image AI
    #########*/
    
    enum MirrorImage
    {
        SPELL_FROSTBOLT = 59638,
        SPELL_FIREBLAST = 59637
    };
    
    struct MANGOS_DLL_DECL mob_mirror_imageAI : public ScriptedAI
    {
        mob_mirror_imageAI(Creature* pCreature) : ScriptedAI(pCreature)
        {
            bLocked = false;
            Reset();
        }
        uint64 m_uiCreatorGUID;
        uint32 m_uiFrostboltTimer;
        uint32 m_uiFireBlastTimer;
        float fDist;
        float fAngle;
        bool bLocked;
    
        void Reset()
        {
            m_uiFrostboltTimer = urand(500, 1500);
            m_uiFireBlastTimer = urand(4500, 6000);
        }
    
        void UpdateAI(const uint32 uiDiff)
        {
            if (!bLocked)
            {
                m_uiCreatorGUID = m_creature->GetCreatorGUID();
                if (Player* pOwner = (Player*)Unit::GetUnit(*m_creature, m_uiCreatorGUID))
                {
                    fDist = m_creature->GetDistance(pOwner);
                    fAngle = m_creature->GetAngle(pOwner);
                }
                bLocked = true;
            }
    
            Player* pOwner = (Player*)Unit::GetUnit(*m_creature, m_uiCreatorGUID);
            if (!pOwner || !pOwner->IsInWorld())
            {
                m_creature->ForcedDespawn();
                return;
            }
            
            uint64 targetGUID = 0;
    
            if (Spell* pSpell = pOwner->GetCurrentSpell(CURRENT_GENERIC_SPELL))
                targetGUID = pSpell->m_targets.getUnitTargetGUID();
            else if (pOwner->getVictim())
                targetGUID = pOwner->getVictim()->GetGUID();
    
            Unit* pTarget = Unit::GetUnit(*m_creature, targetGUID);
    
            if (!pTarget || !m_creature->CanInitiateAttack() || !pTarget->isTargetableForAttack() ||
            !m_creature->IsHostileTo(pTarget) || !pTarget->isInAccessablePlaceFor(m_creature))
            {
                if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != FOLLOW_MOTION_TYPE)
                {
                    m_creature->InterruptNonMeleeSpells(false);
                    m_creature->GetMotionMaster()->Clear();
                    m_creature->GetMotionMaster()->MoveFollow(pOwner, fDist, fAngle);
                }
                return;
            }
    
            if (m_uiFrostboltTimer <= uiDiff)
            {
                m_creature->CastSpell(pTarget, SPELL_FROSTBOLT, false, NULL, NULL, pOwner->GetGUID());
                m_uiFrostboltTimer = urand(3000, 4500);
            } else m_uiFrostboltTimer -= uiDiff;
    
            if (m_uiFireBlastTimer <= uiDiff)
            {
                m_creature->CastSpell(pTarget, SPELL_FIREBLAST, false, NULL, NULL, pOwner->GetGUID());
                m_uiFireBlastTimer = urand(9000, 12000);
            } else m_uiFireBlastTimer -= uiDiff;
        }
    };
    
    CreatureAI* GetAI_mob_mirror_image(Creature* pCreature)
    {
        return new mob_mirror_imageAI(pCreature);
    }

    Betrayer ... !!! In Truth, it was I who was Betrayed ...!!!

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  5. #33
    heaven1st's Avatar
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    Thx buat semua bantuannya. Sorry thread nya rada terbengkalai, lagi download VISUAL STUDIO 2008 PROFESSIONAL. Soalnya TRINITY CORE revisi terbaru, bawa2 file yang cuma ada di PRO edition. Cape de.
    Mana VS2008 PRO.iso nya gedenya 3GB, trus speedy nya lagi naik turun speed nya.
    Yang gw soalnya VS C++ 2008 Express Edition.

    Skali lagi thx buat yang uda bantu. Uda gw masukin di page ONE.
    If mood>0 Then open=notepad+,sqlyog,chrome,dbceditor Else sleep EndIf

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  7. #34
    F1shF4c3's Avatar
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    [FIX] Diminish Warrior Spell Reflect vs Player
    sebenarnya dah ada revision 3770d2daaa sejak Feb, 2010. tapi entah mengapa di branch yg baru dilewati lagi. mungkin maintainer-nya miss.
    revision 3770d2daaa
    http://code.google.com/p/trinitycore...l?r=3770d2daaa
    /src/game/Unit.cpp --> [di branch baru dipindah. mungkin karena itu pula, diff-nya gagal.]
    diff code-nya :
    Code:
    void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
    {
    - if (duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this))
    + if (duration == -1 || group == DIMINISHING_NONE || (caster->IsFriendlyTo(this) && caster != this))
          return
    nah di branch yg baru, kembali lagi ke code awal sebelum direvisi.
    Unit.cpp di Branch baru :
    src/server/game/Entities/Unit/Unit.cpp --> posisi file di branch sekarang.
    function Unit::ApplyDiminishingToDuration ada di line 12753

    tinggal edit langsung atau merevisi diff path-nya trus di merge n compile.

    Betrayer ... !!! In Truth, it was I who was Betrayed ...!!!

  8. #35
    heaven1st's Avatar
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    Perhatian


    Buat yang talent/spell class masing2 pingin di fix (bukan berarti gw bisa bantu semuanya), bisa tolongin kolektifin bug/error nya di tempat masing2. Nanti tinggal kasih ke gw link ke post an kalian. Soalnya banyak banget page nya, jadi males ngecek satu2 apa aja yang masih bug ato yang uda fix.

    Contoh thread/post yang bug nya dikolektifin : http://www.indogamers.com/showthread.php?t=297968

    Buat gw itu sangat membantu jadi ga usa pusing2 ngetest 1 1 skillnya (pake 2 kompi di rumah).

    Thanks in advance.
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  9. #36
    sabdun's Avatar
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    Request donk
    Glyph of succubus sama sekali g ngilangin DOT di target
    trus skill Ritual of doom dri jaman dolo kaga bener" tolong di fix
    klo emang g bisa ndak apa" thank's

  10. #37
    heaven1st's Avatar
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    Quote Originally Posted by syamim View Post

    1. CHARGE, INTERCEPT di sini di kategorikan sebagai MAGIC, jadi, bisa di GROUNDING TOTEM, bisa di REFLECT. padahal CHARGE, INTERCEPT adalah salah satu SKILL INTERUPT warrior dari jarak jauh.

    2. BLADESTORM, di sini bisa di SLOW, sama HUNTER, sama DECECRATION DEATH KNIGHT, sama MIROR IMAGE MAGE. bladestorm di pathc ini udah suram dengan bisa di disarm mage fire, hunter, Spriest, warrior, rogue, apa perlu di persuram lagi dengan bug beginian?

    3. BLADESTORM, di sini bisa di HEX SHAMAN, memang bener saat di HEX, damage tetep ada, tetapi setelah buff bladestorm hilang, kita tetep kena HEX. padahal seharus nya ketika ada buff bladestorm, kita seharus nya UNSTOPABLE UNLESS KILLED, (OR DISARMED).


    4. CONCUSSION BLOW, SHOCKWAVE dikategorikan sebagai MAGIC, jadi bisa di CLOAK OF SHADOW sama ROGUE. selain itu pada beberapa kasus, ke 2 skill itu efek nya IMMUNE, sudah wa coba ke HUNTER, ROGUE, dan PALADIN.

    5. TALENT PROTECTION, DAMAGE SHIELD, gak berjalan sesuai tooltips. seharus nya yang hit kita akan kena damage sesuai block value kita, tetapi, jika musuh SAP kita, dia akan kena damage juga, jadi rogue yang SAP kita pasti MUNCUL. dan gara2 talent eror ini, setiap kali ganti stance, kita akan kena damage oleh kita sendiri, ini efeknya parah, karena jika anda pakai kartu DARKMOON CARD : DEATH, BANDIT INSIGNIA, efek nya akan KENA SENDIRI.

    6. SKILL SPELL REFLECTION, jika dipakai me reflect CC maka durasi CC yang diterima musuh menjadi 1 MENIT. seperti jika anda men CC monster.

    7. SKILL BERSERKER RAGE, seharus nya ketika kita di fear, tombol BERSEKER RAGE BISA DI AKTIFKAN, pada kasus yang tidak jarang, tombol berserker rage gak bisa di pencet.

    8. Bloodthirst talent fury warrior harusnya restore 1 %total HP atau 2 % hp dengan glyph perswing !

    disini restore 30 30 hp suram ....


    9. passive skill Rampage di talent fury ga keluar buff dan effek nya , 5% crit sangat berasa ( yang ini taro di depan pls om ts ;p ) -Ersiena

    10. nambahin donk demoraralizing shout am piercing howl bs di COS am roque... -VVV

    11. tambahan sedikit.. Talent Protection : Gag Order : talent ini kalo di colok full bisa memberi status silence kepada musuh yang di attack nya.. -Gorfed
    Ijo = fixed + uda gw test
    Merah = confirmed + belum bisa di fix
    Last edited by heaven1st; 12-07-10 at 13:20.
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  11. #38
    ilhamyt's Avatar
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    Anu tumpang nanya gan... kalo pet scaling tuh masuknya yang fix cuma bisa GM yah?

  12. #39
    10tacle's Avatar
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    10. nambahin donk demoraralizing shout am piercing howl bs di COS am roque... -VVV

    ini udah fix kok

    11. tambahan sedikit.. Talent Protection : Gag Order : talent ini kalo di colok full bisa memberi status silence kepada musuh yang di attack nya.. -Gorfed

    yg ini malah blom fix ga keluar debuff silence nya 3sec

  13. #40
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    @fishface , thx atas spellreflect fixnya , tapi emang sudah ada dari dulu dan emang gak benar.

    berhubung saya gak admin , saya masukan fix saya sebagai unofficial fix.

    yesterday 12/07/2010

    Fix :

    Minor Fix Ulduar, and reopened again


    Today 13/07/2010

    Fix :

    Arena Unit Frame
    Gag order
    Spell Reflection
    Vanish(probably)
    Last edited by sunlounger; 13-07-10 at 08:49.
    Religion is regarded by the common people as true, by the wise as false, and by the rulers as useful.

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  15. #41

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    respond : fix barusan bikin skill priest Vampiric Embrace durasi tinggal 1 menit seharusnya 30 menit thx

  16. #42

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    iya..
    Vam Embrace sekarang durasi ny eror..1 menit yg harus ny 30 menit

  17. #43
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    kak heaven request mark hunter dong.. knapa ya atack powernya dr jaman tbc gak jalan ? scriptnya emang crash ya ?

  18. #44
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    Today (15-07-2010)

    - Fix Spell Reflection(again)
    - Earthen Power
    Religion is regarded by the common people as true, by the wise as false, and by the rulers as useful.

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  20. #45
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    bisa minta tolong deep freeze mage bisa ngasi damage buat target yang immune stun kaga, thx before @_@

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