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    Default Armada 2526 v1 024 Update SKIDROW



    Armada 2526 v1 024 Update SKIDROW
    Platform: PC | English | RAR | 29.57MB
    Genre: Strategy



    New Features:

    Automatic Population Transport

    This feature has been added to reduce the micromanagement involved transporting population around the galaxy

    Transports can be placed on automatic control. They will then automatically shuttle population between your colonies to maximize growth

    A button has been added on the fleet review tab to allocate ships to automatic control

    They can be placed under manual control either from the fleet review tab, or by explicitly given them an order to go somewhere

    For each colony, you can set whether the automated ships can import or export population. There are separate settings for your own, and alien races

    The automatically controlled ships attempt to maximize population growth. You may want to move population around manually to build up colonies quickly for strategic reasons

    Research And Bureaucracy Scaled To Game Size
    These changes are primarily to support players who like to play large games

    Bureaucracy has been reduced, capped and related to map size

    A game option has been added to further reduce or eliminate bureaucracy

    By default the rate of technology research is scaled to map size and number of players

    The technology research rate can be set manually for custom games, and can be specified in scenario files

    Mod Support

    These changes make it easy to apply mods to the game without changing the original files. You can have multiple different mods installed together, and even apply multiple mods together (for instance a mod that changes the UI appearance, with a mod that changes game play balance). You can make shortcuts to play the game with different mods applied

    Mods can completely replace game files, or merely add new items. See the forums for more details on modding

    Militia remove population if modded to have a population cost

    A new capability Initial Population allows Ark Ships to found colonies that start with more than one population

    The root of the save game name, can be set from the command line using the sr option

    Fixed bug that prevented buildings that only produce ground units

    Balance Changes

    The main thrust of these changes is to promote bigger, more interesting battles, greater use of ground units, and more research specialization

    Adjusted Victory Conditions. Most notably for Walden and Hoon Yon
    Low tax popularity bonus increased to 3
    Tech research time increased 50%

    Specialized labs level increased research level by 50% to cancel the above change. General labs are now less useful
    Defense units defense value doubled
    Ground unit strength increased 40%, both attack and defense

    Ship upkeep costs reduced 30%. Some other ship factor modifications

    Reduced upkeep costs for Security Centers, Entertainment Centers, and Decontamination plants

    AI Expands less aggressively on easy level
    Minor Improvements

    Increased max map size to 300 x 300. Added a setting to allow advanced players to override this and play on bigger maps

    AI offers of support no longer require anything in return

    Custom game settings now saved

    Bureaucracy level game option

    Special screen capture mode enabled for release builds

    Improved AI for population management

    Improved AI for transport and assault ship construction

    AI now concentrates ground units at strategic points. Keeps assault ships with them to facilitate ground assaults

    Fixed a problem that often caused the AI to abandon large attacks. Combined with the above changes, this makes the AI a more interesting opponent

    Expanded range of techs that AI will not trade with players it dislikes, mistrusts, or is planning to attack

    AI calls ships back from hovering over neutral colonies

    AI remembers tech and trade missions it has asked for or offered, and doesn t keep repeating the same offers or demands

    AI likes to make peace in inactive wars
    Auto resolve improved for case of Corvettes vs Militia and other turkey shoot scenarios

    New Version of Slim DX

    Use of precompiled shaders

    Error logging for rendering errors, and more resistance to rendering errors

    Higher right drag initiation threshold

    Battles don't end immediately after last ship dies

    Missile Cruisers stand off and fire. Shots more distributed

    Ship to ship engagement range depends on weapon range

    Minimap visible area color improved

    Greatly improved AI turn time on large maps

    Added improved tooltips for fleets and buildings

    Colonies are named after stars when all colony names have been exhausted

    Races that are more than the first level of Xenophobic won t make defensive alliances with players of other races

    Improved the default system for naming saved game files
    Files sorted by date as default

    Bug Fixes

    Fixed crash if you double click on the ship list on battle on an area of blank space that's not part of a group

    Fixed Crash with auto controlled transports when you only have one colony

    Fixed crash loading a battle scenario

    Fixed problems with some files not checking the mod path

    Fixed a problem with the AI not clearing out its intelligence observations. Reduces file sizes of long running games, and should help with problems saving large games

    Fixed crash deleting selected player in custom game creation screen

    Fixed an issue that could switch races in saved games

    Fixed bug preventing counter offers to peace or non aggression proposals with altered terms

    Fixed various memory leaks

    Fixed bug when loading a game from within a game

    Fixed a bug that meant sometimes ships would not stop in range once in range of their target

    Improved pathing so that the system will find paths involving moving to a normal teleport, jumping to an open teleport, and thence to the destination

    Fixed bug that caused invisible fleets to sometimes be shown during animation

    Fixed bugs with detecting fleets of enemies with no stealth

    Fixed bugs with hypersense

    Fixed rounding bug with speed 6 ships

    Fixed bug that sometimes caused AI to massively overbuild
    assault ships

    Fixed bug where no workers icon was not displayed on damaged buildings

    Fixed bug where AI would persist in an attack, even though it had no ground attack ships. Fixed some rare internal AI bugs

    Defensive alliances expire properly when non aggression pacts expire

    Fixed typos and minor stat errors

    Custom game map sizes limited to 250 x 250 to prevent creation of large games that run out of memory

    Fixed bug with movement areas

    Set sensible default for length of non aggression pact

    Install Notes:

    1. Unpack the included rar files
    2. Run InstallUpdate1024.exe and install (type anything you
    at the s3rial screen or just press next)
    3. Copy the cr@cked content from SKIDROW directory to your
    main installation directory and overwrite
    4. Play the game


    DOWNLOAD:

    Code:
    http://www.fileserve.com/file/ER89X7E/Armada 2526 v1 024 Update SKIDROW-TVShowKOD.rar

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