
Armada 2526 v1 024 Update SKIDROW
Platform: PC | English | RAR | 29.57MB
Genre: Strategy
New Features:
Automatic Population Transport
This feature has been added to reduce the micromanagement involved transporting population around the galaxy
Transports can be placed on automatic control. They will then automatically shuttle population between your colonies to maximize growth
A button has been added on the fleet review tab to allocate ships to automatic control
They can be placed under manual control either from the fleet review tab, or by explicitly given them an order to go somewhere
For each colony, you can set whether the automated ships can import or export population. There are separate settings for your own, and alien races
The automatically controlled ships attempt to maximize population growth. You may want to move population around manually to build up colonies quickly for strategic reasons
Research And Bureaucracy Scaled To Game Size
These changes are primarily to support players who like to play large games
Bureaucracy has been reduced, capped and related to map size
A game option has been added to further reduce or eliminate bureaucracy
By default the rate of technology research is scaled to map size and number of players
The technology research rate can be set manually for custom games, and can be specified in scenario files
Mod Support
These changes make it easy to apply mods to the game without changing the original files. You can have multiple different mods installed together, and even apply multiple mods together (for instance a mod that changes the UI appearance, with a mod that changes game play balance). You can make shortcuts to play the game with different mods applied
Mods can completely replace game files, or merely add new items. See the forums for more details on modding
Militia remove population if modded to have a population cost
A new capability Initial Population allows Ark Ships to found colonies that start with more than one population
The root of the save game name, can be set from the command line using the sr option
Fixed bug that prevented buildings that only produce ground units
Balance Changes
The main thrust of these changes is to promote bigger, more interesting battles, greater use of ground units, and more research specialization
Adjusted Victory Conditions. Most notably for Walden and Hoon Yon
Low tax popularity bonus increased to 3
Tech research time increased 50%
Specialized labs level increased research level by 50% to cancel the above change. General labs are now less useful
Defense units defense value doubled
Ground unit strength increased 40%, both attack and defense
Ship upkeep costs reduced 30%. Some other ship factor modifications
Reduced upkeep costs for Security Centers, Entertainment Centers, and Decontamination plants
AI Expands less aggressively on easy level
Minor Improvements
Increased max map size to 300 x 300. Added a setting to allow advanced players to override this and play on bigger maps
AI offers of support no longer require anything in return
Custom game settings now saved
Bureaucracy level game option
Special screen capture mode enabled for release builds
Improved AI for population management
Improved AI for transport and assault ship construction
AI now concentrates ground units at strategic points. Keeps assault ships with them to facilitate ground assaults
Fixed a problem that often caused the AI to abandon large attacks. Combined with the above changes, this makes the AI a more interesting opponent
Expanded range of techs that AI will not trade with players it dislikes, mistrusts, or is planning to attack
AI calls ships back from hovering over neutral colonies
AI remembers tech and trade missions it has asked for or offered, and doesn t keep repeating the same offers or demands
AI likes to make peace in inactive wars
Auto resolve improved for case of Corvettes vs Militia and other turkey shoot scenarios
New Version of Slim DX
Use of precompiled shaders
Error logging for rendering errors, and more resistance to rendering errors
Higher right drag initiation threshold
Battles don't end immediately after last ship dies
Missile Cruisers stand off and fire. Shots more distributed
Ship to ship engagement range depends on weapon range
Minimap visible area color improved
Greatly improved AI turn time on large maps
Added improved tooltips for fleets and buildings
Colonies are named after stars when all colony names have been exhausted
Races that are more than the first level of Xenophobic won t make defensive alliances with players of other races
Improved the default system for naming saved game files
Files sorted by date as default
Bug Fixes
Fixed crash if you double click on the ship list on battle on an area of blank space that's not part of a group
Fixed Crash with auto controlled transports when you only have one colony
Fixed crash loading a battle scenario
Fixed problems with some files not checking the mod path
Fixed a problem with the AI not clearing out its intelligence observations. Reduces file sizes of long running games, and should help with problems saving large games
Fixed crash deleting selected player in custom game creation screen
Fixed an issue that could switch races in saved games
Fixed bug preventing counter offers to peace or non aggression proposals with altered terms
Fixed various memory leaks
Fixed bug when loading a game from within a game
Fixed a bug that meant sometimes ships would not stop in range once in range of their target
Improved pathing so that the system will find paths involving moving to a normal teleport, jumping to an open teleport, and thence to the destination
Fixed bug that caused invisible fleets to sometimes be shown during animation
Fixed bugs with detecting fleets of enemies with no stealth
Fixed bugs with hypersense
Fixed rounding bug with speed 6 ships
Fixed bug that sometimes caused AI to massively overbuild
assault ships
Fixed bug where no workers icon was not displayed on damaged buildings
Fixed bug where AI would persist in an attack, even though it had no ground attack ships. Fixed some rare internal AI bugs
Defensive alliances expire properly when non aggression pacts expire
Fixed typos and minor stat errors
Custom game map sizes limited to 250 x 250 to prevent creation of large games that run out of memory
Fixed bug with movement areas
Set sensible default for length of non aggression pact
Install Notes:
1. Unpack the included rar files
2. Run InstallUpdate1024.exe and install (type anything you
at the s3rial screen or just press next)
3. Copy the cr@cked content from SKIDROW directory to your
main installation directory and overwrite
4. Play the game
DOWNLOAD:
Code:
http://www.fileserve.com/file/ER89X7E/Armada 2526 v1 024 Update SKIDROW-TVShowKOD.rar
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