kombinasi yang agak enak menurut gue
Armor Penet warrior using Axe/Polearm
kenapa? crit and crit. rata2 equip armor penet disertai hit rating (in this case gear gear PVE yang berbau armor penet, rata2 ya bukan semuanya)
u must hit before u crit sangat berlaku buat warrior armor penet
kelebihan Armor Penet :
- armor penetration yang bisa dibilang sangat2 tnggi (rata2 48% total armor penet, for me gue skg 52%, 42% dari equip + 10% battle stance)
- stat armor killer, jangan ragu buat ngeburst Paladin Holy / Shaman / Druid di dalem arena/BG (Mortal bisa 4k + overpower 3k 3k + execute bisa 5k)
- nih yang gue suka, rata2 class2 plate lain kaya DK / Retardin kalo ngeliat warrior gatel, karena kita empuk, gampang di burst dan lain2 (PENCET RETALIATION + ladenin gebuk2in, dijamin nyanyi itu DK ama retardin ketemu warrior armor penet)
Kekurangan warrior Armor Penet :
- oh please give us more resi, make equip armor penet dari PVE maksa kita buat buang semua equip Gladiator kita
- RESI RESI DAN RESI!
Abarai - Alice - Shadowfall - Katherina - Karlmeyer
neh Class Review WARRIOR di Cataclysm. Fresh dari BLizzard. baru di announce neh.
World of Warcraft: Cataclysm will bring with it several changes to class talents and abilities. Here you will get a glimpse into some of the changes we have in store for the warrior. The information you're about to read is not complete, and is only meant to act as a preview for some of the exciting new things to come.
New Warrior Abilities
Inner Rage (Level 81): Whenever the character reaches a full 100 Rage, he or she will gain a buff that causes attacks to consume 50% more Rage and do 15% more damage for a short amount of time. This is a passive ability so it won't need to be activated by the player. The goal for this ability is to provide a benefit for hitting max Rage instead of it feeling like a penalty. However, we also don't want warriors to feel like they're supposed to pool Rage and do nothing until they hit 100, so we'll be closely monitoring how this plays out during the beta testing, and making adjustments as needed.
Gushing Wound (Level 83): This ability will apply a bleed effect to the target. If the target moves, the bleed gains an extra stack and refreshes its duration, up to a maximum of three stacks. The ability is currently planned to have no cooldown, cost 10 Rage, and have a 9-second duration. Gushing Wound is designed to be weaker than Rend with one stack, but better with three stacks, which will be reached when fighting a moving target.
Heroic Leap (Level 85): This ability makes the character leap at their target and apply the Thunder Clap ability to all enemies in the area when they land. Heroic Leap will be usable in Battle Stance and shares a cooldown with Charge, but the Juggernaut and Warbringer talents will allow Heroic Leap to be used in any stance and possibly while in combat. The cooldown for this ability might be longer than the Charge ability, but it will also apply a stun effect so you can make sure the target will still be there when you land.
Changes to Abilities and Mechanics
In addition to learning new abilities, you'll see changes to other abilities and mechanics with which you're already familiar. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.
Heroic Strike will no longer be an "on next swing" attack, as we are removing this mechanic in Cataclysm. To keep the niche of Heroic Strike as a Rage dump, it will become an instant attack, but will cost between 10 and 30 Rage. This ability will not be usable until you have 10 Rage, but if you have more than 10, it will consume up to 30, adding additional damage for each point of Rage consumed above the base 10. Other abilities, such as Cleave, Execute, and Maul (for druids) will work similarly. The goal is to provide players with an option where if you can't afford the Rage, you don't push the button, but if you have excess Rage, you can push it a lot.
Battle Shout, Commanding Shout, and possibly Demoralizing Shout will work more like the death knight's Horn of Winter ability. Specifically, these shouts will cost no resources, generate rage in addition to their current effects, and be on a short cooldown.
Whirlwind will hit an unlimited number of targets, but only for 50% of weapon damage. The intent is for this ability to be used in multi-target scenarios and not on single targets.
Overall, heals cast by players in Cataclysm will be a lower number relative to players' health than the current game. So to make the Mortal Strike debuff less mandatory but still useful in PvP, Mortal Strike will reduce healing by only 20%. All equivalent debuffs, including the Shadow priest and Frost mage debuffs, will be for 20% less healing. At the moment we aren't considering giving this debuff to anyone else, though we will certainly consider PvP utility for historically under-represented specs that use other mechanics.
Sunder Armor will be reduced to three stacks instead of five, and still provide only a 4% reduction in armor per stack. We want to make this debuff easier to apply and less of a damage swing when it falls off.
New Talents and Talent Changes
The Furious Sundering talent in the Fury tree will make the Sunder Armor ability cause 25/50% weapon damage and reduce the threat generated by 50/100%.
The Mace and Poleaxe Specialization talents in the Arms tree will be removed. These provided just passive stats, which are not the kinds of talents we want to design in the future. We will keep the Sword Specialization talent, but it will be changed to a talent that applies to all types of weapons.
As a Fury talent, Booming Voice will increase the Rage generated by shouts.
While we like how Titan's Grip plays, we recognize some warriors liked the Fury tree because of the really fast swings that dual-wielding one-handed weapons could provide. Therefore, we're planning to try out a talent called Single-Minded Fury that is parallel to Titan's Grip and will provide a large boost to the damage of a pair of one-handed weapons.
Several talents that reduce the Rage cost of abilities will be changed to focus on increased damage for those abilities instead.
The new Arms talent called Disarming Nature will make successful disarms cause the target to cower in fear for 5/10 seconds.
Another new Arms talent called Blitz will make the Charge ability hit for extra damage. The amount will possibly vary depending on the distance travelled.
Improved Pummel, a Fury talent, will cause a successful interrupt to generate 10/20 Rage.
Mastery Passive Talent Tree Bonuses
Arms
Melee Damage
Armor Penetration
Bonus Swing
Fury
Melee Damage
Melee Haste
Enrage Intensity
Protection
Damage Reduction
Vengeance
Critical Block Chance
Bonus Swing: This is similar to the Sword Specialization talent that is currently in the game, but Bonus Swing will work on all attacks and with all weapons. You have a chance to proc a free, instant weapon swing that hits for 50% damage.
Enrage Intensity: Every benefit of being enraged is increased. This includes doing more damage/healing/ etc. from abilities like Bloodrage, Death Wish, Enrage, Berserker Rage, and Enraged Regeneration.
Critical Block Chance: As we mentioned in the stat changes preview, block rating is changing to a chance to block 30% of a melee swing's damage. Protection warriors have a chance that the block will be a critical block and block for 60% of a melee swing's damage instead. There will likely be talents available to push the amount blocked even higher.
Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn't fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character's un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Protection tree. These values will be smaller at lower levels. Remember, you only get this bonus if you have spent the most talent points in the Protection tree, so you won't see Arms or Fury warriors running around with it. Vengeance will let us continue to make tank gear more or less the way we do today – there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so their Vengeance benefit may be smaller, but overall the goal is for all four tanks do about the same damage when tanking.
We hope you enjoyed this preview, and we're looking forward to hearing your thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.
Cataclysm Stat & System Changes: http://forums.worldofwarcraft.com/th...25636414&sid=1
Mastery System Preview: http://forums.worldofwarcraft.com/th...10210871&sid=1
nice one. thx
::LOVE ALL~SERVE ALL, ALL IS ONE, YOU KNOW WHO YOU ARE::
kk tolong paste in macro equipshield + shieldbash yg skali pencet dong
punya gw kurang enak soalnya
/equipslot 17 shield
/equipslot 16 main hand
/cast shield bash
kudu dua kali dorong scroll mouse (gw keybindnya di scroll up) kelamaan masang tameng snjata baru cast
tq
Pummel/Shield Bash
Will shift you to Berserker Stance for a Pummel if you have a 2H equipped. If you have a 1H and Shield, it will shift you to Battle or Defensive for a Shield Bash.
/cast [equipped:Shields, stance:1/2] Shield Bash; [noequipped:Shields, stance:1/2] Berserker Stance; [stance: 3] Pummel
tp mending macro pummel aja kk
pummel lbh cepat sepersekian detik dari shield bash
heh ram fake bladestrom tu macro ye?
masa sih shamin! duel ama dk gw yok layonsarii!
pake "sesuatu" tepatnya
km lupa 1 hal penting. sebanyak apapun rage kamu kalo ganti stance, lgsung turun jadi cuma 25 dengan mengambil talent tier 2 arms yaitu tactical mastery, coba aja. udah gitu kepotong pummel 10 jadi tinggal 15 rage km .. mana bisa burs dengan rage segitu. kecuali km di gebukin ye.
klo pake shield bash km ga perlu ganti stance, karena bisa di batle stance, = rage km ga kebuang percuma, abis interupt lgsung bisa burst. apalagi klo digebukin rage nya makin banjir banjir.
dan in my opinion 10 % penet battle stance lebih baik daripada 3% crit dan +5% damage taken berserker stance.
klo masalah fake bladestorm, wa rasa ga perlu, soalnya klo bladestorm sama whirlwin ada bedanya.
1. klo bladestorm itu ada listrik2 nya, klo whirlwind ga ada.
2. whirlwind available only in berserker stance.
3. Bladestorm itu bentuk nya BUFF di warrior, sedangkan Whirlwind bukan, dia cuma nuke aja sebener nya.
4. makin ga efekif klo musuh km pake addons semacam afflicted3 dll.
jadi mudah di dibedakan, jdi kebanyakan fake bladestorm ga berhasil tepu. apalagi klo lawannya sering lawan warr, atau punya char warr.
kakak2 saya nubie mainin warrior, gimana sih warrioir bagusnya klo pvp..dari segi skill,apa prioritasnya kak
tks kak sebelumnya
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