ini gw copy paste aja dr guide spriest dari forum website di guild gw .. yg nulis ini di guild gw spriest dps nya bisa ampe 12-15 k ke boss di icc mudah 2 han berguna !!!
As we go, it's been a little noticeable that our shadow priest army isn't pulling the DPS I know they can, so what better way to fix it then get down to the basics?
For general reference herein:
DP- Devouring Plague
SW:P-Shadow Word: Pain
VT-Vampiric Touch
MF-Mind Flay
MB- Mind Blast
SW-Shadow Word: Death
First off is spec, typical cookie-cutter spec would be http://talent.mmo-champion.com/?prie...6,RwyReO,11623, with the point in Inner Focus being more or less optional.
Glyphs should be Mind Flay and Shadow, more or less mandatory. The 3rd glyph is more a matter of choice between glyph of SW:P and dispersion, but i've gotten ALOT more mileage out of dispersion, as SW:P only gives 1% base mana, which is about 30-40 a tick, which isn't alot in the long run. Dispersion shaves 45 seconds off of an already short CD, which is nice in mana regen, but is even more desirable as a survival mechanic. It's saved my ass alot of hassle on fights like Sindragosa with blistering colds, Marrowgar's bone storms, Festergut's pungent blight, BQL's bloodbolt death volleys, and soooooo much more.
Gearwise, hit is always the most important, 289 being the cap with 3/3 in misery and shadow focus. After that, the stats you want to stack are SP, haste, then crit, in that order.
As far as cast rotation goes, we have a priority system, and the only real set part of it is at the beginning. A typical rotation starts as VT, DP, MB, MF (you can clip the 3rd tick here if you like) SW:P. From there, it becomes a game of refreshing dots without clipping them, with priority on refreshing VT/DP, followed by casting mind blast as soon as the CD is up, with MF/SWas filler. A good trick is to pop a potion of wild magic right before the pull (a good reason to have a tank countdown), as it gives our slow starting dps a little extra kick. SW
should only be used if you're moving or if there's 2 secs in between refreshing VT/casting MB.
There are a few golden rules to observe as go about your rotation. First, never cast shadow word: pain without 5/5 stacks of shadow weaving. Also, you may want to delay casting it till other classes' buffs/debuffs are put up, like curse of elements, heart of the crusader, etc. The reason behind this is that it doesn't refresh the changes whenever you cast mind flay, which either means you have to recast SW:P again, or it'll be gimped damage wise. Secondly, NEVER clip the last tick of vampiric touch. Ideally, you want to recast VT right as the old one comes off, any sooner and it becomes a DPS loss. This also applies to the 3rd tick of MF, but it's a bit trickier. Generally it's very hard not to clip MF and is the key point to picking up DPS, but there are exceptions, such as if you clip the 3rd tick to refresh VT/DP. There is an exception to clipping DoTs, and that is DP. The damage from Improved DP is actually higher than a tick and can be used on the run to pick up some mobile dps without losing too much in the long run. The large drawback to this is that spamming DP is very costly on mana and shouldn't be spammed other than on occasions where you have to run for more than 3 seconds.
Multi-target fights are where we shine, so here's a few guiding rules to learn. Dotting multiple adds is where we can pick up alot of dps, provided you can manage your DoTs well. If you let your DoTs fall off, odds are you're losing more damage than you would have gained, so you have to either be very mindful of DoT durations or pick up a nice addon that tells you how long they have left. Multi-dotting should be used if there are 3 or less mobs. NEVER EVER EVER CAST MIND SEAR IF THERE'S FEWER THAN FOUR MOBS. It's more than likely a dps loss, given that you're not hitting the mob targeted at all.
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