iya.. gua juga sktar sgitu..
gua baru dapet guide super mantep..
Sori, available in english.. coba aja di pakein google translate..
tapi overall, ini guide mantep poll..
Preface
In the spirit of the original Maximize DPS 101 thread, one of the single most beautiful contributions to better WoW players on the internet, I will try to gather as much information as possible and display in this thread while doing my best to give recognition to those who did the labor. For the background of the information (including mathematical, parsing, log, and gear analysis), please see the original thread by Graf here.
There is no rotation to Shadow Priest in regards to maximizing DPS. A set rotation is used for trading DPS for convenience, otherwise known as "facerolling" (much better results if you are another class, facerolling as an spriest is not a great idea).
Lingo:
MB - Mind Blast
MS - Mind Sear
VT - Vampiric Touch
VE - Vampiric Embrace
MF - Mind Flay
MF2 - Mind Flay 2 ticks instead of 3 ticks (also known as clipping)
DP - Devouring Plague
SW:P - Shadow Word: Pain
DoT - Damage over Time: VT, DP, SW:P, and Shadowfiend as we don't need it for mana
GCD - Global Cool Down
DPEt - Damage per time to execute
P&S - Pain and Suffering, a talent that refreshes the SW:P timer through Mind Flay impact.
Haste Rating - Haste rating, the number on gear and in the character pane that is not a percentage
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Basic Information
-Get a DoT timer to see the EXACT expiration of your DoT and one that tracks DoT's on multiple targets. If your DoT timer does not include tenths of a second, dump it and get a new one (there is no "best", the "best" is the one that presents the information to result in the highest DoT uptime for YOUR shadow priest).
-Get a cast bar that includes estimated latency within the cast, then learn how to use it. You can combat and win against the lag beast.
-Get a very recognizable cooldown tracker.
-Get a mod to notify you when Inner Fire expires (through charges or time)
Shadow Weaving: Stacks are on you, the player, as a buff; they are not stacks on the target. Thus you can "build up stacks" and switch targets without worry of loosing this buff. Only time and death can remove this buff from you. VE does not create a stack. MF and MS create one stack "per tick" during the channel, instead of per cast. All other shadow damage dealing spells create one stack per the spell landing.
For max damage output, ensure the following buffs are always on you. Other roles will require different flasks and/or food (soakers/ranged tanks for example):
-Flask of the Frost Wyrm
-Fish Feast or Shoveltusk or Firecracker Salmon
-Inner Fire
-Shadowform
Keybinding:
There's hundreds of topics on this, thought I would throw my hat in on the subject as well. Visual queues on the HuD to notify you that certain actions are needed will best be handled through muscle memory reaction instead of cognitive awareness to recognize where a button is, hover, and click. On single target, non-movement fights, keybinding has no advantage over click casting outside of the spell queue. On movement fights or multi-target fights, keybinding will increase your dps over time. *offtopic: Does anyone know of a converted keybinder? (keybinder -> clickcaster).
If you have a set rotation of spells or use a macro to create a set rotation, your dps can be increased by doing it manually. However, your dps can also decrease if you screw it up. If you do use a macro, ensure you learn and understand how and why it works. Every now and again: take a trip to the training dummy and try to 'beat the macro'. You may be surprised...
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Openers
An opener is a sequence of spells to be performed when first engaging a target and is not to be repeated. Do not waste any time, as soon as one cast finishes you should be into the next one for the entire fight.
An opener should accomplish the following:
1. Open with Misery (VT, SW:P, and MF provide Misery)
2. Cast/recast SW:P after acquiring 5 stacks of shadowweaving
If your opener accomplishes the above, it is no worse nor better than someone else's opener.
A few examples, this is not the complete list of options for openers:
VT-DP-MB-MF-SW:P
MF-MB-VT-DP-SW:P
SW:P-MF-MB-VT-DP-SW:P
MF-MF-VT-DP-SW:P
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"The Rotation"
We do not have a rotation, we have a priority list of which action is best to perform before others for highest damage output.
When should I recast SW:P for maximum benefit to buffs/procs?
Details and ongoing discussion can be found at Harb_ID's Shadow Word: Pain and refreshing through P&S.
When should I use SW?
SWis a very good "movement" spell, use it while running. Use SW
while moving only and the incoming damage done to yourself is not life-threatening.
When should I clip Mind Flay after the 2nd tick?
For Mind Blast: Don't. Finish the channel and get the 3rd tick then cast MB.
For DoT's: If you are really good at clipping MF at 2 ticks, keep going. If you are not sure, an add-on such as Gnosis or investigating the combat log parses at websites such as WorldofLogs or WowMeterOnline can determine your accuracy.
Do NOT clip DOT's!
VT and DP are the only two to worry about. Here's why clipping is evil:
VT is placed on the target at 1:03, at 1:06 will be it's first tick with the second, thrid, etc. until the 5th and final tick is at 1:18. You should begin casting at 1:16.5 (zero haste) to refresh it, but got trigger happy and cast at 1:16.3. Here's what happens:
1:03 VT lands
1:06 VT ticks 1
1:09 VT ticks 2
1:12 VT ticks 3
1:15 VT ticks 4
1:16.3 VT begins cast
1:17.8 new VT lands
1:18 ..... (nothing happens... where's my tick? IT WAS CLIPPED)
1:20.8 new VT ticks 1
You clipped and 5.8 seconds went by between VT ticks, because you cancelled the fifth and final tick. This is bad. As in not good. This lowers damage output substantially.
DoT's priority: It does not appear that VT and DP "best" one another for damage done in most fights while an Unholy Death Knight's Crypt Fever debuff is active on target. For sanity sake, choose the one comfortable for you to cast first.
-Refresh VT when one Global Cool Down worth of seconds are remaining on it's DoT. DO NOT CLIP, better late than early. The accurate time will depend on your hasted VT cast time, figure this out before the fight while raid-buffed.
-Refresh DP after it expires, not before. DO NOT CLIP, better late than early.
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The Priority List
1. DoTs (VT and DP)
2. Replenishment
3. Mind Flay
Explanation:
1. DoTs - Vampiric Touch and Devouring Plague take priority over all else. Try to maximize their uptime, your total damage done will increase as a reward.
2. Replenishment - This buff requires refresh once every 15 seconds. If your spell power is greater than the minimum required to drop MB, then MB only needs to be cast enough to keep Replenishment active. If your spell power is less than the minimum required to drop MB, then MB should be cast immediately after finishing the current action when MB's cooldown expires. Finish your MF cast, do not clip. If your spell power is greater than the minimum required to drop MB and you are not needed as a source of Replenishment, then skip this priority and only use 1 and 3.
3. Mind Flay - this should fill ALL dead time. Mind Flay is no longer a filler between MB cooldown expirations, Mind Flay is now THE filler between all casts. If your shadowpriest currently has nothing to do, cast Mind Flay. Do not wait 0.x seconds because another action will be needed in the very short future: Cast Mind Flay, finish, then perform that other action.
--Credit goes to griemak @ shadowpriest.com
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