Yah kabar buruk kawan2 seperhunteran (ngopy post dr forum mangos bug report):
The Hunter Steady Shot does too much damage since Rev 4987.
It should be only the Baseweapondmg + RAP*0,2+150, not the normal shot damge.
CalculateDamage() doesn't give the Baseweapondmg, I think.
And di forum mangos sana banyak yg setuju kl dmg steady skrg2 ini terlalu gede .... sigh, apes bener yah >.<
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