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    Default [Guide] Trial of the Grand Crusader (TotC 25H)

    Trial of the Grand Crusader


    INTRODUCTION:

    Raid ini sudah berjalan dan beberapa scriptnya udah dibenerin jadi menurut gw bukan lagi raid yang bisa sembarang cari ppl dengan cara inspect2 depan bank, karena TotC yang kita kenal dulu itu udah beda sama yang skarang. Rata2 skill dan phase-phasenya bossnya udah berjalan seperti di official. TotC yang dulu Icehowlnya cuman nongkrong di deket pintu gede, gebukin TB trus pantatnya dihajar sama DPS. Skarang? Icehowlnya lari-lari, lompat-lompat, nabrak-nabrak. Gw akuin karena gw ga terlalu berpengalaman, menurut gw TotC 25H lebih susah daripada ICC 25. Seru ga? nyok mulai.


    A. Cari PPL:
    Kalo lo berencana buat nylesain raid ini, bikin iklan di channel yang tegas ( ga terima billing abis, ga terima net mau tutup, ga terima mau nganterin adek, ga terima mau jemput mama, intinya ga nerima bocah mental tempe yang di gertak langsung main SARA).

    B. Inspect Equip:
    Pasti lo sering banget kan liat di channel orang-orang nyari PPL ICC 25 mininal equip 232++ usahain cari ppl yang niat. equip ato item level jangan dijadikan prioritas, namun hal itu juga penting, tapi ini raid bukan DPS race. First try TotC 25H gw bareng ppl ICC 25, equip imba2! Tapi karena ga berpengalaman kita wipe beberapa kali dan karena itu jam 2 pagi semua orang mulai capek dan akhirnya kita bubar.

    C. Memulai encounter:
    Sebelum memulai raidnya, pastikan semua anggota raid sudah dikasih buff lengkap, kalo perlu pake buff scroll, flask, well fed dan pot-pot alchemy lainya. Jangan lupa brief apa yang kalian tau mengenai encounter bossnya dan juga penganturan posisi anggota raidnya. Setelah Buff and Brief raid sudah bisa dimulai.


    ENCOUNTER:

    1. Northrend Beasts:

    Phase 1:


    Phase pertama dari challange northrend beasts. TB mulai aggro gormok dan bawa dia ke tengah2 ruangan. Rdps semua menyatu supaya healernya ngga susah juga nyari posisinya, atau posisi Rdps dan healer mengelilingi Gormok. Mdps berposisi di samping kanan ato kiri badan Gormok.

    Spoiler untuk Abilities :
    Melee swings for ~8,000 in 10 man and ~12,000 in 25 man, on an appropriately geared tank.

    Impale - Inflicts 3,938 to 5,062 Physical damage per application every 2 seconds, for 45 seconds.

    Inflicts 11,700 to 12,300 Physical damage to all enemies within 15 yards and interrupts spellcasting for 8 seconds.

    Rising Anger - Increases all damage dealt by 15%. Applied every time Gormok throws a Snobold.
    **Snobolds - Throws a Snobold Vassal at a random player. Gormok has 5 Snobolds to throw. They will use the following abilities at their target (who will receive Snobolled! debuff) and other players nearby:

    *
    Batter - Inflicts 75% of normal melee damage, interrupting spellcasting for 5 seconds.
    *
    Fire Bomb - Inflicts 4,813 to 6,187 Fire damage every 1 second to all enemies within 8 yards of the target.
    *
    Head ***** - Stuns an enemy for 2 sec.


    Raid Positioning
    Spoiler untuk POSISI :


    Phase 2:


    TB dan OT mulai ambil aggro, TB aggro Dreadscale dan bawa ke arah kanan pintu besar, OT aggro Acidmaw dan bawa ke arah pintu kiri. Rdps dan Mdps semua fokus ke Acidmaw, sedangkan healer berposisikan di tengah.

    Spoiler untuk Abilities :

    - Acidmaw:
    *Phase 1.
    Acidmaw melees for ~8,500 in 10 man and ~18,000 in 25 man, on an appropriately geared tank.

    Enrage - If Dreadscale dies first, all of Acidmaw's attacks and abilities will deal 50% more damage.

    Acid Spit - Acidmaw hits a random raid member with nature damage (5,000 to 5,900 in 10 man; 6,500 to 7,500 in 25 man).

    Paralytic Spray - This hits a random raid member (and any other players within 10 yards of that raid member) with nature damage (6,900 to 8,000), and injects them with *Paralytic Toxin.

    Sweep - This is an AoE that hits anyone within 15 yards of Acidmaw for physical damage (6,900 to 8,000) and knocks them back.

    *Phase 2
    Acidic Spew - Acidmaw spews acid all over raid members in a 30 degree frontal cone that extends 100 yards. This ability is instant, but the damage is ongoing; 10 ticks over 2.5 seconds to those who remain in the cone of effect. Each tick is nature damage (2,800 to 3,300 in 10 man; 3,700 to 4,300 in 25 man).

    Paralytic Bite - This hits Acidmaw's current target (the tank) with nature damage (7,900 to 9,200 in 10 man; 11,100 to 12,900 in 25 man) and injects him/her with *Paralytic Toxin.

    Slime Pool - This spawns a pool of poison slime underneath Acidmaw. The Slime Pool grows in size for 30 seconds. Any raid member standing in the pool will be hit with nature damage (~2000) every second they remain in the pool.

    Paralytic Toxin - This is a debuff placed on players hit by Paralytic Bite or Paralytic Spray which inflicts 3,000 nature damage and reduces movement speed by 10% every 2 seconds. It lasts for 60 seconds, or until removed by Burning Bile.

    - Dreadscale:
    *Phase 1
    Dreadscale melee swings for ~8,000 in 10 man and ~17,000 in 25 man, on an appropriately geared tank.

    Fire Spit - Dreadscale hits a random raid member with fire damage (5,000 to 5,900 in 10 man; 6,500 to 7,500 in 25 man).

    Burning Spray - This hits a random raid member (and any other players within 10 yards of that raid member) with fire damage (6,900 to 8,000), and injects them with *Burning Bile.
    Sweep - This is an AoE that hits anyone within 15 yards of Acidmaw for physical damage (6,900 to 8,000) and knocks them back.

    *Phase 2
    Burning Bite - This hits Dreadscale's current target (the tank) with fire damage (7,900 to 9,200 in 10 man; 11,100 to 12,900 in 25 man) and injects him/her with *Burning Bile.

    Molten Spew - Dreadscale spews lava all over raid members in a 30 degree frontal cone that extends 100 yards. This ability is instant, but the damage is ongoing; 10 ticks over 2.5 seconds to those who remain in the cone of effect. Each tick is fire damage (2,800 to 3,300 in 10 man; 3,700 to 4,300 in 25 man).

    Slime Pool - This spawns a pool of poison slime underneath Dreadscale. The Slime Pool grows in size for 30 seconds. Any raid member standing in the pool will be hit with nature damage (~2000) every second they remain in the pool.

    Burning Bile - This is a debuff applied to any raid member hit by Burning Bite or Burning Spray which hits the target and any other raid members within 10 yards of that person for 3,200 to 3,700 fire damage every 2 seconds. Each tick removes Paralytic Toxin from those near enough to be hit. It lasts for 24 seconds.


    Raid Positioning
    Spoiler untuk POSISI :


    Phase 3:


    Ini phase terakir dari challange Nortrend Beasts. Setelah acidmaw and dreadscale mati semua Rdps dan Healer ambil posisi diluar lingakaran dalam ruangan. Mpds tunggu di dalam lingkaran dalem selama TB lagi ngambil aggro. Setelah aggro, TB bawa Icehowl ke dalem lingkarannya itu.

    Spoiler untuk Abilities :
    Icehowl melee swings for ~5,500 in 10 man and ~12,000 in 25 man.

    Ferocious Butt - Icehowl head butts his current target, causing a large spike of physical damage (60,000 to 69,900 in 10 man; 69,400 to 80,700 in 25 man) and stunning the target for 3 seconds.

    Arctic Breath - This deals frost damage (3,000 in 10 man; 4,000 in 25 man) every second for 5 seconds to a random raid member and all other raid members within a 45 degree cone between the boss and his target. It stuns and silences targets for the duration of the spell.

    Whirl - This inflicts physical damage (9,200 to 10,700 in 10 man; 12,900 to 15,000 in 25 man) to all players within 15 yards of Icehowl, and knocks them back.

    Massive Crash - This inflicts physical damage (7,400 to 8,600 in 10 man; 10,200 to 11,800 in 25 man) to all raid members, knocks them to the walls of the Coliseum, and stuns them for 7 seconds. When the stun wears off, all players receive Surge of Adrenaline. After every Massive Crash, Icehowl immediately chooses a victim and prepares to charge ("Trample", below).

    Surge of Adrenaline - This grants +50% movement speed for 8 seconds.

    Trample - Icehowl charges at the location of a random raid member. Does 50,000 unmitigateable damage to anyone in its path, and gains Frothing Rage if anyone dies. If nobody dies, Icehowl smashes into the wall and is instead affected by Staggered Daze for 15 seconds.


    Raid Positioning
    Spoiler untuk POSISI :


    Video Guide dari Tankspot.









    Sangat sangat diperlukan healer yang teliti dan ppl yang tidak autis. Harus saling memperhatikan debuff dan RL dan semua healer sangat disarankan untuk menggunakan Deadly Boss Mods, kalo perlu semua anggota raid menggunakan addon ini. Lord Jaraxxus akan ngespawn Nether Portal yang akan mensummon Mistress of Pain. Disaat Jaraxxus mulai spawn portal tersebut semua Mdps menjauh dari portalnya dan semua Rdps harus secepatnya coba ngebunuh portal ini karena portal itu inflict damage area 10 yard sebelom mensummon Mistress of Painya. Dan kalo misalnya Portalnya berhasil mensummon Mistress of Pain. Semua Mdps harus langsung bunuh adds tanpa kecuali! karena semakin banyak portalnya mensummon adds pasti bakal lebih susah raidnya.

    Spoiler untuk Abilities :
    Fel Fireball - Inflicts 15,113 to 15,887 (25-Players: 24,375 to 25,625) Fire damage and an additional 5,850 to 6,150 (25-Players: 9,263 to 9,737) Fire damage every 1 second for 5 seconds. The cast can be interrupted, and the DoT is magic effect.
    *Jaraxxus akan mentarget random raid member yang aka di kenakan fell fireball. Saat dia mulai casting healer harus siap untuk mengcover target fell fireball agar raid member itu ga langsung mati. gunakan skill damage absorption, Sacred Shield, Power Word: Shield, Earth Shield, etc.

    Fel Lightning - Inflicts 7,863 to 9,137 (25-Players: 9,713 to 11,287) Fire damage to a random target and jumps to other players nearby, affecting up to 3 (25-Players: 5) targets.
    *Damagenya seperti chain chain lightning shaman yang cukup sakit. Healer siap2 spam heal ke anggota raid yang di taget Jaraxxus. Shaman wajib spam chain heal selama encounter ini.

    Incinerate Flesh - Absorbs the next 30,000 (25-Players: 60,000) healing done to the target and reduces damage done by 50%. If the spell is not removed by healing, it will cause Burning Inferno. Lasts 12 seconds or until the spell absorbs its healing limit.

    Burning Inferno - Inflicts 2,438 to 2,562 (25-Players: 3,900 to 4,100) Fire damage every 1 second for 5 seconds to all friendly targets. Cast by the target of Incinerate Flesh if the latter is not removed before its duration expires. Incinerate Flesh is removed after absorbing 30,000 (25-Players: 60,000) healing.
    *Tugas healer disini sangat penting. Raid member yang kena debuff incinerate Flesh usahakan untuk menjauh dari raid member lainya. Healer spam heal ke target yang terkena debuffnya, harus overheal karena untuk menghilangkan debuff itu. Healer harus mengheal setotal 60k-80k heal di ToC 25h. Jadi kalo lo mati, salahin healer.

    #
    Infernal Eruption - Summons an Infernal Volcano, which shoots 3 Felflame Infernals at players over 15 seconds. Every time an Infernal lands, it causes Infernal Eruption, inflicting 9,263 to 9,737 Fire damage to targets in a 10 yard radius.

    1.
    Felflame Infernal - Can channel Fel Inferno to inflict 2,500 Fire damage every 1 second for 6 seconds to targets within 15 yards. Can use Fel Streak to charge a target, inflicting 4,388 to 4,612 (25-Players: 6,338 to 6,662) Fire damage to any target on its path.

    #
    Nether Portal - Summons a Nether Portal and inflicts 6,825 to 7,175 (25-Players: 9,263 to 9,737) Shadow damage to targets in a 10 yard radius of the portal. The Portal spawns a Mistress of Pain.
    *Kalo Jaraxxus spawn Nether Portal, semua Rdps WAJIB berusaha membunuh portal ini. karena portal ini akan mensummon Mistress of Pain, yang pasti bakal bikin raidnya makin susah dan lama karena Mdps harus pindah ke Mistress of Painya.

    1.
    Mistress of Pain - Uses Shivan Slash, inflicting 50% weapon damage and ignoring armor. Can also cast Spinning Pain Spike on a random target, inflicting high physical damage based on the target's maximum health.
    * Kalo misalnya Rdps gagal untuk membunuh Nether Portalnya. OT segera ambil aggro ke Mistress of Pain, dan semua Mdps harus langsung pindah dpsnya ke Mistress of Pain selama Rdps masih membunuh Nether Portal. Skill TM ini sakit banget, makanya nyerangnya harus dari belakan. Apabila Nether Portal sudah hancur, Rdps bantu Mdps ngebunuh Mistress of Pain. Dilarang keras menyerang Lord Jaraxxus selama masih ada Nether Portal atau Mistress of Pain.

    #
    Nether Power - Increases magic damage done by 20% per application. Jaraxxus will buff himself with 5 (25-Players: 10) stacks.
    *buff Lord Jaraxxus ini increase magic damagenya dia by 20% perstack. Mage harap spellsteal, Shaman langsung purge, Priest Mass Dispel. Buff ini gaboleh sampe ngestack banyak ato engga semua skill Jaraxxus bakal makin sakit semua.


    Raid Positioning
    Spoiler untuk POSISI :
    Posisi awal encounter


    Posisi Mobile saat Felflame Infernal dan Fel Inferno spawn.


    Video Guide dari Tankspot




    Faction Champions


    PVP encounter. Semua raid member wajib menggunakan skill Crowd Control, karena Boss di encounter ini tidak bisa di taunt. di ToC25h kita yang dulu boss2 ini bisa di taunt tapi sekarang udah engga karena udah difix. Di encounter 25man kita harus ngelawa 10 champion faction lawan dengan class dan spec-spec masing2 class yang berbeda.

    Spoiler untuk Abilities :
    High Priority

    Melador Valestrider/Erin Misthoof
    - Barkskin
    - Nature's Grasp
    - Thorns
    - Lifebloom
    - Nourish
    - Regrowth
    - Tranquility
    If present, this druid should likely be your first kill target. Her HoTs heal for very large amounts, and she is very hard to keep from healing due to being immune to many forms of CC and have such powerful instant cast abilities. It is absolutely critical that, while this druid is alive, you have someone dependable purging/dispelling her Lifeblooms off of the current kill target ASAP before she can stack them, as well as someone set on the druid herself to interrupt any Regrowth/Nourish/Tranquility casts.

    If there is another target you think needs killing faster, and you have a good warlock, it is possible for them to use Fear and Banish in rotation to keep her CCed for a bit at the beginning of the fight so something else can be killed first. Just make sure that your warlock has good protection from the DPS NPCs.

    Anthar Forgemender/Caiphus the Stern
    - Psychic Scream
    - Dispel Magic
    - Penance
    - Mana Burn
    - Power Word: Shield
    - Flash Heal
    - Renew
    This healer should also be a top priority if present, because his heals are powerful, and his Dispel Magic and Psychic Scream are a hindrance to the effectiveness of your raid. Make sure you have raiders good at interrupting assigned to him, and make sure others are dispelling Renew/Power Word:Shield off the kill target while this priest is alive. If you are unlucky enough to get both the restoration druid and the holy priest, prioritize whichever your raid has fewer means of controlling.

    Irieth Shadowstep/Maz'dinah
    - Blind
    - Cloak of Shadows
    - Shadowstep
    - Blade Flurry
    - Haemorrhage
    - Eviscerate
    - Fan of Knives
    The rogue is the most dangerous of the DPS NPCs. He should die as soon as you've killed off enough healing to burn him quickly. For some raids, it may even be best to kill him before the high priority healers, if you have strong means of keeping them under control. While alive, he will bounce around your raid, killing your cloth wearers in 1 or 2 hits, Blinding your healers, and using Fan of Knives to interrupt multiple casters at once. Kill him as fast as you can if he is among your opponents.

    Note: Most raids will find that it is useful to burn the hunter's cat and/or the warlock's felhunter right after high priority targets are dead, because the nuisance they present to your raid is quite significant compared to the time it takes to kill them. Rarely, the NPC's will resummon their pets, but usually they do not, especially if kept distracted via CC or someone in your raid actively attacking them.

    Medium Priority

    Shaabad/Broln Stouthorn
    - Heroism
    - Earth Shock
    - Lava Lash
    - Storm Strike
    - lays totems very quickly: Windfury or Grounding; Strength of Earth or Tremor; Healing Stream; Searing or Fire Elemental These have 5HP; everyone in the raid should just auto-attack them at every opportunity. Be especially vigilant about destroying Tremor Totem as it will break your raid's attempts at CC.

    The kill priority level for this shaman depends a bit on your raid's composition, but in general it is usually a good idea to kill him as soon as possible after high priority targets are dead. If you have a good death knight that can Death Grip/Chains of Ice kite him, or someone else who thinks they can keep his attention, it is possible to bump him down on the priority list. If you don't, make sure everyone knows to be aware of where he is and run away from him until he switches targets; and also make sure they know to kill him as a higher priority.

    Kavina Grovesong/Birana Stormhoof
    - Barkskin
    - Cyclone
    - Entangling Roots
    - Faerie Fire
    - Force of Nature
    - Insect Swarm
    - Moonfire
    - Wrath
    - Starfire
    This balance druid is among the most annoying DPS NPCs, and he does quite significant burst damage, making it important to kill him as soon as possible and try to keep him CCed until he can be killed. Because of the limited forms of CC that can pin down a druid, he won't stay CCed long, so be sure to prioritize accordingly. Be sure to dispel as many of his DoTs as possible, and keep someone on him that can interrupt Roots/Wrath/Starfire, any time he is not CCed.

    Saamul/Thrakgar
    - Earthshield
    - Hex
    - Cleanse Spirit
    - Heroism
    - Earth Shock
    - Lesser Healing Wave
    - Rip Tide
    - lays totems very quickly: Windfury or Grounding; Strength of Earth or Tremor; Healing Stream; Searing or Fire Elemental These have 5HP; everyone in the raid should just auto-attack them at every opportunity. Be especially vigilant about destroying Tremor Totem as it will break your raid's attempts at CC.

    This restoration shaman is quite a pain as well, but is less of an immediate threat than the holy priest or restoration druid. Even after you've killed both of them (or if they weren't among the NPCs you face), you should be able to CC/interrupt this shaman long enough to kill high priority DPS targets (and maybe even other medium priority DPS targets that seem like they might be problematic for your raid) first instead of him, which adds quite a bit of survivability to your raid. Remember to still have someone set on interrupting the shaman while it is alive, someone dispelling any Riptides he puts on the kill target, and someone set to dispel any Hexes put on raid members.

    Noozle Whizzlestick/Ginselle Blightslinger
    - Polymorph
    - Blink
    - Counterspell
    - Iceblock
    - Frost Nova
    - Frost Bolt
    - Arcane Explosion
    - Arcane Barrage
    - Arcane Blast
    Keep someone on top of dispelling any Polymorphs cast on your raid, as well as the slowing effects of his frost spells, and this mage isn't too terrible to deal with. If you have an interrupter free, interrupting the mage's damage casts can provide your healers with some breathing room, but in general it's better to just CC the mage or have your raid members just run out of his/her range if the mage focuses on them. Make sure that, once this mage is being killed, your raid's priests watch for Iceblock, and remove it quickly with Mass Dispel.

    Alyssia Moonstalker/Ruj'kah
    - Call Pet
    - Claw
    - Deterence
    - Disengage
    - Frost Trap
    - Wing Clip
    - Wyvern Sting
    - Steady Shot
    - Shoot
    - Aimed Shot
    - Explosive Shot
    This hunter puts out quite significant damage if left alone, but, as long as you have a solid rotation of CCers on him, you will be free to focus on other kill targets first. If he does get free of CC, have the raid member he is focused on run toward him, forcing him to Disengage. The time he takes to do so will be enough that someone else can find him and get CC going again. Make sure dispellers are watching the raid to remove the effects of his Frost Trap and Wyvern Sting if he gets a chance to use them. If the hunter's cat is alive, make sure anyone it focuses on kites it as much as possible, as it does hit quite hard.

    Low Priority

    Serissa Grimdabbler/Harkzog
    - Summon Felhunter. This summons Zhaagrym, who has:
    - Devour Magic
    - Spell Lock
    - Fear
    - Curse of Exhaustion
    - Curse of Agony
    - Unstable Affliction 1
    - Corruption
    - Searing Pain
    - Hellfire
    - Shadowbolt
    Because the majority of this warlock's damage comes from DoTs, it is quite easy to leave him alone until late in the fight, assuming you have competent raiders who can stay on top of decursing. If you don't have a dependable decurser available, bump this warlock up your kill order accordingly. Just make sure that people know to watch for and run immediately out of his Hellfire, because it hits very hard. Also, be sure that all the Tremor Totems available to your raid stay down, to protect as many raiders as possible from Fear.

    Brienna Nightfell/Vivienne Blackwhisper
    - Silence
    - Dispel
    - Dispersion
    - Psychic Scream
    - Psychic Horror
    - Shadow Word: Pain
    - Vampiric Touch
    - Mind Blast
    - Mind Flay
    The Mana Burn and dispels from this shadow priest are a bit of a pain, but in general she's not much of a threat. Just make sure casters stay out her range as much as is possible, and keep Tremor Totems down to minimize her fears.

    Velanaa/Liandra Suncaller
    - Divine Shield
    - Hand of Protection
    - Hand of Freedom
    - Hammer of Justice
    - Cleanse
    - Flash of Light
    - Holy Light
    - Holy Shock
    This Holy Paladin is the least threatening of the healers. As long as you have competent interrupters set on her, your raid should be able to take out all high and medium priority targets (and maybe even low priority DPS targets, if any are giving your raid problems) before moving on to her.

    Baelnor Lightbearer/Malethas Brightblade
    - Divine Shield
    - Divine Storm
    - Repentance
    - Avenging Wrath
    - Crusader Strike
    - Hammer of Justice
    - Hand of Protection
    - Seal of Command
    - Judgement of Command
    This retribution paladin, along with the Death Knight and Warrior below, are dangerous only if your raid lets them get close. As long as the whole raid remembers that staying alive is the number 1 priority, and runs away from these melee NPCs when targeted by them, they're less of a threat than any of the casters or healers. Do be sure that all available slowing mechanisms (Frost Traps, Earthbind Totem if no more fears are possible, etc.) and any rooting effects (Chains of Ice, Entangling Roots, etc.) are used whenever possible to slow down these melee champions. Also, try to keep them disarmed as much as possible to restrict the damage they can do.

    Specific to the paladin, make sure someone is dispelling any debuffs she puts on your raid, and try to make sure your raid has a Mass Dispel available in order to remove any Hand of Protection casts on the current kill target.

    Tyrius Duskblade/Gorgrim Shadowcleave
    - Icebound Fortitude
    - Strangulate
    - Chains of Ice
    - Death Grip
    - Death Coil
    - Icy Touch
    - Frost Strike
    See the general tips for dealing with melee in the above section on Baelnor/Maelthas.

    Specific to the Death Knight, make sure all his diseases are cleansed off your raid, and make sure that his target receives lots of healing and as much help as possible getting away, since he has so many means of preventing escape.

    Shocuul/Narrhok Steelbreaker
    - Disarm
    - Sunder Armor
    - Intimidating Shout
    - Retaliation
    - Overpower
    - Shattering Throw
    - Bladestorm
    - Charge
    - Mortal Strike
    See the general tips for dealing with melee in the above section on Baelnor/Maelthas.

    Specific to the warrior, make sure everyone gets out of the way of his Whirlwind, and try to keep him CCed/Rooted as much as possible as he can do quite a bit of damage very quickly if he is allowed to reach any of your less armored raid members.


    Raid Positioning

    Spoiler untuk POSISI :



    Video Guide dari Tankspot






    Encounter yang cukup gampang apabila PPLNYA ENGGA AUTIS! Raid dibagi rata menjadi 2, sebagian Mdps dan Rdps ke Fjola dan sebagia ke Eydis, ato mungkin RL kalian nentapkan raid untuk menyerang 1 boss saja. Di awal encounter TB dan OT ambil masing2 boss dan posisikan di ujung pintu besar Fjola di dekat orb putih dan Eydis di dekat orb hitam. anggota raid yang menyerang Fjola wajib mengambil hitam dan yang menyeran Eydis mengambil yang sebaliknya (putih). Selama encounter ini anggota raid harus set focus boss yang sedang tidak diserang supaya bisa tau kalo misalnya Fjola ato Eydis lagi ngecast Light atau Dark Vortex. Saat Fjola ngecast Light Vortex, semua anggota raid wajib ngeklik orb putih dan sebaliknya saat Eydis ngecast Dark Vortex, semua anggota raid wajib ngeklik orb yang hitam. Encounter yang cukup gampang kalo pplnya ngerti semua, ga bandel dan ga autis.

    Spoiler untuk Abilities :
    Fjola Lightbane:
    *
    Light Essence - Fjola Lightbane is a Light creature. She takes less damage from targets with Light Essence and more damage from targets with Dark Essence. Her Vortex does Light damage.
    *
    Twin Spike - Inflicts 100% weapon damage and increases all damage taken by the target by 20%. Each hit depletes a charge from the damage debuff. Lasts for 15 seconds or 10 charges.
    *
    Light Surge - Inflicts 1,500 (25-Players: 2,500) Light damage to the Dark enemies every 2 seconds.
    *
    Shield of Lights - Absorbs 175,000 (25-Players: 700,000) damage and prevents spell interruption. Lasts 15 seconds. Cast immediately before Twin's Pact.
    1.
    Twin's Pact - Heals the Twin Val'kyr for 50% of their total health. Cast immediately after Shield of Lights. The 15-second cast can be interrupted if the shield is down.
    *
    Power of the Twins - Increases Physical damage done and hit chance by 20%. Increases attack speed by 10% per application of Val'kyr Quickness as well. Lasts 15 seconds. Used when Eydis is casting Twin Pact.
    *
    Light Vortex - Inflicts 5,850 to 6,150 (25-Players: 8,775 to 9,225) Light damage every 1 second for 5 seconds. Channeled after 8-seconds cast. Affects only targets with Dark Essence.

    Eydis Darkbane:
    *
    Dark Essence - Eydis Darkbane is a Dark creature. She takes less damage from targets with Dark Essence and more damage from targets with Light Essence. Her Vortex does Dark damage.
    *
    Twin Spike - Inflicts 100% weapon damage and increases all damage taken by the target by 20%. Each hit depletes a charge from the damage debuff. Lasts for 15 seconds or 10 charges.
    *
    Dark Surge - Inflicts 1,500 (25-Players: 2,500) Dark damage to Light enemies every 2 seconds.
    *
    Shield of Darkness - Absorbs 175,000 (25-Players: 700,000) damage and prevents spell interruption. Lasts 15 seconds. Cast immediately before Twin's Pact.
    1.
    Twin's Pact - Heals the Twin Val'kyr for 50% of their total health. Cast immediately after Shield of Darkness. The 15-second cast can be interrupted if the shield is down.
    *
    Power of the Twins - Increases Physical damage done and hit chance by 20%. Increases attack speed by 10% per application of Val'kyr Quickness as well. Lasts 15 seconds. Used when Fjola is casting Twin Pact.
    *
    Dark Vortex - Inflicts 5,850 to 6,150 (25-Players: 9,263 to 9,737) Light damage every 1 second for 5 seconds. Channeled after 8-seconds cast. Affects only targets with Light Essence.


    Raid Positioning

    Spoiler untuk POSISI :


    Video Guide dari Tankspot


    Anub'arak


    Encounter terakir di TotC. Lebih susah dibandingkan TotC yang dulu kita kenal karena sekarang skill Anub'arak dan TMnya kayanya sudah jalan. Di awal encounter semua keluar dari air dan cepat2 rebuff apabila sebelomnya ada yang mati. TB ambil posisi lari paling depan supaya Anubnya ngga aggro ke raid member lain. Setelah Anubnya di aggro, TB bawa anub ke tengah2 ujung ruangan dan Mdps hajar pantatnya anub. Posisi Rdps dan Healer menyatu, nempel kalo bisa supaya kalo mau di heal sama healer ngga out of range. Anub bakal ngeburrow dan ngespawn TM, sebelom dia ngeburrow, pastikan hunter di raid kalian udah mark anubnya supaya anubnya keliatan posisinya pas dia lagi ngeburrow. Rdps dan Mdps harus segera bunuh TMnya.

    Spoiler untuk Abilities :
    Environment

    *
    Frost Spheres - Drop Permafrost underneath when killed.
    1.
    Permafrost - Circular area with ~10 yards radius. Slows movement speed of everyone on top of it by 30%, prevents Nerubian Burrowers from burrowing. Permafrost hit by Pursuing Spikes will disappear, removing the Spikes as well.
    *
    Nerubian Burrowers - Gain 100% movement, attack, and casting speed through Spider Frenzy for every other Burrower in 12 yards range. Stack Expose Weakness on their tank, and try to Submerge, wiping aggro. Spawned ever ~90 seconds during Phases 1 and 2.
    *
    Swarm Scarabs - Stack Acid-Drenched Mandibles on their target, and occasionally gain 100% movement speed through Determination. Spawned frequently and turned hostile during Phase 2.

    Phase 1: Above Ground

    *
    Freezing Slash - Inflicts 25% Frostrike damage to his target, and stuns them for 3 seconds.
    *
    Penetrating Cold - Inflicts 3,500 (25-Players: 6,000) Frost damage every 3 seconds for 18 seconds to several players.

    Phase 2: Underground

    *
    Pursuing Spikes - Marks a target with Pursued by Anub'arak, sending a line of spikes to chase them. The spikes inflict 2,828 to 3,172 Physical damage to anyone in 4 yards of them. In addition, the leading spike hits with Impale for 14,138 to 15,862 (25-Players: 17,672 to 19,828) Physical damage, ignoring armor. Anub'arak will switch targets when his target dies, or whenever his Spikes hit Permafrost.

    Phase 3

    *
    Freezing Slash - Inflicts 25% Frostrike damage to his target, and stuns them for 3 seconds.
    *
    Penetrating Cold - Inflicts 3,500 (25-Players: 6,000) Frost damage every 3 seconds for 18 seconds to several players.
    *
    Leeching Swarm - Drains 10% of each target's current health every 1 second. A minimum of 250 health will be leeched. This is a passive aura in this phase.


    Raid Positioning

    Spoiler untuk POSISI :


    Video Guide dari Tankspot



    *niat bikin guide supaya orang2 niat raid ToC 25H lagi karena udah dibenerin katanya hehe. +pasti kita semua masing ngincer tringket imba dari sana kan? gw sih iya hahaha. jangan lupa Tribute Chest di Anub itu isinya Back item level 272. kurang GG gimana itu hehe. semoga guidenya sedikit membantu. kalo misalnya ada yang salah tolong di quote trus di bold bagian mananya yang salah. supaya bisa gw benerin. Thank youuuu

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  4. #2

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    Good and long guide.

    Kemaren2 sih udah ada yg nyoba buka TOC25H di horde cuman pas jaraxx, damage api nya imbo banget. Boro2 ngeheal yang ada keburu modar. Ada nilai damage yg terlalu sakit kayanya di ToC.

    Dan katanya ada beberapa kasus WO NPC ga bisa di klik. Jadi ga bisa encounter lagi. Dan, TOC no ID. kalo DC, ulang lagi dari awal. Nasib.

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    ravemastah's Avatar
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    oke kasih thanks dulu dahh...
    brb baca.. wall of text detected..

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    teorinya sih begitu bang,,prakteknya laen lagi,,wakaka,,

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    rapi bener guide nya
    nice pe
    jangan macam-macam dengan spesies yang sedang dilindungi

  8. #6
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    Quote Originally Posted by DickDzink View Post
    rapi bener guide nya
    nice pe
    yoehh. thanks banget. bener2 nafsu gw ini ngedownin Twins >,< pengen Death's Verdict(H)!

  9. #7
    Elarunna's Avatar
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    woof...cool thread

  10. #8
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    jara dulu lewatin!

    Quote Originally Posted by aliefiona
    zzzzz
    ***** cewe gue dijadiin avatar... kampreeet!!! >.<

  11. #9
    papepape's Avatar
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    Quote Originally Posted by dudunkz21 View Post
    jara dulu lewatin!
    makanya gw bikin guidenya cokk! biar orang2 autis kaya lo ngerti encounternya. wkwkwkwkkw Blood Queen 25 aja gw yang ngajarin lo haha

  12. #10
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    Quote Originally Posted by papepape View Post
    makanya gw bikin guidenya cokk! biar orang2 autis kaya lo ngerti encounternya. wkwkwkwkkw Blood Queen 25 aja gw yang ngajarin lo haha
    100% dmg nya ga jalan, unbeatable!

    Quote Originally Posted by aliefiona
    zzzzz
    ***** cewe gue dijadiin avatar... kampreeet!!! >.<

  13. #11
    [st]jimmy's Avatar
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    kurang kerjaan lu pe

    Bodad of Gnomeregan <SUPER DUPER LABIL> Lv 80 Gnome Rogue

  14. #12
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    woy blood queen udah ada yg downin tu d 25,,kroco ah lawan ****** aj ga bisa,,

  15. #13
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    Quote Originally Posted by dudunkz21 View Post
    100% dmg nya ga jalan, unbeatable!
    LEMAH! lo aja ga ngerti kali.

  16. #14
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    kroco memang kk dudunkz,,

  17. #15

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    kmaren gw baru aja 10H tp anub nya g down2 (akhirnya bubar)
    asli seru parah ini instance, lebih GG drpd ICC seru nya...
    Jaraxx sm Anub jd boss favorit gw deh!
    ok cukup sampe d sini curcol nya

    1. bro, itu anub H cuma disediain 6 frostsphere doank yah (terbatas)?
    2. sm itu anub klo lg spike trus nabrak permafrost beneran ganti target g sih?
    kmaren nyoba d 10H kynya g berenti itu anub spiking nya
    ampe rogue temen gw balapan sprint ama spike nya anub dikejar2 sampe mampus

    mohon bantuan nya soalnya tar malem pengen coba bikin yg 25H nih...
    @_@

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