This map originally created by Rin-Tosaka (GulaHula / The_Dead_Fight). Combined ORPG / MMORPG / Boss-Type map into one, making this map difficult to make. There are 26 (thirty six) boss available that you can fight. Every 5 level you will fight final stage boss. In the final you will fight the Lich King, the most dangerous and impossible boss. I also added secret boss and heroes. The secret heroes can only be picked when you defeat the secret boss.
CURRENT STAGE
Map current stage and progress
TRIGGERS: 65% TERRAIN: 60% BOSS: 60% HEROES: 70%
It's still on progress so please wait until we release our beta version.
GAME PLAY
CHOOSING DIFFICULTY
Spoiler untuk Memilih Difficulty :
There are 10 difficulties that you can choose. Very easy, easy, normal, hard, hardest, zombie, veteran, spartan, hell, and impossible. Like another game, higher the difficulties also means it's harder for you to defeat the boss. Very easy - easy difficulty, the armor and hitpoints of the boss will be reduce. Normal difficulty will do nothing, increasing or decreasing. Higher than that, it means the hitpoints, damage, armor, etc will be increased.
If you look at the picture, there are only 7 difficulties and it's true. Another 3 difficulties will be added soon.
CHOOSING HEROES
Spoiler untuk Memilih Hero :
Spoiler untuk Memilih Hero 1 :
Spoiler untuk Memilih Hero 2 :
Hero can be choose using advance system. Use three buttons (Left, Choose Hero, Right) to select your hero. You can also see your hero ability and it's use by click on the hero. To go back to choosing menu, press ESC (Skip cinematic button)
LOBBY
Spoiler untuk Lobby game :
START GAME
Spoiler untuk Start Game :
Spoiler untuk Cinematic 1 :
Spoiler untuk Cinematic 2 :
FIGHT THE BOSS
Spoiler untuk Lawan Boss Fire :
Spell Description Firelord channel powerful volcano center from his position. The volcano unleash eruption towards enemy beyond 2000 AOE. Each molten fire deals 180 damage on impact.
Firelord is attack-able during this state, stun him will interrupt this spell
Spoiler untuk Lawan Boss Jaina the Archmage of the Ice :
Spoiler untuk Grave Chill :
Summon powerful ring of ice around Jaina, deals 250 damage upon first impact and drain 10 mana per 0.1 second from each hero. Mana orb has 150 HP, attackable and when destroyed, the destroyer gain back 10 mana.
Spoiler untuk Lawan Boss Jaina the Archmage of the Ice :
Spoiler untuk Frost Bolt :
Releasing orb of frost to random nearby enemy unit. Dealing 998.25 magic-sonic type damage and slow your movement speed by 50% for 5 seconds.
Spoiler untuk Summon Wolf :
Summon frost of ice, Warfang. Walk trough the ice towards 1000 range, releasing pulse of deadly frost every footstep, dealing 500 damage per pulse and 60% slow for 7 seconds.
Spoiler untuk Frost Nova :
Releasing frost nova, dealing 1900 damage total, decrease when the range enlarge. Slow enemy by 50% for 5 seconds.
Spoiler untuk Ice Barrier :
Barrier that surrounds Jaina, recover 10 hitpoints every 0.1 second each. Enemy can't enter or out from the barrier. Destroying the barrier will disrupt the process.
Spoiler untuk Summon Frost Elemental :
Spoiler untuk Cold :
Frost Elemental has frost attack which slow any enemy that attacked. 50% chance to release frost nova that deals 150 initial damage and 250 area damage (Total 400 damage to first target)
Spoiler untuk Summon Frost Elemental :
Spoiler untuk Storm :
When attacked normally (Without spell), frost elemental turns itself into water form and dash towards random place nearby. Deals 600 damage to any unit that touch the water and slow by 60%.
OBJECTIVE
Objective to win
FEATURES
Features that avaible in this map
DEVELOPER TEAM AND CREDITS
• Rin-Tosaka
• . . .
Contact me if you want to participate
DOWNLOAD
Map's download link
Spoiler untuk REQUEST dari saya :
Dibutuhkan SPELL GUI, MUI, LEAKLESS:
Mohon maaf, untuk JASS saya kurang mengerti bahasanya jadi gak bisa dipakai di map. Kalau ada yang berbaik hati mengajarkan bisa PM saya jadi saya bisa contact kalau bingung tentang JASS
ORBITAL SYSTEM (Penjelasan secara ilmu dota: Orbital system itu keliling-keliling dideket caster seperti spell 2 IO atau fire spirits icarus di map dota. Bisa diperbesar dan diperkecil)
ATTACK TYPE DETECTION (Penjelasan: Mendeteksi jenis damage dari attacker. Misal, bisa mendeteksi damage yang diberikan boss ke player)
AUTO TELEPORTATION (Penjelasan: Apabila unit x diserang, maka unit x otomatis darah unit x tidak berkurang dan langsung pindah tempat (ada fadingnya seperti blink magina). Tetapi apabila diserang dalam posisi stun maka tidak akan berpindah tempat
and kalau bisa kasih cendol apabila mapnya bagus
Spoiler untuk Beberapa pertanyaan :
There are no question yet
Spoiler untuk archive penting :
Originally Posted by ranzi
maksud kt, warmapMapnya diganti bukan loadingscreen atau war3mapPreview, klo bisa item gt
dari ini:
jadi ini:
biar arena2 lain gag kelihatan gitu.
Last edited by MAT-KsatriaKOPI; 15-05-11 at 20:12.
Penjelasan secara ilmu dota: Orbital system itu keliling-keliling dideket caster seperti spell 2 IO atau fire spirits icarus di map dota. Bisa diperbesar dan diperkecil
Penjelasan secara ilmu dota: Orbital system itu keliling-keliling dideket caster seperti spell 2 IO atau fire spirits icarus di map dota. Bisa diperbesar dan diperkecil
Mohon maaf, untuk JASS saya kurang mengerti bahasanya jadi gak bisa dipakai di map. Kalau ada yang berbaik hati mengajarkan bisa PM saya jadi saya bisa contact kalau bingung tentang JASS
ORBITAL SYSTEM (Penjelasan secara ilmu dota: Orbital system itu keliling-keliling dideket caster seperti spell 2 IO atau fire spirits icarus di map dota. Bisa diperbesar dan diperkecil)
ATTACK TYPE DETECTION (Penjelasan: Mendeteksi jenis damage dari attacker. Misal, bisa mendeteksi damage yang diberikan boss ke player)
AUTO TELEPORTATION (Penjelasan: Apabila unit x diserang, maka unit x otomatis darah unit x tidak berkurang dan langsung pindah tempat (ada fadingnya seperti blink magina). Tetapi apabila diserang dalam posisi stun maka tidak akan berpindah tempat
spellnya seperti spell IO, kalau kena musuh gak meledak cuma bisa digede kecilin kek IO. Pas durasinya selesai nanti balik jadi kecil lagi trus langsung mencar (kek shockwave 360 degrees)
btw gan maksud damage detection gw itu bisa detect jenis damage yang dia keluarin entah chaos, magic, normal, etc
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