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    zodiark's Avatar
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    Default Coba liat ini!!!

    Arcus - The Temporal
    posted by MrZombie on 2007-11-25
    Arcus - The Temporal Primary: INT
    Comments: 43
    Rating: 1010101010
    Views: 2311 times
    Arcus was a troubled satyr with very little aptitude for stealth, unlike the heir to the dominion he grew up in, Rikimaru. Rikimaru and the King deemed him utterly combat useless, and only capable of basic scribe studies. After the Burning Legion corrupted most of his kind, and his king left him, he went into recluse for many years. He studied a lost form of magic that could manipulate time and matter, and after years of intense training he became a master of the art. Swearing an oath to put a stop to the scourge he took up arms with the sentinel, in hopes to once prove himself worthy to his Prince.

    cocok gg tuh jadi hero dota??
    >>>><<<<
    G!v3 me BRP
    -yeah infraction-

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  3. #2
    zodiark's Avatar
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    Arcus - The Temporal
    Range: 350 | Move Speed: 310
    Primary: INT
    Str: 17 + 1.9 | Agi: 16 + 1.6 | Int: 22 + 3.1
    Damage: 48 - 56 | HP: 473 | Mana: 286
    HP Regen: 0.76 | Mana Regen: 0.89
    Attack Speed: 1.46 | Armor: 5
    Arcus was a troubled satyr with very little aptitude for stealth, unlike the heir to the dominion he grew up in, Rikimaru. Rikimaru and the King deemed him utterly combat useless, and only capable of basic scribe studies. After the Burning Legion corrupted most of his kind, and his king left him, he went into recluse for many years. He studied a lost form of magic that could manipulate time and matter, and after years of intense training he became a master of the art. Swearing an oath to put a stop to the scourge he took up arms with the sentinel, in hopes to once prove himself worthy to his Prince.
    Megrim Megrim (E)
    By distorting his targets mind Arcus can cause his targets brain to react severly to any muscular action or reaction, causing it intense pain. All ranks last 9 seconds.
    Level 1 - Deals 5 damage/sec + an additional 2 damage each second every time target is physically attack or physically attacks.
    Level 2 - Deals 10 damage/sec + an additional 3 damage each second every time target is physically attack or physically attacks.
    Level 3 - Deals 15 damage/sec + an additional 4 damage each second every time target is physically attack or physically attacks.
    Level 4 - Deals 20 damage/sec + an additional 5 damage each second every time target is physically attack or physically attacks.
    Mana Cost: 100/130/160/190
    Cooldown: 26
    Framework: Similiar to curse of the silent.
    Notes: The idea here is kind of similiar to Maledict in that the target receives bonus damage for however much damage it takes. But the target only receives bonus damage from physical attacks or by physically attacking, and the effects trigger every second thereafter.
    Baleful Teleport Baleful Teleport (T)
    Purposfully teleports a target with error causing its matter to rearrange and form back again, removing subtle pieces from it.
    Level 1 - Teleports target 400 range in the direction Arcus is facing. Deals 125 damage. Casting range is 500.
    Level 2 - Teleports target 500 range in the direction Arcus is facing. Deals 175 damage. Casting range is 600.
    Level 3 - Teleports target 600 range in the direction Arcus is facing. Deals 225 damage. Casting range is 700.
    Level 4 - Teleports target 700 range in the direction Arcus is facing. Deals 275 damage. Casting range is 800.
    Mana Cost: 140
    Cooldown: 12
    Framework: Just a simple blink/blur effect.
    Notes: This move has a dual purpose, also being capable of use on allies. It won't deal the damage to them obviously, but it will still push them in the direction, kind of like a reverse hook.
    Temporal Acceleration Temporal Acceleration (C)
    Accelerates a subjects time frame making them perform actions much faster than normal, but at the cost of their health, due to the rapid aging the acceleration ensues. This effect cannot kill the target and will end if the target reaches 1 life.
    Level 1 - Increases attack speed by 15&#37; and movement speed by 8%. Deals 4 damage a second. Lasts 10 seconds.
    Level 2 - Increases attack speed by 30% and movement speed by 16%. Deals 8 damage a second. Lasts 12 seconds.
    Level 3 - Increases attack speed by 45% and movement speed by 24%. Deals 12 damage a second. Lasts 14 seconds.
    Level 4 - Increases attack speed by 60% and movement speed by 32%. Deals 16 damage a second. Lasts 16 seconds.
    Mana Cost: 70/100/130/160
    Cooldown: 30/26/23/20
    Framework: Like sprint.
    Notes: Basic combat booster, somewhat like a frenzy, but it provides less attack speed increase for the sake of movement speed increase, and does not cause the bonus damage taken, but rather a static damage amount, probably ends up being a better alternative late game.
    Memento Memori Memento Memori (R)
    Causes the target to see its own death reliving the pain from past experiences. This effect lasts 4/5/6
    Level 1 - Causes target to take 45% of the damage it took while the skill was in effect, after the duration is over. This effect may be ended prematurely.
    Level 2 - Causes target to take 60% of the damage it took while the skill was in effect, after the duration is over. This effect may be ended prematurely.
    Level 3 - Causes target to take 75% of the damage it took while the skill was in effect, after the duration is over. This effect may be ended prematurely.
    Level 4 - (With Scepter 90% damage, lasts 7 seconds)

    Mana Cost: 140/220/300
    Cooldown: 90/80/70
    Framework: Cuases the target to glow purple.
    Notes: The effect may be ended prematurely by a skill named "Resolve", costing an additional 50 mana at all ranks.
    >>>><<<<
    G!v3 me BRP
    -yeah infraction-

  4. #3
    zodiark's Avatar
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    haha,,cuman kasih tau aja ^^

    iseng kk,,

    sapa taw nanti ice frog bikin hero ini tapi diremake dikit biar kagak bisa merkosa orang
    >>>><<<<
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    -yeah infraction-

  5. #4
    kucingmengeong's Avatar
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    di sticky di tread gw bisa gak ya??

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    maw di sticky ? ******* DULU ama ****** GW
    swt... kok nyolot gini..

    omong2 ini dari forum mana?? bagus jg tuh heronya...

  7. #6
    zodiark's Avatar
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    Quote Originally Posted by acongek View Post
    maw di sticky ? ******* DULU ama ****** GW
    coba tebak dari mana hayo,,
    bukan dari forum seh tapi semacam situs komunity para pembuat hero,,
    katanya seh ni tmptnya icefrog cri inspirasi
    >>>><<<<
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    -yeah infraction-

  8. #7
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    dr http://www.dotastrategy.com ya? tapi kemungkinan jadi hero dota ada gak...?
    -----
    to mod ....itu id acongek di hapus postnya gak pantas bgt....

  9. #8
    zodiark's Avatar
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    Kraig

    Durnham - The Lost Marine
    Range: 575 | Move Speed: 280
    Primary: STR
    Str: 20 + 2.4 | Agi: 18 + 2.6 | Int: 14 + 1.8
    Damage: 37 - 45 | HP: 530 | Mana: 182
    HP Regen: 0.85 | Mana Regen: 0.57
    Attack Speed: 1.28 | Armor: 3
    Kraig Durnham is one of the very few marines who survived the attack they made on the orbital platform found on Char. The Zerg forces overwhelmed the Terran marines and forced them to fall back and escape. In the skirmish, hordes of Zerglings and Hydralisks swarmed the ground, killing marines left and right. Durnham was barely lucky enough to reach a Dropship to take him to safety. The Dropship was able to take him to the nearest escaping Cruiser. However, their retreat wasn't going to be easy. The Zerg forces chased them until the order to desist was given. The aerial Zerg beasts took to outer space and tried to ravage the escaping cruisers. A few Cruisers took the beating, including the one Durnham was placed in. He was stationed near the reactor which powered the Cruiser. The attacks of the Zerg creatures rocked the Cruiser, making Durnham accidentally come into contact with the reactor. By a weird twist of fate, his body disappeared from the existence, right before the Cruiser was destroyed. Now he is in an unknown land ravaged by the war between the living and the dead, and must fight for his and other men's survival. Like his original role in the Terran marine corps, he stands to fight for humanity.

    Firebat Mode Firebat Mode (R)
    Not only is Durnham capable of utilizing his Gauss Rifle, he can also use a Flamethrower which he built into his rifle. Grants him splash damage and a bonus flame dps Orb Effect at the expense of range and attack speed.
    Level 1 - Durnham is granted splash damage, at the expense of 370 range and and 50% attack speed. Deals 5 extra flame damage per second for 5 seconds to creeps and 2 seconds to heroes. (Orb Effect)
    Level 2 - Durnham is granted splash damage, at the expense of 350 range and and 40% attack speed. Deals 10 extra flame damage per second for 5 seconds to creeps and 2 seconds to heroes. (Orb Effect)
    Level 3 - Durnham is granted splash damage, at the expense of 325 range and and 30% attack speed. Deals 20 extra flame damage per second for 5 seconds to creeps and 2 seconds to heroes. (Orb Effect)
    Level 4 - Durnham is granted splash damage, at the expense of 300 range and and 20% attack speed. Deals 30 extra flame damage per second for 5 seconds to creeps and 2 seconds to heroes. (Orb Effect)
    Mana Cost: 0
    Cooldown: 0
    Framework: This is a weapon change, not an ability. Kinda like Jah’rakal’s berserker rage. Its a good farming ability due to its 0 mana cost, and the splash dps Orb Effect. Also note that FULL BASE DAMAGE will be given to all enemies affected. Hence the lowered attack speed and range in order to balance it out.
    Notes: Try using this with his stimpack.

    AP Bullet AP Bullet (E)
    Durnham loads one high-caliber shell into his Gauss Rifle which deals damage and lowers the armor one enemy.
    Level 1 - Deals 120 damage and lowers the enemy armor by 3 for 10 seconds.
    Level 2 - Deals 150 damage and lowers the enemy's armor by 4 for 10 seconds.
    Level 3 - Deals 200 damage and lowers the enemy's armor by 5 for 10 seconds.
    Level 4 - Deals 240 damage and lowers the enemy's armor by 6 for 10 seconds.
    Mana Cost: 120
    Cooldown: 10
    Framework: Too many people are complaining that it's too imbalanced because they compare it to Stormbolt. Now I have changed it completely. Instead of stunning, it will ruin the enemy's armor. Now I have an extra tactic to add to this strategy.
    Notes: His only nuke. Kinda like Kardel's assassinate minus the insane range and casting time.

    Solar Armor Solar Armor (S)
    Durnham’s armor, which is powered by solar cells, will charge up a medkit which could be used at his discretion.
    Level 1 - Charges 1.75 HP per second in the daytime. Can store up to 175 HP max. (Right-click to Auto-cast)
    Level 2 - Charges 2.5 HP per second in the daytime. Can store up to 250 HP max. (Right-click to Auto-cast)
    Level 3 - Charges 3.75 HP per second in the daytime. Can store up to 375 HP max. (Right-click to Auto-cast)
    Level 4 - Charges 5 HP per second in the daytime. Can store up to 500 HP max. (Right-click to Auto-cast)
    Mana Cost: N/A
    Cooldown: N/A
    Framework: I think someone pointed out this suggestion for this skill. Rather than it just regenerating your hp, I made it so that the armor stores hp which is gained over time, which could later on be used as a heal. If you want it to constantly heal you over time, just auto-cast it.
    Notes: This will keep him in the lane longer.

    Stimpack Stimpack (T)
    A standard issue Terran Marine Stimpack. This little gadget could turn even the worst battles to a victory at the cost of the Marine's health. Lasts 30 seconds.
    Level 1 - Sacrifice 15% of your HP in order to attain a 50% attack speed increase and a 7% movement speed increase. Lasts 30 seconds.
    Level 2 - Sacrifice 20% of your HP in order to attain a 90% attack speed increase and a 10% movement speed increase. Lasts 30 seconds.
    Level 3 - Sacrifice 25% of your HP in order to attain a 150% attack speed increase and a 15% movement speed increase. Lasts 30 seconds
    Mana Cost: 15%/20%/25% (Healthcost)
    Cooldown: 60
    Framework: Go berserk at the cost of your hp.
    Notes: Activate the stimpack and fire away! Either concentrate your fire with the Gauss Rifle, or burn everything with the Flamethrower.
    >>>><<<<
    G!v3 me BRP
    -yeah infraction-

  10. #9
    coyok's Avatar
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    duh ada yang ngejunk neh sapa sih si acongek.... batu amat ::shutup3:: plz...

    :fd_8:
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    horeee akhirna ada hero Marine hahahaha moga2 si ice frog nge implem , gwa mau banget itu hehehe langsung maen bakar2an dlm mode firebat....

    Quote Firebat : "Need a LIGHT?"
    Best i'd keep quiet... Everyone will think im sociable... [Tarmas , NeverWinter Nights 2]

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    Kodomo's Avatar
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    Quote Originally Posted by zodiark View Post
    Kraig

    Durnham - The Lost Marine
    Range: 575 | Move Speed: 280
    Primary: STR
    Str: 20 + 2.4 | Agi: 18 + 2.6 | Int: 14 + 1.8
    Damage: 37 - 45 | HP: 530 | Mana: 182
    HP Regen: 0.85 | Mana Regen: 0.57
    Attack Speed: 1.28 | Armor: 3
    Kraig Durnham is one of the very few marines who survived the attack they made on the orbital platform found on Char. The Zerg forces overwhelmed the Terran marines and forced them to fall back and escape. In the skirmish, hordes of Zerglings and Hydralisks swarmed the ground, killing marines left and right. Durnham was barely lucky enough to reach a Dropship to take him to safety. The Dropship was able to take him to the nearest escaping Cruiser. However, their retreat wasn't going to be easy. The Zerg forces chased them until the order to desist was given. The aerial Zerg beasts took to outer space and tried to ravage the escaping cruisers. A few Cruisers took the beating, including the one Durnham was placed in. He was stationed near the reactor which powered the Cruiser. The attacks of the Zerg creatures rocked the Cruiser, making Durnham accidentally come into contact with the reactor. By a weird twist of fate, his body disappeared from the existence, right before the Cruiser was destroyed. Now he is in an unknown land ravaged by the war between the living and the dead, and must fight for his and other men's survival. Like his original role in the Terran marine corps, he stands to fight for humanity.

    Firebat Mode Firebat Mode (R)
    Not only is Durnham capable of utilizing his Gauss Rifle, he can also use a Flamethrower which he built into his rifle. Grants him splash damage and a bonus flame dps Orb Effect at the expense of range and attack speed.
    Level 1 - Durnham is granted splash damage, at the expense of 370 range and and 50% attack speed. Deals 5 extra flame damage per second for 5 seconds to creeps and 2 seconds to heroes. (Orb Effect)
    Level 2 - Durnham is granted splash damage, at the expense of 350 range and and 40% attack speed. Deals 10 extra flame damage per second for 5 seconds to creeps and 2 seconds to heroes. (Orb Effect)
    Level 3 - Durnham is granted splash damage, at the expense of 325 range and and 30% attack speed. Deals 20 extra flame damage per second for 5 seconds to creeps and 2 seconds to heroes. (Orb Effect)
    Level 4 - Durnham is granted splash damage, at the expense of 300 range and and 20% attack speed. Deals 30 extra flame damage per second for 5 seconds to creeps and 2 seconds to heroes. (Orb Effect)
    Mana Cost: 0
    Cooldown: 0
    Framework: This is a weapon change, not an ability. Kinda like Jah’rakal’s berserker rage. Its a good farming ability due to its 0 mana cost, and the splash dps Orb Effect. Also note that FULL BASE DAMAGE will be given to all enemies affected. Hence the lowered attack speed and range in order to balance it out.
    Notes: Try using this with his stimpack.

    AP Bullet AP Bullet (E)
    Durnham loads one high-caliber shell into his Gauss Rifle which deals damage and lowers the armor one enemy.
    Level 1 - Deals 120 damage and lowers the enemy armor by 3 for 10 seconds.
    Level 2 - Deals 150 damage and lowers the enemy's armor by 4 for 10 seconds.
    Level 3 - Deals 200 damage and lowers the enemy's armor by 5 for 10 seconds.
    Level 4 - Deals 240 damage and lowers the enemy's armor by 6 for 10 seconds.
    Mana Cost: 120
    Cooldown: 10
    Framework: Too many people are complaining that it's too imbalanced because they compare it to Stormbolt. Now I have changed it completely. Instead of stunning, it will ruin the enemy's armor. Now I have an extra tactic to add to this strategy.
    Notes: His only nuke. Kinda like Kardel's assassinate minus the insane range and casting time.

    Solar Armor Solar Armor (S)
    Durnham’s armor, which is powered by solar cells, will charge up a medkit which could be used at his discretion.
    Level 1 - Charges 1.75 HP per second in the daytime. Can store up to 175 HP max. (Right-click to Auto-cast)
    Level 2 - Charges 2.5 HP per second in the daytime. Can store up to 250 HP max. (Right-click to Auto-cast)
    Level 3 - Charges 3.75 HP per second in the daytime. Can store up to 375 HP max. (Right-click to Auto-cast)
    Level 4 - Charges 5 HP per second in the daytime. Can store up to 500 HP max. (Right-click to Auto-cast)
    Mana Cost: N/A
    Cooldown: N/A
    Framework: I think someone pointed out this suggestion for this skill. Rather than it just regenerating your hp, I made it so that the armor stores hp which is gained over time, which could later on be used as a heal. If you want it to constantly heal you over time, just auto-cast it.
    Notes: This will keep him in the lane longer.

    Stimpack Stimpack (T)
    A standard issue Terran Marine Stimpack. This little gadget could turn even the worst battles to a victory at the cost of the Marine's health. Lasts 30 seconds.
    Level 1 - Sacrifice 15% of your HP in order to attain a 50% attack speed increase and a 7% movement speed increase. Lasts 30 seconds.
    Level 2 - Sacrifice 20% of your HP in order to attain a 90% attack speed increase and a 10% movement speed increase. Lasts 30 seconds.
    Level 3 - Sacrifice 25% of your HP in order to attain a 150% attack speed increase and a 15% movement speed increase. Lasts 30 seconds
    Mana Cost: 15%/20%/25% (Healthcost)
    Cooldown: 60
    Framework: Go berserk at the cost of your hp.
    Notes: Activate the stimpack and fire away! Either concentrate your fire with the Gauss Rifle, or burn everything with the Flamethrower.
    akhirnya model tentara kepake juga. btw sejujurnya wa bener2 gak suka liat icon skillnya. jelek amat.

    tambah lagi dah 1 hero str yg range. jauh pula. swt

    when dota no longer fun to play

  13. #12
    zodiark's Avatar
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    Quote Originally Posted by Kodomo View Post
    akhirnya model tentara kepake juga. btw sejujurnya wa bener2 gak suka liat icon skillnya. jelek amat.

    tambah lagi dah 1 hero str yg range. jauh pula. swt
    ini baru rencana kk,,

    belon tentu keluar kok >.<
    >>>><<<<
    G!v3 me BRP
    -yeah infraction-

  14. #13
    Kodomo's Avatar
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    iya2. eh, klo ni hero jadi di masukin (ini klo lho, jadi jgn nyesel klo gak masuk). kira2 imba gak?

    when dota no longer fun to play

  15. #14
    zodiark's Avatar
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    diliat dr skillnya gmn??

    udah biasa kali ice frog keluarin hero pertama kali imba

    tapi kan nanti maseh bisa di rebalance jd kyknya kesanannya jd gg imba
    >>>><<<<
    G!v3 me BRP
    -yeah infraction-

  16. #15

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    Yang jady masalah, masuk sentinel ato scourge?, Di Scourge uda banyak hero-hero berbahaya spt DT, Mortred, Doom, dkk....

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