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  1. #16
    winnie
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    Clan Lord



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    Storyline :
    "You have just been thrown out of the Empire for crimes against the Ascendancy. A new life in exile is your destiny, and your new home is unlike the world you once knew."

    "Welcome to Puddleby, outpost town in the Lok'groton island chain."

    Clan Lord is an online community of exiles. It is a game of adventure and fun where players cooperate with rather than prey upon one another. In many ways this game is what you make of it ... almost every clanner has a different opinion of what Clan Lord is and has a different reason they play.

    Technically speaking, you play by downloading software and using your existing Internet service to join the community of exiles in Puddleby. The game uses a simple point-and-click interface that you can customize and even use to record (like a video) your exploits. Whatever you type will appear in a bubble above your character making communication very easy. Our free demo lets you get accustomed to using the game before you create your first character.

    You can be an obscure mystic, a fierce and cunning warrior, or a powerful healer -- all in a world where International players cooperate in their explorations and adventures. You train to improve and gain experience as you go, but the social aspect is much stronger in Clan Lord than other online RPGs. With the exception of certain areas, there is no player-killing allowed in Clan Lord ... but there are many island creatures, hostile inhabitants, and the dangerous Darshak cult to keep you on your toes.

    The world has existed online for almost two years and has developed quite a bit ... and it is ever-expanding with new places to explore and new creatures to be encountered. Among the citizens are legends and heros from the time before and during the great Ripture War. Oh ... and like many conventional role-playing games, there is no way to win Clan Lord.


    * Developer: Delta Tao Software
    * Genre: Fantasy
    * Status: Final
    * Platforms: Mac
    * Website: http://www.deltatao.com/clanlord/index.html

    * Retail Price: 34.95 BUY IT
    * Monthly Fee: $09.95
    Last edited by winnie; 07-12-07 at 13:13.

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  3. #17
    winnie
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    Conquer Online



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    Storyline :
    For generation, the mystic arts of Kungfu and supernatural magic have been merged and employed by many to maintain a peaceful co-existence between guilds. In recent years, however, one guild consumed by hate and jealousy has risen in power through devious and malicious means to become a dominating force in the community of guilds. Fed up with living in a state of ever-present terror and subjugation, a group of fearless men and women from all over banded together. Through grueling training in Kungfu and magic, this assembly of noble Trojans, Warriors, Archers and Taoists vow to fight back against the wicked guild. Join this fight and help restore peace to all!

    Conquer Online is a 2D fantasy MMORPG set in a mythical Chinese environment. Gameplay is focused on combat using martial and magical arts. Guilds are a mainstay of this MMOG takes guilds seriously and allows unrestricted player killing (PKing) . High leveled players can start their own guild for one million silvers (the in-game currency), and while anyone may join a guild, to leave one requires a donation to the guild of no less than 20,000 silvers. Guilds can have guild branches, each with their own branch manager. Every two weeks, an all-out “capture the flag” guild war is allowed.

    Unlike most MMORPGs, experience in Conquer Online is measured as a percentage rather than in points and is gained for each successful attack, with a bonus added upon killing a monster. Team experience is also gained if a team member kills a monster within a limited range of other team members. In addition to monster killing, players can take on quests to obtain rare items. In this MMO, higher-leveled players are encouraged to aid beginners by powerleveling them. Those who powerlevel are rewarded with Virtue Points and a small amount of silver. Conquer Online compensates for being free by charging real-world money for equipment upgrades.


    Developer: NetDragon Websoft
    Genre: Fantasy
    Status: Final
    Platforms: PC
    Website: http://www.conqueronline.com/

    Retail Price: Free
    Monthly Fee: Free

  4. #18
    winnie
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    Corum Online






    Storyline :
    Corum Online, developed by NetTimeSoft, is a Free to Play fantasy MMORPG that in the past has been one of the top-ranked games in the Japanese and Korean Markets. Corum Online has a flurry of quests and a very advanced guild and dungeon siege system. The PvP in the game is based on gaining and maintaining the possession of certain dungeons that are scattered throughout the world of Corum. Each of these types of "siege dungeons" provide the owner with either beneficial items or materials that can be used to create unique items. Corum Online also has thousands of items that a player can get in order to improve their characters skills, attributes, or their looks. Items can be attained in many different ways. They can be purchased off of NPCs, player created stalls, and also on an online Cash Shop where real money is used. Another unique feature is the fact that a player can learn the skills of a different class. For example, a Fighter can learn the same casting skills as a Sorceress. For these reasons, Corum Online will provide a unique gaming experience for players of all ages and experience.


    * Developer: NetTimeSoft
    * Genre: Fantasy
    * Status: Final
    * Platforms: PC
    * Website: http://corum.gpotato.com/

    * Retail Price: n/a
    * Monthly Fee: n/a

  5. #19
    winnie
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    Cronous



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    Storyline :
    Full 3D Graphic MMORPG (Massively Multiplayer Online Roleplaying Game)
    CRONOUS is a full 3D graphic MMORPG. Therefore it supports Zoom In/Out function and camera rotation, enabling the changes of visual point. CRONOUS fixed the height of camera to play the game at the most comfortable visual point. So a player can enjoy the game in a familiar environment like RPG game in Isometric Persepective/ Quarter View Persepective. You can meet various characters equipped with full 3 D graphics, monsters, great special effects and vivid animation.

    Flexible Growth System combined with level system and skill system
    CRONOUS is an action role –playing game based on a level system combined with a skill system. A player attacks monsters and accumulates EXP by solving various quests. Accumulated EXP is reflected in the player’s level and he can use a special item according to the level, or he can use skills that others can’t use. Also he can use various skills by his own special combination.

    Dynamic Battles and various Magic 222
    CRONOUS made various efforts to make a dynamic battle and various kinds of magic to emphasize the fun of action role playing game. You can experience 3D sound which varies according to the distance & direction of the character’s animation which changes depending on the weapon. Also creative Level Design & various types of magic and monsters’ dynamic Al will make the battle more dynamic.

    Non-Linearly Storytelling & Variableness
    CRONOUS has 100 kinds of quests. Some must be resolved, but some of them can just be ignored. Also some special quests are hidden. A player can meet the hidden stories by solving various quests one by one. Some quests will show whole different results according to a player’s action. A player can meet the changing world which varies according to his own action in CRONOUS.


    * Developer: Lizard Interactive
    * Genre: Fantasy
    * Status: Beta Testing(est. release N/A)
    * Platforms: PC
    * Website: http://www.cronous.com

    * Retail Price: n/a
    * Monthly Fee: n/a

  6. #20
    winnie
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    Daimonin



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    Storyline :
    Congratulations! You have entered a new world!

    Daimonin is a online role playing game (MMORPG). Inside the game you play a fearless hero and you will meet many other people in our big, persistent fantasy universe.

    While playing make friends and enemies, become a hero with sword and magic or just be the best weapon smith around.

    Featuring a isometric graphical view, digital ambient music and stereo sounds, you can play the game on different systems like MS windows, linux or macOS.


    * Developer: Michael Toennies
    * Genre: Fantasy
    * Status: Final
    * Platforms: PC Mac Linux
    * Website: http://www.daimonin.net/

    * Retail Price: n/a
    * Monthly Fee: n/a

  7. #21
    winnie
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    Dark Age of Camelot



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    Storyline :
    It is the dawn of the 6th century and King Arthur’s long and brilliant rule is at a close, his having died on the battlefield as valiantly as he led the vast kingdom of Camelot. No other ruler before or since could protect and hold together such an extraordinary kingdom. Now Camelot is divided into three realms, each warring for ultimate control over all the land. The time has come to side with the Briton realm of Albion, the Norse realm of Midgard, or the Celtic realm of Hibernia. Train well, succeed in battle, and perhaps one day you will shine some light on the Dark Age of Camelot.

    Dark Age of Camelot is a medieval fantasy MMORPG set in the turbulent time immediately after King Arthur’s death. A whopping 44 different classes and 18 different races (six per realm) are available for playing in this MMO. Gamplay involves fighting animals, monsters and NPCs, completing quests and tasks and defeating other players in combat, all at the discretion of the player and to earn money and experience for leveling. Each level (up to level 50) opens up new skills and abilities to the player. Expansions to Dark Age of Camelot allow for additional “parallel” levels beyond the level 50 limit which make unique skills and abilities available to dedicated players.

    Two styles of combat are accessible to players of Dark Age of Camelot; Realm vs. Realm (or PvP in other MMOs) and PvE. Successful PvE combat in Camelot may be rewarded with loot and money drops, while RvR rewards are in the form of prestigious Realm Points and perhaps a small amount of money.


    * Developer: EA Mythic
    * Genre: Fantasy
    * Status: Final
    * Platforms: PC
    * Website: http://www.darkageofcamelot.com

    * Retail Price: $19.99 BUY IT
    * Monthly Fee: $12.95

  8. #22
    winnie
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    Dark Ages






    Storyline :
    There is a mystical land called Temuair who’s name means Earth-Sea in the tongue of its people, the Tuatha de Danaan. Temuair’s four natural elements of Fire, Earth, Water and Wind were long ago nurtured and harnessed into great magical powers. There had always been balance in in the use of magic until a fifth and most powerful element was discovered: Darkness. With the Darkness came the Dark God Chadul who set upon all of Temuair a horde of his dark forces known as the Dubhaimid. The Dubhaimid wreaked untold havoc on the peaceful people of Temuiar and soon the Light Goddess Danaan is called upon to end Chadul’s stranglehold of terror. The Shadows War ensued and resulted in Danaan sacrificing Herself for the vanquishing of Chadul. Who will be called upon to protect Temuair should the Darkness come again? Will it be you?

    Dark Ages is a Celtic mythology-themed MMORPG and based somewhat on the writings of H. P. Lovecraft. This MMOG supports good roleplaying and mentoring by granting positions of in-game power. Those who play their character’s roles well and help guide new players can become a very influential part of the game in religious or political circles.

    Players of Dark Ages begin as a Peasant class and can choose to be a Monk, Priest, Rogue, Warrior or Wizard class after enough experience is gained. Like most MMO’s, experience in this game is earned through monster killing and quest completion. Dark Ages features seven types of in-game contests held to enhance player recognition. These are Art, Biography, History, Literature, Lore, Memory, Philosophy and Poetry. These contests are voted on by other players and Winning a contest can have numerous benefits in the forms of experience, clout, a legend mark, and money.

    * Developer: KRU Interactive
    * Genre: Fantasy
    * Status: Final
    * Platforms: PC
    * Website: http://www.darkages.com/

    * Retail Price: n/a
    * Monthly Fee: n/a

  9. #23
    winnie
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    Dark and Light



    Screenshot (Click Image To Enlarge) :




    Storyline :
    The Largest Massively Multiplayer Online Roleplaying Game (MMORPG) you've ever seen!

    Dark and Light (DnL for the intimates) is a Massively Multiplayer Online Role Playing Game in real time 3D in a persisting virtual universe. The players can meet from all over the world on our servers to create and to make their character progress...

    But DnL wants to be more than that. This game gives a life frame to the players, where they will be able to spend time with their community, but I better ask the conceivers his views.


    * Developer: NPCube
    * Genre: Fantasy
    * Status: Final
    * Platforms: PC
    * Website: http://www.darkandlight.net

    * Retail Price: $39.99 BUY IT
    * Monthly Fee: $14.99

  10. #24
    winnie
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    Dark Solstice

    Screenshot (Click Image To Enlarge) :




    Storyline :
    This is the time of the ORPC (Online Role Playing Community). Dark Solstice is not simply another way to hunt and achieve levels. We are striving to make it an entirely new gaming experience that will not quickly grow repetitive and boring. Great emphasis is being placed on community and players will be encouraged to join the Alliances, Guilds, and Clans for fellowship, and though they are not mandatory, we recommend membership as a way of enhancing a player’s enjoyment.

    Leave all of your preconceived notions behind when you enter the world of Teramor and experience life under the Dark Solstice. Choose from 6 Races and 8 Profession paths that best suit your game playing style. Once you enter the game, play at a leisurely pace or choose the adrenalin pumping high risk mode, the choice is yours.

    Hunt a dangerous Howler, mine gold or gems from deep underground, quest for fabulous treasure, or maybe spend some time wagering on the roll of the dice against other players while tipping a tankard or two. Dark Solstice is soon to be the newest and most innovative addition to role playing adventure games. Wrapped in mystery and magic, it will be great entertainment for the entire family.


    * Developer: Black Masque Games
    * Genre: Fantasy
    * Status: Development(est. release N/A)
    * Platforms: PC
    * Website: http://www.solsticeserver.com/

    * Retail Price: n/a
    * Monthly Fee: n/a

  11. #25
    winnie
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    Darkfall



    Screenshot (Click Image To Enlarge) :


    Storyline :
    What is Darkfall? Darkfall is a Next Generation online roleplaying game developed by Razorwax AS.

    What is an online roleplaying game? An online roleplaying game is a game that is played over the internet, in a world inhabited by thousands of real people. Everyone logs in from their computers all over the world and meet up in a fantasy world for adventure and fun.

    What do you mean by Next Generation? By Next Generation we mean that Darkfall was inspired by the pioneers of online roleplaying games, such as Ultima Online, Everquest and Asherons Call, but has advanced features and technology that is never before seen in online games, and we are confident that Darkfall will advance the genre further.

    What is the setting of Darkfall? Darkfall has all the features of its predecessors, meaning hundreds of combat skills/trade skills, hundreds of spells, hundreds of different monsters to kill, hundreds of dungeons, more magical items than you can shake a battleaxe at, vast wilderness, player owned houses and castles, and everything you expect from an online roleplaying game. Darkfall is highly geared towards player vs. player combat, and especially towards racial wars and player-run clans conquering city states owned by other player-run clans. You can read more about conquest here.

    Racial wars? Yes. Darkfall has six different main character races: Elves, Dwarves, Humans, Mahirim, Orks and Alfar. Each race has different political standings with the other races. The Elves are at peace with Dwarves and Humans, but are wary of Mahirim, and are at war with the Orks. Everyone hates the Alfar, and the Alfar hate everyone. In effecst this means that Elven players may travel to Dwarven and Human cities without having any problems with the city guards, and may buy and sell in stores. If an Elven player traveled to an Orkish city, he would be killed on sight, both by city guards and other players. In Alfar cities, everyone gets killed anyway.

    So you have only six races? Well yes and no. We have some pretty neat features when it comes to races. We will announce these at a later date.

    Where can I read about the different races? Read about the different races of Darkfall here.

    Can I play all races on the same account? No. This is something we have discussed at length within Razorwax, and we believe that there would be too much unwanted spying going on: if you play an Alfar, for example, you may log on your Elf scout just to check if the Elven town of Charybdis is well defended at the moment or not.

    I have to be in a clan? Not at all. Darkfall can be played any way you want. If you want to get involved in conquest, wars and ruling kingdoms, you join a clan, or get together with some friends and start your own. If you just want to be a lone adventurer, hunting for treasure, magical items and fame, you just go out and do it. You can even be a mercenary, selling your sword arm to the highest bidder, or a merchant, setting up caravans and shops in different cities, buying high quality hides from Mahirim hunters, and selling them for top prices at Human cities. You can even hook up with a few friends and be pirates, sailing your galleon around, plundering merchant ships and other pirates, or a Dwarven blacksmith, crafting mighty magical weapons and armor, or maybe a farmer producing rare herbs and spell reagents that you can sell in the cities. The possibilities are endless.

    Will it be possible to start a multi-race Clan? Yes. Clans with a mix of say humans, elves and dwarves will be common in Darkfall, or mixes of Orks and Mahirim. Alfar tend to not mix with other races at all.

    Remember that human NPC hirelings, such as guards and vendors, will not tolerate Orks and Alfar players, and may attack them on sight, even though they are in the same Clan. In Alfar towns, NPC guards will attack anything not Alfar. The same goes for alignment, so an evil Clan will have to recruit evil NPC hirelings only.

    There will most certainly be Clans in Darkfall with players from all races. We predict that this will be small evil player killer Clans, that will set up their Clan headquarters in remote locations, and not get involved in city conquest or empire building at all, since it will be almost impossible for these Clans to recruit NPC hirelings to help defend their cities, and run their shops. And who knows, maybe a strong Clan with a mix of all races may be able to run their cities, and conquer new territories without the help of NPC hirelings. It will be extremely hard, but it is possible in theory

    Will you have character classes and levels in Darkfall? No. Darkfall has no traditional character classes, and no levels. Our character advancement system is 100% skill based, meaning you learn a new skill or spell from an NPC or another player (yes, neat huh?) and this skill or spell is raised by being used. In effect this means that if you purchase the skill Swordsmanship from an NPC or another player, it is raised by wielding a sword, and fighting monsters or players with it.

    We wanted to give the players total control of what and how they want to play. Customize your own character to suit your playing style best, without traditional templates to limit your character. If you want to be an axe wielding dwarven fighter you simply pick up the Axe skill, Axe Mastery, Parry, Dodge, Cleave and other linked skills. If you later decide that some magic would be nice as support, you pick up a few magic skills and spells as well. Same goes for trade skills. Want to be able to create weapons? Pick up Smithing and Weapon Crafting.

    Want to make clothing when you are tired of battle? Pick up Tailoring. No need to reroll your character. There is no way to "gimp" your character by picking the "wrong" skills or spells.

    Get what you want, play as you want.

    That being said - We do have something called Prestige classes, like Paladins, Warlocks, Assasins etc.

    So I can learn any skill or spell? Almost. Some skills and spells are race specific, meaning you can not learn them unless you are of the appropriate race. The races also have limits on what they can and cant learn. The dwarves for instance, are better at melee fighting than they are at magic, so they can master some awesome melee techniques, but they can not learn some of the most advanced spells. Dwarves are however the best smiths in the world, so they can make magical armor that is alot better than those smiths of other races make. This somewhat makes up for them being a little weak at actual spellcasting.

    We also has some special skills and spells for the prestige classes that members of the appropriate prestige class can learn.

    So what are Prestigue Classes? Prestigue Classes are special classes, such as Paladin, Assasin, Gladiator, Enchanter, etc. These classes are totally optional, and if you dont want to, you dont ever have to pick a class for your character. Picking a Prestigue Class will in most cases give you a few special skills, maybe even a few special spells belonging to this particular Prestigue Class. Paladins for instance, gain the ability to Lay-Hands (instant heal) once every day. Some Prestigue Classes will give you real good bonuses, others may only have minor bonuses and a cool sounding name. A general rule however, is that the more bonuses you get, the more tradeoffs there are. Druids for instance, may never use metal armor after they are initiated into Druidhood. Paladins have to give half of their earnings to their church, etc.

    Prestigue Classes may be interesting to some players, and some classes may give you an extra reason to roleplay, or maybe give you an edge as a PvPer, or as a player smith. We can promise you alot of interesting Prestigue Classes to try out.

    Picking a Prestigue Class is not final - you can change class later, but this carries some minor penalties, such as a wait period.

    The easy route would have been to make picking a Prestigue Class final, but we want to keep Darkfall as open ended as possible.

    Do you have skill caps? Yes. Skills start at 1 and can be raised to 100.

    How many spells and skills will Darkfall have? As many as we can possibly add before retail. We currently have about 300 skills and 200 spells designed on paper, but we are hoping to get at least 500 skills and 500 spells in there before retail.

    Why so many spells and skills? Because we want to make combat, spellcasting, trade and item creation as interesting as possible. We want every player to have their own personal set of favourite spells and skills, so no combat situation is the same. Obviously there will be certain skill and spell combinations that work better than others in combat, but hopefully as many as possible, so at least a certain level of individual player skill can shine through, unlike other games we do not want to mention by name (but that we still love to play).

    Can players make magical items? Yes. Darkfall features an extremely sophisticated item creator, that will enable players to create powerful items, such as weapons, jewelry, armor, wands, potions, food and more. We have invested alot of time and design resources into making the ultimate player based economy, so players that enjoy making a living as a trader, creator of quality weapons, amazing potions, or powerful magical items will truly enjoy Darkfall, and find a almost limitless item creator system never before seen in any MMORPG.

    How do I gain new spells and skills? Most spells and skills can be purchased from NPCs, and they will teach you the basics of the particular skill or spell, so you can start using it and training it. Some NPCs may ask you to help them perform certain quests before they are willing to teach you special spells and skills.

    What is your spell system like? We dont want to get into too much detail at this early stage, but spells will be divided into several different schools of magic: Lesser Magic, Greater Magic, Element of Fire, Element of Earth, Element of Water, Element of Air, Witchcraft, Spellsinging, Necromancy, Wild Magic, Arcane Magic and Ritual Magic. In addition there are some special spells that do not fit directly into any school of magic, such as racial specialty spells.

    Can I cast spells while wearing armor? Yes. However, your casting time (the time it takes to actually cast the spell) will increase significantly if you are wearing heavy armor. So while it takes only 2 seconds for a player wearing a robe to cast a spell, it may take as long as 5 seconds for a player in a full platemail to cast the exact same spell. There is also a slighly increased chance of botching a spell if you are wearing heavy armor.

    Will wearing armor affect running and swimming speed? Yes. If you are wearing heavy armor, you will run and swim slightly slower than if you are wearing no armor at all.

    So why should I wear heavy armor at all? If you are wearing heavy armor, you will be harder to hit than if you are wearing no armor. Armor will also absorb some damage from swords, arrows and even spells. So there are tradeoffs involved here. You sacrifice movement speed and casting time (the time it takes to cast a spell), for getting hit less often, and for less damage.

    How are you going to handle Player Killing? Anyone can attack anyone. In fact we encourage you to seek out and kill enemies of your race and your clan. However, it is up to each kingdom to set the rules of their borders. The different kingdoms have NPC guards, that have orders given to them by the player kings and lords. For example, in the city state of Midheim, controlled by the player clan Black Rose, it is illegal to steal and attack players of neutral and good alignment. Evil characters are not allowed into the city, in addition to members of the Keepers of Chaos clan, members of The Mercs and members of the House of Chaos clan. Guards will attack violators on sight, and all inhabitants of the city are encouraged to do the same. (We may add a feature to have guards Kill On Sight individual players too).

    Well how am I gonna keep track of all different cities laws? You will find all the information you need on the political map. Including who controls the different city states/kingdoms/fiefs, their laws and who they kill on sight.

    So you have an alignment in Darkfall? Yes. You start out with a neutral alignment, and based on your actions, this alignment changes. Being regarded by others as evil is easy, just kill someone totally unprovoked, and voila, you are evil, and will be killed on sight by most guards, clans and players. Changing your alignment towards good is a long and hard road, but once you get there, you will have the respect of all other neutral and good players, probably even the evil players.

    Don't you fear that out of control player killers will ruin the game? No. Being a random player killer of evil alignment is definately possible, but also an extremely hard career. You will have enemies everywhere, and will have a hard time finding a safe city to sell/buy in. Also keep in mind that Darkfall is a very harsh world, deep into the dark ages and then some. This is a place were people will kill you if they get half a chance, loot you, take your equipment, and then brag about it to their friends. If you find it hard to get by on your own, join a clan, and you have instant protection, friends and allies. Grow strong, and go out and punish those that have done you wrong.

    Remember that people can kill you, but you can also kill them. It goes both ways. Someone being rude, and refuse to leave you alone? Kill them. Someone stealing from you? Kill them. Someone camping your favourite part of the woods? Kill them.

    We are not saying killing people is nice, a good idea, or even legal - we are just trying to prepare everyone for a really great game - a game were YOU decide what you want to do, and how you will interact with other people.

    So what if a good clanis at war with another good clan? Once the clans have declared war on each other, no alignment adjustments will occur due to your actions towards members of the clan you are at war with.

    Will Darkfall have safe zones? There wont be any traditional safe zones as seen in other games, were you cant attack anyone just because you entered a safe zone. However, a town owned by your Clan should be pretty safe, as long as your Clan has hired some strong NPC guards, and/or you have a few Clan friends hanging around. We do however expect that hostile Clans may launch small skirmish attacks on your city, and try to take out a few NPC guards, merchants or other players. Basically just to weaken the town defenses, terrorize its player inhabitants, and to hurt the defending Clans economy. NPC guards are expensive to hire, and the more often they die, the higher they consider the risk of guarding this particular city, and they will demand higher wages for their services. Re-equipping looted guards will also take its toll from the defending Clans battlechest.

    Can you fight in cities? Yes you can fight wherever you want. No safe zones.

    Darkfall looks great, but i dont like PvP, can I play anyway? This game is geared towards the PvP market, so you may find Darkfall a bit too harsh for you. That being said, we are aiming at having more useful tradeskills than any released MMORPG to this date, so you may find something of interest to you in Darkfall despite all the PvP action. Most Clans will need a large range of player smiths, farmers, tailors, hunters, fishermen, alchemists, miners, etc., and they will offer relatively safe cities and good accommodations for those willing to spend time crafting items, or providing supplies for the Clan. In theory you could play Darkfall for a year, and never have to take part in any PvP as long as you are careful, and dont venture too far into dangerous territories. Also remember that the Darkfall world is absolutely huge, with hundreds of small islands scattered all over the world. Nothing is preventing you from finding a hard to reach, hard to find little spot of the world, set up a house, and live in peace with a few friends, hunting in the nearby woods, or adventuring into the local dungeons without seeing other players for weeks at a time.

    Darkfall can be experienced any way you prefer. We are just making the game - you play it.

    Will Darkfall Have player owned houses? Definately. Players will be able to set up houses of various sizes and design, ranging from small cottages to huge castles and citadels.

    Can I design my own house? Yes. [more info to come]

    Will Darkfall have universal banks? Most probably. It will be tested in alpha and beta. We like the idea that if you deposit a longsword in a bank, you have to go back to the exact same bank to withdraw it. However this might prove too annoying in the long run, and as with everything else, we have to consider gameplay issues vs. realism.

    Can you walk through other players in Darkfall? No, so blocking entrances etc will be a viable pvp tactic. It is possible to push players and monsters out of the way though, so this tactic can be countered.

    Can I have pets or NPC hirelings in Darkfall? Yes. You can have pets and NPC hirelings in Darkfall, ranging from tamed animals and monsters, to summoned skeletons, charmed animals and monsters, hired NPC merchants, hired NPC guards, etc.

    What can my NPC hirelings do? NPC hirelings can follow you around and fight with you, they can carry your loot, they can perform skills and spells to aid you, etc. NPC hirelings can do pretty much everything that player friends can do. In addition, NPC hirelings can be given advanced orders such as patrolling your city, looking for enemies, criminals and thieves. They can be a vendor in your shop that you have set up, they can mine for minerals in a mine, they can go out into the forest and chop wood for you, or stand on the banks of a river, fishing for you all day.

    Can I have more than one NPC hireling? Yes. You can have several NPC hirelings under your command at all times. The maximum number of NPC hirelings you can have under your command is limited by several leadership and command skills.

    How do I tell my NPC hirelings what to do? You can either give an NPC hireling a direct one-time order, such as "heal me", or you can set up a more permanent chain of orders, through an advanced NPC hireling interface in Darkfall. This advanced interface can tell the NPC hireling to heal you every time your health goes below say 10% of your max health, and cast invisibility on you and herself if enemies comes running at you. Obviously the NPC hireling has to have the matching skills and spells to perform these actions.

    NPC hirelings have skills and spells like players, and the more skills or spells an NPC hireling has, and the better skill and spell levels she has, the more gold will she require for her services.

    Can I survive in Darkfall without learning magic? Absolutely. You can be extremely successful in Darkfall doing only tradeskills and being good at diplomatics and politics. Start a Clan, or hire some NPC hirelings, and let others do the killing and dirty work for you.

    Can I be successful in PVP without learning magic? We are balancing magic and melee/archery skills so that you can compete even if you choose not to learn magic. Darkfall is a magical world though, so if you are hell-bent on not picking up any magic skills or spells, you may have to rely on magical items, potions or scrolls to aid you in PVP. But it will definately be possible.

    The most successful 1vs1 PVPers in Darkfall will probably know a good amount of both melee, stealth and magical skills, and use both defensive and offensive magic to win fights. In Clan wars, teams with a healthy mix of wizards, warriors, archers, thieves and priests will probably dominate, as long as they are well coordinated and trained. But dont forget all the tradesmen, farmers, bakers, miners etc in the Clans city, stocking up supplies of spell reagents, gold, weapons, potions, armor etc to help your Clan win the war in the long run. The fighting bit is only part of what it will take for a Clan to dominate in Darkfall.

    What effect will eating or not eating have on my character? We dont want to add too many mundane everyday issues to Darkfall. However we do think that eating or not should have some influence on your character. This means that if you are absolutely starving, your stats and skills will take a small penalty, and you will regenerate hitpoints, stamina and mana slightly slower than if you werent starving. Nothing big – you cant die from hunger - just enough for it to make sense to have some food in your backpack.

    We have tradeskills such as farming, setting snares and hunting animals, and we are serious about having useful tradeskills in Darkfall. Therefore eating is in the game, and players that enjoy farming, setting traps, baking, cooking, fishing, hunting, etc. can sell their wares to other players and actually be useful to others.

    Will you have permanent character death? No. This is a very bad idea.

    Will you have character aging? No. This is almost as bad as permanent death.

    What camera view will Darkfall have? Darkfall will have a first-person camera view. Probably the most debated issue in our team, with strong points both for and against. We settled for first-person view because we believe this view gives the most immersed gaming experience, the most nerve wrecking combat situations, and the most beautiful view of our landscape and dungeons. o.O

    Counterstrike, Quake and Unreal work pretty well yea? Oh and RPG games with first-person views that work great: Arena, Daggerfall, Ultima Underworld, Deus Ex.

    Will Darkfall feature night/day cycles? Absolutely. The sun comes up in the morning, and goes down in the evening just like in real life. The exact timecycle is not set yet, but the current total night/day cycle is about 4 hours long.

    Will Darkfall feature weather effects? Yes. Expect realistic weather effects, such as rain, snow, wind blowing in the trees, wind blowing in the grass on the ground, thunder and lightning.

    Will Darkfall have "zones"? No. Darkfall will not have "zones" and zone loading as seen in other MMORPGs when traveling in the huge Darkfall World. There will be a short loading pause when entering dungeons though.

    How will you prevent cheating and hacks? Darkfall was developed with preventing and detecting cheating and hacking in mind from day one.

    We are not going to tell you exactly how we will prevent and detect cheating and hacking, but rest assured that cheaters and hackers will be found and dealt with.

    How will you punish cheaters and hackers? Cheaters and hackers will be banned from the game, and their characters will be deleted.

    How much will I have to pay to play Darkfall? We have no idea yet, probably the same as other MMORPGs on the market - $50 for the CD, first month free, then $10 each month. We'll see. Obviously it would be cool to give the game away for free, but we got bills to pay

    How about system requirements? The alpha engine runs on a PIII 800mzh, with 256mb RAM and a Gforce 2 card. Obviously the retail version will be optimized alot, but this is a very demanding game. We are just not sure what system we should recommend just yet. Minimum internet connection? It should work with a 56k modem, but we obviously recommend DSL or Cable

    Will Darkfall support different gaming platforms? Darkfall is primarily developed for the PC. It is unlikely that we will support other platforms, and at least not till after the PC version is out, and a proven success. An Xbox version is possible, but not planned. Darkfall for Mac or Linux is highly unlikely.


    * Developer: Aventurine SA
    * Genre: Fantasy
    * Status: Development(est. release N/A)
    * Platforms: PC
    * Website: http://www.darkfallonline.com/

    * Retail Price: n/a
    * Monthly Fee: n/a

  12. #26
    winnie
    Guest

    Default

    DarkFire Online

    Welcome to Darkfire Online, the Living Fantasy MMORPG where Humans, Elves, Dwarves and Lizards battle for the freedom of the land of Darkfire.

    Game features:

    * Four Races to choose from
    * Player Housing and Player Merchants
    * Guilds
    * Horses
    * Rich Spell System
    * Full Skill and Crafting System
    * Wide Variety of Terrain and Monsters
    * Quests
    * GM Sponsored Events
    * Constantly Evolving Based on Your Input!

    ==================================

    * Developer: Multisoft Corporation
    * Genre: Fantasy
    * Status: Beta Testing(est. release N/A)
    * Platforms: PC
    * Website: http://www.darkfirerpg.com

    * Retail Price: n/a
    * Monthly Fee: n/a

  13. #27
    winnie
    Guest

    Default

    DarkSpace



    Screenshot (Click Image To Enlarge) :




    By the early 23rd century, all the major planets within the Sol system have been colonized and interplanetary trade is proving very successful, resulting in the establishment of extensive trade routes. After two decades of this, however, it is discovered that pirates have built bases within secluded asteroids and have already destroyed five defenseless merchant space vessels. This escalates as the pirates prove to be elusive and resourceful. The government levies ever increasing taxes on colonists to help fund an all-out armed resistance against the mounting pirate threat. While the resistance is initially successful, many pirates simply moved their illicit activities outside the Sol system. The mounting taxation and inability to end the pirate threat sparks an interplanetary civil war. This couldn’t come at a worse time as reports are filtering in of an alien menace approaching our galaxy, bent on universal domination. Welcome to humanity’s darkest hour.

    DarkSpace is a MMORTS which consists of multiplayer spaceship combat between three player-controlled waring factions: the Human UGTO (United Galactic Trade Federation) and ICC (Interstellar Cultural Confederation), and the alien K’luth. Other, more mysterious and elusive NPC races are also present in this MMOG: the Space Pirates, miscellaneous space-traveling entities, and the MIR (dangerous, ruthless machines also known as the Legion). Most of DarkSpace takes place within a persistent universe, but some time instanced solar systems can be fought over.

    The goal of DarkSpace is to gain control of as many planets as possible in the name of the player’s chosen faction. In this MMO, every player starts out controlling a single, small starship, but better and better starships can be had as players rise in rank. Ranks are raised by accumulating “Prestige Points” through various task completions, each of which is specific to the type of spaceship available to the player.

    * Developer: Palestar Inc.
    * Genre: Sci-Fi
    * Status: Final
    * Platforms: PC
    * Website: http://darkspace.net

    * Retail Price: Free BUY IT
    * Monthly Fee: $09.99

  14. #28
    winnie
    Guest

    Default

    Darkwind: War on Wheels



    Screenshot (Click Image To Enlarge) :




    Storyline :
    "Darkwind - War On Wheels is a turn-based 3D racing/vehicle combat MMORPG, staged both in the wilderness and in man-made arenas and racing circuits."

    The three main gameplay activities are:

    1. Competing in tiered racing/combat leagues (available now). League events occur at scheduled times. A variety of leagues are available, so you will be able to find one that suits you.
    2. On-the road travel, trade, and piracy (coming Q3 2006)
    3. Player control and attack of factories, camps and other key world resources (scheduled Q4 2006)"

    * Darkwind is uniquely suitable for people who like competitive online games but don't have 15 hours per day to devote to them: 2 or 3 hours of gameplay per week is sufficient for competitive play.
    * The game runs to a real-world time scale: for example, it typically takes several days to travel between towns, which makes trade a meaningful activity due to the real effort involved in purchasing/delivery. It takes time to upgrade/repair vehicles and heal injuries, so strategic planning is required.
    * The turn-based combat system allows the game to incorporate detailed rules, and promotes genuine stratetegic play rather than a 'fastest mouse clicker' competition. Having 30 seconds for each turn, in addition to a number of 5 minute timeouts at your disposal, make the game more relaxed and sociable.
    * Death is more than a minor inconvenience - when a character dies, they're dead. Permanently. Since you control a gang of characters, you can still maintain your in-game assets."

    -Official Blurb.


    * Developer: Psychic Software
    * Genre: Sci-Fi
    * Status: Final (est. release N/A)
    * Platforms: PC Mac Linux
    * Website: http://www.dark-wind.com/

    * Retail Price: n/a
    * Monthly Fee: n/a

  15. #29
    winnie
    Guest

    Default

    Deicide Online



    Screenshot (Click Image To Enlarge) :




    "DEICIDE ONLINE is with various enjoyable game contents, however this full 3D MMORPG has basic payment free policy for more users to enjoy free game play.

    "For those hardcore users seeking for the great ingame powers, DEICIDE ONLINE has full system consisted of big scale seize warfare, infinite PvP, various rare items, and also detailed class system with many convenient functions.

    "This game is very unique with special class raising system. In DEICIDE, you cannot decide your class at the beginning, but can change your class through 16 different advanced class tree. Also, you will be able to control your stats improvement by this unique game system that will allows you to upgrade certain stat contents which you use a lot. This also shows the basic developing intention of DEICIDE ONLINE in order to give users as much free-will as they can.

    "In DEICIDE ONLINE, not only these basic game contents such as skills, quest, background history, and detailed graphic are prepared, but also you will be able to experience the outstanding DEICIDE ONLINE game community which most of MMORPG users want other than basic game contents.

    "Furthermore, Ongameport company publishing DEICIDE ONLINE is considering online game community very seriously, they do have very efficient web contents and continue to develop more strong functions in game and website in order to manage more strong game website with users' participation.

    "However, there are many facts this game should try to update or upgrade, but we are sure their continuance updates will keep DEICIDE ONLINE our users' fun enjoyment." - Official Overview.


    * Developer: UBIPort Inc.
    * Genre: Fantasy
    * Status: Beta Testing (est. release N/A)
    * Platforms: PC
    * Website: http://deicide.ongameport.com/

    * Retail Price: n/a
    * Monthly Fee: n/a

  16. #30
    winnie
    Guest

    Default

    Dofus



    Screenshot (Click Image To Enlarge) :





    Storyline :
    Dofus is a 2-D Flash based Tactical MMORPG developed in France by Ankama Studios. Billed as a tactical game in an interactive comic book work, in the lands of Amakna, you can choose to play characters as diverse as Sadidas’ Shoe, Xelor’s Hourglass (they manipulate time), Osamodas' Whip and Enutrof's Finger (they’re great treasure hunters!).

    Anagrams abound and players can expect giggles galore as they explore the beautifully rendered lands of Amakna and meet the dangerous denizens of the Jelly Dimension, Daisy Dungeon and Wabbit Island. Fighting in Dofus is turn based but fast paced. During combat, players may join in to form a team and have only so much time to use up their movement and action points

    Stylistically beautiful, Dofus provides the types of game play that many MMORPG players have come to expect to find. Here, players can find combat, PvP, Quests, solo and group play, a diverse character and profession (tradeskill) system, a trading system which allows barter, player housing, pets, player mounts and customizing of your character through acquisitions of visible gear.

    The only question is… are you up to the challenges of this game? Can you emerge victorious in combat while hampered by laughter at the sly innuendoes and silly Easter eggs found throughout this game? Players looking for light hearted fun in their gaming will find this game endlessly fascinating.


    * Developer: Ankama Studio
    * Genre: Fantasy
    * Status: Final
    * Platforms: PC Mac Linux
    * Website: http://www.dofus.com

    * Retail Price: Free
    * Monthly Fee: $06.90

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