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  1. #1
    -LichKing-'s Avatar
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    Default [Info]Omnislash Works

    Omnislash - Yurnero

    Omnislash merupakan salah 1 skill dalam dota yang terbilang damage hampir sangat besar dari awal sampai akhir (Untuk Singgle Hero saja) bahkan kalau anda beruntung dalam 1x Omnislash hero musuh dapat langsung mati....

    berikut adalah Info agar lebih efektif dalam menggunakan Omnislash

    -----------------------------------------------------------------------------

    Perhitungan Damage Omnislash :

    - Damage Normal(*) + Omnislash Random Damage (Antara 150 damage & 250 damage)
    * Means : Orb effect tetap berjalan ketika melakukan Omnislash (Cth: Mjolnir, Maelstorm, Mana Burn [Manta Style, Diffusal Blade], Desolator, Skadi [Belum saya coba], Sange & Yasha Maim, Etc)

    - Range Omnislash untuk menyebar : 600 AoE (Area of Effect)

    Jadi... bayangkan saja kalau Anda melakukan Omnislash yang keluar +250 Damage terus?? total : 2000 damage (Tanpa Serangan normal) kalo ditambah serangan normal??? pikir saja sendiri

    Note : Damage random Omnislash terhitung Damage NORMAL!! bukan Magic!!
    Last edited by -LichKing-; 17-12-07 at 09:41. Reason: Penambahan
    Jadi momod ga usa ngemis cendol.

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  3. #2
    babakulima's Avatar
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    yakin itu kk kalo damagenya segitu emang tau darimana??

  4. #3
    -LichKing-'s Avatar
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    setelah mengobrak abrik Trigger dari World Editor kk dan itu dah terbukti kebenarannya
    Last edited by -LichKing-; 17-12-07 at 09:47.
    Jadi momod ga usa ngemis cendol.

  5. #4
    Siaunen2's Avatar
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    Mmg omnislash damage random antara 150-250 dan di tengah klo aspd yurnero cepet ada additional attack(yang merupakan atk yurnero), tp omnislash cukup mudah dihindari, dgn blink/lothar/masuk fog.

  6. #5
    andrew_sheva's Avatar
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    aspdnya pengaruh ga kk???semakin besar aspd kita semakin cpt omninya???
    jadi semakin gede damage kita semakin besar juga damagenya????
    kenapa kq sebagian besar malah nyasar ke creep daripada hero[gw pasin heronya malah ga nyasar hero itu lagi]

  7. #6
    Siaunen2's Avatar
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    Inget aspd dan damage cm ngaruh di additional slash dimana jumlah aditional slash dipengaruhi aspd dan slash yg jumlahnya 8x itu fix 150-250. Lg an klo dalah posisi fog buka dan hero sendiri kena hero smua kok, krn ngeslash ke unit mana itu random ..

  8. #7
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    Default

    omni yah ... dulu gw pernah nanya sih di mechanicalnya
    http://forum.indogamers.us/showthrea...t=25289&page=5
    Omnislash

    Everything you ever wanted to know about this ability

    If you just want to know how much damage you do while Omnislashning and don't care about how it works technically, read the basics.
    Spell facts
    Trigger basics
    Extra attacks in detail
    Minor errors in the calculations
    Usable formulas
    If you are in a game and need to know how many attacks you can make with a certain IAS, check #5.

    1. Spell facts


    QUOTE
    Omnislash


    Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing.

    Level 1 - Attacks 3 times.
    Level 2 - Attacks 5 times.
    Level 3 - Attacks 8 times.

    Cooldown: 130/120/110 seconds.

    Level 1: 200 mana, 130 sec cooldown.
    Level 2: 275 mana, 120 sec cooldown.
    Level 3: 350 mana, 110 sec cooldown.


    Casting range: 450 units
    Jump range: 575 units
    Extra: Ministun on the first target
    Duration: 1 - 1.5 seconds (level 1), 1.8 - 2.2 seconds (level 2), 3 - 3.5 seconds (level 3)
    Slash duration: ~0.4 seconds
    Slash damage: 150 - 250 (Attack type Hero, Damage type Normal. Reduced by armor, not blocked by magic immunity)
    Can attack while slashing: Yes

    Can cast on: Organic non-ancient enemy units.
    Can jump to: Visible alive enemy units.

    (Yes, this means you can start Omnislash on someone, and then jump to an ancient (Golem, Roshan etc))

    No buffs (including Berserk from Mask of Madness) will be removed when activated since it only makes in invulnurable, not magic immune.

    Additional attack effects like lifesteal, bash, chain lightning, maim, critical strike, cold, etc will only be precent on the additional attacks during Omnislas, not on the standard 3/5/8 attacks it states it will do (which in fact isn't an attack at all).



    2. Trigger basics

    First of, the tooltip is a bit missleading since the spell itself don't care if you attack or not. The spell is completly triggered and works the way that when it is casted Juggernaut is moved around to different enemies dealing some triggered damage.
    Ability started.
    Juggernaut is made invulnurable and unselectable.
    Juggernaut is moved to the selected target.
    A trigger deals 150-250 hero damage to the target.
    The attack animation is played.
    If all slashes have been done, go to 7. Else, choose a new random target and go to 3.
    Juggernaut is made vulnurable and selected.
    Note that the trigger never cares about what status Juggernaut have, or what items/attack speed/etc. It even never tries to make an attack with him. Thats why the tooltip is missleading because it says that Omnislash will deal 3/5/8 attacks which is false. Anyway, this is not all damage that will be dealt when Omnislashing. The trigger don't inactivate Juggernauts ability to attack, so when he is moved around with triggers he will try to attack anything that is close (autoattack). The problem is that the attack is interrupted on each move he does (each slash in Omnislash) so he can't attack freely.

    The amount of extra attacks you will deal while Omnislashing is based on your Increased Attack Speed (IAS) and luck (2 random elements in Omnislash, and one in the Warcraft III engine). Here you have two graphs showing how many attacks you will make in average, and the maximum number of attacks you possible can make.


    The same graph but with maximum values instead.

    So for example, if you got 140% IAS and do a lvl 2 Omnislash you will get in average 2 extra attacks.

    Total damage would be: 150-250 * 3/5/8 + AttackDmg * NumExtraAttacks



    3. Extra attacks in detail

    How come it's luck involved in a simple skill like this? For each slash, there is 3 values that matter if Juggernaut will be able to deal a blow or not.
    How long each slash lasts.
    How Juggernaut is turned relative where the target is standing.
    How long the reaction time for Juggernaut to realize thats an enemy is nearby is.
    Slash duration

    The Omnislash trigger is using waits to pause the trigger for a specific time. These are very unreliable and will always pause longer then specified. They are extremly inaccurate for small delays, like the one in Omnislash. It is specified to pause for 0.25 seconds, but will most often pause for 0.4 (about 0.375 to 0.45) which makes an Omnislash lvl 3 last between 3 and 3.5 seconds.

    How Juggernaut is turned

    For each jump Juggernaut is positioned somewhere around the target. If he is facing towards the target, he can begin the attack immediately. If he is facing away from the target, he must turn so the enemy is within 45 degrees his looking direction. With a turn rate of 0.6 (which is Juggernaut's) it takes 0.14 seconds at most to turn to face the target.

    This should not be a problem actually. The trigger is turning Juggernaut, but he is turned wrong. It's just like the trigger would first turn Juggernaut so he faces the target, then move him to an random location around the target keeping the direction he is turned. He will then mostly be facing the wrong direction.

    Reaction time

    Warcraft III features something called reaction time. It is how long a unit takes at most to react to enemies drawing close. Since Juggernaut doesn't get any attack order for each jump, he must react to the enemies that are close. In DotA the reaction time is set to 0.25 seconds (default value). So at most Juggernaut will wait for 0.25 seconds before even thinking about to attack.


    All these three combined will produce a graph that looks like the ones above. I assumed a slash duration of 0.4 here for the graph to be readable.



    4. Minor errors in the calculations

    All these calculations is only correct when there is only one target in the vicinity. Since there is no attack order, he will aquire a target himself (the AI) and it doesn't have to be the closest or the one he is looking at. This is only guessings, if anyone can confirm this behavior of the hero AI I would be glad.

    This means that maybe Juggernaut will attack another unit instead of the slashed target.



    5. Usable formulas

    Maybe it takes too long time to look at the graph to be worth it if you are playing. So here you have some relativly easy to remember formulas for how many extra attacks you get in average if you have that much IAS and this level on Omnislash.

    Level 1: 0.6 + 0.5*IAS
    Level 2: 0.9 + 0.8*IAS
    Level 3: 1.5 + 1.2*IAS

  9. #8
    MenosGrande's Avatar
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    Default

    lengkap yah guide omnislashnya..
    hehe..
    cma mw nambahin ajh..
    omni tuh emang ad du jenis slash yang triggered slash.. sama yang extra slash..
    dua2nya normal atack dan dipotong sama armor bkan magic reduction..
    triggered slash itu damage nya random antara 150-250.. selama dia loncat2.. yurnero bisa melakukan slash biasa jika aspdnya cukup besar untung memungkinkannya melakukan serangan.. ad beberapa faktor laen yang mempengaruhi hitungannya, yang ud ditulisin sama kk X_death diatas.. satu lagi.. yang ini belum terbukti kebenarannya..
    katanya dengan membeli battle fury.. animasi serangan normal yurnero akan dirubah dan mengakibatkan tambahan waktu untuk animasi yang mengurangi seringnya extra slash muncul.. ini g gk yakin bener atau ngk.. jadi klo g maen yur sekarang g blinya barang2 untuk aspd soalnya nambahin chance extra slashnya..^^

  10. #9
    -LichKing-'s Avatar
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    Supaya gak bingung wa kasi bocoran Trigger aja Deh.... "Untuk Yang mengerti WE"
    Gwe sendiri lebih mudah mempraktekkan daripada menjelaskan

    happy Omnislashing!!
    kalo ada yang ga ngerti tolong beri tahu ya entar saya kasi tau...
    Code:
    Omnislash
        Events
            Unit - A unit Starts the effect of an ability
        Conditions
            (Ability being cast) Equal to Omnislash 
        Actions
            Set o = (Triggering unit)
            Set t = (Target unit of ability being cast)
            Set tl = (Position of t)
            If ((Level of Omnislash  for o) Equal to 1) then do (Set loops = 2) else do (Do nothing)
            If ((Level of Omnislash  for o) Equal to 2) then do (Set loops = 4) else do (Do nothing)
            If ((Level of Omnislash  for o) Equal to 3) then do (Set loops = 7) else do (Do nothing)
            Unit - Make o Invulnerable
            Animation - Change o's vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
            Selection - Remove o from selection
            Unit - Move o instantly to tl
            Custom script:   call RemoveLocation(udg_tl)
            Animation - Play o's attack animation
            Unit - Cause o to damage t, dealing (Random real number between 150.00 and 250.00) damage of attack type Hero and damage type Normal
            Special Effect - Create a special effect attached to the chest of o using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
            Special Effect - Destroy (Last created special effect)
            For each (Integer A) from 1 to loops, do (Actions)
                Loop - Actions
                    Wait 0.30 game-time seconds
                    Set o_current_loc = (Position of o)
                    Set EG[1] = (Units within 600.00 of o_current_loc matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of o)) Equal to True) and ((((Matching unit) is A flying 
                    Set EG[2] = (Random 1 units from EG[1])
                    Custom script:   call RemoveLocation(udg_o_current_loc)
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        If - Conditions
                            (Number of units in EG[1]) Greater than 0
                        Then - Actions
                            Unit Group - Pick every unit in EG[2] and do (Actions)
                                Loop - Actions
                                    Set p = (Picked unit)
                                    Set pl = (Position of p)
                                    Selection - Remove o from selection
                                    Unit - Move o instantly to pl
                                    Custom script:   call RemoveLocation(udg_pl)
                                    Animation - Play o's attack animation
                                    Unit - Cause o to damage p, dealing (Random real number between 150.00 and 250.00) damage of attack type Hero and damage type Normal
                                    Special Effect - Create a special effect attached to the chest of o using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
                                    Special Effect - Destroy (Last created special effect)
                            Custom script:   call DestroyGroup(udg_EG[1])
                            Custom script:   call DestroyGroup(udg_EG[2])
                        Else - Actions
                            Custom script:   call DestroyGroup(udg_EG[1])
                            Custom script:   call DestroyGroup(udg_EG[2])
                            Selection - Add o to selection for (Owner of o)
                            Animation - Change o's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
                            Unit - Make o Vulnerable
            Selection - Add o to selection for (Owner of o)
            Animation - Change o's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
            Unit - Make o Vulnerable
    Jadi momod ga usa ngemis cendol.

  11. #10

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    wah2... niat ampe code nya jg di buka...

    Unit - Cause o to damage t, dealing (Random real number between 150.00 and 250.00) damage of attack type Hero and damage type Normal
    coba yg ini ganti ama 1000... asik pan?? gw dirumah aja bikin bc bisa epicenter...

    klo gak salah omni pake ai ya?? automatic blink strike ke unit di area...

    All these three combined will produce a graph that looks like the ones above. I assumed a slash duration of 0.4 here for the graph to be readable.
    graphicnya mana?? gak kecopy ya?? kwkwkwkwkwkwkkw

  12. #11
    -LichKing-'s Avatar
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    Quote Originally Posted by andrew_sheva View Post
    aspdnya pengaruh ga kk???semakin besar aspd kita semakin cpt omninya???
    jadi semakin gede damage kita semakin besar juga damagenya????
    kenapa kq sebagian besar malah nyasar ke creep daripada hero[gw pasin heronya malah ga nyasar hero itu lagi]
    - Yup semakin besar damage kita semakin besar pula damage Omnislashnya

    - Ingat range Omnislash 600 AoE jadi dalam ruang lingkup 600 tsb harus hanya ada hero saja, supaya Omnislash nya gak memencar.
    Jadi momod ga usa ngemis cendol.

  13. #12
    inter-10's Avatar
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    - Yup semakin besar damage kita semakin besar pula damage Omnislashnya

    - Ingat range Omnislash 600 AoE jadi dalam ruang lingkup 600 tsb harus hanya ada hero saja, supaya Omnislash nya gak memencar.
    so, kalo kita pegang Divine Rapier, Mungkin ga kalo ada 2 hero didepan kita , HP full, mate semua?? tolong beritau gw, gw jarang pake yur sih
    KLiK=> Home buat yang PACARAN
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  14. #13
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    Quote Originally Posted by -LichKing- View Post
    - Yup semakin besar damage kita semakin besar pula damage Omnislashnya

    - Ingat range Omnislash 600 AoE jadi dalam ruang lingkup 600 tsb harus hanya ada hero saja, supaya Omnislash nya gak memencar.
    maksud dari ini gmn??

    total dmg omnislash = ([150~250] + hero atk) + additional atk
    begitu ya???

    berarti sakti donk? kalo bawa rapier 6?

  15. #14
    PotatoChip's Avatar
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    Quote Originally Posted by inter-10 View Post
    so, kalo kita pegang Divine Rapier, Mungkin ga kalo ada 2 hero didepan kita , HP full, mate semua?? tolong beritau gw, gw jarang pake yur sih
    Tergantung, klo musuhnya kuat ya ga mungkin mati lah, klo musuhnya lemah pasti mati. Karena HP full itu relatif, bisa hp full 6000, bisa 800, dsb. Jd klo yurnero pegang 1 rapier tp omni 2 hero full hp tapi max hp nya 7000 ya ga mungkin mati........
    I listen to music, I appreciate it, and I make it..

  16. #15
    inter-10's Avatar
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    Tergantung, klo musuhnya kuat ya ga mungkin mati lah, klo musuhnya lemah pasti mati. Karena HP full itu relatif, bisa hp full 6000, bisa 800, dsb. Jd klo yurnero pegang 1 rapier tp omni 2 hero full hp tapi max hp nya 7000 ya ga mungkin mati........
    ok.. kalo gitu kesimpulannya, Tambahan damage di Yurnero (Rapier,dll) akan menambah damage pas omnislash, gitu ..?? sip ngerti gw
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