Ada yg bisa kasi petunjuk bwat omnilash yg bener? maksud gw omnilash dgn damage asli hero bukan damage spell...
Soalnya slama ini gw liat damagenya pake spell damage bukan damage heronya..
Ada yg bisa kasi petunjuk bwat omnilash yg bener? maksud gw omnilash dgn damage asli hero bukan damage spell...
Soalnya slama ini gw liat damagenya pake spell damage bukan damage heronya..
damage hero kali...
biasanya di trigger omnislash itu damage nya :
damage hero + ### damage
Kasih dagon aja kk Biar nanti pas omnislash kluar petir merahnya
One Hit = One dagOn [400 damage]:tongue:
Hahahaahaha....B'canda kk
Saya rasa damage hero dan damage equipnya smakin kamu tambah equip damage maka damage omnislash tsb akan makin dalem
There's such a sad love, deep in your eyes. . .
wew...
bisa aja itu mah...
pas caster pindah ke unit langsung di taruh trigger dummy bywat cast finger ke target nya...
jadi pas damage unit pilih source yg hero trus damage nya 0?
maksud gw gini misalnya yurnero attacknya 82-86 trus pake omnilash supaya damagenya 86 gimana? n trus klo attacknya jadi 100-108 masa damagenya 82-86? kan g lucu..
damage nya misal 40-100 nah kalo kena musuh itu jadi nya :
misal bonus damage 100
di trigger jadi begini >> hero damage + 100 >> misal si yunero kena base damage ke musuh itu 50 jadinya ya 50 + 100, kalo 40 ya jadi nya 40 + 100... makanya klo lagi omni 3x serang dibandingin mukul 3x secara biasa itu lebih kerasa omnislash di banding serang normal...
tapi klo triggernya damage 100 trus yurnero base damagenya udh sampe 200.. kan g lucu klo omni damagenya 100.. jadi gmn nih? tanya icef*** ah..
ya ga lah... masa ga dibaca sih :
misal nya yunero basenya 100 + 100 = 200 damage sekali gebok....
makanya itu base damage yunero itu level kecil nya rada kecil emang karena ada ngecrit nya sih...
gw masi g ngerti neh, otak gw napa ya?? bisa kasi source mapnya g? klo bs bwatan lo, klo bwatan liar negeri ancur2 yg g pake jass..
eleh2... gw lagi...
gw kasi saran buat lo...
cari map 12 blademaster di epicwar... nah itu bisa lo bukamap nya... disitu ada triger omni slash versi GUI ^^...
Omnislash [N]
Quickly move around the battlefield, slashing many enemies. You become invulnerable while
Omnislashing.
Level 1 - Attacks 3 times.
Level 2 - Attacks 5 times.
Level 3 - Attacks 8 times.
Mana Cost: 200/275/350
Cooldown: 130/120/110
Author's remarks:-
You become invulnerable and start doing multiple random blink strikes. Each of the strikes deal
150-250 (fixed) damage and for the first strike, you'll deliver a ministun effect.
Each of the strikes is counted as physical attack. Due to this, Omnislash can go through Avatar (Black
King Bar, Rage) and Omniknight's Repel. Besides that, Critical can occurs during Omnislash and so are
other effects like Stun, Cleave and Orb effect like Frost, Corruption, Maim and so on.
One important note is that, attack speed increases the amount of slashes you'll do and they are called
Additional Slashes. The Additional Slashes uses your attack damage instead of the fixed 150-250.
Besides that, the Additional Slashes would be the slashes that will deliver the effects and Orb effects
that you have. This is because when Omnislashing, there's a small period of time between each blink
strikes where Juggernaut can sneak in a few normal attacks which carry the effect or Orb effect of his
own if his attack speed is fast enough. So, Blade Dance + Attack Speed + Omnislash = DEADLY.
Intinya gini
lo slash sebanyak hit omnislash lo itu pake fixed damage antara 150 - 250 damage. Tapi d antara hit itu lo bisa hit jg dengan damage normal lo yang sebanyak damage hit lo. Aspd mempengaruhi banyaknya additional damage yang dihasilkan.
Diambil dari :
Yurnero - The Juggernaut - Version 6.32
by fat404
Dota allstars guide
Mudah2an jadi jelas :P
perasaan dah pernah gw buatin juga masi ada yg tanya de...:bow:
Omnislash dah gw buatin disini :
http://forum.indogamers.us/showthrea...t=24288&page=3
klo km mau hitung sesuai dengan damage asli gw kasi tahu cara nya :
~ think with logic and u'll find it ~
pastikan dalam gameplay constant 1 primary status = +1 damage.
u tinggal utak atik bagian status hero dan damage dice.
misal ada hero bertipe STR dengan status STR 10, AGI 10, dan INT 10.
damage dice nya dengan status seperti itu diketahui 20 - 26.
brarti u tinggal buat aja damage nya berkisar antara (Strength Hero (include bonus) + 10) to (Strength Hero (include bonus) + 16) dengan menggunakan random number...
damage ini dengan catatan tidak mendapat tambahan status seperti roar.
jika mau lebih sempurna (termasuk dengan mendapat status roar), tinggal u cek aja jika mempunyai buff roar level sekian maka damage nya ((Strength Hero (include bonus) + 10)+((Strength Hero (include bonus) + 10) x roar effect)) to ((Strength Hero (include bonus) + 16)+((Strength Hero (include bonus) + 16) x roar effect))
masi ada yg perlu dijelasin?
tapi gw yakin setelah baca penjelasan dari gw mesti ga jadi bikin kyk gitu karena terlalu ribet...
@buaya
aduh bru mo jawab ky gitu ;p
oi bro yg di tny dmg dari attacknya, bukan dri statusnya.
yg sprt biasa kan dmgny dari statusny.
Share This Thread