Dibuat untuk para Kebo & Elf yang pengen jadi Beruang!
Contents:
1.Intro
2.Build
3.Basic Stats
4.Gemming
5.Enchant
6.Bonus Profesi
7.Consumable (Food&Potion)
8.Rotation
9.BiS
10.Credits
A.Druid Tanking Articles
B.Q&A (sengaja dikosongkan untuk ditambahkan dari comments warga AMPM)
I.INTRO!
Apa hal pertama yang terlintas di pikiran kita k'lo mendengar (membaca) DRUID?
Sebenarnya druid punya peranan lain,namun di server kita layaknya di negara kita yg demokrat dng menganut prinsip suara terbanyak (umum/pasaran/ikut2an)..peranan lain druid ini tentunya tidak terlalu diminati dng alasan yang tidak jelas atau minoritas bahkan hampir punah seperti beruang kutub.
Druid is considered the truest "hybrids",as each them can cover the three roles of tanking,damage,and healing. (Ada 4 class selain druid yang dikategorikan hybrid ato istilah gue semi-hybrid)
Druid adalah class (bukan job) yg mempunyai fungsi (core role) yg berbeda2 bukan hny bentuk shape) yg berbeda2.
Bear-Tank
Cat-Dps
Moonkin-Rdps
Tree-Support (healer)
Untuk saat ini akan dibahas salah satu fungsinya yaitu Tanking (Bear) versi Kerbull a.k.a Daddy Bear!
Spoiler untuk Build :
II.BUILD!
Spoiler untuk Suggested Basic Talent :
aku ngasih masukan talentnya yah*boleh kan?*
ini buat yang expertisenya blum cap. dan beberapa ada yg beda dengan ku
Spoiler untuk Talent :
menurut ku, aku milih feral agresion dr pada ferocity soalnya rage di beruang tepatnya di icc itu ampir ga pernah abis walaupun emang sering jatoh, tapi pengurangan 5 rage itu ga signifikan, sedangkan Demoralizing Roar lumayan buat ngurangin atk power si bos*not stacking with Vindic + Demoralizing Shout*
aku ga ambil charge, soalnya selama aku tank blum ngerasain butuh charge, kecuali TM2 Boss mungkin, itupun kalo jadi OT saja.
Infected Wounds aku ambil 1 aja, untuk dongkrak damage fire mage *torment of the weak* dan partner tanking ku biasa paly jadi mereka punya Judgements of the Just
untuk 1st threating, karena saya blum maen 4 set T10, awal2 saya pake fraerie fire => lacerate => Mangle => Lacerate.oh yah belum ada yg share macro kan yah?
Spoiler untuk Useful Macro :#showtooltip
/cast Lacerate
/cast Maul
#showtooltip
/cast Swipe(Bear)
/cast Maul
#showtooltip
/cast Mangle(Bear)
/cast Maul
maul tuh heroic strike nya warrior, ati2 rage seret :P
sgitu aja tambahan dari aku *duh maap kebanyakan, maap kalo banyak yg ngawur, perbedaan itu penting :P
terima kasih
Suggested Glyph..
Glyph of Maul:
*Maul hits 1 additional target
*Sangat membantu untuk AoE threat
Glyph of Frenzied Regeneration:
*Healing effects +20% more powerful while FR is active
Glyph of Growl:
+change for your Growl to work successfully by 8%
Krn Growl itu dikategorikan spell jadi ada chance to miss,tp dng glyph ini seakan2 Growl mencapai melee hit cap.
Glyph of Survival Instincts:
*SI +15% of your max health
Spoiler untuk Basic Stats :
III.BASIC STATS!
Agility: +Crit,Armor,Dodge
1 Agi = 1.18932 AP (1.308252 AP) (Cat only)
1 Agi = 0.0129744% (0.01427184%) Crit
1 Agi = 0.0225641% (0.0248206%) Dodge
1 Agi = 2.1624 (2.37864) Armor
77.075 (70.068) Agi = 1% Crit
44.318 (40.289)Agi = 1% Dodge
Stamina: +Health
1 Sta = 10.812 (11.8932) Health (Cat)
1 Sta = 14.8665 (16.35315) Health (Bear)
Strengh: +Attack Power
1 Str = 2.37864 AP (2.616504 AP) (Cat)
1 Str = 2.1624 AP (2.37864 AP) (Bear)
1 Str = 2.292144 AP (2.5213584 AP) (Bear with PotP)
Crit Rating: +proc chance dari Savage Defense
1 Crit Rating = 0.022% Crit
45.91 Crit Rating = 1% Crit
Dodge Rating: lebih banyak dodge didptkan dari Agility..jadi,NEVER gem for Dodge Rating
1 Dodge Rating = 0.0220982% Dodge
45.2525 Dodge Rating = 1% Dodge
Haste Rating: membantu dlm membangun threat
1 Haste Rating = 0.03965% Haste
25.223 Haste Rating = 1% Haste
Hit Rating: menghindari miss dalam hit/attack
Cap is 263 (8%)
1 Hit Rating = 0.030% Hit
32.79 Hit Rating = 1% Hit
Cap vs. Level 80 mob = 5% Hit = 163.95 Hit Rating
Cap vs. Level 81 mob = 5.5% Hit = 180.34 Hit Rating
Cap vs. Level 82 mob = 6% Hit = 196.74 Hit Rating
Cap vs. Level 83 mob = 8% Hit = 262.32 Hit Rating (Raid Bosses)
Expertise: +threat
Cap is 6.5%
1 Expertise Rating = 0.0305% reduction in dodge & parry chance
32.79 Expertise Rating = 1% reduction in dodge & parry chance
Cap vs. Level 80 mob = 5%(Dodge) / ?%(Parry) = 163.95 / ? Expertise Rating
Cap vs. Level 81 mob = 5.5%(Dodge) / ?%(Parry) = 180.345 / ? Expertise Rating
Cap vs. Level 82 mob = 6%(Dodge) / ?%(Parry) = 196.74 / ? Expertise Rating
Cap vs. Level 83 mob = 6.5%(Dodge) / 15%(Parry) = 213.135 / 491.85 Expertise Rating (Raid Bosses)
*perhitungan dng +10 dari talent Primal Precision
Armor Penetration Rating: +threat yang cukup diambil dr gear stats (ngga perlu di gem)
1 ArPen Rating = 0.07145% Armor Penetration
13.9957272 ArPen Rating = 1% Armor Penetration
ArPen Cap (100%) = 1400 ArPen
Defense Rating: +chance untuk mob dan boss untuk miss hit/attack
1 Defense Rating = 0.008% dodge and 0.008% chance to be missed and 0.008% reduced chance to be crit
122.96 Defense Rating = 1% chance to dodge and 1% chance to be missed and 1% reduced chance to be crit (Crit reduction not needed for PvE if you have SotF )
1 Def Rating = 0.64 Dodge Rating
Spoiler untuk Gemming :
IV.GEMMING!
Agility?Stamina?Dodge?Defense Rating?
Banyak yang bingung pdhal sederhana aja.
Meta:
Austere Earthsiege Diamond: +32 Stamina & 2% increased Armor Value from Items
Prismatic:
Nightmare Tear: +10 to all stats!
*unique-equipped > hanya bisa digunakan 1 secara bersamaan
*biasanya digunakan jika ingin mendapat socket bonus yang bagus
Red:
Delicate Cardinal Ruby: +20 Agility
Blue:
Solid Majestic Zircon: +30 Stamina
Shifting Dreadstone: +10 Agility & +15 Stamina
Spoiler untuk Enchant :
V.ENCHANT!
..Head..
Arcanum of the Stalwart Protector: +37 stamina & 20 Defense
(Argent Crusade Quartermaster > Reputation = Revered)
..Shoulders..
Greater Inscription of the Pinnacle: +20 Dodge rating & 15 Defense Rating
(Son of Hodir Quartermaster > Reputation = Exalted)
Greated Inscription of the Gladiator: +30 Stamina & 15 Resilience
(Wintergrasp PvP Zone)
..Chest..
Powerful Stats: +10 to all stats
..Belt..
Eternal Belt Buckle: +gem slot
..Legs..
Frosthide Leg Armor: +55 Stam & 22 Agi
..Boots..
Greater Fortitude: +22 Stamina
..Bracers..
Major Stamina: +40 Stamina
..Gloves..
Major Agility: +20 Agility
..Cloak..
Major Agility: +22 Agility
..Weapon..
Mongoose
120 Agility = 2.978% dodge, 1.71% Crit and 285 Armor
2% haste > bagus utk threat
Spoiler untuk Bonus Profesi :
VI.BONUS PROFESI!
Jewelcrafting > Sangat Flexible dng Dragon's Eye 3x
3x Solid Dragon's Eye > 63 Stamina (1030 HP)
3x Delicate Dragon's Eye > 42 Agility (1.04% Dodge,99.9 Armor,dan 0.599% Crit)
Blacksmithing> Tambahan 2 Blacksmith socket
2x Solid Majestic Zircon: +60 Stamina (981 HP)
2x Delicate Cardinal Ruby: +40 Agility (0.99% Dodge,95 Armor,dan 0.57% Crit)
2x Shifting Dreadstone: +20 Agility dan 30 Stamina (0.496% Dodge,47.5 Armor,0.285% Crit dan 490 HP)
Leatherworking > Tambahan Wrist Enchant
Fur Lining: +102 Stamina atau +62 stamina dari yang biasa (+40 stamina)
Fur Lining - Frost Resist: +70 Resistant untuk tipe magic tertentu dalam hal ini Frost (lumayan buat ICC)
Mining: +60 Stamina Bonus dari Toughness (981 HP)
Enchanting: Tambahan enchant untuk Ring
2x Enchant Ring - Stamina: +60 Stamina (981 HP)
Inscription: Enchant Shoulder
Master's Inscription of the Pinnacle: +60 Dodge rating dan 15 Defense rating
+40 Dodge Rating dibanding Son's of Hodir Enchant (+20 Dodge rating)
Alchemy > Mixology
Flask of Stoneblood +650 HP selama 2 jam bukan 1 jam
Tailoring > Special Tailoring Cloak Enchant
Swordguard Embroidery: Proc +400 AP 15 sec.
Ini tidak disarankan karena mengorbankan +22 Agility
Herbalism > Lifeblood (self heal)
Skinning > Penambahan pada Critical Strike Rating
Master of Anatomy +40 Crit Strike Rating (0.88% Crit)
Engineering > Susah dijelaskan
Flexweave Underlay +23 Agility dan parachut buat lucu2an (cuman +1 Agi)
Reticulated Armor Webbing +885 Armor mengorbankan 20 Agility
Spoiler untuk Consumable :
VII.CONSUMABLE!
1.FOOD BUFFS!
Blackened Dragonfin: +40 Agility dan +40 Stamina (654 HP,0.99% Dodge,0.57% Crit,dan 95 Armor)
Fish Feast: +80 Attack Power,+46 Spell Power,dan +40 Stamina. (654 HP & 80 AP)
Rhinolicious Wormsteak: +40 Expertise Rating & +40 Stamina (654 HP & 1.22% Expertise)
2.POTIONS!
Runic Healing Potion: Restores 2700-4500 HP secara instant
Indestructible Potion: Increases Armor +3500 untuk 2 mins. (sekitar 2.38% Damage Reduction)
Spoiler untuk ROTATION :
VIII.ROTATION!
Persiapan sudah semua,sekarang bagaimana cara mainnya.
Kita mulai dengan keterangan singkat ability yg menghasilkan threat:
Maul - Attack dengan threat terbesar oleh karena meningkatkan Melee damage by 578.
Efek yang meningkatkan Bleed damage juga meningkatkan damage Maul..artinya,Mange & Lacerate akan meningkatkan damage Maul begitu juga dng threat yang dihasilkan.
*Maul tidak share GCD (Global Cooldown).
Mangle - Damage yang cukup besar dengan 155% normal damage +260 dan +30% bleed damage selama 12 detik,tentunya meningkatkat threat juga.
Lacerate - Threat terjaga oleh DoT yang dihasilkan,selain itu dengan mengambil talent Rend and Tear > +damage Maul (+threat) dan dengan Primal Gore memberikan kemungkinan untuk crit > Proc Savage Defense.
Swipe - K'lo ngga ada ini,kurang balance Tanking Ability untuk Druid.Dengan Swipe + Glyph Maul = AoE threat!
Farie Fire (Feral) ato sering disingkat FFF:
-Pulling Method utama Druid selain mengurangi armor target 5% selama 5 menit.
*Di tooltip dituliskan deals 0 damage tapi seingat gue Deals [AP*0.15+1] damage yang menghasilkan jumlah threat yang sama dengan Mangle,makanya bny yg menggunakan ini dalam rotasi mereka.
Growl - Fungsinya ada 2:
a)Memaksa agar target menyerang kita selama 3 detik
b)Set threat kita = threat player paling tinggi
Growl bisa di resist oleh mob/boss dan bbrp juga immune.
Challenging Roar - Taunt yang serupa dengan Growl namun fungsi untuk AoE dan bukan Single Target.
Mekanisme:
a)Single Target..
Kebo > SS Bear > Rage > Queue Maul (tekan) > Charge > FFF (Ketika Charge) > Mangle+ > Lacerate+ > Enrage > Mangle+ (2x) > Build Lacerate+ (sampe stack 5) dengan tetap menggunakan Mangle+.
Lacerate stack 5,rotasi berubah lebih kepada prioritas:
1)Lacerate harus selalu di refresh agar tetap stack 5
2)Selalu queue Maul
3)Gunakan Mangle setiap CD
*Ada juga yg menyarankan untuk memasukkan FFF pada rotasi tapi menurut pengalaman gue tidak terlalu berpengaruh (Cata FFF bisa stack) dan bingung juga mo nyempilin di mana
4)Demoralizing Roar hrs tetap up
5)Jika yang lain CD gunakan Swipe+
Yang ada tanda + artinya Mangle+Maul/Lacerate+Maul/Swipe+Maul hanya untuk menekankan pentingnya Maul
b)AoE Threat..
Basically sama aja hanya perlu bny latihan aja change target (Default:TAB) untuk stack up Lacerate+ > Mangle+ > Swipe+
Spoiler untuk BIS :
IX.BEST in SLOT
WEAPON - Cryptmaker
(Prince Valanar)
HEAD - Sanctified Lasherweave Headguard
NECK - Bile-Encrusted Medallion
(Rotface)
SHOULDERS - Sanctified Lasherweave Shoulderpads
CHEST - Ikfirus' Sack of Wonder
(Gunship Armory/NPC Tengah Dalaran utk AMPM)
BACK - Sentinel's Winter Cloak
(NPC EoF - Dalaran)
BRACERS - Toskk's Maximized Wristguards
(Deatbringer Saurfang)
HANDS - Sanctified Lasherweave Handgrips
BELT - Astrylian's Sutured Cinch
(Professor Putricide)
LEGS - Sanctified Lasherweave Legguards
FEET - Footpads of Impending Death/Frostbitten Fur Boots (Lord Marrowgar)
RINGS - Devium's Eternally Cold Ring & Frostbrood Sapphire Ring
(Valithria Dreamwalker)
TRINKETS - Sindragosa's Flawless Fang (Sindragosa)/Corroded Skeleton Key (NPC EoF - Dalaran) & Unidentifiable Organ (Professor Putricide)
Spoiler untuk Credits :
X.CREDITS
Media Source..
http://blizzard.com
http://us.battle.net/wow/en/forum
www.wowwiki.com
http://druid.wikispaces.com
www.wowhead.com
http://elitisjerks.com
http://wowthinktank.blogspot.com/
www.tankspot.com
http://thebigbearbutt.com
(masih ada lagi tp lupa,akan ditambahkan..k'lo masih bisa dapet source-nya)
AMPM teach-me-how-to-WOW..
-Special credit goes to one of my bestfriend Thuul (AMPM) > Taurfang (Frostmourne-US),who introduced me to World of Warcraft!K'lo bukan karena loe gue masih stuck maen DotA.
-Guild The Kauravas (Horde-AMPM) di mana Kerbull banyak (banget) belajar dan dilatih,no words can't express my gratitude to all of you.
-My AMPM friends,thank you for the great friendship and respect you share.
-Last but not least..semua yg pernah join raid gue,WOW won't be as great without all of you.
Spoiler untuk Druid Tanking Articles :
Spoiler untuk Article 1 :
Can a Bear be a main tank/do they make good tanks?
Absolutely!!
When WotLK was first released the developers made it a core goal to bring all tanks in line with each other and for the most part do away with gimmicks that didn’t allow certain tanks to perform. Ghostcrawler, beta forum CM extraordinaire, has posted a big (well, big for a blue post) overview of some of the goals and decisions for tanking in Wrath. It goes something like this:
• All four tanking classes should be viable.
• Tanking should be "a little more fun."
• Most characters in tanking classes (Warriors, Druids, Paladins, Death Knights) should be able to tank a normal five-man just fine, with heal specs (for Druids and Paladins) being the exception.
• Heroics and raids will require investment in tanking talents, but all tanking classes should be able to tank them if appropriately specced. Ghostcrawler notes that this is a change of strategy for Blizz; previously, for instance, feral druids were positioned by the devs as being better off-tanks than main tanks. Now, he says, "If nearly all guilds want the same class as their MT, we've failed."
This is great news for us and so far has definitely proven to be true. A bear is completely capable of tanking all content currently in game as a main tank or as an off tank!!
Spoiler untuk Q&A :
Agility dan Stamina!
Gue cukup banyak baca tentang Bear Stacking Agi vs Stam dan banyak pro dan kontra (pastinya).
Jawaban yang gue dapat..tergantung,itu pilihan k'lo mo stack AGI semua/STAM semua/mix of AGI&STAM.
K'lo saran gue (belom tentu pilihan gue) stack Stamina secukupnya baru kemudian stack Agility.
Spoiler untuk Article Agi vs Stam :
Get health when you need to make sure you can survive the absolute worst case situation, as health scales far more quickly for a druid than armor does any more. If you know you can survive the worst case situation reasonably, health is much less useful and you should either go for more avoidance (which will help overall damage intake on average) or more armor (which will also help damage intake, but more reliably) depending on what the encounter is like. Finally, stamina does something that armor and avoidance do not: it helps with magical soaking. If the fight has a lot of magic damage stamina is going to be better than armor.
Again, ultimately you have to think about it. Having tools handy is good, but there's no one set that will be optimal for all situations. When you've got a nail, use a hammer. When you've got a screw, use a screwdriver.
Koreksi,tambahan,saran,dan kritik akan sangat dihargai.
Semoga Guide ini dapat memberikan kontribusi untuk Komunitas Kita - AMPM!
Thanks!
![]()
Share This Thread