terimakasih sebelumnya buat om Unfinished yg udah ngequest post-an gw yg dititip di thread guild @_@
terimakasih juga buat kaksAlmater yg udah ngereply
Pertama juga,
[Marked for Death] coba dibaca baik-baik, disitu tertulis "
Increases your damage done by your shots and the damage done by your pet's special abilities by 5% on marked targets..." yang berarti efek +5% damage done cuma ngefek di target yg ada Mark, kemudian diakhiri oleh kalimat
"...and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 10%." yang berarti menambah critical damage bonus terlepas dari ada tidaknya Mark di target tersebut. Jadi bonus critical damage bonusnya itu bersifat pasif.
Kedua,
Oke gw akuin ada sedikit kesalahan dalam perhitungan diatas maklum udah lama ga ngutak ngatik spreadsheet hehe.
Tapi bukan karena kurang menambahkan Attack Power Coefficient untuk Aimed Shot dan Chimera Shot, karena sesungguhnya 2 ability tersebut AP udah masuk di perhitungan Ranged Damage.
Dan dari
AP Coef di WoWWiki pun tidak terdapat nama ability Aimed Shot ataupun Chimera Shot.
Untuk Aimed Shot terjadi salah perhitungan karena Ranged Damage belom di-
Normalisasi yang mengakibatkan coefficent AP agak turun dari yang seharusnya, sebagaimana tertulis di Past Changes WoWWiki:
"This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage."
Dan untuk Chimera Shot juga terjadi sedikit salah perhitungan karena
[Ranged Weapon Spec] terhitung 2x pertama di Ranged Damage kemudian di perhitungan Modifier dari Chimera itu sendiri.
Biar jelas gw itung ulang disini:
Weapon Damage = 15 (10 ~ 20)
Weapon Speed = 1,7
Ammo DPS = 1,5
Ammo Damage = 1,5 x 1,7 = 2,55
Ranged AP = 4963
Ranged Damage = WeaponDamage + AmmoDamage + (AP/14 x WeaponSpeed)
= 15 + (1,5 x 1,7) + (4963/14 x 1,7)
= 15 + 2,55 + 602,65
=
620
Ranged Damage Modified = RangedDamage x DamageModifier
= 620,2 x 105%
=
651
ArmorReducing = Damage / RangedDamageMod
= 420/651
=
64,52%
[Aimed Shot] =
1078 (2666)
Damage Modifier = 100% x 105% x 112% = 117,6%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (RangedDamageNormalized + 408) x DamageMod x ArmorRed
= (15 + 2,55 + (4963/14 x 2,8) + 408) x 117,6% x 64,52%
= (425,55 + 992,6) x 117,6% x 64,52%
=
1076
Kalkulasi Critical Damage = 1076 x 247,2%
=
2659
[Chimera Shot] =
1391 (3442)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (RangedDamage x 125%) x DamageMod
= 620 x 125% x 105%
=
813
Kalkulasi Critical Damage = 813 x 247,2%
=
2024
*Coba jika dihitung dengan normalisasi
Chimera Normalized = (RangedDamageNormalized x 125%) x DamageMod
= (15 + 2,55 + (4963/14 x 2,8)) x 125% x 105%
= (17,55 + 992,6) x 125% x 105%
= 1325
Critical Damage = 1325 x 247,2%
= 3275
*Coba ditambah damage modifier goib 5%
Chimera AMPM = 1325 x 105%
=
1392
Chimera AMPM Critical = 1392 x 247,2%
=
3439
Kesimpulan:
- damage Aimed Shot sudah benar, kemarin lupa dinormalisasi
- damage Chimera Shot masih over karena terkena Normalisasi padahal seharusnya tidak, seperti yg ada di notes WoWWiki "Chimera Shot's damage is based on your ranged weapon damage. As a result, slow ranged weapons will do slightly more damage due to their higher damage per shot."
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