Data
Target: Grandmaster's Training Dummy (level 80)
Weapon Damage = 15 (10 ~ 20)
Weapon Speed = 1,7
Ammo DPS = 1,5
Ammo Damage = 1,5/1,7 = 2,55
Ranged AP =
4963
Ranged Damage =
651 (645 ~ 657)
Kondisi:
- menggunakan bow level rendah agar rentang damage menjadi seminimal mungkin
- tidak menggunakan
[Hunter's Mark] agar lebih mudah menghitung AP dan berakibat diabaikannya bonus damage dari talent
[Marked for Death]
- tidak menggunakan item proc yang menambah damage seperti AP/Agi
- pengambilan sampel
[Steady Shot] dilakukan secara tersendiri agar tidak proc
[Improved Steady Shot]
Bonus Damage/Critical Damage:
[Mortal Shots] - menambah critical damage bonus 30% untuk ability jarak jauh
[Improved Arcane Shot] - menambah damage Arcane Shot 15%
[Ranged Weapon Spec] - menambah damage serangan jarak jauh 5%
[Barrage] - menambah damage Aimed Shot 12%
[Marked for Death] - menambah critical damage bonus 10% untuk Aimed Shot, Arcane Shot, Steady Shot, Chimera Shot
[Relentless Earthsiege Diamond] - menambah damage critical 3%
Damage setelah pengurangan Armor = ActualAutoShotDamage / (RangedDamage x 105%) = 420 / (651 x 105%) =
61,44%
Kalkulasi dan Perbandingan
Aktual Damage yang tercatat di Recount akan tertulis dengan format:
[Ability] = Normal Damage (Critical Damage)
Dibawahnya terdapat detail Damage Modifier dan Critical Damage Modifier serta Kalkulasi Damage seharusnya
[Auto Shot] =
420 (866)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = 200% x 103% = 206%
Kalkulasi Damage = Ranged Damage x DamageMod x ArmorRed = 651 x 105% x 61,44% =
420
Kalkulasi Critical Damage = 420 x 206% =
865
[Aimed Shot] =
1078 (2666)
Damage Modifier = 100% x 105% x 112% = 117,6%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (RangedDamage + 408) x DamageMod x ArmorRed = (651 + 408) x 117,6% x 61,44% =
765
Kalkulasi Critical Damage = 765 x 247,2% =
1892
[Arcane Shot] =
1492 (3687)
Damage Modifier = 100% x 105% x 115% = 120,75%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (RangedAP x 15% + 492) x DamageMod = (4963 x 15% + 492) x 120,75% =
1493
Kalkulasi Critical Damage = 1493 x 247,2% =
3691
[Chimera Shot] =
1391 (3442)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = RangedDamage x 125% x DamageMod = 651 x 125% x 105% =
854
Kalkulasi Critical Damage = 854 x 247,2% =
2112
[Silencing Shot] =
210 (498)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = (200% + 30%) x 103% = 236,9%
Kalkulasi Damage = RangedDamage x 50% x DamageMod x ArmorRed = 651 x 50% x 105% x 61,44% =
210
Kalkulasi Critical Damage = 210 x 236,9% =
497
[Steady Shot] =
520 (1279)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (WeaponDamage + Ammo Damage + RangedAP x 10% + 252) x DamageMod x ArmorRed = (15 + 2,55 + 4963 x 10% + 252) x 105% x 61,44% =
494
Kalkulasi Critical Damage = 494 x 247,2% =
1221
[Wild Quiver Auto Shot] =
547 (1122)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = 200% x 103% = 206%
Kalkulasi Damage = RangedDamage x 80% x DamageMod = 651 x 80% x 105% =
547
Kalkulasi Critical Damage = 547 x 206% =
1126
Kesimpulan
- Damage Aimed Shot dan Chimera Shot sangat over
CMIIW, jika ada dasar dan bukti yang jelas dan bisa dipercaya
Terima kasih
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