Data
Target: Grandmaster's Training Dummy (level 80)
Weapon Damage = 11 (11 ~ 12)
Weapon Speed = 2.5
Ammo DPS = 1,5
Ammo Damage = 1,5/1,7 = 2,55
Ranged AP = 4973
Ranged Damage = 948 (947 ~ 949)
Kondisi:
- menggunakan bow level rendah agar rentang damage menjadi seminimal mungkin
- tidak menggunakan [Hunter's Mark] agar lebih mudah menghitung AP dan berakibat diabaikannya bonus damage dari talent [Marked for Death]
- tidak menggunakan item proc yang menambah damage seperti AP/Agi
- pengambilan sampel [Steady Shot] dilakukan secara tersendiri agar tidak proc [Improved Steady Shot]
Bonus Damage/Critical Damage:
[Mortal Shots] - menambah critical damage bonus 30% untuk ability jarak jauh
[Improved Arcane Shot] - menambah damage Arcane Shot 15%
[Ranged Weapon Spec] - menambah damage serangan jarak jauh 5%
[Barrage] - menambah damage Aimed Shot 12%
[Marked for Death] - menambah critical damage bonus 10% untuk Aimed Shot, Arcane Shot, Steady Shot, Chimera Shot
[Relentless Earthsiege Diamond] - menambah damage critical 3%
Armor Reduction Grandmaster Training Dummy = 10643 armor = +/- 41%
Damage setelah armor reduction = 59%
source armor grandmaster training dummy : http://elitistjerks.com/f15/t37584-w...armor_testing/
Kalkulasi dan Perbandingan
Aktual Damage yang tercatat di Recount akan tertulis dengan format:
[Ability] = Normal Damage (Critical Damage)
Dibawahnya terdapat detail Damage Modifier dan Critical Damage Modifier serta Kalkulasi Damage seharusnya
[Auto Shot] = 577 (1189)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = 200% x 103% = 206%
Kalkulasi Damage = Ranged Damage x DamageMod x ArmorRed = 948 x 105% x 59% = 587
Kalkulasi Critical Damage = 587 x 206% = 1209
[Aimed Shot] = 1017 (2512)
Damage Modifier = 100% x 105% x 112% = 117,6%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (Weapon Damage + Ammo Damage + 20% of your ranged attack power + 408) x DamageMod x ArmorRed = (11 + 2,55 + (2.8 * 4973 / 14) + 408) x 117,6% x 59% = 983
Kalkulasi Critical Damage = 983 x 247,2% = 2430
[Arcane Shot] = 1493 (3690)
Damage Modifier = 100% x 105% x 115% = 120,75%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (RangedAP x 15% + 428) x DamageMod = (4973 x 15% + 428) x 120,75% = 1418
Kalkulasi Critical Damage = 1418 x 247,2% = 3505
[Chimera Shot] = 1391 (3439)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = Weapon Damage x 125% x DamageMod = (11 + 2,55 + (2.8 * 4973 / 14)) x 125% x 105% = 1323
Kalkulasi Critical Damage = 1323 x 247,2% = 3270
[Steady Shot] = 488 (1227)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (WeaponDamage + Ammo Damage + RangedAP x 10%) x DamageMod x ArmorRed = (11 + 2,55 + 4973 x 10%) x 105% x 59% = 317
Kalkulasi Critical Damage = 317 x 247,2% = 784
[Wild Quiver Auto Shot] = 794 (1636)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = 200% x 103% = 206%
Kalkulasi Damage = RangedDamage x 80% x DamageMod = 948 x 80% x 105% = 796
Kalkulasi Critical Damage = 796 x 206% = 1640
kesimpulan :
1. damage auto shot ama wild quiver normal
2. damage chimera shot, bisa dibilang normal jika ada penambahan 5% damage
3. arcane shot dan steady shot normal jika mengikuti formula deardevil
4. damage aimed shot, bisa dibilang normal jika ada penambahan 3% damage
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