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  1. #31

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    Quote Originally Posted by Xav View Post
    Soalnya
    seperti post anda di awal
    dmg anda dan dmg saudara daredevil jauh banget bedanya .
    padahal weap dmg , rap , nya mirip ...
    dan yang saya tangkap . perbedaan testing anda dan testing saudara daredevil salah satunya (yang lainnya kurang tau ) adalah target yang ditembak (grandmaster training dan heroic training ).
    target nya sama bang grandmaster training

    Quote Originally Posted by Xav View Post
    edit :
    baru baca lagi sepertinya rumus anda sama rumus bro daredevil beda ..
    buat aimed shot .
    tolong di verifikasi sumber nya ..
    di daredevil ada modifier 408 ,
    di anda gak ada modifier 408 ..

    modifier ini ada di http://www.wowwiki.com/Aimed_Shot
    oh my bad.. saya lupa nambahin nya.. tar saya edit klo saya uda nyampe kosan

    Quote Originally Posted by Xav View Post
    tambahan
    di screen shot saya liat ada pet nya ya hunter nya
    ambil talent focused fire gak bang ..
    ngga ambil talent focused fire

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  3. #32

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    Data
    Target: Grandmaster's Training Dummy (level 80)
    Weapon Damage = 11 (11 ~ 12)
    Weapon Speed = 2.5
    Ammo DPS = 1,5
    Ammo Damage = 1,5/1,7 = 2,55
    Ranged AP = 4973
    Ranged Damage = 948 (947 ~ 949)
    Spoiler untuk status hunter :


    Uploaded with ImageShack.us

    Spoiler untuk weapon :


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    Kondisi:
    - menggunakan bow level rendah agar rentang damage menjadi seminimal mungkin
    - tidak menggunakan [Hunter's Mark] agar lebih mudah menghitung AP dan berakibat diabaikannya bonus damage dari talent [Marked for Death]
    - tidak menggunakan item proc yang menambah damage seperti AP/Agi
    - pengambilan sampel [Steady Shot] dilakukan secara tersendiri agar tidak proc [Improved Steady Shot]

    Bonus Damage/Critical Damage:
    [Mortal Shots] - menambah critical damage bonus 30% untuk ability jarak jauh
    [Improved Arcane Shot] - menambah damage Arcane Shot 15%
    [Ranged Weapon Spec] - menambah damage serangan jarak jauh 5%
    [Barrage] - menambah damage Aimed Shot 12%
    [Marked for Death] - menambah critical damage bonus 10% untuk Aimed Shot, Arcane Shot, Steady Shot, Chimera Shot
    [Relentless Earthsiege Diamond] - menambah damage critical 3%

    Armor Reduction Grandmaster Training Dummy = 10643 armor = +/- 41%
    Damage setelah armor reduction = 59%
    source armor grandmaster training dummy : http://elitistjerks.com/f15/t37584-w...armor_testing/


    Kalkulasi dan Perbandingan

    Aktual Damage yang tercatat di Recount akan tertulis dengan format:
    [Ability] = Normal Damage (Critical Damage)
    Dibawahnya terdapat detail Damage Modifier dan Critical Damage Modifier serta Kalkulasi Damage seharusnya

    [Auto Shot] = 577 (1189)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = 200% x 103% = 206%
    Kalkulasi Damage = Ranged Damage x DamageMod x ArmorRed = 948 x 105% x 59% = 587
    Kalkulasi Critical Damage = 587 x 206% = 1209
    Spoiler untuk bukti Auto Shot :


    Uploaded with ImageShack.us


    [Aimed Shot] = 1017 (2512)
    Damage Modifier = 100% x 105% x 112% = 117,6%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (Weapon Damage + Ammo Damage + 20% of your ranged attack power + 408) x DamageMod x ArmorRed = (11 + 2,55 + (2.8 * 4973 / 14) + 408) x 117,6% x 59% = 983
    Kalkulasi Critical Damage = 983 x 247,2% = 2430
    Spoiler untuk bukti Aimed Shot :


    Uploaded with ImageShack.us



    [Arcane Shot] = 1493 (3690)
    Damage Modifier = 100% x 105% x 115% = 120,75%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (RangedAP x 15% + 428) x DamageMod = (4973 x 15% + 428) x 120,75% = 1418
    Kalkulasi Critical Damage = 1418 x 247,2% = 3505
    Spoiler untuk Arcane Shot by deardevil :
    [Arcane Shot] = 1493 (3690)
    Damage Modifier = 100% x 105% x 115% = 120,75%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (RangedAP x 15% + 492) x DamageMod = (4973 x 15% + 492) x 120,75% = 1494
    Kalkulasi Critical Damage = 1494 x 247,2% = 3693

    Spoiler untuk bukti Arcane Shot :


    Uploaded with ImageShack.us


    [Chimera Shot] = 1391 (3439)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = Weapon Damage x 125% x DamageMod = (11 + 2,55 + (2.8 * 4973 / 14)) x 125% x 105% = 1323
    Kalkulasi Critical Damage = 1323 x 247,2% = 3270
    Spoiler untuk bukti Chimera Shot :


    Uploaded with ImageShack.us


    [Steady Shot] = 488 (1227)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (WeaponDamage + Ammo Damage + RangedAP x 10%) x DamageMod x ArmorRed = (11 + 2,55 + 4973 x 10%) x 105% x 59% = 317
    Kalkulasi Critical Damage = 317 x 247,2% = 784
    Spoiler untuk Arcane Shot by deardevil :
    [Steady Shot] = 488 (1227)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (WeaponDamage + Ammo Damage + RangedAP x 10% + 252) x DamageMod x ArmorRed = (11 + 2,55 + 4973 x 10% + 252) x 105% x 59% = 472
    Kalkulasi Critical Damage = 472 x 247,2% = 1167

    Spoiler untuk bukti Steady Shot :


    Uploaded with ImageShack.us


    [Wild Quiver Auto Shot] = 794 (1636)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = 200% x 103% = 206%
    Kalkulasi Damage = RangedDamage x 80% x DamageMod = 948 x 80% x 105% = 796
    Kalkulasi Critical Damage = 796 x 206% = 1640
    Spoiler untuk bukti Wild Quiver :


    Uploaded with ImageShack.us


    kesimpulan :
    1. damage auto shot ama wild quiver normal
    2. damage chimera shot, bisa dibilang normal jika ada penambahan 5% damage
    3. arcane shot dan steady shot normal jika mengikuti formula deardevil
    4. damage aimed shot, bisa dibilang normal jika ada penambahan 3% damage

  4. #33
    Ez-shaman's Avatar
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    oke sip deh kalo udah bener2 balance damage hunter.. haha thanks ya agan2 yg pinter.. ngarep bgt yah damage hunter 277 q sama kyk http://www.youtube.com/watch?v=ZBE1G...eature=related
    huaaa.. okedeh skali lagi makasi banyak coy yah
    See everything; overlook a great deal; correct a little

  5. #34
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    jadi intinya damage hunter di AMPM ga da yg salah?
    My Guild Website
    DPS is Science, Healing is Art, Tanking is Strategy

  6. #35

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    Quote Originally Posted by Xanvial View Post
    jadi intinya damage hunter di AMPM ga da yg salah?
    yup tampaknya uda normal skrg..
    Last edited by bloodyx; 08-02-12 at 02:21.

  7. #36
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    --- edited ---
    Last edited by nimblefinger; 10-02-12 at 18:37.
    LOCKI is God of Evil

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  9. #37
    OscarNgakak's Avatar
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    Kalo ngaruh pun, kek nya yg naek bakal di bagian Chimera Shot - Serpent nya...dan dmg dari itu skill emang gak di itung di sini
    Ozzo - Resto Shaman
    Coup Regalis - Horde

  10. #38
    sikhan's Avatar
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    oke saatnya bawa pally 5 hunter 5

  11. #39
    billal130380's Avatar
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    wanjirrrrr....1 grup sendiri itu pally ama hunter....

  12. #40
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    Thread Closed.

    JAdi damage chimera disimpulkan normal.

    Ketidaknormalan damage disebabkan oleh hal lain, bukan karena chimera shot nya.

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