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    Default Pembahasan Damage Hunter part II

    thread ini lanjutan dari thread sebelumnya
    http://forum.indogamers.com/showthre...=499175&page=1

    Spoiler untuk damage deardevil :

    Quote Originally Posted by deardevil
    Data
    Target: Grandmaster's Training Dummy (level 80)
    Weapon Damage = 15 (10 ~ 20)
    Weapon Speed = 1,7
    Ammo DPS = 1,5
    Ammo Damage = 1,5/1,7 = 2,55
    Ranged AP = 4963
    Ranged Damage = 651 (645 ~ 657)

    Kondisi:
    - menggunakan bow level rendah agar rentang damage menjadi seminimal mungkin
    - tidak menggunakan [Hunter's Mark] agar lebih mudah menghitung AP dan berakibat diabaikannya bonus damage dari talent [Marked for Death]
    - tidak menggunakan item proc yang menambah damage seperti AP/Agi
    - pengambilan sampel [Steady Shot] dilakukan secara tersendiri agar tidak proc [Improved Steady Shot]

    Bonus Damage/Critical Damage:
    [Mortal Shots] - menambah critical damage bonus 30% untuk ability jarak jauh
    [Improved Arcane Shot] - menambah damage Arcane Shot 15%
    [Ranged Weapon Spec] - menambah damage serangan jarak jauh 5%
    [Barrage] - menambah damage Aimed Shot 12%
    [Marked for Death] - menambah critical damage bonus 10% untuk Aimed Shot, Arcane Shot, Steady Shot, Chimera Shot
    [Relentless Earthsiege Diamond] - menambah damage critical 3%

    Damage setelah pengurangan Armor = ActualAutoShotDamage / (RangedDamage x 105%) = 420 / (651 x 105%) = 61,44%


    Kalkulasi dan Perbandingan

    Aktual Damage yang tercatat di Recount akan tertulis dengan format:
    [Ability] = Normal Damage (Critical Damage)
    Dibawahnya terdapat detail Damage Modifier dan Critical Damage Modifier serta Kalkulasi Damage seharusnya

    [Auto Shot] = 420 (866)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = 200% x 103% = 206%
    Kalkulasi Damage = Ranged Damage x DamageMod x ArmorRed = 651 x 105% x 61,44% = 420
    Kalkulasi Critical Damage = 420 x 206% = 865

    [Aimed Shot] = 1078 (2666)
    Damage Modifier = 100% x 105% x 112% = 117,6%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (RangedDamage + 408) x DamageMod x ArmorRed = (651 + 408) x 117,6% x 61,44% = 765
    Kalkulasi Critical Damage = 765 x 247,2% = 1892

    Spoiler untuk Aimed Shot att pow coeff :
    [Aimed Shot] = 1078 (2666)
    Damage Modifier = 100% x 105% x 112% = 117,6%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (RangedDamageNormalized + 408) x DamageMod x ArmorRed
    = (15 + 2,55 + (4963/14 x 2,8) + 408) x 117,6% x 64,52%
    = (425,55 + 992,6) x 117,6% x 64,52%
    = 1076
    Kalkulasi Critical Damage = 1076 x 247,2%
    = 2659


    [Arcane Shot] = 1492 (3687)
    Damage Modifier = 100% x 105% x 115% = 120,75%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (RangedAP x 15% + 492) x DamageMod = (4963 x 15% + 492) x 120,75% = 1493
    Kalkulasi Critical Damage = 1493 x 247,2% = 3691

    [Chimera Shot] = 1391 (3442)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = RangedDamage x 125% x DamageMod = 651 x 125% x 105% = 854
    Kalkulasi Critical Damage = 854 x 247,2% = 2112

    Spoiler untuk Chimera Shot normalisasi :
    Chimera Normalized = (RangedDamageNormalized x 125%) x DamageMod
    = (15 + 2,55 + (4963/14 x 2,8)) x 125% x 105%
    = (17,55 + 992,6) x 125% x 105%
    = 1325
    Critical Damage = 1325 x 247,2%
    = 3275

    *Coba ditambah damage modifier goib 5%
    Chimera AMPM = 1325 x 105%
    = 1392
    Chimera AMPM Critical = 1392 x 247,2%
    = 3439


    [Silencing Shot] = 210 (498)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = (200% + 30%) x 103% = 236,9%
    Kalkulasi Damage = RangedDamage x 50% x DamageMod x ArmorRed = 651 x 50% x 105% x 61,44% = 210
    Kalkulasi Critical Damage = 210 x 236,9% = 497

    [Steady Shot] = 520 (1279)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (WeaponDamage + Ammo Damage + RangedAP x 10% + 252) x DamageMod x ArmorRed = (15 + 2,55 + 4963 x 10% + 252) x 105% x 61,44% = 494
    Kalkulasi Critical Damage = 494 x 247,2% = 1221

    [Wild Quiver Auto Shot] = 547 (1122)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = 200% x 103% = 206%
    Kalkulasi Damage = RangedDamage x 80% x DamageMod = 651 x 80% x 105% = 547
    Kalkulasi Critical Damage = 547 x 206% = 1126

    Spoiler untuk bukti otentik :




    Kesimpulan
    - Damage hunter normal

    CMIIW, jika ada dasar dan bukti yang jelas dan bisa dipercaya

    Terima kasih



    kemudian ini saya coba dgn hunter yg hampir sama stats nya dan menggunakan kondisi yg sama, tapi berbeda jauh damage nya

    Quote Originally Posted by bloodyx
    Data
    Target: Grandmaster's Training Dummy (level 80)
    Weapon Damage = 11 (11 ~ 12)
    Weapon Speed = 2.5
    Ammo DPS = 1,5
    Ammo Damage = 1,5/1,7 = 2,55
    Ranged AP = 4973
    Ranged Damage = 948 (947 ~ 949)
    Spoiler untuk status hunter :


    Uploaded with ImageShack.us

    Spoiler untuk weapon :


    Uploaded with ImageShack.us


    Kondisi:
    - menggunakan bow level rendah agar rentang damage menjadi seminimal mungkin
    - tidak menggunakan [Hunter's Mark] agar lebih mudah menghitung AP dan berakibat diabaikannya bonus damage dari talent [Marked for Death]
    - tidak menggunakan item proc yang menambah damage seperti AP/Agi
    - pengambilan sampel [Steady Shot] dilakukan secara tersendiri agar tidak proc [Improved Steady Shot]

    Bonus Damage/Critical Damage:
    [Mortal Shots] - menambah critical damage bonus 30% untuk ability jarak jauh
    [Improved Arcane Shot] - menambah damage Arcane Shot 15%
    [Ranged Weapon Spec] - menambah damage serangan jarak jauh 5%
    [Barrage] - menambah damage Aimed Shot 12%
    [Marked for Death] - menambah critical damage bonus 10% untuk Aimed Shot, Arcane Shot, Steady Shot, Chimera Shot
    [Relentless Earthsiege Diamond] - menambah damage critical 3%

    Armor Reduction Grandmaster Training Dummy = 13083 armor = +/- 46%
    Damage setelah armor reduction = 54%
    source armor grandmaster training dummy : http://elitistjerks.com/f15/t37584-w...armor_testing/

    Kalkulasi dan Perbandingan

    Aktual Damage yang tercatat di Recount akan tertulis dengan format:
    [Ability] = Normal Damage (Critical Damage)
    Dibawahnya terdapat detail Damage Modifier dan Critical Damage Modifier serta Kalkulasi Damage seharusnya

    [Auto Shot] = 577 (1189)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = 200% x 103% = 206%
    Kalkulasi Damage = Ranged Damage x DamageMod x ArmorRed = 948 x 105% x 54% = 538
    Kalkulasi Critical Damage = 538 x 206% = 1108
    Spoiler untuk bukti Auto Shot :


    Uploaded with ImageShack.us


    [Aimed Shot] = 1017 (2512)
    Damage Modifier = 100% x 105% x 112% = 117,6%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (RangedDamage + 408) x DamageMod x ArmorRed = (948 + 408) x 117,6% x 54% = 861
    Kalkulasi Critical Damage = 861 x 247,2% = 2129

    Spoiler untuk Aimed Shot att pow coeff :
    [Aimed Shot] = 1017 (2512)
    Damage Modifier = 100% x 105% x 112% = 117,6%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (RangedDamageNormalized + 408) x DamageMod x ArmorRed
    = (11 + 2,55 + (4973/14 x 2,8) + 408) x 117,6% x 54%
    = 1416,15 x 117,6% x 54%
    = 899
    Kalkulasi Critical Damage = 899 x 247,2%
    = 2222

    Spoiler untuk bukti Aimed Shot :


    Uploaded with ImageShack.us



    [Arcane Shot] = 1493 (3690)
    Damage Modifier = 100% x 105% x 115% = 120,75%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (RangedAP x 15% + 492) x DamageMod = (4973 x 15% + 492) x 120,75% = 1495
    Kalkulasi Critical Damage = 1495 x 247,2% = 3695
    Spoiler untuk bukti Arcane Shot :


    Uploaded with ImageShack.us


    [Chimera Shot] = 1391 (3439)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = RangedDamage x 125% x DamageMod = 948 x 125% x 105% = 1245
    Kalkulasi Critical Damage = 1245 x 247,2% = 3078

    Spoiler untuk Chimera Shot normalisasi by deardevil :

    Chimera Normalized = (RangedDamageNormalized x 125%) x DamageMod
    = (11 + 2,55 + (4973/14 x 2,8)) x 125% x 105%
    = 1323
    Critical Damage = 1323 x 247,2%
    = 3271

    *Coba ditambah damage modifier goib 5%
    Chimera AMPM = 1323 x 105%
    = 1389
    Chimera AMPM Critical = 1389 x 247,2%
    = 3435

    Spoiler untuk Chimera Shot by Almater :
    [Chimera Shot] = 1391 (3439)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = (200% + 30% ) x 103% = 236.9%
    Kalkulasi Damage = (RangedDamage x 125% x DamageMod) + (AP Coeffcient)
    = (948 x 125% x 105%) + (4973 x 12.1%)
    = 1244.25 + 601.7333
    = 1846
    Kalkulasi Critical Damage = 1846 x 236.9% = 4373

    Spoiler untuk bukti Chimera Shot :


    Uploaded with ImageShack.us


    [Silencing Shot] = 210 (498)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = (200% + 30%) x 103% = 236,9%
    Kalkulasi Damage = RangedDamage x 50% x DamageMod x ArmorRed = 651 x 50% x 105% x 61,44% = 210
    Kalkulasi Critical Damage = 210 x 236,9% = 497

    [Steady Shot] = 488 (1227)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (WeaponDamage + Ammo Damage + RangedAP x 10% + 252) x DamageMod x ArmorRed = (11 + 2,55 + 4973 x 10% + 252) x 105% x 54% = 433
    Kalkulasi Critical Damage = 433 x 247,2% = 1071
    Spoiler untuk bukti Steady Shot :


    Uploaded with ImageShack.us


    [Wild Quiver Auto Shot] = 794 (1636)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = 200% x 103% = 206%
    Kalkulasi Damage = RangedDamage x 80% x DamageMod = 948 x 80% x 105% = 796
    Kalkulasi Critical Damage = 796 x 206% = 1640
    Spoiler untuk bukti Wild Quiver :


    Uploaded with ImageShack.us
    Pertanyaan yg perlu jawaban :
    1. kenapa ranged damage dari deardevil bisa beda jauh dgn ranged damage dari hunter saya sedangkan range attpow nya dan damage bow yg digunakan hampir sama dgn saya??
    2. mengenai formula arcane shot dan steady shot dari deardevil
    Code:
    [Arcane Shot]
    Kalkulasi Damage = (RangedAP x 15% + 492) x DamageMod 
    
    [Steady Shot]
    Kalkulasi Damage = (WeaponDamage + Ammo Damage + RangedAP x 10% + 252) x DamageMod x ArmorRed
    yg ungu.. darimana ya itu?? saya cari2 source nya gk nemu..



    Kesimpulan :
    1. damage auto shot dan aimed shot sangat over
    2. damage chimera normal jika mengikuti perhitungan normalisasi deardevil..
    3. untuk damage arcane shot dan steady shot blum bisa diambil kesimpulan sebelum pertanyaan no.2 terjawab..

    CMIIW

    tolong diskusi dgn bahasa yg enak dibaca.. jgn ada saling menyudutkan..

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  4. #2

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    di link yang kk berikan di page 2 nya ada yang post

    " While testing various hunter mechanics I had to see how armor values have changed.

    For the level 83 'boss' dummy in Ironforge a value of 11900 armor seems to match (tested naked, untalented with a fixed damage ranged weapon, fine light crossbow), providing the armor formulas have not changed.

    I did not remember to copy over my warrior so I am unable to test it with a true fixed damage ability."

    ini quote dari shandara Hunter yang buat spread sheet hunter .

    Di bagian bawah malah banyak yang post kalo armor berdasar hasil test adalah 10643

    dimana kalau armor = 11900
    berarti armor = 43 %
    sehingga perhitungan auto shot =
    [Auto Shot] = 577 (1189)
    Kalkulasi Damage = Ranged Damage x DamageMod x ArmorRed = 948 x 105% x 57% = 567
    Kalkulasi Critical Damage = 567 x 206% = 1168


    kalau armor = 10643
    berarti armor = 41 %

    [Auto Shot] = 577 (1189)
    Kalkulasi Damage = Ranged Damage x DamageMod x ArmorRed = 948 x 105% x 59% = 587
    Kalkulasi Critical Damage = 587 x 206% = 1209
    Last edited by Xav; 04-02-12 at 18:29.

  5. #3

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    Quote Originally Posted by Xav View Post
    di link yang kk berikan di page 2 nya ada yang post

    " While testing various hunter mechanics I had to see how armor values have changed.

    For the level 83 'boss' dummy in Ironforge a value of 11900 armor seems to match (tested naked, untalented with a fixed damage ranged weapon, fine light crossbow), providing the armor formulas have not changed.

    I did not remember to copy over my warrior so I am unable to test it with a true fixed damage ability."

    ini quote dari shandara Hunter yang buat spread sheet hunter .

    Di bagian bawah malah banyak yang post kalo armor berdasar hasil test adalah 10643

    dimana kalau armor = 11900
    berarti armor = 43 %
    sehingga perhitungan auto shot =
    [Auto Shot] = 577 (1189)
    Kalkulasi Damage = Ranged Damage x DamageMod x ArmorRed = 948 x 105% x 57% = 567
    Kalkulasi Critical Damage = 567 x 206% = 1168


    kalau armor = 10643
    berarti armor = 41 %

    [Auto Shot] = 577 (1189)
    Kalkulasi Damage = Ranged Damage x DamageMod x ArmorRed = 948 x 105% x 59% = 587
    Kalkulasi Critical Damage = 587 x 206% = 1209
    itu yg heroic training dummy, yg dipake disini kan grandmaster training dummy

  6. #4

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    Quote Originally Posted by bloodyx View Post
    itu yg heroic training dummy, yg dipake disini kan grandmaster training dummy
    Malah lebih aneh lagi dong ....
    kalo yang dipake Grandmaster berarti armor nya lebih rendah lagi dong ...

    FYI = Heroic training dummy level 83
    Grandmaster training dummy level 80
    Last edited by Xav; 04-02-12 at 18:46.

  7. #5

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    Quote Originally Posted by Xav View Post
    Malah lebih aneh lagi dong ....
    kalo yang dipake Grandmaster berarti armor nya lebih rendah lagi dong ...

    FYI = Heroic training dummy level 83
    Grandmaster training dummy level 80
    memang tampak nya armor grandmaster training dummy lebi gede drpd heroic nya...

    bisa diliat disini
    http://www.wowhead.com/forums&topic=...ps-comparisons


    Quote Originally Posted by dps
    Feral Druid

    First Rotation:
    Mangle -> shred to 4-5 CP's -> Savage Roar

    Second Rotation:
    Mangle -> shred to 4-5 CP's -> Rip

    Note: Tiger's fury was used every cooldown (30 seconds), feral faerie fire was kept on the target. Was buffed with mark of the wild only.

    Level 80 non-elite training dummy:
    DPS Range: 1300-1400
    Spike DPS (using cooldowns): 1500-1600
    Highest crits: 6-7k
    Level 80 elite boss training dummy:
    DPS Range: 1200-1300
    Spike DPS (using cooldowns): 1400-1500
    Highest Crits: 5-6k

    Retribution Paladin

    Rotation:
    (Seal of the Martyr)
    Crusader Strike + Divine Storm each Cooldown
    Judgement of Wisdom every 15 seconds (to keep mana up)

    Note: Was buffed with blessing of might only.

    Level 80 non-elite training dummy:
    DPS Range: 1200-1300
    Spike DPS (using cooldowns): 1500~
    DPS after mana expended: 1000-1100
    Highest crits: 5.5k~
    Level 80 elite boss training dummy:
    DPS Range: 1100-1200
    Spike DPS (using cooldowns): 1400~
    DPS after mana expended: 900-1000
    Highest crits: 4-5k

    Unholy Death Knight

    Rotation (cycle 1):
    Icy Touch -> Plague Strike -> Blood Boil -> Blood Boil -> Scourge Strike

    Rotation (cycle 2):
    Scourge Strike -> Scourge Strike -> Scourge Strike

    Note: unholy blight was activated once per minute (1 minute hidden cooldown, likely a bug), rune strike was used whenever it became active, and excess runic power was dumped with death coil. I'm unsure whether recount was counting my ghoul's damage as part of my own - since this is the first time I've used the addon. Horn of Winter was kept active, as was bone armor - No other buffs used.

    Level 80 non-elite training dummy:
    DPS Range: 1300-1400
    Highest crits: 3-4k
    Level 80 elite boss training dummy:
    DPS Range: 1250-1350
    Highest crits: 3-4k
    edit: eh salah gw.. cari source lagi dah
    Last edited by bloodyx; 04-02-12 at 19:15.

  8. #6
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    d nerf banget yak hunter skg.. haha masa ke priest chimera 3k doang.. shot kedua 1k.. kalo duel itu sama temen saya.. tp d BG gw pake buff berserking ke priest yg equipnya saya lihat sama namun resilnya lbh besar.. (tmen gw human priest, yg horde nya undead jadi pake medal) shot saya jadi 9.7k shot kedua 5k.. bener 30% yah itu berserking? atau chimera ga eror tapi itu berserking yg eror? haha bingung deh.. dah ga minat maen hunter damage 1k gt
    See everything; overlook a great deal; correct a little

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    Quote Originally Posted by bloodyx View Post
    memang tampak nya armor grandmaster training dummy lebi gede drpd heroic nya...

    bisa diliat disini
    http://www.wowhead.com/forums&topic=...ps-comparisons
    dari quote anda

    terlihat DMG ke Elite bos training dummy (HEROIC) itu lebih KECIL daripada DMG ke non elite level 80 training dummy (grandmaster)

    Ini membuktikan armor Elite training dummy LEBIH BESAR daripada grandmaster training dummy

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    Quote Originally Posted by Xav View Post
    dari quote anda

    terlihat DMG ke Elite bos training dummy (HEROIC) itu lebih KECIL daripada DMG ke non elite level 80 training dummy (grandmaster)

    Ini membuktikan armor Elite training dummy LEBIH BESAR daripada grandmaster training dummy
    oh jd gini, liat baik2 post dari shandara
    Quote Originally Posted by shandara
    To resurrect this thread.

    While testing various hunter mechanics I had to see how armor values have changed.

    For the level 83 'boss' dummy in Ironforge a value of 11900 armor seems to match (tested naked, untalented with a fixed damage ranged weapon, fine light crossbow), providing the armor formulas have not changed.

    I did not remember to copy over my warrior so I am unable to test it with a true fixed damage ability.

    EDIT:
    So it seems likely it is in fact the announced 10% cut: 13083/1,1 = 11893

    EDIT#2:
    A second round of testing was unable to verify my previous number.
    nah yg merah... dia gk bisa verify lagi armor nya...

    trus knp saya pake yg 13083?
    liat aja yg di post 1 nya

    Quote Originally Posted by haz
    EDIT 2, Dec 5th, 2008: The testing was only done on Raid bosses- reports have come in for regular bosses that show a different armor value. For now, I'm going to put the armor in for bosses that have been tested.
    uda bener2 di test ampe dapat besar armor nya..

  12. #9
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    Quote Originally Posted by Ez-shaman View Post
    d nerf banget yak hunter skg.. haha masa ke priest chimera 3k doang.. shot kedua 1k.. kalo duel itu sama temen saya.. tp d BG gw pake buff berserking ke priest yg equipnya saya lihat sama namun resilnya lbh besar.. (tmen gw human priest, yg horde nya undead jadi pake medal) shot saya jadi 9.7k shot kedua 5k.. bener 30% yah itu berserking? atau chimera ga eror tapi itu berserking yg eror? haha bingung deh.. dah ga minat maen hunter damage 1k gt
    itu kalo berserk proc bisa ke pump jadi 9.7k shot nya ?

  13. #10
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    Quote Originally Posted by MonyetCeria View Post
    itu kalo berserk proc bisa ke pump jadi 9.7k shot nya ?
    betul sekali bos.. berasa ga +30% damage tp 100% lebih.. cobain aja haha.. dan gw yakin itu mansion 8k gara2 berserk..
    See everything; overlook a great deal; correct a little

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    itu har last edited nya 2008, nih ada post selanjut nya, May 2009

    "Bosses don't have 13,083 armor anymore.

    Instead, they have 10,643 armor. The implications are:

    1. This is a straight-up buff for any group that does not have access to the Major and Minor Armor Debuff categories

    2. Any group that does have those debuffs will see no change, as the armor reduction is the same given that the armor debuffs are now a percentage value rather than a flat amount.

    This post in the Combat Ratings thread clearly shows Sanctum Sentries (Auriaya's adds) in Ulduar having 10,643 armor."

    itu si shandalara gak bisa confirm angka armor nya sepertinya karena malah armor sebenernya bukan 11 893
    tapi 10643..

    di search aja lagi di bagian forum laen juga tampaknya banyak yang menggunakan 10643.
    cari aja di bagian arpen .

    ex : http://elitistjerks.com/f47/t37804-w...ry_compendium/ , bagian armor values and damage scaling
    Last edited by Xav; 04-02-12 at 19:57.

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    now this is what i call Google Engineering
    Ozzo - Resto Shaman
    Coup Regalis - Horde

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    Quote Originally Posted by Xav View Post
    itu har last edited nya 2008, nih ada post selanjut nya, May 2009

    "Bosses don't have 13,083 armor anymore.

    Instead, they have 10,643 armor. The implications are:

    1. This is a straight-up buff for any group that does not have access to the Major and Minor Armor Debuff categories

    2. Any group that does have those debuffs will see no change, as the armor reduction is the same given that the armor debuffs are now a percentage value rather than a flat amount.

    This post in the Combat Ratings thread clearly shows Sanctum Sentries (Auriaya's adds) in Ulduar having 10,643 armor."

    itu si shandalara gak bisa confirm angka armor nya sepertinya karena malah armor sebenernya bukan 11 893
    tapi 10643..

    di search aja lagi di bagian forum laen juga tampaknya banyak yang menggunakan 10643.
    cari aja di bagian arpen .

    ex : http://elitistjerks.com/f47/t37804-w...ry_compendium/ , bagian armor values and damage scaling
    oh sip saya update dulu... perhitungan di atas...

    saya juga baru nemu formula buat skill2 hunter yg lainnya.. biar sekalian saya update

  18. #14

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    Data
    Target: Grandmaster's Training Dummy (level 80)
    Weapon Damage = 11 (11 ~ 12)
    Weapon Speed = 2.5
    Ammo DPS = 1,5
    Ammo Damage = 1,5/1,7 = 2,55
    Ranged AP = 4973
    Ranged Damage = 948 (947 ~ 949)
    Spoiler untuk status hunter :


    Uploaded with ImageShack.us

    Spoiler untuk weapon :


    Uploaded with ImageShack.us


    Kondisi:
    - menggunakan bow level rendah agar rentang damage menjadi seminimal mungkin
    - tidak menggunakan [Hunter's Mark] agar lebih mudah menghitung AP dan berakibat diabaikannya bonus damage dari talent [Marked for Death]
    - tidak menggunakan item proc yang menambah damage seperti AP/Agi
    - pengambilan sampel [Steady Shot] dilakukan secara tersendiri agar tidak proc [Improved Steady Shot]

    Bonus Damage/Critical Damage:
    [Mortal Shots] - menambah critical damage bonus 30% untuk ability jarak jauh
    [Improved Arcane Shot] - menambah damage Arcane Shot 15%
    [Ranged Weapon Spec] - menambah damage serangan jarak jauh 5%
    [Barrage] - menambah damage Aimed Shot 12%
    [Marked for Death] - menambah critical damage bonus 10% untuk Aimed Shot, Arcane Shot, Steady Shot, Chimera Shot
    [Relentless Earthsiege Diamond] - menambah damage critical 3%

    Armor Reduction Grandmaster Training Dummy = 10643 armor = +/- 41%
    Damage setelah armor reduction = 59%
    source armor grandmaster training dummy : http://elitistjerks.com/f15/t37584-w...armor_testing/


    Kalkulasi dan Perbandingan

    Aktual Damage yang tercatat di Recount akan tertulis dengan format:
    [Ability] = Normal Damage (Critical Damage)
    Dibawahnya terdapat detail Damage Modifier dan Critical Damage Modifier serta Kalkulasi Damage seharusnya

    [Auto Shot] = 577 (1189)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = 200% x 103% = 206%
    Kalkulasi Damage = Ranged Damage x DamageMod x ArmorRed = 948 x 105% x 59% = 587
    Kalkulasi Critical Damage = 587 x 206% = 1209
    Spoiler untuk bukti Auto Shot :


    Uploaded with ImageShack.us


    [Aimed Shot] = 1017 (2512)
    Damage Modifier = 100% x 105% x 112% = 117,6%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (Weapon Damage + Ammo Damage + 20% of your ranged attack power) x DamageMod x ArmorRed = (11 + 2,55 + (20% * 4973)) x 117,6% x 59% = 700
    Kalkulasi Critical Damage = 700 x 247,2% = 1730
    Spoiler untuk bukti Aimed Shot :


    Uploaded with ImageShack.us



    [Arcane Shot] = 1493 (3690)
    Damage Modifier = 100% x 105% x 115% = 120,75%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (RangedAP x 15% + 428) x DamageMod = (4973 x 15% + 428) x 120,75% = 1418
    Kalkulasi Critical Damage = 1418 x 247,2% = 3505
    Spoiler untuk bukti Arcane Shot :


    Uploaded with ImageShack.us


    [Chimera Shot] = 1391 (3439)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = Weapon Damage x 125% x DamageMod = 11 x 125% x 105% = 15
    Kalkulasi Critical Damage = 15 x 247,2% = 37
    Spoiler untuk bukti Chimera Shot :


    Uploaded with ImageShack.us


    [Steady Shot] = 488 (1227)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
    Kalkulasi Damage = (WeaponDamage + Ammo Damage + RangedAP x 10%) x DamageMod x ArmorRed = (11 + 2,55 + 4973 x 10%) x 105% x 59% = 317
    Kalkulasi Critical Damage = 317 x 247,2% = 784
    Spoiler untuk bukti Steady Shot :


    Uploaded with ImageShack.us


    [Wild Quiver Auto Shot] = 794 (1636)
    Damage Modifier = 100% x 105% = 105%
    Critical Damage Modifier = 200% x 103% = 206%
    Kalkulasi Damage = RangedDamage x 80% x DamageMod = 948 x 80% x 105% = 796
    Kalkulasi Critical Damage = 796 x 206% = 1640
    Spoiler untuk bukti Wild Quiver :


    Uploaded with ImageShack.us


    kesimpulan :
    1. damage auto shot ama wild quiver normal
    2. damage aimed shot, arcane shot, chimera shot dan steady shot over... terutama yg chimera shot... dari rumusnya aja 125% dari weapon damage, bukan dari ranged damage...
    3. khusus chimera, tampaknya di ampm rumus nya 125% dari ranged damage, padahal seharus nya 125% dari weapon damage


    source : http://elitistjerks.com/f47/t43271-h...pdate_pending/

    content nomor 2..

  19. #15

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    ...
    err....itu itung2an skill yg make weapon damage....
    .......
    klo skill damage-nya lebih kecil dari auto shot, gak perlu ada skill dong artinya....
    damage lebih kecil, ada cooldown ato cast time pula, mending auto shot trus klo dmgnya segitu kan?


    anyway, gw rasa sih yg dimaksud Garby di post source itu "ranged weapon damage" yg dasarnya dr tampilan pada status menu bukan "base weapon damage" yang dasarnya dr tampilan pada tooltip menu...kecuali buat yg steady shot.
    jd, menurut gw sih itungan dr deardevil kurang lebih ud bener...


    Quote Originally Posted by bloodyx View Post
    Pertanyaan yg perlu jawaban :
    1. kenapa ranged damage dari deardevil bisa beda jauh dgn ranged damage dari hunter saya sedangkan range attpow nya dan damage bow yg digunakan hampir sama dgn saya??
    2. mengenai formula arcane shot dan steady shot dari deardevil

    Code:
    [Arcane Shot]
    Kalkulasi Damage = (RangedAP x 15% + 492) x DamageMod 
    
    [Steady Shot]
    Kalkulasi Damage = (WeaponDamage + Ammo Damage + RangedAP x 10% + 252) x DamageMod x ArmorRed
    yg ungu.. darimana ya itu?? saya cari2 source nya gk nemu..
    Jawaban:
    1. Klo maksudnya perbedaan itungan, kemungkinan krn 3 hal: ada endaknya perhitungan ammo, ada tidaknya perhitungan normalisasi, perbedaan % damage reduction. Klo maksudnya krn perbedaan pd praktek, kemungkinan krn normalisasi (efek weapon speed), talent dan kondisi

    2. yg ungu itu fixed number dr sananya (blizz) yg berubah tergantung dr level skill, klo mo cari sourcenya ud rada susah, krn rata2 ud buat catalysm smua fixed dmg-nya, tp buat arcane shot msh isa diliat di wowiki....


    P.S.
    Itu itung2an dr gw gak usa dikutip, salah itu....
    Last edited by Almater; 05-02-12 at 00:19. Reason: tambahan dikit

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