thread ini lanjutan dari thread sebelumnya
http://forum.indogamers.com/showthre...=499175&page=1
Spoiler untuk damage deardevil :
Originally Posted by deardevil
Data
Target: Grandmaster's Training Dummy (level 80)
Weapon Damage = 15 (10 ~ 20)
Weapon Speed = 1,7
Ammo DPS = 1,5
Ammo Damage = 1,5/1,7 = 2,55
Ranged AP = 4963
Ranged Damage = 651 (645 ~ 657)
Kondisi:
- menggunakan bow level rendah agar rentang damage menjadi seminimal mungkin
- tidak menggunakan [Hunter's Mark] agar lebih mudah menghitung AP dan berakibat diabaikannya bonus damage dari talent [Marked for Death]
- tidak menggunakan item proc yang menambah damage seperti AP/Agi
- pengambilan sampel [Steady Shot] dilakukan secara tersendiri agar tidak proc [Improved Steady Shot]
Bonus Damage/Critical Damage:
[Mortal Shots] - menambah critical damage bonus 30% untuk ability jarak jauh
[Improved Arcane Shot] - menambah damage Arcane Shot 15%
[Ranged Weapon Spec] - menambah damage serangan jarak jauh 5%
[Barrage] - menambah damage Aimed Shot 12%
[Marked for Death] - menambah critical damage bonus 10% untuk Aimed Shot, Arcane Shot, Steady Shot, Chimera Shot
[Relentless Earthsiege Diamond] - menambah damage critical 3%
Damage setelah pengurangan Armor = ActualAutoShotDamage / (RangedDamage x 105%) = 420 / (651 x 105%) = 61,44%
Kalkulasi dan Perbandingan
Aktual Damage yang tercatat di Recount akan tertulis dengan format:
[Ability] = Normal Damage (Critical Damage)
Dibawahnya terdapat detail Damage Modifier dan Critical Damage Modifier serta Kalkulasi Damage seharusnya
[Auto Shot] = 420 (866)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = 200% x 103% = 206%
Kalkulasi Damage = Ranged Damage x DamageMod x ArmorRed = 651 x 105% x 61,44% = 420
Kalkulasi Critical Damage = 420 x 206% = 865
[Aimed Shot] = 1078 (2666)
Damage Modifier = 100% x 105% x 112% = 117,6%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (RangedDamage + 408) x DamageMod x ArmorRed = (651 + 408) x 117,6% x 61,44% = 765
Kalkulasi Critical Damage = 765 x 247,2% = 1892
Spoiler untuk Aimed Shot att pow coeff :[Aimed Shot] = 1078 (2666)
Damage Modifier = 100% x 105% x 112% = 117,6%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (RangedDamageNormalized + 408) x DamageMod x ArmorRed
= (15 + 2,55 + (4963/14 x 2,8) + 408) x 117,6% x 64,52%
= (425,55 + 992,6) x 117,6% x 64,52%
= 1076
Kalkulasi Critical Damage = 1076 x 247,2%
= 2659
[Arcane Shot] = 1492 (3687)
Damage Modifier = 100% x 105% x 115% = 120,75%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (RangedAP x 15% + 492) x DamageMod = (4963 x 15% + 492) x 120,75% = 1493
Kalkulasi Critical Damage = 1493 x 247,2% = 3691
[Chimera Shot] = 1391 (3442)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = RangedDamage x 125% x DamageMod = 651 x 125% x 105% = 854
Kalkulasi Critical Damage = 854 x 247,2% = 2112
Spoiler untuk Chimera Shot normalisasi :Chimera Normalized = (RangedDamageNormalized x 125%) x DamageMod
= (15 + 2,55 + (4963/14 x 2,8)) x 125% x 105%
= (17,55 + 992,6) x 125% x 105%
= 1325
Critical Damage = 1325 x 247,2%
= 3275
*Coba ditambah damage modifier goib 5%
Chimera AMPM = 1325 x 105%
= 1392
Chimera AMPM Critical = 1392 x 247,2%
= 3439
[Silencing Shot] = 210 (498)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = (200% + 30%) x 103% = 236,9%
Kalkulasi Damage = RangedDamage x 50% x DamageMod x ArmorRed = 651 x 50% x 105% x 61,44% = 210
Kalkulasi Critical Damage = 210 x 236,9% = 497
[Steady Shot] = 520 (1279)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (WeaponDamage + Ammo Damage + RangedAP x 10% + 252) x DamageMod x ArmorRed = (15 + 2,55 + 4963 x 10% + 252) x 105% x 61,44% = 494
Kalkulasi Critical Damage = 494 x 247,2% = 1221
[Wild Quiver Auto Shot] = 547 (1122)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = 200% x 103% = 206%
Kalkulasi Damage = RangedDamage x 80% x DamageMod = 651 x 80% x 105% = 547
Kalkulasi Critical Damage = 547 x 206% = 1126
Spoiler untuk bukti otentik :
Kesimpulan
- Damage hunter normal
CMIIW, jika ada dasar dan bukti yang jelas dan bisa dipercaya
Terima kasih
kemudian ini saya coba dgn hunter yg hampir sama stats nya dan menggunakan kondisi yg sama, tapi berbeda jauh damage nya
Pertanyaan yg perlu jawaban :Originally Posted by bloodyx
Data
Target: Grandmaster's Training Dummy (level 80)
Weapon Damage = 11 (11 ~ 12)
Weapon Speed = 2.5
Ammo DPS = 1,5
Ammo Damage = 1,5/1,7 = 2,55
Ranged AP = 4973
Ranged Damage = 948 (947 ~ 949)
Spoiler untuk status hunter :
Spoiler untuk weapon :
Kondisi:
- menggunakan bow level rendah agar rentang damage menjadi seminimal mungkin
- tidak menggunakan [Hunter's Mark] agar lebih mudah menghitung AP dan berakibat diabaikannya bonus damage dari talent [Marked for Death]
- tidak menggunakan item proc yang menambah damage seperti AP/Agi
- pengambilan sampel [Steady Shot] dilakukan secara tersendiri agar tidak proc [Improved Steady Shot]
Bonus Damage/Critical Damage:
[Mortal Shots] - menambah critical damage bonus 30% untuk ability jarak jauh
[Improved Arcane Shot] - menambah damage Arcane Shot 15%
[Ranged Weapon Spec] - menambah damage serangan jarak jauh 5%
[Barrage] - menambah damage Aimed Shot 12%
[Marked for Death] - menambah critical damage bonus 10% untuk Aimed Shot, Arcane Shot, Steady Shot, Chimera Shot
[Relentless Earthsiege Diamond] - menambah damage critical 3%
Armor Reduction Grandmaster Training Dummy = 13083 armor = +/- 46%
Damage setelah armor reduction = 54%
source armor grandmaster training dummy : http://elitistjerks.com/f15/t37584-w...armor_testing/
Kalkulasi dan Perbandingan
Aktual Damage yang tercatat di Recount akan tertulis dengan format:
[Ability] = Normal Damage (Critical Damage)
Dibawahnya terdapat detail Damage Modifier dan Critical Damage Modifier serta Kalkulasi Damage seharusnya
[Auto Shot] = 577 (1189)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = 200% x 103% = 206%
Kalkulasi Damage = Ranged Damage x DamageMod x ArmorRed = 948 x 105% x 54% = 538
Kalkulasi Critical Damage = 538 x 206% = 1108
Spoiler untuk bukti Auto Shot :
[Aimed Shot] = 1017 (2512)
Damage Modifier = 100% x 105% x 112% = 117,6%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (RangedDamage + 408) x DamageMod x ArmorRed = (948 + 408) x 117,6% x 54% = 861
Kalkulasi Critical Damage = 861 x 247,2% = 2129
Spoiler untuk Aimed Shot att pow coeff :[Aimed Shot] = 1017 (2512)
Damage Modifier = 100% x 105% x 112% = 117,6%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (RangedDamageNormalized + 408) x DamageMod x ArmorRed
= (11 + 2,55 + (4973/14 x 2,8) + 408) x 117,6% x 54%
= 1416,15 x 117,6% x 54%
= 899
Kalkulasi Critical Damage = 899 x 247,2%
= 2222
Spoiler untuk bukti Aimed Shot :
[Arcane Shot] = 1493 (3690)
Damage Modifier = 100% x 105% x 115% = 120,75%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (RangedAP x 15% + 492) x DamageMod = (4973 x 15% + 492) x 120,75% = 1495
Kalkulasi Critical Damage = 1495 x 247,2% = 3695
Spoiler untuk bukti Arcane Shot :
[Chimera Shot] = 1391 (3439)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = RangedDamage x 125% x DamageMod = 948 x 125% x 105% = 1245
Kalkulasi Critical Damage = 1245 x 247,2% = 3078
Spoiler untuk Chimera Shot normalisasi by deardevil :
Chimera Normalized = (RangedDamageNormalized x 125%) x DamageMod
= (11 + 2,55 + (4973/14 x 2,8)) x 125% x 105%
= 1323
Critical Damage = 1323 x 247,2%
= 3271
*Coba ditambah damage modifier goib 5%
Chimera AMPM = 1323 x 105%
= 1389
Chimera AMPM Critical = 1389 x 247,2%
= 3435
Spoiler untuk Chimera Shot by Almater :[Chimera Shot] = 1391 (3439)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = (200% + 30% ) x 103% = 236.9%
Kalkulasi Damage = (RangedDamage x 125% x DamageMod) + (AP Coeffcient)
= (948 x 125% x 105%) + (4973 x 12.1%)
= 1244.25 + 601.7333
= 1846
Kalkulasi Critical Damage = 1846 x 236.9% = 4373
Spoiler untuk bukti Chimera Shot :
[Silencing Shot] = 210 (498)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = (200% + 30%) x 103% = 236,9%
Kalkulasi Damage = RangedDamage x 50% x DamageMod x ArmorRed = 651 x 50% x 105% x 61,44% = 210
Kalkulasi Critical Damage = 210 x 236,9% = 497
[Steady Shot] = 488 (1227)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = (200% + 30% + 10%) x 103% = 247,2%
Kalkulasi Damage = (WeaponDamage + Ammo Damage + RangedAP x 10% + 252) x DamageMod x ArmorRed = (11 + 2,55 + 4973 x 10% + 252) x 105% x 54% = 433
Kalkulasi Critical Damage = 433 x 247,2% = 1071
Spoiler untuk bukti Steady Shot :
[Wild Quiver Auto Shot] = 794 (1636)
Damage Modifier = 100% x 105% = 105%
Critical Damage Modifier = 200% x 103% = 206%
Kalkulasi Damage = RangedDamage x 80% x DamageMod = 948 x 80% x 105% = 796
Kalkulasi Critical Damage = 796 x 206% = 1640
Spoiler untuk bukti Wild Quiver :
1. kenapa ranged damage dari deardevil bisa beda jauh dgn ranged damage dari hunter saya sedangkan range attpow nya dan damage bow yg digunakan hampir sama dgn saya??
2. mengenai formula arcane shot dan steady shot dari deardevil
yg ungu.. darimana ya itu?? saya cari2 source nya gk nemu..Code:[Arcane Shot] Kalkulasi Damage = (RangedAP x 15% + 492) x DamageMod [Steady Shot] Kalkulasi Damage = (WeaponDamage + Ammo Damage + RangedAP x 10% + 252) x DamageMod x ArmorRed
Kesimpulan :
1. damage auto shot dan aimed shot sangat over
2. damage chimera normal jika mengikuti perhitungan normalisasi deardevil..
3. untuk damage arcane shot dan steady shot blum bisa diambil kesimpulan sebelum pertanyaan no.2 terjawab..
CMIIW
tolong diskusi dgn bahasa yg enak dibaca.. jgn ada saling menyudutkan..
Share This Thread