Page 2 of 6 FirstFirst 123456 LastLast
Results 16 to 30 of 79
http://idgs.in/53427
  1. #16
    Section's Avatar
    Join Date
    Nov 2006
    Location
    about.me/SECTION
    Posts
    2,095
    Points
    11,041.04
    Thanks: 45 / 112 / 98

    Default Haduh haduh!

    Masa sih nge bug? Aku gak tuh! emang Bugnya apa? salah detect?
    Emang sih tu leak check cara makenya gak enak amed. Tapi kan efeknya sangat luar biasa.

    Ya udahlah... Ada pepatah Progammer menyatakan :

    Memang baik yang automatic akan tetapi manual lebih meyakinkan karena selain lebih expert, modifikasi juga lebih enak.

    Pepatah bersumber dari ... (yang pasti bukan saya)

  2. Hot Ad
  3. #17
    SrZ]Xevirath's Avatar
    Join Date
    Feb 2007
    Location
    Dragon Palace
    Posts
    3,427
    Points
    5,090.80
    Thanks: 0 / 20 / 16

    Default

    Quote Originally Posted by DoOs_101 View Post
    Congragulations!

    ++rep
    Thx :tongue:

    Quote Originally Posted by valkemiere View Post
    nah selain itu every 0.03 detik itu bisa bkin ngeleak jg ,
    klo singel player ga masalah, klo multiplayer ngeleak.
    Tergantung isinya apa :dizzy:

    Quote Originally Posted by l0git3c View Post
    gw pake leak check versi terbaru...

    pas make trigger picked every unit, ttp dibilang leak kalo kek gini



    ~_~
    Mungkin (Playable Map Area) dianggep Created ^^
    Kalau Entire Map sih emang created >_>

  4. #18
    Section's Avatar
    Join Date
    Nov 2006
    Location
    about.me/SECTION
    Posts
    2,095
    Points
    11,041.04
    Thanks: 45 / 112 / 98

    Default

    Tambah fungsi bj_wantDestroyGroup = true sebelum membuat fungsi group.
    Kalo gak salah begitu tepatnya...
    Moga aja bisa...
    tapi kalo gak salah itu fungsi jangan dipake kalo dalam groupnya kita nulis Wait, Sleepaction ato PolledWait... Karena kalo gak salah (waduh gw kyknya gak yakin amed ni) tu fungsi langsung ngancurin group yang baru aja jadi dalam waktu sepersekian detik.

    terus KALO GAK SALAH (hmm) wait, polled atau sleep gak disarankan dipake ketika grouping.

    (Dah bete amed, bahasa Indo aja jadi berantakan)

  5. #19
    SrZ]Xevirath's Avatar
    Join Date
    Feb 2007
    Location
    Dragon Palace
    Posts
    3,427
    Points
    5,090.80
    Thanks: 0 / 20 / 16

    Default

    =.="
    Ngaco

    Itu ngancurin "tepat" setelah Loopnya keLar

    > terus KALO GAK SALAH (hmm) wait, polled atau sleep gak disarankan dipake ketika grouping.
    Ini baru tepat :tongue:

  6. #20
    LaMBhE's Avatar
    Join Date
    Oct 2007
    Location
    City of "YouNG ToweR" mana coba??
    Posts
    980
    Points
    1,130.30
    Thanks: 0 / 0 / 0

    Default

    enak kan oom buat thread kaya gini... banyak yang bilang "ebat", "tq", sama "congratulation",

    ada tambahan, klo:

    set temppoint: position of triggering unit
    create unit on (tempoint with xxx offset facing xxx)
    remove point

    itu leak, yang bener

    set temppoint1: position of triggering unit
    set temppoint2: (tempoint with xxx offset facing xxx)
    create unit on (tempoint2)
    remove point

    ini terbukti buanyak yang masih menganut trigerring leak spt yang gw sebutin

    gw mau tanya,

    set temppoint: position of triggering unit with xxx offset facing xxx
    create unit on temppoint
    remove point

    apakah leak??

  7. #21
    SrZ]Xevirath's Avatar
    Join Date
    Feb 2007
    Location
    Dragon Palace
    Posts
    3,427
    Points
    5,090.80
    Thanks: 0 / 20 / 16

    Default

    Lupa >_< tadinya dah rencana tapi koq bisa lupa...

    Yang u tanyain...

    Code:
        set tempPoint = (Position of (Triggering Unit)) with xxx offset facing xxx
        Create Unit on tempPoint
        call RemoveLocation(udg_tempPoint)
    yang gw boLd gx diremove =.="
    Artinya: ngeLeak

    gw bakaL Edit Tutorialnya begitu gw nyentuh WE gw...
    Sedang tidak bisa menyentuh WE >_<

  8. #22
    LaMBhE's Avatar
    Join Date
    Oct 2007
    Location
    City of "YouNG ToweR" mana coba??
    Posts
    980
    Points
    1,130.30
    Thanks: 0 / 0 / 0

    Default

    caranya pake Leak Check gmn se?? gw masukin text yang super leak aj masi dikasi rating excellent (0 leak)

  9. #23
    BuaYa JingkRaK's Avatar
    Join Date
    Oct 2007
    Location
    When u believe me then I'll be there
    Posts
    613
    Points
    711.00
    Thanks: 0 / 0 / 0

    Default

    klik kanan nama trigger nya pilih copy as text...
    ingat : trigger berupa GUI bukan JASS

    trus abis itu masuk ke folder leak checker trus bikin 1 notepad baru kasih nama misal "leak check" nah trus paste hasil copy an tadi disitu lalu save...

    trus u jalanin leak checker nya trus open notepad yang km buat tadi trus pencet tombol check...


    trus.... trus... terus terang philip terang teruuus....::hahaha::

  10. #24
    Section's Avatar
    Join Date
    Nov 2006
    Location
    about.me/SECTION
    Posts
    2,095
    Points
    11,041.04
    Thanks: 45 / 112 / 98

    Default

    Wee..... Maap donk saya kan gak tau.... Namanya juga saya itu pake "KALO GAK SALAH"

    ::yehaa::
    "we're to revive JASS to the World"

    Oh ya... ngomong - ngomong ada program buat nge entengin map buat ngeluarin MASS Special Effects gak? Abisnya walaupun udah di optimize, tetap aja kalo yang namanya MASS Special Effect jadi berat banget...

    Huhuhu.... Saat saya mengetik ini, komputer saya kedap kedip kayak orang genit.

  11. #25
    BuaYa JingkRaK's Avatar
    Join Date
    Oct 2007
    Location
    When u believe me then I'll be there
    Posts
    613
    Points
    711.00
    Thanks: 0 / 0 / 0

    Default

    Quote Originally Posted by Section View Post
    Wee..... Maap donk saya kan gak tau.... Namanya juga saya itu pake "KALO GAK SALAH"

    ::yehaa::
    "we're to revive JASS to the World"

    Oh ya... ngomong - ngomong ada program buat nge entengin map buat ngeluarin MASS Special Effects gak? Abisnya walaupun udah di optimize, tetap aja kalo yang namanya MASS Special Effect jadi berat banget...

    Huhuhu.... Saat saya mengetik ini, komputer saya kedap kedip kayak orang genit.

    klo km mau make mass spesial effek km gunain pake perulangan aja trus langsung di destroy spesial effeknya...

    klo km gunain spesial effek secara serentak bersama2 maka akan membuat berat...

  12. #26
    LaMBhE's Avatar
    Join Date
    Oct 2007
    Location
    City of "YouNG ToweR" mana coba??
    Posts
    980
    Points
    1,130.30
    Thanks: 0 / 0 / 0

    Default

    oowww, tq y om ::cheers2::

    edit:
    di leak check kok bilangnya unit variable harus di clear ya?? unit kan ga leak

  13. #27
    SrZ]Xevirath's Avatar
    Join Date
    Feb 2007
    Location
    Dragon Palace
    Posts
    3,427
    Points
    5,090.80
    Thanks: 0 / 20 / 16

    Default

    Leak Check Ngaco :grin:

  14. #28
    LaMBhE's Avatar
    Join Date
    Oct 2007
    Location
    City of "YouNG ToweR" mana coba??
    Posts
    980
    Points
    1,130.30
    Thanks: 0 / 0 / 0

    Default

    kk tolong ditambahin klo PLAYABLE MAP AREA ato ENTIRE MAP itu LEAK, ga tau yg mana, salah satu ato dua2nya, pokoknya map gw leak soalnya every sec pick unit within pkayable map area, padhal dah variable unit grupnya

    solvenya buat variable ato region yg mewakili entire map

  15. #29
    SrZ]Xevirath's Avatar
    Join Date
    Feb 2007
    Location
    Dragon Palace
    Posts
    3,427
    Points
    5,090.80
    Thanks: 0 / 20 / 16

    Default

    Entire Map Leak
    Playable Map Area ngga
    Playable Map Area kaLo didestroy ancur :dizzy:

    Entire map gw beLum pastiin -.-
    brb gw tes

    EDIT: Entire Map Leaks like hell cuz tiap u pake dia bakaL create satu Region...
    Last edited by SrZ]Xevirath; 15-01-08 at 19:26.

  16. #30
    LaMBhE's Avatar
    Join Date
    Oct 2007
    Location
    City of "YouNG ToweR" mana coba??
    Posts
    980
    Points
    1,130.30
    Thanks: 0 / 0 / 0

    Default

    Buat Para pengguna Leak Check
    Code:
    Contoh
        Events
            Time - Elapsed game time is 5.00 seconds
        Conditions
        Actions
            Set TempGroup1 = (Units currently selected by Player 1 (Red))
            Unit Group - Pick every unit in TempGroup1 and do (Actions)
                Loop - Actions
                    Set TempPoint1 = (Center of (Playable map area))
                    Unit - Create 1 |c007EBFF1Footman for Player 1 (Red) at TempPoint1 facing Default building facing (270.0) degrees
            Custom script: call RemoveLocation( udg_TempPoint1 )
            Custom script: call DestroyGroup( udg_TempGroup1)
    triger diatas dibilang LEAK FREE, padahal dengan triger diatas masih leak yang cukup hebat

    Yang bener
    Code:
    Contoh
        Events
            Time - Elapsed game time is 5.00 seconds
        Conditions
        Actions
            Set TempGroup1 = (Units currently selected by Player 1 (Red))
            Unit Group - Pick every unit in TempGroup1 and do (Actions)
                Loop - Actions
                    Set TempPoint1 = (Center of (Playable map area))
                    Unit - Create 1 |c007EBFF1Footman for Player 1 (Red) at TempPoint1 facing Default building facing (270.0) degrees
                    Custom script: call RemoveLocation( udg_TempPoint1 )
            Custom script: call DestroyGroup( udg_TempGroup1)
    gw dah kejebak triger diatas and buat kk2 biar tidak kejeblos

Page 2 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •