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Position of blah-blah-blah itu Point (Location)... nah itu leaky...
dan ada yg bilang tipe data point adalah sebuah tipe data gagal sehingga sudah digantikan dengan permainan X,Y
(ya iyalah masa cuman store X,Y harus dijadiin class)
dan btw... di Unit Groupnya sebelumnya tambahin custom script : set bj_wantDestroyGroup = true
karena " Unit Group - Pick every unit in TempGroup and do (Unit - Order (Picked unit) to Attack-Move To RandomMovePoint)" membuat sebuah grup baru yang harus segera di destroy agar ga mem leak...
Code:
Set PlayerGroup = (All enemies of Player 1 (Red))
Set PlayerGroup2 = (All allies of Player 1 (Red))
Set TempReg = (Playable map area)
Set TempGroup = (Random 1 units from (Units in TempReg owned by (Random player from PlayerGroup)))
Set RandomMovePoint = (Position of (Random unit from (Units in TempReg owned by (Random player from PlayerGroup2))))
Custom script: call RemoveRect(udg_TempReg)
Custom script: call DestroyGroup(udg_TempGroup)
Custom script: call RemoveLocation(udg_RandomMovePoint)
Custom script: call DestroyForce(udg_PlayerGroup)
Custom script: call DestroyForce(udg_PlayerGroup2)
kalo yg di situ ada leak ndak? soalnya aku agak kurang yakin, semua point sampe region udah aku variable-in dan di destroy, tapi masih ragu
jadi sebelum ada
Code:
Unit Group - Pick every unit in TempGroup and do (Unit - Order (Picked unit) to Attack-Move To RandomMovePoint)
tambahin
Code:
Custom Script : setbj_wantDestroyGroup=true
gitu ya? setiap ada Unit Group - Pick every blablabla harus kasih bj juga??
oh ya playable map area itu constant ato sebaiknya dijadiin variable aja ya?
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