Page 13 of 23 FirstFirst ... 391011121314151617 ... LastLast
Results 181 to 195 of 341
http://idgs.in/55252
  1. #181
    SrZ]Xevirath's Avatar
    Join Date
    Feb 2007
    Location
    Dragon Palace
    Posts
    3,427
    Points
    5,090.80
    Thanks: 0 / 20 / 16

    Default

    WKWKWKWK
    Gara2 rame yang mo ngerjain ternyata gx dikerjain

    gw aja deh

  2. Hot Ad
  3. #182
    LaMBhE's Avatar
    Join Date
    Oct 2007
    Location
    City of "YouNG ToweR" mana coba??
    Posts
    980
    Points
    1,130.30
    Thanks: 0 / 0 / 0

    Default

    gw g bantuin spell dlu y om2... mau melanjutkan map, bsk kpn2 gw bantun lg... chrnos mnt dibuatin illuminate GUI tu...

  4. #183
    x-calibur's Avatar
    Join Date
    Oct 2006
    Location
    Batam
    Posts
    705
    Points
    977.50
    Thanks: 1 / 0 / 0

    Default

    jadi map gua dibuat si Thanatos ya ^^ hahaaha
    Forinci - Forum Cintailah Indonesia
    Check Here

  5. #184
    l0git3c's Avatar
    Join Date
    Oct 2006
    Location
    England, Manchester
    Posts
    3,968
    Points
    4,650.70
    Thanks: 0 / 3 / 3

    Default

    Quote Originally Posted by BuaYa JingkRaK View Post
    menggak menggok gimana?

    hmmm...
    elune arrow kan cuman make sliding aja...:bow:
    oh...pake sliding? gw pake order to move -_-

  6. #185
    chrnos's Avatar
    Join Date
    Jun 2007
    Location
    Reality Marble
    Posts
    1,768
    Points
    650.85
    Thanks: 39 / 17 / 17

    Default

    Aq mo tanya. . cr'na edit special effect gmn ya? . .kaya ntar tornado jadi warna merah. . .trus arahnya tidur. . .dll. . gmn yaw?

  7. #186
    l0git3c's Avatar
    Join Date
    Oct 2006
    Location
    England, Manchester
    Posts
    3,968
    Points
    4,650.70
    Thanks: 0 / 3 / 3

    Default

    hah? emg bisa ditidurin ya? pake rotate2 gitu?

    kalo merahin, bisa pake unit kan y?

  8. #187
    SrZ]Xevirath's Avatar
    Join Date
    Feb 2007
    Location
    Dragon Palace
    Posts
    3,427
    Points
    5,090.80
    Thanks: 0 / 20 / 16

    Default

    pake VertexColor
    sama option di destructableny
    >_> kalo gx slah si isa

    @x-calibur
    sory ya agak lama... tunggu d >_>

  9. #188
    phonoscope's Avatar
    Join Date
    Nov 2007
    Location
    On Pad™
    Posts
    2,521
    Points
    2,951.70
    Thanks: 0 / 0 / 0

    Default

    minta skill yang pake GUI

    untuk ini :

    skill ini gunanya untuk skill pasif, jumlah level ability nya 5

    tiap level ningkatin persentasi nya 3%

    di mulai dari 3% > 6% > 9%> 12%> 15%


    tujuan ability ini adalah :

    dengan kemungkinan tersebut, akan melempar musuh ke random area [creep only], saat mereka pindah mereka akan terkena damage 100, dan hero nya ga pake ngejar2 lagi kalo musuhnya dah di move instant

    ------------

    sama ini, ga jauh beda kok

    ini skill aktif nya,

    jadi lempar skill ke musuh dengan damage ###, lalu musuh tersebut akan pindah ke random place dan terkena damage 100 dan spesial efek death coil

    urutan nya adalah,

    lempar misil > unit kena > move instant > damage from trigger


    klo susah di GUI, bikin di jass gapapa, asal di ajarin untuk implementasi ke map...


    terenkyu

  10. #189
    x-calibur's Avatar
    Join Date
    Oct 2006
    Location
    Batam
    Posts
    705
    Points
    977.50
    Thanks: 1 / 0 / 0

    Default

    wew.... hahahaaha...
    tapi nanti jadi susah ngekill donk...
    (ATAS)
    Forinci - Forum Cintailah Indonesia
    Check Here

  11. #190
    LaMBhE's Avatar
    Join Date
    Oct 2007
    Location
    City of "YouNG ToweR" mana coba??
    Posts
    980
    Points
    1,130.30
    Thanks: 0 / 0 / 0

    Default

    Quote Originally Posted by phonoscope View Post
    minta skill yang pake GUI

    untuk ini :

    skill ini gunanya untuk skill pasif, jumlah level ability nya 5

    tiap level ningkatin persentasi nya 3%

    di mulai dari 3% > 6% > 9%> 12%> 15%


    tujuan ability ini adalah :

    dengan kemungkinan tersebut, akan melempar musuh ke random area [creep only], saat mereka pindah mereka akan terkena damage 100, dan hero nya ga pake ngejar2 lagi kalo musuhnya dah di move instant

    ------------

    sama ini, ga jauh beda kok

    ini skill aktif nya,

    jadi lempar skill ke musuh dengan damage ###, lalu musuh tersebut akan pindah ke random place dan terkena damage 100 dan spesial efek death coil

    urutan nya adalah,

    lempar misil > unit kena > move instant > damage from trigger


    klo susah di GUI, bikin di jass gapapa, asal di ajarin untuk implementasi ke map...


    terenkyu
    apaan maksudnya.. g mudeng gw...
    mo gw bikinin?? (GUI)

  12. #191
    l0git3c's Avatar
    Join Date
    Oct 2006
    Location
    England, Manchester
    Posts
    3,968
    Points
    4,650.70
    Thanks: 0 / 3 / 3

    Default

    Request : Scorch

    Ngasih damage sesuai [STR caster] per second. Last for 5 second.

    GUI and no leak [pnya gw ngeleak, en kalo leaknya diilangin, spellnya ga jalan -o-]

    secepatnya , supaya ga ribet, ga ush upload mapnya jg gpp, cmn kasih Code/Quote triggernya disni

  13. #192
    SrZ]Xevirath's Avatar
    Join Date
    Feb 2007
    Location
    Dragon Palace
    Posts
    3,427
    Points
    5,090.80
    Thanks: 0 / 20 / 16

    Default

    Ada Buffnya kagak
    atau 5 seconds tanpa buff?

  14. #193
    l0git3c's Avatar
    Join Date
    Oct 2006
    Location
    England, Manchester
    Posts
    3,968
    Points
    4,650.70
    Thanks: 0 / 3 / 3

    Default

    ada buffnya

  15. #194
    SrZ]Xevirath's Avatar
    Join Date
    Feb 2007
    Location
    Dragon Palace
    Posts
    3,427
    Points
    5,090.80
    Thanks: 0 / 20 / 16

    Default

    Code:
    STRperSEC
        Events
            Unit - A unit Starts the effect of an ability //Pasti lah @_@
        Conditions
            (Ability being cast) Equal to Animate Dead //Ganti Animate Dead sama skill aktif u yg ngasih buff
            ((Target unit of ability being cast) has buff Animate Dead) Equal to False //Ganti Animate Dead sama buffnya
        Actions
            Custom script:   local unit target=GetSpellTargetUnit()
            Custom script:   local real damage
            -------- - --------
            Set tempReal = (20.00 + ((Real((Level of (Ability being cast) for (Triggering unit)))) x 10.00)) //Ganti ini sama perhitungan persentase str untuk jadi damage
            Set tempReal = ((tempReal / 100.00) x (Real((Strength of (Triggering unit) (Include bonuses))))) //di sini mau diganti kah?
            Custom script:   set damage=udg_tempReal
            -------- - --------
            Custom script:   loop //Starts looping
            Custom script:       set udg_tempUnit=target
            Set tempBoolean = (tempUnit has buff Animate Dead) //Ganti Buffnya ^^
            Custom script:       exitwhen not udg_tempBoolean //Kalo ga ada buff, keluar dari loop, artinya skill berakhir
            Custom script:   set udg_tempReal=damage
            Unit - Cause (Triggering unit) to damage tempUnit, dealing tempReal damage of attack type Spells and damage type Normal //Ngedamagenya di sini
            Wait 1.00 game-time seconds
            Custom script:   endloop //End of the loop
            Custom script:   set target=null

  16. #195
    LaMBhE's Avatar
    Join Date
    Oct 2007
    Location
    City of "YouNG ToweR" mana coba??
    Posts
    980
    Points
    1,130.30
    Thanks: 0 / 0 / 0

    Default

    wew, knapa g dibuat JASS ajah, custom scriptnya kyk gitu,
    Mau buat hero??
    TwinkleCraft - Grand Schism
    The New Division of AoS and Hero Craftings
    http://twinklecraft.6.forumer.com

Page 13 of 23 FirstFirst ... 391011121314151617 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •